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Neptune #955716 Wed 19/12/18 22:38 UTC
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OOC: No. There are just a lot more misses.

DM

Davroar climbs to the ceiling and tries to use his spider sense blindsight to see targets. He can sense 4 targets that are standing up. One is down. There's also his flaming sphere. He deduces that the target furthest away is a bugbear. He hides up in the ceiling of the hallway.

As Luminmorn struggles against the webs that entwine him in the darkness the bugbear next tries to attack him. The head of the morningstar only hits air. The bugbear moves away from the heat of the flaming sphere within the darkness, simply changing his flanking of Luminmorn.


Bugbear-5 Attacks Luminmorn with normal attack.
Neptune rolled 1d20+4,1d20+4,2d8+2 and got 16, 21, 9

Status:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 
G.Spider#1   23   14     26       DEAD
G.Spider#2   23   14     26          7                                           
G.Spider#3   23   14     26       DEAD                                           
G.Spider#4   23   14     26       DEAD                                           
G.Spider#5   23   14     26          5                                          
G.Spider#6   23   14     26       DEAD                                                 
Bern         22   15     49     1  13              4/0          Has light 20/20
Jaliera      20   14     28         4              3/0          
Whisper       -   11      1                                     
Davroar      18   12     36     1  12              9/3 
Bugbear-4    17   16     27        25                           Asleep
Bugbear-5    17   16     27
Chandan      15   17     38        37              5/6          Restrained, Prone, Asleep
Ryssa        15  16/18*  43         3              10/9
Black Spider 11
Dwarf        11
Luminmorn    11   18     37     1  30              4/2          Restrained   Has light 20/20    
Kriv          4   16     36     2  13              3/1          

Chandan see PM Ryssa is up.



Last edited by Neptune; Thu 20/12/18 04:19 UTC. Reason: Revised. Stealth is an action so we move forward.

-Nep
Neptune #955829 Thu 20/12/18 20:00 UTC
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Ryssa


She had seen the old monk sink to the floor of the cavern and then everything go dark, so Ryssa was determined to move to Chandan's side. Running forward toward the place she'd last seen Chandan, Ryssa held up her Mace of the Morninglord and, just as she entered the darkness, she prayed that her deity, Lathander, would light the area through his mace.

Neptune #955835 Thu 20/12/18 21:11 UTC
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Ryssa finds her way blocked by people. Most are her allies and when they realize what she's doing, they let her pass. As she enters the darkness, her mace sheds light where there was none.

OOC: Let me describe things a bit. A single move gets her to the end of the hallway. To enter the darkness, she needs a second move, which she can do. I assume the double move. She'll be able to enter the darkness and illuminate it because the mace. We'll take this turn step by step because of the reveals. Here's what she and everyone else will see when the darkness is overcome. You need to move her now but remember opportunity attacks are in play. Also, Bugbear-4 is asleep. Bugbear-5 and the Drow are not.

Attached Images
wec-25.gif (202.57 KB, 186 downloads)

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Neptune #955863 Fri 21/12/18 01:51 UTC
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Ryssa


Her mace generated a warm, glowing light and, as she moved around and between her companions, she saw the bugbear and the drow. She angled to the left, and looked from the enemies to Chandan and back.

Do we know whether Chandan is dead?
From where I moved Ryssa to, can she cast her flame cantrip?

Neptune #955877 Fri 21/12/18 03:04 UTC
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Quote
Do we know whether Chandan is dead?

How would you know?

Quote
From where I moved Ryssa to, can she cast her flame cantrip?

The assumption was that you were doing a double move to get to Chandan. If you do one move, I revealed what I should not have revealed and you stop, you don't extinguish light. We are back to black which means you can't target with your sacred flame cantrip which means you can't use it. If you do the double move it means you can't take any other actions. So either way, no.


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Neptune #955917 Fri 21/12/18 15:03 UTC
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Jaliera

Suddenly she can see! And she is so relieved that the bugbear in front of her is asleep!

Neptune #955924 Fri 21/12/18 16:50 UTC
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<nods> So I'll go with the double move and no other attempted action. Thanks...

Neptune #955930 Fri 21/12/18 18:16 UTC
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Exeter: If you end your turn where you stopped, you take fire damage from the flaming sphere. Any path including this one, you end up with an opportunity attack against you. So be it. I'm rolling...

Flaming sphere damage for ending turn adjacent to it - Dex save DC 15 for 1/2 damage
Neptune rolled 2d6 and got 6

Bugbear Opportunity attack on Ryssa
Neptune rolled 1d20+4,2d8+2 and got 21, 16

If you make your Dex save you take 19 point of damage, otherwise 22.


-Nep
Neptune #955938 Fri 21/12/18 20:38 UTC
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After Ryssa runs into the room and her mace illuminates it, the drow realizes that the best thing for him to do is to make a hasty retreat. He run through the doors to the south. As he leaves the proximity of Ryssa's mace, the darkness which he had cast and is concentrating on maintaining is restored around him.

Everyone can now see that Chandan has broken out of his webs and is standing but he's in very bad shape. From the looks of him he's on death's door. He takes a step towards the door, but weak as he is, he doesn't want to encounter the spiders that are blocking his way so he stops, hoping that others will pick up the chase.

Luminmorn now sees what's going on and tries, but fails to break free of the webs that restrain him.

Lumi break out of webs
Neptune rolled 1d20+3 and got 8

OOC: It's Kriv's turn.


Attached Images
wec-26.gif (160.83 KB, 146 downloads)
Last edited by Neptune; Fri 21/12/18 21:00 UTC. Reason: fixed the tactical map, did some moves - I'll add the status later

-Nep
Neptune #956019 Sat 22/12/18 17:01 UTC
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Ryssa


Running as far and as quick as she could, the scion of Lathander saw that she was in a dangerous spot. However, she did not see a place within reach where she'd be much safer.

Ryssa clenched her teeth and managed not to sound out her pain as she was injured. She needed to be closer to the old monk, and as far away as possible from their adversaries and the flame.

But she was not sure how that would be possible.

Ryssa DEX Save: 1d20+2 = 10
Nep, if there's a place she could've gotten to in a double move which would be closer
to Chandan and no worse off as to the adversaries, please locate Ryssa there

Neptune #956026 Sat 22/12/18 19:52 UTC
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OOC: Based on the tactical, she could have moved further in a number of different way but each change would completely changed the outcome. I am not going to unravel everything.

Also, since it was too good... Chandan

Here's a trimmed down status:
Status:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 
G.Spider#2   23   14     26         7                                                                                      
G.Spider#5   23   14     26         5                                                     
Bern         22   15     49     1  13              4/0          Has light 20/20
Jaliera      20   14     28         4              3/0          
Whisper       -   11      1                                     
Davroar      18   12     36     1  12              9/3 
Bugbear-4    17   16     27        25                           Asleep
Bugbear-5    17   16     27
Chandan      15   17     38        37              5/6          
Ryssa        15  16/18*  43        25              10/9         Has light 20/20
Black Spider 11                                                 Elvis has left the building
Luminmorn    11   18     37     1  30              4/2          Restrained   Has light 20/20    
Kriv          4   16     36     2  13              3/1          

It's Kriv's turn.

Last edited by Neptune; Sat 22/12/18 19:57 UTC.

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Neptune #956162 Mon 24/12/18 23:29 UTC
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Kriv

With one bugbear almost dead and out cold, Kriv deftly sidestepped around the enwebbed Luminmorn, passing between him and Ryssa to get to the healthy bugbear.He strove to draw its attention away from more vulnerable targets, but didn't cause much actual harm.

Kriv Maul bugbear 5
AJ rolled 1d20+7,1d6,1d6 and got 14, 3, 6

Kriv Extra attack Maul bugbear 5
AJ rolled 1d20+7,1d6,1d6 and got 15, 1, 1

Neptune #956166 Tue 25/12/18 01:04 UTC
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You have a strength of 17. Why don’t your attacks do +3 damage?

Neptune #956179 Tue 25/12/18 02:12 UTC
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(OOC: They do, I add the +3 after checking the raw d6es for GWF rerolls. CF every attack I've posted, provided they hit.)

Neptune #956288 Tue 25/12/18 17:31 UTC
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OK. I just see:

Kriv Extra attack Maul bugbear 5
AJ rolled 1d20+7,1d6,1d6 and got 15, 1, 1

and it looks like you are saying Kriv did 2 points of damage (1+1)

Neptune #956388 Wed 26/12/18 03:03 UTC
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(OOC: Since the to-hit is less than the target AC, no point doing all the usual additions and modifications.)

Neptune #956437 Wed 26/12/18 04:51 UTC
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DM

After the drow escapes from the chamber, Kriv tries to kill the one living, awake bugbears. Unfortunately the furry foe avoids the dragonborn's weapon. Then the two spiders shoot Chandan and Ryssa with their webs. Ryssa ducks under the glob but poor Chandan finds himself restrained once again.

Another round....
Giant Spider-2, Giant Spider-5 recharge web (5-6)
Neptune rolled 1d6,1d6 and got 6, 5

Giant Spider-2 web Chandan
Neptune rolled 1d20+5 and got 19 - hit

Giant Spider-5 web Ryssa
Neptune rolled 1d20+5 and got 15 - Misses

Bern goes


-Nep
Neptune #956444 Wed 26/12/18 13:08 UTC
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<Bern>

The two bugbears were the obvious target ...

Bern bugbears w/ hord breaker MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 22, 8, 12, 8

... then moved to catch up with the others.


MikeD
Neptune #956447 Wed 26/12/18 15:22 UTC
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Bern, from a distance, fires his arrows at the bugbears. One is awake, the other snoring. The arrow that hits strikes the one that is awake. It sneers but shows no sign of backing off.

OOC: If you want, roll another d20+9 to see if you also hit the sleeping one. Since he's asleep, you have advantage on that attack. Maybe you'll roll higher than a natural 2 smile

Jaliera and Whisper go.


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Neptune #956448 Wed 26/12/18 15:40 UTC
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Bern the w/ advantage rolls MikeD rolled d20+9,d8+4 and got 19, 5


MikeD
Neptune #956626 Thu 27/12/18 17:19 UTC
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DM

Jaliera hears the twang of arrows coming from behind her. Bern shot the shot both the bugbear standing in front of her and also the one asleep on the ground and both arrows hit their targets. The sleeping bugbear wakes up for a moment and tries to stand, only to topple backwards to the ground, dead.
Jaliera and Whisper are up.


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Neptune #956648 Thu 27/12/18 22:13 UTC
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Jaliera

She sends Whisper away to hide from the spiders, keeping a watch for any more foes.

As she does so she side-steps and draws her bow, shooting Spider 2 with her bow.

Jaliera Arrow,damage, sneak, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 25, 6, 12, 16

Neptune #956649 Thu 27/12/18 22:22 UTC
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Whisper flies away from harm and then Jaliera aims her arrow at the spiders that guard the exit from which the drow known as the Black Spider had fled from. The arrow strikes a nearly fatal blow on the giant spider that she targeted. It is gravely wounded, but not dead.

Davroar goes
Gypsy, see the PM...




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Neptune #956707 Fri 28/12/18 07:14 UTC
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Davroar

Seeing the spider that Jaliera hit is close to its last legs he will move his fire sphere into it.

[ooc: if spider #2 is up on the ceiling still then he will change his target to bugbear 5 ]

Davroar Flame sphere damage
Dugan rolled 2d6 and got 2
<bleh! crappy roll >

Neptune #956785 Fri 28/12/18 20:14 UTC
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Jaliera

"Whisper says there are two Chandans!"

She looks around her and mentally asks Whisper where the two are, just to be sure.

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