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#999436 Sun 13/09/20 15:56 UTC
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It looks like we have a way forward for the bonus adventure, and here's where we can discuss it!

nem #999437 Sun 13/09/20 15:56 UTC
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OK, I did a conversion from FFGSW to FFG's The End of the World (EotW) system for our face-to-face campaign a while back and it worked well.

(Gypsy, this is the system we used for the Hellion one-off, where the ship ended up in the phantom zone and you played your first Verpine.)

EotW system has many similarities to FFGSW but is much more streamlined, designed for more cinematic play. Character creation and in-game turns are also more flexible. Obviously it has also been discontinued, along with all of FFG's RPGs but they did release high quality PDFs and the products are self-contained homages to their genre.

EoTW is perhaps most notable for encouraging you to create yourself as a character and start the game in-fiction at a face-to-face RPG session. lol

We can pick up the bonus adventure where we left off, using EotW, but I will need you to participate in one step of the process. Character advancement. It's a fun step though! grin

Below is a list of the player characters. Every player who's continuing must provide two aspects/qualities/features of each character that you thought were highlighted in play so far. Just two things. They should be things that stood out to you, that you remember. You don't need to do your own character.

Code
2BB-2: 
Amos: 
J.B.: 
Jix: 
Preach: 
Sirra: 
Winta: 


For example, if Mhar-li was a player character, I might say:

Mhar-li: Gutsy. Starpilot

Simple. smile Note that the order isn't important.

Last edited by nemarsde; Sun 13/09/20 18:00 UTC.
nem #999441 Sun 13/09/20 17:07 UTC
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When I get home

nem #999454 Sun 13/09/20 18:15 UTC
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Preach - Aspiring Jedi Knight, deeply in touch with the force.

If those two are too close together, then pick one, because both apply, and let's look at something to do with his guardian background. Which could be as simple as guardian.

Oh and YAY! for a chance to continue.

nem #999456 Sun 13/09/20 18:19 UTC
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Pande, you have to do it for everyone except yourself. grin But that serves as another example, so thanks. wink

nem #999461 Sun 13/09/20 19:03 UTC
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LOL, completely missed that.
Let me try again.

2BB-2: Technical, resourceful
Amos: Gutsy, marksman
J.B.: pilot, survivor (Is JB continuing?)
Jix: medicine, clever
Sirra: markswoman, tough
Winta: leader, force worker

nem #999466 Sun 13/09/20 20:45 UTC
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2BB-2: courageous, dependable
Amos: unflappable, determined
J.B.:
Jix: healer, friend
Preach: elder, serene
Sirra: anger, unrelenting
Winta: aloof, implaccable (how i would start describing a quintessential Jedi- especially in an era where the Jedi Order really no longer exists)

nem #999467 Sun 13/09/20 21:17 UTC
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2BB-2: plucky, dependable
Amos: steady, calm
J.B.: empathic, family
Jix: healer, friend
Preach: counselor, eye of the storm
Sirra:
Winta: Leader, reasonable.

These are from her perspective...

nem #999478 Mon 14/09/20 01:18 UTC
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2BB-2: Reliable, Loyal
Amos:
J.B.: Daredevil, good kid
Jix: healer, dependable
Preach: Wise, steady
Sirra: Sneaky, talented
Winta: Responsible, charge

nem #999486 Mon 14/09/20 05:49 UTC
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Amos: Laconic, Lawman
J.B.: Pilot, Droid-friendly
Jix: Conscientious, Hive-isolated
Preach: Conciliatory, weathered
Sirra: Anger, determination
Winta: Coordinator, sangfroid

nem #999487 Mon 14/09/20 05:58 UTC
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2BB-2: skillled, resourceful
Amos: courageous, shooter
J.B.: ace pilot, surprising
Jix: healer, covering fire
Preach: stoic, force user
Sirra: fugitive, killer
Winta:

nem #999493 Mon 14/09/20 12:55 UTC
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I better chase Gypsy and find out if she's still playing! grin

Meanwhile, what I'll do next is, under each character combine similar descriptors and determine which one was most popular.

For 2BB-2, for example, we have one "reliable" and two "dependables" that we can mush into one. We say that's three votes for "dependable" and by the looks of it will be the most popular. So 2BB-2's dependability is the feature we'll advance on his character sheet. Quite how we advance it will depend on what the converted character looks like. That's a process I'm working on this week.

nem #999494 Mon 14/09/20 13:05 UTC
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Sirra is sorta all over the map

nem #999502 Mon 14/09/20 13:54 UTC
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That's how she keeps us off our guard.

nem #999506 Mon 14/09/20 14:24 UTC
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Yes! wink

2BB-2: versatile, technical
Amos: has integrity, defends others
J.B.: ace pilot, caring friend
Preach: Inspires by example, knows himself
Sirra: hard on the outside, good fighter/friend
Winta: good leader, tactician

nem #999509 Mon 14/09/20 14:56 UTC
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Thanks Gypsy.

OK, I'll get to work on the conversion tonight, then apply your advances.

I think you guys are going to really enjoy learning this new system.

I will warn you now that it's looser than FFGSW, as you tend to find with lite systems they don't nail down every eventuality. Although this might create moments of "What rule applies here?", you're not meant to get hung up on lack of rules, rather free-style through the gaps, maybe making a roll if your gut tells you to.

Not a problem anyway for a play-by-post game since if at any time the GM's not sure how to resolve a situation mechanically, they have as long as they want to figure it out. They can note what they did for later, so they have consistency too.

For players it should make it easier to bring your actions alive, far less constrained by the mechanics.

nem #999510 Mon 14/09/20 15:25 UTC
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That’s perfectly fine I just about prefer it actually

nem #999512 Mon 14/09/20 15:26 UTC
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Think it is Star Wars we like! grin

nem #999523 Mon 14/09/20 19:33 UTC
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OK, conversion complete and I like what I'm seeing. Now I just have to apply the advancements, transfer all these notes on character sheets for you and then explain what the hell it all means. jk

nem #999537 Mon 14/09/20 23:23 UTC
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Woot!

nem #999593 Tue 15/09/20 22:15 UTC
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I guess her cluster is something like hard, determined, unrelenting, tough, [Linked Image]

She cut her hair.

Last edited by Art in the Blood; Wed 16/09/20 01:18 UTC.
nem #999695 Wed 16/09/20 20:28 UTC
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OK guys, take a look at this.

2BB-2 has volunteered to model the new system, FFG's The End of the World reskinned for Star Wars.

2BB-2

This is what your new character sheets will look like. As you can see, the system's far far lighter with most of a character's limitations defined by their back story. I'll explain more about the system tomorrow. Bob Mills has a YouTube video talking about the Zombie Apocalypse version of the system, which is exactly the same, I've just given it a Star Wars paintjob.

Zombie Apocalypse overview - The End of the World RPG volume 1 - from Fantasy Flight Games

Last edited by nemarsde; Wed 16/09/20 20:30 UTC.
nem #999696 Wed 16/09/20 20:37 UTC
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Seems much sleeker.

nem #999699 Wed 16/09/20 21:37 UTC
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I dig it.

nem #999733 Thu 17/09/20 10:35 UTC
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I must remember to add his "enhanced optics suite" to Equipment too.

In Equipment, you might see various pieces marked "Superior". These indicate the gear is high quality, customised, has attachments, etc., and is worth two Positive Dice instead of one.

For consistency with the previous system I'm using FFSW's colour coding for the dice. Positive Dice are green. Negative Dice are purple.

nem #999760 Thu 17/09/20 17:26 UTC
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Cool.

nem #999775 Thu 17/09/20 21:29 UTC
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Phew! Just finished the rest of the character sheets. I need to sort the PDFs out in Acrobat now and then upload but we are nearly there.

nem #999776 Thu 17/09/20 21:50 UTC
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Coolios

nem #999857 Fri 18/09/20 21:29 UTC
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Phew! That was quite a lot of work to cram into not a lot of time. But I'm hoping it's a little short-term pain for long-term gain. blaze Going forwards I should be able to resolve a round's mechanics and write it up in one evening.

Hot off the press! Skim through, see what you think. I'll post some rules clarifications for you tomorrow.

http://www.leanerminds.com/forums/files/cfh_pc_technician-v2.pdf
http://www.leanerminds.com/forums/files/cfh_pc_colonist-v2.pdf
http://www.leanerminds.com/forums/files/cfh_pc_warrior-v2.pdf
http://www.leanerminds.com/forums/files/cfh_pc_soldier-v2.pdf
http://www.leanerminds.com/forums/files/cfh_pc_guardian-v2.pdf
http://www.leanerminds.com/forums/files/cfh_pc_sentinel-v2.pdf
http://www.leanerminds.com/forums/files/cfh_pc_consular-v2.pdf

For the Features I ripped key words off of your FFGSW character sheets and from the story section.

Then using your feedback above, I narrowed down which Feature you thought was most highlighted in the previous "session". If you already had the Feature or a near enough match, I gave it an extra plus. In J.B.'s case she didn't have "Ace Star Pilot", so I added it. Thus she has one more Feature than the other characters but no ++Feature.

Equipment is mostly based on the previous character sheet but you are re-arming on the Bargon Flit, with more military grade weapons and armour. Your next mission won't be undercover as such.

Last edited by nemarsde; Sat 19/09/20 07:51 UTC.
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OK, Art, you asked "How would healing a la Jix work?"

The long answer is in rules clarifications:

https://www.dreamlyrics.com/forums/ubbthreads.php?ubb=showflat&Number=999907#Post999907

But the short answer is, stress can be converted to traumas, traumas can be healed by Jix, or by J.B. if you're a droid. wink It doesn't take much time but can't usually be done in the middle of combat.

IMPORTANT!

Yes, I've just posted a Bantha-load of new rules. As before the rules are for anyone interested but you don't need to worry about them if you don't want to.

All you really need to know is during your turn, you have approximately ten seconds (in game) to attempt whatever you want to do. This is usually enough time to move around a bit and then attempt a single task.

Badaboom!

OK, who's ready to restart play??

nem #999916 Sat 19/09/20 12:02 UTC
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!

nem #999945 Sat 19/09/20 18:07 UTC
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Sign me up!

nem #999971 Sat 19/09/20 20:29 UTC
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(Grooves out to the band)(

nem #999978 Sat 19/09/20 21:04 UTC
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<Grabs a six pack and is ready to rumble>

nem #999991 Sun 20/09/20 00:14 UTC
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So, what is the real world translation of the type of Beer Amos prefers?

nem #1000012 Sun 20/09/20 01:20 UTC
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[Tweedle-beep.]

nem #1000045 Sun 20/09/20 18:53 UTC
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Ebla beer is in a green bottle so I guess it must be a European lager, Becks, Carlsberg, Heineken, Stella?

Anyhoo, I want to talk about character advancement again.

If you recall I toyed with the idea of spending 150 XP under the old system to level the PCs up to 'Knight-level play'. This isn't the amount of XP needed to create a fully featured Jedi Knight, rather the minimum amount of XP needed to unlock the specialisation. (Frankly 150 XP doesn't give you a fully featured Padawan based on what we see in the Star Wars movies.)

Well guess what, we can just open the hatch and dump all that in the trash compacter because we're using a different system now and it's more much open to interpretation. kiss

J.B., Preach, Sirra and Winta all have the "Force Awakened" feature and you need to know what this means in the fiction.

As far as I'm concerned, Force Awakened have access to the full gamut of movie Jedi powers. (Don't worry about explaining where the power-up came from, I have a plan for that.) And as far as the canon goes, at the end of The Last Jedi when the Awakening happens, an Awakened stablehand is able to levitate his broom into his hand without training.

I've placed your "Force Awakened" feature in a distinct category, either physical, mental or social. This represents which of your character's Force powers are strongest.

J.B.. So far your Force powers have mostly been in mechanical repair and machine empathy, but with this new direction your powers will be more about Force Jump, Force Push, more physical embodiments of the Force.
Preach. Your powers have been about sensing life and emotions, Force Sight, etc., and that's where they're still strongest.
Sirra. Your powers have been about Force Cloaking, bending physical light and sound and generally applying to stealth. That stays the same, and your other physical Force powers get a boost from sharing the same category.
Winta. Exerting control over the weak willed, the Jedi Mind Trick, this is where Winta still excels. Other mentally powers are things like Battlemind and Force Heal.

Remember, this is just where your characters are strongest. Consider yourselves newbie Jedi Knights.

2BB-2, Amos and Jix don't have "Force Awakened" but do have an extra feature to make up for it. I've also tried to give their gear a boost.

On that note:

Gear changelog
  • 2BB-2. Mostly the same for obvious reasons, although gear is more flexible under the new system.
  • Amos. Upgraded to Battle Armor under his trademark longcoat and a DT-29 as a longer range sidearm. Has restocked with grenades. Concussion (confined spaces, very dangerous), Knockout (chemical), and Plasma Grenade (melt anything), one each. Vibro-machete is quite a bit better under this new system.
  • J.B. Added Shoto Lightsabers and a Thermal Detonator (use wisely).
  • Jix. Upgraded DL-19 to DLT-19 Heavy Blaster Rifle, a more lethal, longer range variant, as favoured by Death Troopers and some First Order Stormtroopers. Vibro-bayonet attached on the end.
  • Preach. Upgraded to Old Republic-style Armored Robes.
  • Sirra. Removed ZOK-10 Hunting Blaster, replaced with DXR-6b Disruptor Rifle, highly illegal and offensive to most Sentients. Shorter range as requested. Added extra Clip-point Vibrodagger for two-weapon stabby-stabby. Changed armour to Karflo Thinsuit.
  • Winta. Changed armour to Resistance Assault Armour, added integrated illuminator (sci-fi flashlight) on sidearm. Added Data-Purge Grenades, mostly useful for erasing computer banks.
  • Comlinks. All have hands-free headcomms, either discrete or built into helmets.
  • See in the dark. All characters have either scanners (sort of like ladar scanners) built into helmets or goggles, illuminators or Force Sight.
  • Breath masks. All characters that might need them have them. Just saying.

Last edited by nemarsde; Sun 20/09/20 18:56 UTC.
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As long as it’s not hardly offensive to all the fellow sentiments I’m traveling with.

nem #1000051 Sun 20/09/20 20:16 UTC
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I don't know why, but people in the Star Wars Galaxy have a big hang up about disintegrating your enemies. I think it's all to do with Bacta.

Frex, it's totally OK to use a blaster, shooting superhot plasma that causes horrendous deep burn wounds... because a couple of hours of Bacta treatment and you're as good as new. It's OK to lop your arm off with a vibroblade, like a giant, lethal paper cut... because spend a few credits and you have a cybernetic replacement, good as new.

Disruptors don't allow for any comebacks, so I guess they're considered utterly merciless.

Still, good ole Mando doesn't mind popping Jawas with his disruptor and he's a good guy!

nem #1000110 Mon 21/09/20 16:00 UTC
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Neil do you have Jix's background from the old sheet? smile

nem #1000116 Mon 21/09/20 16:35 UTC
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Call up the new sheet look at the very bottom. It says click on the icon to go to the old sheet.

nem #1000125 Mon 21/09/20 19:01 UTC
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ok

nem #1000133 Mon 21/09/20 23:07 UTC
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nem #1000135 Mon 21/09/20 23:47 UTC
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I’ll join in with JB - probably wait for Jix and Winta to get their sequences in first though so they’re all together.

nem #1000137 Tue 22/09/20 00:04 UTC
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yeah- i wasn't posting anything more until everyone had gotten their initial dream/nightmare posts in- hop[efully everyone could follow this one- i wrote it to be kind of chaotic and disorgainzed

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It was challenging. grin

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the goal was to take several scenes, one recent and the rest part of her past and blend them. But not just blend them in their original setting, but to also blend the settings. then I wanted to move from one the next so that the scenes changed rapidly. The chaos of it was essential to how I wanted to tell the story of how she became a slave... but to also explain the first steps, and many other steps that followed, on her path to where she was at right now. The realization that she had been lying to herself, allowing herself to block out the truth of how she was taken by slavers... and finally mix that scene with what is holding her back right now from becoming the thing for which she has been training for 4 years now... from child to the young woman sitting at Djarik table.

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Sirra also thinks she’s(Sirra) is lying to herself, but it’s an entirely different lie.

Last edited by Art in the Blood; Tue 22/09/20 09:43 UTC.
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Just Angr, over in GMT+12 to post Winta's nightmare then. grin

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‘MidWinta’s Night Dream’

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Oooh boy! lol

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Not sure if that is a nightmare, but ... grin

nem #1000270 Wed 23/09/20 22:04 UTC
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Neil

is this recent post (really good BTW) for all of us as we wake from our dreams and get dropped into this vision?

I can read it such that it is for JB, but maybe everyone can read it that way for their own characters as well. I don't want to make assumptions because you used YOU as the direct object. How do we proceed?

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Im much in the same way with Sirra. I can see where she was dropped into this, parallel to JB. But my set of questions is the same.

nem #1000303 Thu 24/09/20 07:04 UTC
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Hi guys. Yes, you awoke from a nightmare into another nightmare, American Werewolf in London-style. You all shared the same vision, and not only that, had a sense of each other's nightmares from the past (that you posted).

Almost as if you were sharing the same headspace for a while. That's certainly possible with the Force.

The vision became more and more real though and you've now been woken properly by the smoke alarm. There is real wood smoke and the smell of roast meat lingering in the room.

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Spoiler Alert!! lurk


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So J.B. has some lightsaber assemble to do and is asking for help, presumably best to come from Preach and Winta who've completed their own lightsabers.

Winta has asked everyone if they also shared the vision. It would be good to get an affirmative from everyone so we can say that the team definitely talked about 'the Ronto in the room'. wink

Here's my TL;DR version of the nightmares and vision:

  • Fear is on the rise.
  • The Sith Eternal have used a planet-killing weapon to destroy a populated world.
  • Princess Leia has died.
  • There's a grizzled old Whiphid Jedi living on Ajan Kloss.


It seems evident that the Force connected you to the Whiphid, the smoke from his camp-fire manifested in the rec-room. Your characters don't know who he is but it's possible Leia took the Resistance survivors to Ajan Kloss in an attempt to find him. If he was once a Jedi, he could be a powerful ally and good teacher for the Awakened.

But first you have to save the Galaxy!

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Editing

nem #1000664 Wed 30/09/20 16:12 UTC
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waiting to give Pandemonium a chance to post- this is a role-playing scene and Preach's wisdom and experience here, in a moment where the pressure is mounting and time is dwindling, would seem to be important and pivotal for JBs efforts.

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No problemo. We kind of know where we're heading next, so I can write that up and have it ready. grin

nem #1000724 Thu 01/10/20 22:04 UTC
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Thanks, I appreciate it. Lack of internet was nice in some ways but not good in others. grin

nem #1000746 Fri 02/10/20 08:20 UTC
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As long as you have loo roll, any kind of camping is tolerable. jk

nem #1000756 Fri 02/10/20 15:22 UTC
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It was a bit hotter than I liked, but beautiful vistas, wide open air, and more fauna than I knew what to do with. It was wonderful in its own way. I missed the modern trappings, but tis the nature of the game. The only bad part was driving home and it was 98 so melting in the car seats because our truck doesn't have AC. I live at the coast, so I never replaced it when it went out. Don't need it here. Though I might have to get the heater fixed before this winter. Bundling up to drive around in snow is not fun. grin

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Right, sorry if I disrupted the flow but I thought I'd better bump us along a bit, really to the next big decision.

You have 6 Resistance fighters in the team. An equal split makes sense, 3 go to the operating base, 3 to the bunker with 2BB-2.

You can discuss in-game, or here if you want. Whatever you discuss here we'll assume translates into an offscreen discussion in the game.

  • Amos, J.B. and Jix might be good for the bunker. Bit more noisy but should be less baddies around to hear. Plenty of tech know-how.
  • Preach, Sirra, Winta might be good for the operating base. More stealthy, stabby stab, with lockbreaking know-how.


Oh, and here are some visuals to get you in the mood for GH-531. Attached.

Attached Images
garlick.jpg (72.9 KB, 100 downloads)
GH-531 lowlands
johnson.jpg (28.69 KB, 100 downloads)
GH-531 highlands
nem #1000801 Sat 03/10/20 12:12 UTC
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Jix will go where he is told but the allocations seems sensible. wink

nem #1000815 Sat 03/10/20 21:29 UTC
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Originally Posted by nemarsde


  • Amos, J.B. and Jix might be good for the bunker. Bit more noisy but should be less baddies around to hear. Plenty of tech know-how.
  • Preach, Sirra, Winta might be good for the operating base. More stealthy, stabby stab, with lockbreaking know-how.



Sounds good to me.

nem #1000819 Sun 04/10/20 02:11 UTC
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yippee

Thank you Gypsy!

Last edited by Pandemonium; Sun 04/10/20 02:13 UTC.
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Do we know as characters anything about phasmas vital status at this point?

nem #1000842 Sun 04/10/20 19:05 UTC
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she appeared to have been killed in The Last Jedi- the 2nd of the new trilogy- but the director (Rian Johnson) hinted that that might not be the case- whatever the truth is, she did not reappear in the third film as JJ Abrams took over that and hobbled a movie together. My personal opinion was that her character's entire arc was a wasted opportunity. so much more could have been done there. I had my own hopes for a backstory that i thought would be really cool... but those three films just felt so disjointed to me, as if nobody could agree on a cohesive trilogy spanning story line ahead of time.

I am certain JB knows nothing about anything related to Phasma

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Well, she has relevance to Sirra. Hence my question.

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Phasma has her own book 'Phasma' which creates her backstory.
In it she has loyalty only to Phasma. She has thrown her lot in with others when it has been expedient, but not really been loyal to them.
As far as she is concerned it is a wining strategy.

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Preach has nothing else to offer at this point, so moving on is fine by me.

nem #1001117 Fri 09/10/20 10:11 UTC
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2BB-2 is ready to roll.

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Move on please smile

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What does the exposed cliff look like - the bit exposed by the slip. Has it got handholds and footholds that would allow us to work our way round the new formed gap? Failing that is the rock stable enough that we could cut handhold and footholds?

nem #1001158 Fri 09/10/20 23:24 UTC
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So how are they equipped as far as things like rope' grappling hooks/guns et al? What resources are at hand if any?

Last edited by Art in the Blood; Fri 09/10/20 23:25 UTC.
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Time to think like a Jedi. smile

nem #1001180 Sat 10/10/20 09:17 UTC
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So no equipment?

nem #1001181 Sat 10/10/20 09:18 UTC
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Also, don’t know the limits of things like force jumping and such.

nem #1001186 Sat 10/10/20 12:58 UTC
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No ascension gear, no. However, under this new, lite system, your Awakened Force powers give you abilities similar to a Jedi Knight, which we'll use as our general guideline. Obi-Wan and Qui-Gon in The Phantom Menace can be our template. Sirra would sense that a 5 metre Force jump is within her capabilities.

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At work have to figure this out when home

nem #1001188 Sat 10/10/20 14:13 UTC
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an away this weekend... only have my cell. will post JBs suggestion to Amos as soon as i can

nem #1001193 Sat 10/10/20 18:24 UTC
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I was thinking of using the light sabre to cut deep handholds and footholds. Is the rock unstable enough that those holds would give way?

nem #1001196 Sat 10/10/20 20:21 UTC
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SO questions: No way to climb across, even improbable jedi climb like ..
Second ... she can make the distance, is there somewhere to land on the other side, or is it jumping that far and then grabbing onto the wall and spider man style grabbing?

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Jedi have incredible balance, can land like cats. They can fall great distances and roll out of it... Use the force... Jedi can jump big.distamces, as shown in phantom menace. Jedi can force push others when they jump. So if sirra jumped first, and wings and preach did a force push, her five meters would be even more. Then preach, with winter force push help can go quite far. Last wings jumps and will go far, and preach can force pull her from safety to make sure she gets where she needs to be.

These are things the character would know from training.

Hope that helps the idea process

Last edited by Phoenix Prime; Sun 11/10/20 04:48 UTC.
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I like that solution, PP! Though guys, I did say above that 5 metres is within Jedi Knight-level capability. grin It's a long way but doable for Sirra, Preach and Winta. They could always do a spot of wall-running midway to help them across.

The Awakened have been trained by Leia, Maz Katana and Professor Huyang on Ajan Kloss, so they'd know about such Force powers. They'd also have an sense of whether they can make a jump, just like how normal humans and animals can at lesser distances. Cats just know, for example.

This scene is meant to help you players with Force using characters adjust to your new powers, so it's absolutely fine to discuss here and thanks Art for bringing it up. smile

Because it does raise a question that I've skirted around so far. In this new system, how do we determine what a Force powers limits are? Before in FFGSW we had very detailed rules for every Force power, now we have almost none.

Is everyone familiar with The Phantom Menace? Everyone seen it? It's not the best Star Wars movie but I think it shows the widest variety of Light Side Force powers in one movie.

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As far as a straight up jump you could easily look at Luke in a new home in his first meeting with Vader because he presumably was not a highly trained night at that point and was still able to do some pretty high jumps.

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As much as anything some of my later questions however are more to help me visualize what exactly I’m doing so I can describe it. Cinematics

Last edited by Art in the Blood; Sun 11/10/20 10:51 UTC.
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so, what if - Winta force jumps, Preach force pushes her to make sure she makes it. Then Sirra force jumps, Preach force pushes, Winta force fulls from the far side, then preach force jumps and Winta and Sirra catch him with force pulls?

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I like that plan!

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You guys would make great dungeoneers you know! grin

I think descriptively, a Jedi focuses, calms their mind and then just goes for it. Either Force jump or Force speed should get you across.

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Well, I more meant would they be jumping across and landing on a flat surface or jumping across and clinging to another wall.

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Right ho. No problem. Imagine is as a 5 m gap between two ledges, vertical wall on the right side, open void on the left. So taking off and landing on flat ground.

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Ran out of time tonight to finish Mirror Team's next post but Smoke Team are back on mission. Tomorrow for Mirror Team. smile

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OK, I've given guidance on Force powers for you in Rules Clarifications.

https://www.dreamlyrics.com/forums/ubbthreads.php?ubb=showflat&Number=1001592#Post1001592

I've even noted particular strengths for our Force-wielding player characters. Importantly these strengths aren't limitations or the extent of their abilities. These strengths are just their forte, what they're best at. I'm assuming these characters have a basic grounding in all Light Side Force powers, and with our new system we can make that work mechanically too. smile

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OK, so if anyone's been following the "click to show" notes, you'll have realised we've demonstrated three mechanics from the new system.

The first is actually a lack of mechanics. In this new system we're encouraged not to roll unless we need to randomise an outcome or the outcome could have dramatic consequences.

We demonstrated this principle in the Force jump across the mountain gap, and in the jump onto the Railcrawler.

Was the purpose of these two tasks to put the player characters in dire peril, test them to their limits? Not really. It was simply to remind us that characters in Smoke Team have Jedi-like Force powers, and to give Mirror Team an easy way or a hard way into the Ghidrah bunker. (The Railcrawler being the easy way but doesn't give them a fast exfil option.)

It wasn't like I'd have Smoke Team plunge to their deaths on their first Force jump, or Mirror Team fail to even reach the bunker. That would bring the story to a grinding and anticlimactic halt. So no roll required.

The second mechanic was evading the perimeter sensors. This was a normal green (positive) vs purple (negative) dice roll, and demonstrated that you can succeed and still gain Stress in the process.

Finally, for the Telepathy I used the difficulty without stress mechanic. Sometimes a task might not result in stress but we're still interested in how well the character succeeds. In this case, how much info does J.B. communicate to Preach. The check resulted in 1 success, so she communicated the nub of the message. With 2 successes I'd have had her communicate the exact models and numbers of TIE Fighters. Not that it makes a huge difference in this instance, but it's just an example.

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Greets! So we've seen a significant slow down in the past week, so I just want to do a quick rollcall. smile

If you're busy irl, no problem at all, but let me know if there's something CFH-related that's preventing you from posting in CFH.

Sometimes when you reach a decision point in a game, it can take so long to discuss in-character that it saps momentum from the story, so what I'll do is take the posts we have and riff off of those to move us on.

So for Mirror Team, that would be infiltrating the bunker via the lower conveyex platform.

For Smoke Team that would be infiltrating the garrisson building via the side entrance.

After that, I think we need to set ourselves a target post rate of 2/week for each player. What I can then do is if a player hasn't posted in 3 days, ghost them and keep up the tempo.

Sound good?

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sounds good to me

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was trying not to hog all the 'screen time' with plans and ideas- but i posted now and i think it is in-line with you proposal to move us forward

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Sorry, last week was busy. Should be better this week.

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I had a power outage for several days

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Trying to deal with the interesting times in which we find ourselves.

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Thanks guys. Yes, at work we returned to full-time hours literally this week, with all the HR and HMRC paperwork that involved. And now the country's going into lockdown again. hmm

Still, talk about your First World Problem! lol Important to keep perspective. Although we've made a big deal out of it in the West, coronavirus is a pretty minor inconvenience in the big scheme of things. It's hardly WW2 or something.

Right, I'll get us moving again.

Oh, and I have new colour-coded green and purple dice arriving this week. grin

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Works for me. Been busy trying to get stuff done before the winter rains come in to stay.

nem #1002555 Thu 05/11/20 11:02 UTC
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We're back on track, guys, thank you.

What I've done is use your teams' decision on their initial approach as a general modus operandi.

Both teams are taking a middle way approach. Given the choice of going through the front door, finding a loop-hole or going through a side door, they chose a side door. This seems like a good compromise between speed and stealth.

In Smoke Team's latest round-up, we can also see how assistance works in the EotW system. For each character that can assist the character making the test, it adds a green dice.

Talking of dice, my new ones arrived. I'll be using these for CFH (I have been using the dice roller) and for the Shadow of the Demon Lord two-parter I'm running this month for Gypsy and co. It uses positive and negative d6, called "boons and banes".

Attached Images
12mm.jpg (83.18 KB, 141 downloads)
12 mm positive and negative dice
nem #1002566 Thu 05/11/20 13:47 UTC
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Nice! smile

nem #1002603 Thu 05/11/20 18:25 UTC
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I do enjoy dice. grin

nem #1002872 Tue 10/11/20 22:37 UTC
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How loud is her gun?

nem #1002873 Tue 10/11/20 23:06 UTC
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Blaster loud, gunshot loud.

nem #1002874 Tue 10/11/20 23:24 UTC
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it sounds like this... pew pew pewpew pew

nem #1002875 Wed 11/11/20 00:28 UTC
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So would likey be heard a good distance off. Got it.

nem #1002888 Wed 11/11/20 07:13 UTC
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Yes, although they are in the vacinity of the shooting range so might get away with it.

Although blaster bolts are subsonic so they don't crack like gunshots, there's the muzzle blast when fired and the explosion on impact would be supersonic. So I think we can just assumed they're as noisy as real world guns, and that's the interpretation of the Star Wars RPGs that have been published.

nem #1003128 Sun 15/11/20 20:15 UTC
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Good gaming this weekend. Played with Gypsy and pchan and some others by Zoom. It's not the same as ftf but hey, it's better than nothing. wink

Next up in CFH then, AJ to post or I can ghost np for Mirror Team, and Smoke Team need to decide if they're going through the door with the (presumed) POW on the other side.

nem #1003135 Sun 15/11/20 22:25 UTC
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In this case, wings is the leader. What Winta decides is what she will do.

nem #1003310 Wed 18/11/20 20:59 UTC
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Thank you for your patience this week, guys! Especially after me jockeying us to raise the post-rate. Saturday's GMing ate up some spare time over the weekend and this week we're very short-staffed at work with so many parents at home looking after Corona-kids. wink By next week I could be filling in for 7 people!

The kids all seem to be loving it, mind you. Two weeks off school yet they feel fine, even if they have tested positive. The virus barely seems to have any effect on them at all. Much less than the head colds they carry around with them this time of year.

nem #1003394 Fri 20/11/20 00:39 UTC
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Well done Art. I hadn't seen that response in my head, but it totally works with the pantomime.

nem #1004096 Fri 04/12/20 14:09 UTC
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So, for our wild crawlers I think we're looking at something like Boris Kiselicki's unused concept art:

[Linked Image]

Pretty terrifying, though that's the largest they grow.

For mechanical purposes, I'll group the smaller ones into a mob or swarm.

nem #1004335 Wed 09/12/20 21:59 UTC
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OK, sorry about the delay on Mirror Team. This is my first large combat with this system so it's taken a while to resolve, but I got there in the end and I'm happy to say you're all still alive! grin I'll write it up tomorrow and post.

nem #1004347 Thu 10/12/20 13:52 UTC
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Looking forward to it.. now we know it is good! grin

nem #1004578 Thu 17/12/20 19:35 UTC
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So Phoenix Prime, did you get to visit Star Wars: Galaxy's Edge on your trip? smile

nem #1004579 Thu 17/12/20 20:05 UTC
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absolutely- we go for 7 days and we hit every park, and then go to MK twice- since there were small kids on this trip- we took Magic Kingdom slowly to make sure we did all the kid friendly rides- there's a lot there in that park. then, on the day we were leaving, my wife and i went back to hollywood studios to to that park again(where Galaxy's edge is located) On both days we got into the virtual queue for the new ride, Rise of the Resistance- in fact, back last february we were there and got on that ride then too.

the RotR requires a lottery style virtual queue that opens online at 7am for a chance to get on a boarding group. It's almost always filled up in a couple seconds- I read so many horror tales about people frustrated and angry they can't get on the ride- my wife and I have gotten on it every time, so i guess we are fortunate- plus there are a couple of tricks to raise your chances of a good quick connection. some say it's hogwash, others say it is essential- we have done it three times and gotten on all three times--- your mileage may vary.

a lot of fun.

nem #1004624 Fri 18/12/20 16:43 UTC
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Excellent. smile I was there with you in spirit. And you must've met Lieutenant Bek too!

nem #1004625 Fri 18/12/20 16:54 UTC
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we did- he was our pilot- great animatronic too.

nem #1004904 Sat 26/12/20 10:08 UTC
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OK, I'm back, I'm sobering up! jk

I'm also fully caught up on The Mandalorian. It ended nicely though I'm not sure there's a direction for a season 3 or even room if they're making a Boba Fett series too. Two Outer Rim bounty hunter series? Both in Mando armour?

And bringing back characters from the original trilogy does make it harder to ignore other characters from the original trilogy, which is a technical challenge that modern technology still isn't up to.

What did you all make of it?

nem #1004916 Sat 26/12/20 14:32 UTC
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Loved it! Want more! grin

nem #1004935 Sat 26/12/20 18:24 UTC
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The execution of it was superb. Sure, the technology could be a bit better, but consider what that means in five or ten years' time.

nem #1004975 Sun 27/12/20 11:02 UTC
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Aye. And I think in some ways ILM are the problem here. When you look at what they achieved with Tarkin, Leia and Luke, and compare it to what fans have achieved with deepfake, you can see that ILM are not the industry leaders in this technology.

nem #1005469 Wed 06/01/21 21:10 UTC
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Yep, it's been a slow Holiday Season here in a galaxy far far away. But sometimes it's good to take a break and recharge the motivators. wink

Here we are in 2021 then. I'm feeling like I could pull the ears off a gundark, so will get us underway again tomorrow if anyone has any posts they want to squeeze in.

nem #1005689 Sun 10/01/21 11:38 UTC
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Will answer, just been an odd few days.

nem #1005914 Wed 13/01/21 21:20 UTC
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Here's that turbolaser turret diagram again:

https://starwars.fandom.com/wiki/XX-9_heavy_turbolaser?file=XX9_Turbolaser_Tower_diagram.png

Also, for Mirror Team, here is a First Order sentry droid:

https://static.wikia.nocookie.net/b...n_Phasma_-_There%27s_No_Escape_large.png

You can see from this concept art how they enter combat mode:

https://i.redd.it/lpgdad0a1zd21.jpg

Sort of a compact, down-gunned version of a Droideka. Not quite as fearsome but able to pin you down until reinforcements can arrive.

nem #1005916 Wed 13/01/21 23:39 UTC
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Oh my Golly... You are trying to drive this girl to the dark side, aren't you?

nem #1005954 Thu 14/01/21 18:32 UTC
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weg Not at all!

But let's have a Duel of Fates anyway. Two Steps From Hell-stylee.


Last edited by nemarsde; Thu 14/01/21 19:25 UTC.
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[Linked Image]

nem #1005983 Fri 15/01/21 06:29 UTC
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Samuel Kim does some excellent work, I've been going over his catalogue of late.

nem #1006036 Sat 16/01/21 10:20 UTC
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nem #1006049 Sat 16/01/21 14:25 UTC
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Nice smile

nem #1006072 Sun 17/01/21 01:32 UTC
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Seemed to fit.

nem #1006073 Sun 17/01/21 01:37 UTC
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So can the gun be controlled from in here, who all would know how, and any idea how long it would take to aim and fire the turret?

nem #1006086 Sun 17/01/21 09:56 UTC
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Smoke Team have a code cylinder from a junior officer, that should give them permission to control the turbolaser. Of course, they need a target.

There is the comms relay or the AT-AT.

There's the shuttleport, though you might need that for your escape. You still plan to stealing two Aratech-type arrays for your ship's inertial compensators.

The shield generator/powerplant would be a last resort as it might cut Mirror Team off from the rest of the Ghidrah network.

Other than targets, what other options are in the turbolaser turret tower?

Blast doors can be activated to seal you in (and the First Order out).

There is an exterior hatch halfway up the tower, that leads to the outside world. Possibly a good escape route.

On the upper level there is an Imperial HoloNet terminal. It might be used to find information on J.B.'s Colonel Relnard.

nem #1006121 Sun 17/01/21 23:44 UTC
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That is a great name for an evil counterpart unit.

nem #1006209 Tue 19/01/21 16:49 UTC
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nem #1006215 Tue 19/01/21 19:55 UTC
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"BB-H8" was actually the onset name for BB-9E in The Last Jedi. Good nickname, like you say AJ. smile

Art. Hopefully our heroes undone quite yet! grin

nem #1006269 Wed 20/01/21 17:28 UTC
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Nice post PP smile

nem #1006288 Thu 21/01/21 19:16 UTC
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Aye, a lovely post. And what is it about astromech droids that makes them so damn lovable?

PP. Inside Ghidrah, J.B. has discovered a link to the Purgill calf experiment and this would be an oportunity for her to shut it down. It would effectively terminate the Purgill but that must be a blessing compared to its life of perpetual torture.

nem #1006289 Thu 21/01/21 19:23 UTC
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ummm... okay... I read it as a means to stop remote access... but I'm not sure she can terminate the creature, not without talking to it again first... that might be a bridge too far, especially knowing that she is about to lose Babay. Not sure what the game allows as far as time and plot development go.

just recognizing that possibility might be another soul wrenching post...

nem #1006290 Thu 21/01/21 20:10 UTC
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I guess in some ways the Purgill calf has already been killed by the Imps. They captured and confined it, disected it and wired into its brain. It's the technology of the bacta tank that's kept it alive through the years of neglect since.

Still, nothing is set in stone. It's just an option that has presented itself.

nem #1006504 Wed 27/01/21 11:57 UTC
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In the course of researching for the big speech, here's every closed caption from a far more talkative BB-unit in the film in which they appear the most.

nem #1006521 Wed 27/01/21 19:52 UTC
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That is quite fascinating! Must be a fun little job actually, writing closed captions.

nem #1006641 Fri 29/01/21 19:35 UTC
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Another long week of drudgery at work with no R&R, I'm afraid guys, so sorry about not posting as advertised. sad I'm mid-flow though and should have both threads updated in the AM.

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Which people are capable of performing which tasks in the group?

nem #1006690 Sun 31/01/21 10:18 UTC
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Preach, Sirra and Winta could all accomplish all tasks. None would consider themselves as having no chance.

In the Star Wars universe the same technologies have literally been around for thousands of years adn pervade the galaxy. That's why pretty much anyone can fly a starship, for example. It's no more exotic than driving a car.

But we can break it down by who's probably best at what.

Accessing and searching an Imperial terminal for info of Colonel Relnard.

Overriding a turbolaser turret's safety's and targeting a structure.

Both Intellect tasks. Preach or Sirra, Sirra has the edge with her Features. Although Winta has stronger Social traits, she also has that double Leadership Feature, so could certain assist anyone.

We shouldn't forget Bastian either. He's best at Agility tasks but could certainly attempt either task.

And guys, let's give AJ a hip-hip-hooray for playing 2BB-2 for us. luv Although AJ didn't get to create his own character like the rest of you, I think he made 2BB-2 his own and injected life into the little BB-unit.

Last edited by nemarsde; Sun 31/01/21 10:20 UTC.
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Hip, Hip Hooray!

I haven't been reading the other thread. I am guessing that BB has had an unfortunate experience. smile Sorry to hear that.

nem #1006712 Mon 01/02/21 14:06 UTC
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Unfortunate? Quite the opposite. An excellent way to go. If you can't flee the scene like Luke or the Falcon, embrace it like Jyn Erso, just so long as it's to a backdrop of terminally exploding Imperial dreams. 2BB-2, signing off, the way he'd want to go.

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So has she finished info gathering and can do something else?

nem #1007118 Tue 09/02/21 19:47 UTC
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She can, absolutely. She has no way to store the data, so she'll have to memorise it. Data in Star Wars is weird stuff! It seems to require huge drive decks and industrial cables to move around. Or an Astromech droid.

Did you see the size of the data cable the Falcon used to transfer the Star Destroyer plans from Sinta Glacier in The Rise of Skywalker?



It's a ruddy python! And that connector!! How many amps are they expecting?

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Art in the Blood. Sirra's at an interesting point, mechanics-wise. She's on 7 Physical Stress, which takes her up to the top tier on her stress tracker.

That gives her 3 Physical Resistance from the tier, and +1 from her armour. 4 Physical Resistance is pretty hard to punch through but if any damage does, she only has 2 Physical Stress left before being mortally injured and having to cling to life.

What she can do is recover the Stress. This requires some in-fiction explanation of how she treats herself. Then her stress track would be wiped clean and she'd gain a Severity 3 Physical Trauma.

I've described her current state as her cyber-eye glitch worsening. She could treat herself relatively quickly by rips out the cyber-eye. Hardcore! This would give her the Severity 3 Physical Trauma, "One-eyed" but would also remove her Severity 3 Trauma "Frazzled Cyber-eye".

This can happen when you gain a new Trauma. FFG's Zombie Apocalypse rules contain the best example. If your hand is infected by a zombie bite (first Trauma), so you cut it off at the wrist (second Trauma), only the second one can apply.

What does Sirra have to lose then? Well, it takes time. Even if Sirra rips out the cyber-eye it will take a minute and add a few more onto their extraction time as they progress.

So it is a choice.

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Wow ... ok

nem #1008205 Mon 22/02/21 12:36 UTC
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Demonstrating an interesting feature of FFG's End of the World system.

To some extent, you decide when your character gets hurt.

Until you wipe your tracker to recover Stress, all you've accumulated is Stress. Physical, Mental or Social. You get more and more roughed up and worn out but aren't seriously hurt.

Filling your tracker results in you clinging to life but your exact doom depends on whether it's the Physical, Mental or Social track.

Physical doom is death. Mental doom might be insanity. Social doom could be utter despair, or in Star Wars possessed by the Dark Side.

Either way, your character is clinging to life and might be taken out of play if they fail a roll.

You avoid this by wiping your tracker, recovering the Stress and gaining a Trauma. i.e., You avoid death by getting hurt. wink

There is a limit, of course. You can only have three Traumas in any category, Physical, Mental or Social, after which you can't recover any more Stress and a fourth Trauma will kill you instantly.

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She getting beaten up that is for sure

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Just don't get the cyber leg to go with that eye patch. Arrgh!

nem #1008416 Thu 25/02/21 10:19 UTC
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Am I right that there is no line of service get from Sirra to preach?

nem #1008418 Thu 25/02/21 11:29 UTC
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No line of sight. Though he's down a companionway on the level below Sirra. So she could move, stick her upper body through the opening at the top of the companionway. Inside the turret tower isn't spacious, everywhere's pretty close.

This diagram shows chairs, and from that you can see roughly how far apart everyone is.

Pandemonium. What would she use as a space-parrot?

Last edited by nem; Thu 25/02/21 19:04 UTC.
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Hmmm ... the diagram doesn't open for me

nem #1008426 Thu 25/02/21 17:40 UTC
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Space parrot? Good question? A mechanical macaw?

nem #1008435 Thu 25/02/21 18:15 UTC
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A positronic Polly?

nem #1008441 Thu 25/02/21 19:06 UTC
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That blasted diagram! OK, try now.

I was thinking maybe a Kowakian monkey-lizard on her shoulder?

nem #1008476 Fri 26/02/21 08:54 UTC
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Thanks

nem #1008524 Sat 27/02/21 02:58 UTC
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things have been very crazy this whole week- even before... but this week got even harder to find free time.

had a job interview on Tuesday and was told to expect a follow-up in a couple weeks- the winter storm in Texas was just the week prior and this interview got pushed back as it was... go to the interview and it only lasted 15 minutes, but this company is mechanical services company/ plumbing/ heating/ electrical, thus very busy after the storm. the next day, i got a call that hey wanted me to start a day later. I suddenly had to shift gears to dig out clothes i hadn't worn in many months.

and the job is hectic- i was mentally fatigued at the end of day 1 and just crashed. day 2 went easier but it just felt like a long day.

anyway. I will try to catch up, but i'm not sure how active I can be in the long term- it is olay to ghost my character as necessary if I fall behind so the game doesn't get slowed.

thanks

Jim

nem #1008544 Sat 27/02/21 11:19 UTC
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Going through a tough time it seems, sympathies. Hope the new job works out! smile

nem #1008566 Sat 27/02/21 19:43 UTC
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That's great news, Phoenix Prime. Nowt wrong with being gainfully employed but any new job has an adjustment period. You'll find your stride, and don't worry about CFH, we'll keep things moving and J.B. involved. smile blaze

Last edited by nem; Sat 27/02/21 19:43 UTC.
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How far is the hanger

nem #1009040 Sun 07/03/21 12:42 UTC
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OK, had to read through the adventure to answer this. It's not defined specifically but it tells to GM to handle each part of the base---the garrison, the generator, the hangar, the comms relay---separately as an individual location.

The base buildings are sat on platforms, themselves secured to the mountainside at different elevations. There might also be rock formations obscuring LOS at headheight from one part of the base to the next, etc.

So exact distance isn't so important. I think the intention is that they're at Extreme Range or equivalent. i.e., Characters at one don't easily interact with characters at another unless they have quadnoculars or a sniper rifle.

In terms of time it will take to travel between the garrison and the hangar on foot? I think 4-5 minutes. Considering you're carrying kit, there will be gantries changing elevation, storm, debris from uncontrolled demolition, hostiles in the area, etc.

nem #1009248 Wed 10/03/21 08:25 UTC
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Morning all. I have product council meetings at work yesterday and today so haven't had much time to write. I made a start last night though and should have something for you tonight. smile

nem #1009430 Sat 13/03/21 12:45 UTC
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Wow, my eyeballs are drier than a Tuskan raider's socks after all the web conferencing this week. But I moved us onto new threads and am excited to see what happens next, I can tell you that! Will both teams regroup, escape, will they make it off of GH-531? It's getting very dicy!

nem #1009544 Mon 15/03/21 20:10 UTC
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OK, Mirror Team. So peril in high places, obviously inspired by the ending of Empire Strikes Back and Rogue One, but also by the real-life sci-fi design of Ostankino Tower.

[Linked Image]

Imagine an incredibly high, relatively thin cooling tower with exhaust vents at the top, and girded by rings of equipment of various shapes and sizes at irregular intervals, all the way to the bottom.

The tower is about 600 metres from the top to the mountainside below. High! Though Jedi Knights have been shown to be able to arrest their fall from great heights.

Getting down will be tough. There might be an external ladder or cables running the length, but the Empire probably used a gravsleds or droids for maintenance so no elevators.

Mirror Team flew up the inside of the tower from below ground, to be expelled from hot air vents at the top. As it stands, Jix, Amos and J.B. are all near the top.

nem #1009585 Tue 16/03/21 09:54 UTC
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Wow! Yes I can see that might be a problem wink

nem #1009825 Sat 20/03/21 16:22 UTC
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Sorry! I thought I had asked a question. It’s been hectic at work. We are averaging something like two and a half times the sales we are budgeted but don’t have the commensurate labor yet. A bit frazzled around the edges.

nem #1009829 Sat 20/03/21 16:33 UTC
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No worries, Art. smile We're all good and pushing on. Ghosted Sirra for you, in a direction I think you'd approve. Browsing shelves for auto-parts didn't sound like her thing. wink

nem #1010688 Sat 03/04/21 21:00 UTC
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A long, hard slog at work feels like it might finally be coming to an end, peeps. I seriously need a holiday. A 'holiday' holiday, not sitting at home some more. I need a pool, I need bikini babes. I need dancing!

Anyhoo, we soldier on and take respite in these, our adventures in a galaxy far far away. smile


nem #1010710 Sun 04/04/21 11:47 UTC
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Not the strongest story line rolleyes but somehow I don't think that was part of your selection criteria! grin

nem #1010770 Sun 04/04/21 23:43 UTC
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Is it mainly trained in lightsaber fighting styles rather than all combat in general? And in any case, could a vibrodagger even effect the thing?

nem #1010790 Mon 05/04/21 09:19 UTC
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The EG-5 Jedi Hunter doid is explicitly designed for fighting Jedi. Jedi use lightsabers, the Force and hand-to-hand combat in general. They don't tend to use blasters but the droid has Beskar plating anyway.

[Linked Image]

Sirra wouldn't use her vibrodagger to punch through the droid's plating though. She'd use it to attack joints. Wedged into a joint it would still impede movement and if she could sever any wiring harness tucked inside that would do more damage.

What are vibroblades? Leia's Lair tells us more:



J.B. meanwhile is fighting the slightly less frightening IG-100 MagnaGuard.

[Linked Image]

Still a proven challenge for Jedi.

Last edited by nem; Mon 05/04/21 09:34 UTC.
nem #1011311 Mon 12/04/21 00:51 UTC
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Nem,

Need some guidance for Amos. Are there any hatches that he can pop open and shot into to disable the fighter before he tries leaping off to the spar or death?

nem #1011354 Mon 12/04/21 18:39 UTC
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Yo yo. Yes, I think the TIE Echelon must have a hatch on the roof because otherwise the pilots couldn't get into the cockpit when the cargo ramp is down.

Obviously, this being Star Wars, all door mechanisms can be operated by application of a blaster bolt. lol

nem #1011654 Sun 18/04/21 19:13 UTC
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So what happens when a starship attached to a building jumps to hyperspace in atmosphere?

I don't know. But I suspect it's bad for both the starship and the building.

Amos has time to abandon ship though and it looks like J.B. is inbound to help in whatever way she can.

nem #1011695 Mon 19/04/21 11:11 UTC
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Sorry peeps, was all set to post last night but the site wasn't. sob

I'll get a post up tonight and we'll find out what this mysterious TIE Special Forces pilot has to say.

nem #1012090 Sun 25/04/21 18:06 UTC
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In another week, CFH will be a year old and as you've probably guessed we are on the home straight. smile

I think we've done remarkably well, considering the continual drain on our creative energy from the global pandemic. I doubt any of us have truly had a chance to recharge our batteries in the past 12 months. Yes, our post rates have slowly slowed down but I want to thank you guys for bearing with the game and giving what you can.

CFH. "The Force is strong in this one." jk

nem #1012153 Mon 26/04/21 21:36 UTC
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Happy to be here, happy to be posting. Ongoing junk is just that. grin

nem #1012156 Mon 26/04/21 21:53 UTC
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Ongoing junk will always be ongoing and be junk. That’s some thing that will never change.

Last edited by Art in the Blood; Mon 26/04/21 21:53 UTC.
nem #1012518 Sun 02/05/21 22:23 UTC
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Posting tomorrow

nem #1012620 Tue 04/05/21 11:55 UTC
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Is our thread finished? It does read that way smile

nem #1012647 Tue 04/05/21 18:03 UTC
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Your thread is not finished, no, though I am protracting the scene a touch to line up with Smoke Team. wink

Mirror Team are riding a wave of destruction to the ground. So you have the opportunity to post your character's thoughts and dialogue etc. in this moment.

And, we've been playing CFH for one year today. cool

May the 4th be with you


nem #1012678 Wed 05/05/21 09:19 UTC
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Hurrah! grin

nem #1012693 Wed 05/05/21 18:12 UTC
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I think that's the best recording of the original Star Wars theme I've ever heard. The original soundtrack recording is very poor quality, very tinny. I really enjoyed watching John Williams conducting his work too.

nem #1012730 Thu 06/05/21 13:41 UTC
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Very good! Stirs the blood! wink

nem #1013656 Sun 23/05/21 13:27 UTC
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Although Star Wars is most strongly associated with its iconic visual dictionary, the lightsabers, the Stormtroopers, the Jawas and cantinas, it's soul has always been The Force, and as we near the end of our story this short arrangement of the Force Theme feels particularly appropriate.



Now that you're meeting up, you might want to describe your character's physical condition to the others.

You're all filthy, roughed up and battle-worn, and here's a summary of your more serious wounds.

  • Preach. Blood-stained beard. Wheezing, damaged lungs from broken breath mask. Light blaster burn on shoulder. Bruised ribs from droid kick.
  • Sirra. Cyber-eye ripped out, wearing patch, blood and cyber-unguent dried on cheek.
  • Winta. Dried nose bleed, possible concussion. Blaster impact on chest, possibly cracked ribs. Lightsaber wound to abdomen, Force healed.
  • Amos. Puncture wound in shoulder. Neurotoxin offset by stimpack. Blaster impact to abdomen, possible internal damage. Knee wrenched by fall.
  • J.B.. Severe arm burns, suit melted onto skin, from incinerator. Stimmed. Major abdomenal bruising from droid kick.


Also, some point soon the Relnard information is likely to crop up, so Art in the Blood, Angrboða, you might want to refresh your memory so you can pass it onto Phoenix Prime's character.

See here for information obtained by Sirra from First Order HoloNet and shared with Winta. Ultimately, she found Relnard's address on the Planet Nubia, headquarters of several major tech corporations and coincidentally Lieutenant Bastian's home world.

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[OOC- Yes, Winta should really not be still standing.]

nem #1013786 Thu 27/05/21 18:05 UTC
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So, reading the latest thread you'll all be aware that we must congratulate Gypsy on her run with Jix. The team's insectoid, gender-fluxed medic and support gunner sacrificed himself to save his team-mates. Great play Gypsy!

Saving the Galaxy from the Final Order has come at a cost, but has made for some excellent role-playing gaming, and getting to a couple of FFG's more esoteric game systems (both now out of print alas).

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Welcome to the Jek Porkins memorial spectator bench, Gypsy!

nem #1013792 Thu 27/05/21 21:04 UTC
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Sirra and Winta truly tried to reach that list.

Last edited by Art in the Blood; Thu 27/05/21 21:37 UTC.
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