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nem #995794 Fri 24/07/20 18:36 UTC
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PP. Curiously, the Beginner Game adventure only takes us as far as escaping Jakku with the secret information. Acting on that information is covered by the second adventure that FFG web published.

A lot happens in The Rise of Skywalker though, events that would have a big impact on the Force across the Galaxy, plus as we transition between the two adventures we can use that most powerful story effect of all. The hero prepares montage. wink

It should work in the fiction. In FFG's Star Wars system, characters don't become much tougher or more deadly with more XP*, not like D&D, for example. It's more like their core features gain more gimmicks. Fun, but not a massive change in capability.

Even scrambling to get to the Dedication Talent on the bottom row and increasing a base characteristic. That's a bonus to any skill running off of that characteristic, but what does it mean for your skill checks? About a +10% success if it adds a Green, or +5% if it converts a Green to a Yellow. About equivalent to a +1 modifier in D&D.

*To a point. After about 300 XP, if you ignore the gimmicks and focus on Skill Ranks and Force Rating, you can get beastly.

nem #995798 Fri 24/07/20 19:10 UTC
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Im going to look it over tomorrow and get back to you with ideas

nem #995799 Fri 24/07/20 19:38 UTC
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Continuing along the Marshall tree doesn't make since now that he isn't a colonist or a lawman anymore. He is more a soldier/commando now or tactician.

nem #995815 Sat 25/07/20 08:53 UTC
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KenSeg. It depends. Many of the Talents pop up in mutiple Specs, so some Specs are actually very similar to each other.

Rather than buying a new Spec and Talents in it, you can sometimes get the same or similar result by continuing in the original Spec.

nem #995816 Sat 25/07/20 09:23 UTC
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So it looks like I could probably enhance the force power/talent tree and improve some skills at the same time?

nem #995818 Sat 25/07/20 11:24 UTC
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A couple of other things I should mention.

Firstly, the transition between the Beginner Game and the second adventure is a good jumping-off point for anyone who's ready to move on from this game and free up their play-time for another game on DreamLyrics, for example.

Don't feel bound or obliged to continue if you don't want to. In some ways, having played through the Beginner Game you will have achieved what I/we set out to do, learn more about this rather perculiar system.

Secondly, Art and PP, if you do want your characters to get into lightsabers, a more Jedi vibe, it may not be efficient to do that with your current build as a starting place. But we can rebuild them from scratch, ensuring continuity by including the abilities you've showcased in the fiction so far but gearing the build towards the second half of the game.

I'm totally on board with that. angel And for anyone else too, if progressing the current build doesn't get you where you want to be for the second half of the game, we can do the same. Rebuild from scratch, ensuring continuity with the fiction.

Art. The Sentinel Career for example contains a Spec called Sentry, that is stealthy and lightsabery. Her current Spec, Shadow is more steathy and breaking-and-enteringy. Neither has Ranged-Heavy, interestingly, those are ranks bought in a non-career skill. One thing I will say is lightsabers aren't actually stealthy, for obvious, humming/glowing reasons. wink

PP. The Seeker Career contains a Spec called Ataru Striker, that is piloty and lightsabery. She doesn't currently have any skill in blasters, relying on her raw Agility, so that's fine, and only has one rank in Mechanics since she relies more on her Force Manipulate Mechanics power.

So lightsabers are definitely doable. The only reason I didn't build you two for lightsabers is that back when we started I asked if who wanted lightsabers, and it was only Angr and Pande who did.

nem #995834 Sat 25/07/20 23:05 UTC
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I am thinking to greatly improve my force power suit instead on further thought.

nem #995835 Sat 25/07/20 23:23 UTC
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what's a force power suit, and where can Jelly bean get one? Just kidding, it would take all the Force power in the Galaxy just to get her curves into a suit like that...

nem #995837 Sun 26/07/20 01:16 UTC
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Suite. Hah.

Sirra has more of a gymnast build so she would likely fit.

grin

Curvaceous isn’t her thing.

Last edited by Art in the Blood; Sun 26/07/20 01:23 UTC.
nem #995839 Sun 26/07/20 01:35 UTC
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Okay, ah, just fill out Amos with whatever Marshall things look good to you Neil. I haven't the faintest idea.

nem #995851 Sun 26/07/20 02:29 UTC
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Art- and here I was thinking it was a literal suit, a cool piece of equipment you had in your character build.

(this misconception was brought to you by the letter E)

nem #995857 Sun 26/07/20 09:17 UTC
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I know. Heh. Just playing along, perhaps badly.

Hence the ‘hah’ and the grin.

Last edited by Art in the Blood; Sun 26/07/20 09:17 UTC.
nem #995906 Mon 27/07/20 06:38 UTC
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Well that all gives me something to go, guys, thanks. When the time comes.

For now let's keep playing though! wink

nem #995908 Mon 27/07/20 09:48 UTC
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How specific can one go for on this big ship? Shoot at the Ion cannon? People on board? Just generically shoot at the pursuer?

nem #995919 Mon 27/07/20 18:45 UTC
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All very doable! Although the big skiff is coming in alongside, rather than from the rear so it's out of the firing arc of the door gun.

nem #995921 Mon 27/07/20 18:57 UTC
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Is there access from the side of our jumper to the oncoming skiff? Preach might have to leap into action. Or even from swinging out the back and around to the side, maybe it is Errol Preach. grin

Last edited by Pandemonium; Mon 27/07/20 18:58 UTC.
nem #995923 Mon 27/07/20 19:13 UTC
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lol I was thinking the same thing

nem #995924 Mon 27/07/20 19:36 UTC
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Amos might be able to make the jump from the top deck since he was up there defending BB2

nem #995925 Mon 27/07/20 20:51 UTC
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Hmm. If she sticks her head out of the top hatch can she shoot from there at the skiff with her heavy gun?

nem #995961 Tue 28/07/20 09:12 UTC
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Nice! Yes, I think this could be the moment for some high speed rail-jumping! Up the hatch and jump from the top, very doable. Up the hatch and shoot with blasters, also doable (the door gun is fixed at the rear hatch however).

nem #996089 Wed 29/07/20 20:32 UTC
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Nearly done with the rolls but crikey it's going to be a dramatic round, I can tell you that!!

I'm off to the seaside tomorrow for a day out. So either tomorrow evening to post, or Friday morning.

nem #996090 Wed 29/07/20 20:34 UTC
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What is life without a bit of drama

nem #996091 Wed 29/07/20 20:42 UTC
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Oh, trust me, Amos has some drama coming his way! jk

Btw, for the Dokar Venas powered armoured Strus, I was inspired by this concept by Matt Millard.

https://www.artstation.com/artwork/RaJov

Although the Star Wars lore has powered armour in it, I'd never seen a design that looked "Star Warsy" until Millard's. Most powered armour designs seem to be anime inspired. It's a big gun though, so you're right to watch out for it.

nem #996098 Thu 30/07/20 00:03 UTC
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Awesome!

nem #996203 Fri 31/07/20 18:57 UTC
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Just being part out of the hatch provide some sort of cover or some thing and if so what does that mean?

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