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Neptune #991837 Sat 23/05/20 08:04 UTC
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Davroar

As much as he would like to strike down the fleeing giants that knocked out Kriv, there is closer and hopefully weaker targets at hand as he aims for the two orogs standing close together some 15 feet from Darathra.

Davroar call lighting strike to orog 1 & 2
Dugan rolled 3d10 and got 11

Neptune #991845 Sat 23/05/20 11:56 UTC
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Ghelryn

He feels a deep satisfaction when this foe falls dead at his feet and his eyes light on another target just a few steps away, probably bastard kin to his dead brother.

Ghelryn Battleaxe hit & damage
Gypsy rolled 1d20+6,1d8+4 and got 7, 6


Unfortunately he satisfaction is short lived with this one.

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Jaliera

The enemy numbers are thinning, the giants running, but a number of them are hurt and then she sees Kriv fall and her heart is in her mouth. She needs to do as much as she can, even if only to free up others to go help. She runs forward with her bow, gaining range to the enemy. She fires at Orog 3, clear view from her new position.

Jaliera Bow to hit & damage plus sneak attack
Gypsy rolled 1d20+7,1d6+4,3d6 and got 20, 6, 12

Neptune #991861 Sat 23/05/20 18:22 UTC
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(Technically, Kriv could cast shield off the staff as an immediate reaction, which would stop both of those. If you recall, Kriv recalled the staff to hand as the last action of the live session. His AC would be 22 for the rest of the round (base 16, +1 the staff, +5 shield spell.)

darz helgar hide
AJ rolled 1d20+4 and got 14

Neptune #991870 Sat 23/05/20 21:47 UTC
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(OOC - Not technically, actually. That is the purpose of the spell, to stop an attack that would otherwise hit you. I would definitely have done it in his place.)

Last edited by Zeim; Sat 23/05/20 21:47 UTC.
Neptune #991871 Sat 23/05/20 21:54 UTC
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(OOC: My reasoning behind summoning the staff to hand at the time, yes.)

Neptune #991872 Sat 23/05/20 22:12 UTC
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OOC: My apologies, AJ. That's the downside of message gaming time distortion smile

To be fair, I've unraveled the results to account for it, knowing two things. It could work out but only worse for you. Shield injected true risk. Good news is that the NEW situation, after the adjustments, is that Kriv is unconcious (down), but NOT permanently dead and the Ildmane lost half her move. That is the result with the shield reaction. When I rolled for the giants, I neglected to roll with advantage. I never rolled that extra roll because the giants didn't need it ... if the results were what I posted.

Alas, the situation was this. Okssort, the male, is defending his mate, Ildmane, the female. She doesn't use her attacks unless Kriv survives Okssort. The giants have 2 attacks per round with their greatsword at +11. He missed without advantage. Had he hit on both, the situation was unchanged. But if he missed at all, Ildmane's attacks would come into play. The disaster would have been if Okssort softened Kriv up for Ildmane. With that, he would be hanging on for dear life with his damage and her 73 points of damage inflicted would have resulted in permanent death. So Kriv is down, she couldn't double move.

Fortunately, Okssort MISSED on both attacks so Ildmane's damage didn't take Kriv below the threshhold for permanent death. I attached the dice rolls for you all to see. They were quite impressive weg. Okssort's rolls are on top. The original rolls on the left, the rerolls on the right. Ildmane's are on the bottom.

Attached Images
FGonKriv.gif (83.48 KB, 139 downloads)

-Nep
Neptune #991917 Mon 25/05/20 12:50 UTC
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Ghelryn swings his battleaxe and kills one of the magmin which explodes as it perishes, singing more than the dwarf's beard. The angry blacksmith looks for another foe to punish and rushes up to the dead magmin's nearest kin and swings his battleaxe wildly at the flaming foe.
OOC: OOC: An adjustment. I forgot to apply the Death Burst of the first magmin when Ghelryn killed it:
Quote
Death Burst
DC 11 Dexterity saving throw
Saving throw success:
half as much damage
Saving throw failure: 5 fire damage (2 if he makes the save)
When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
His save: Dexterity saving throw 4 (Fail). Also a note, although powers often state average damage, I pretty much always roll.

The following is a rewrite of the giant's attack on Kriv...

Kriv is flanked by the two fire giants. The male swings his greatsword and would have struck Kriv twice had he not put up his arcane shield to block the attacks but the success of the defensive spell is short-lived as the giantess, furious with her inept husband's failure to dispense with the puny fighter slams the dragonborn from behind, twice. The second blow hits Kriv in the face. Blood flies from his contorted face as he falls to the ground, unconcious. The giants move away with haste and start running, as fast as they can with the twisted metal object. The female barks at the male who stays behind her, to defend her if needed.

Davroar calls down nature's rage upon the two orogs in the street. A bolts of lightning crashes down on them. While one manages to avoid the worst of the druid's energetic strike, the other convulses momentarily as the electricity courses down it's spine inflicting agonizing pain.

Jaliera races forward, running towards the fallen dragonborn. As she runs, she sees an orog in the path to her friend and she fires her as she runs. The arrow goes straight through it's throat. It gurgles blood and drops to the muddy ground with a thud.

Technically, Zhu gets to go before Jaliera, but she can adjust and is actually nearer to the orogs in the street than the one that died at Jaliera's hand. Zhu and Narth go.

Attached Images
AOT002.gif (430.55 KB, 4 downloads)

-Nep
Neptune #991935 Mon 25/05/20 19:54 UTC
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Zhu

She grimaces as she sees Kriv fall under the massive attacks by the giants. It is as she suspected, and as she tried to suggest to the group. These monsters are beyond their ability to manage. Regardless of what they came for they are going to get away with it. Best to cut bait and let them go, take care of the minions, and survive to fight another day.

Running forwards at top speed (Move-Move) she alights next to Kriv and the Magmin standing next to him. She will not allow the Dragonborn fighter to be assaulted while unconscious by this beast.

Calling upon her innate Sorcerous powers she casts a spell. Her fingers and voice speeding thru the Verbal and Somatic components (using 2 Sorcery points to cast a Full Action spell as a Bonus Action).

In an instant she and Kriv vanish from where they were and reappear next to Arus. There is a tremendous clap of thunder that buffets the Magmin.

Thunder Step
3rd-level (as 3) conjuration
Zhuirentel Elendaril
Casting Time: 1 action (changed to Bonus Action)
Range: 90 feet
Components: V, S, M (a hand mirror)
Duration: Instantaneous
You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away.
You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
vsMagmin 3
DC 15 Constitution saving throw
Saving throw success:
half damage
Saving throw failure:
19 thunder damage


(OOC - So, to be clear, she is running up to Kriv and the Magmin, casting the spell, and teleporting back to Arus while taking Kriv along with her. I can't move Kriv's token so I left Zhu standing next to him and the Magmin, but please move both of their tokens back behind Arus and then resolve the Magmin's Saving Throw.)

Last edited by Zeim; Mon 25/05/20 19:57 UTC.
Neptune #992065 Wed 27/05/20 14:36 UTC
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By the time that the magmin died and exploded, Zhu and Kriv were both gone. Zhu, having just seen Arus's weapon deal damage with cler radiant damage, remembers seeing healing warriors do that and so she teleported the fallen dragonborn near Arus.

Meanwhile, the two orogs in the street split up. One flanks Daratha and the other Ghelryn. The orog attacking Daratha lands a critical blow on the Lord Protector but misses on the second swing. The orog attacking Ghelryn strikes him twice and the dwarf fall to the ground as the orog lets out a roar of satisfaction.

OOC: Sindar, Urgala go and then Othovir, Bern, Arus and Ghelryn go (Ghelryn needs to make his first death save). I still need a Kriv death save, although, I assume, Arus will aid him.



-Nep
Neptune #992080 Wed 27/05/20 19:10 UTC
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[We forgot Narth.]

Narth

There can't still be fighting? But the fire giants are fleeing?

Narth is dismayed to hear the sound of affray on main street and more explosions.

When this battle had suddenly rumbled into town, Narth had thought it an opportunity to make a name for himself.

Now he's wondering if there will be a town left to remember him.

Skirting the fence and skidding over the boulder that hit Arus, Narth hustles to reload and line up a shot on the orog attacking... he can't see who in the chaos.

[Hits orog1 for 5 damage]

Neptune #992083 Wed 27/05/20 19:45 UTC
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Sindar

He saw his first Orog running away, *good* he thought. However, he continued to whisper painful words to it.

7 dmg DC 15 Wis
Cast Disonant Whispers on the same Orog. 3d6 psychic dmg DC 15 Wis save.
Sindar Dissonant Whispers
Pandemonium rolled 3d6 and got 7


Neptune #992084 Wed 27/05/20 19:47 UTC
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Urgala

She ran forward trying to catch up to the Orogs that were still standing.

Neptune #992089 Wed 27/05/20 22:12 UTC
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Who can forget Narth! I got your move! I moved him for you, taking a flanking position around Daratha.


Pande, Which Orog? Orog1 on Daratha or Orog2 that just took down Gheryn?


-Nep
Neptune #992090 Wed 27/05/20 22:32 UTC
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I defer to your tactical judgement. I want her to matter, so closest is best. But when I looked on Roll 20 for the map, I couldn't see any alive that were in running range, so I double moved her towards the two that are running away on the left side of the yard. If she can reach one I missed, then let's have her run and help. I just didn't see any target.

Neptune #992094 Thu 28/05/20 00:08 UTC
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Kriv death save
AJ rolled 1d20 and got 4

Neptune #992096 Thu 28/05/20 00:56 UTC
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Pande, she has a short bow and can easily stop and fire.


-Nep
Neptune #992127 Thu 28/05/20 15:57 UTC
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Urgala moved up drawing her bow string she sent an arrow at the head of one of the Orogs.



Urgala Short bow on an Orog
Pandemonium rolled 1d20+3,1d6+1 and got 23, 2

I moved Urgala back 30 feet, she will use her short bow. Range is 80/320 and she has an Orog at 50 feet. Funny Crit on the to hit, and rolled minimum on the damaged roll. I forget does a crit in 5e to Max automatically or is it a double roll or double damage?

Neptune #992147 Thu 28/05/20 17:48 UTC
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[[ <heh heh heh> welcome to the =EVIL= dice roller <sigh> ]]


MikeD
Neptune #992149 Thu 28/05/20 18:46 UTC
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(OOC - Pande - A crit gives you an extra damage die roll. So you would roll an additional d6+1.)

Neptune #992151 Thu 28/05/20 19:00 UTC
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4 more dmg, so a total of 6.
Here it is:
Urgala Second dmg roll on crit
Pandemonium rolled 1d6+1 and got 4

Neptune #992160 Thu 28/05/20 22:14 UTC
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OOC: Zeim beat me to that. But she also has the "Multiattack" feature and gets 2 bow shots. Keep on rolling Pande!


-Nep
Neptune #992210 Fri 29/05/20 17:28 UTC
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4 is a miss, ignore the MAX dmg. smile
I think we officially need to change the name of the die roller not to be disparaging, but SCHIZOID!

Urgala 2nd Attack
Pandemonium rolled 1d20+3,1d6+7 and got 4, 8

Neptune #992216 Fri 29/05/20 20:02 UTC
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[[ I have =ALWAYS= hatted the roller here ... or =it= has always hated me <sigh> ]]


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Neptune #992223 Sat 30/05/20 00:09 UTC
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ooc: It bears "the Curse of Neptune", bestowed on it by the evil GM that inspired adding it here. I am sure that the code and algorithm is vastly different, but the soul still lingers in the bowels of the server. Bwah ha ha ha!

OK, it's time for Othovir, Arus and Bern to go. Gherlyn needs to make a death save.


-Nep
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