[[ The GM is =always= right. Was not saying you were not. Just ... expressing my disappointment and/or frustration with a certain game mechanic <wink> ]]
OOC: I'm not one of those DMs. I'll bend when bending is needed (not today, my back is killing me!). There are weapons with reach, but the authors of this edition must've felt it should not be "reach" weapon.
He grabbed the paralysed Dragonborn and finally, finally hauled them back so that no-one was left in a position to get swarmed, with only two of the enemy at a time able to reach them whilst they had the advantage of ranged weapons and magic.
[ooc: I really don't see how that's possible but if I were to allow that, the next attacks on you would all be with advantage. You cannot defend yourself and try and pick up or drag a 300+ lb person at the same time.]
Watching Luminmorn fall to the ghouls effects like he did earlier, he will try to stop the ghoul in front, getting enough web over the ghoul to entangled it.
ooc: Not sure if its Davroars turn yet but went ahead with this action: Davroar Shoot web at ghoul G9 Dugan rolled 1d20+5 and got 7 Davroar Shoot web at ghoul G9 (second chance with advantage) Dugan rolled 1d20+5 and got 15
Last edited by Dugan; Tue 01/05/1803:55 UTC. Reason: added attck roll with advantage
ooc: Dugan. Yes and no. There are opportunity attacks first but those are reactions to Kriv. Then you go. I'm also going to give you advantage on your attack because the ghouls are not focused on you at all, so roll another (better) 1d20+5 to-hit. I'll wait for your advantage roll before proceeding.
I had a discussion with Zeim about Kriv's action. There's a lot "wrong" with it but I'll put the rule books aside for a moment and let the action take place. The key issue is that without "assistance" (which should mean loss of turn) there is no where to put the paralyzed Luminmorn.
However, the party "would" help Kriv help Lumi and rather than say no and take away actions, I'll say yes, but the front-line ghouls will have advantage on their attacks and will focus on taking a bite out of Lumi and attacking Kriv.
G#12 G#2 Attack Lumi with advantage Neptune rolled 1d20+2,1d20+2,2d6+2,1d20+2,1d20+2,2d6+2 and got 7, 4, 6, 12, 13, 6 - Both Miss
G#5 Opportunity attack (claw) w/advantage vs Kriv Neptune rolled 1d20+2,1d20+2,2d4+2 and got 3, 8, 8 - MISS
DM Kriv cajoles the others to help get Luminorn off of the ghoul's dinner plate. They party moves aside and fills the ranks to move the paladin out of harm's way but the two ghouls that were hoping to eat the paladin snap at him but Kriv moved him out of their reach too fast for their fangs to dig into his flesh.
Trying to save Luminmorn put Kriv at risk. The ghoul he was battling claws at him but the dragonborn dodges the long black nails and avoids harm.
[Neptune if you were waiting for me, I had simply rolled and edited my last post to show that Davroar is successful in hitting the ghoul with another web spray. ]
She wants to help to defend those in the front line and if necessary takes a step to the side to target a ghoul (3). She sights her line and fires her arrow.
OOC: Gypsy, nope. Not you, me. It's the ghoul's turn so we'll delete your post until it's your turn. Things will certainly change before you go. I'll update this post shortly.
DM Davroar, seeing the trouble that the party is in, shoots another web at the ghoul that had paralyzed Luminmorn and luck is with the giant spider as it's target is restrained. That doesn't mean it won't attack, which it does. But it finds moving difficult and it's claws miss Bern, who manages to dodge the swipe. But that maneuver did not avoid the claw attack from the unrestrained ghoul next to him and Bern grimaces as the claws dig into his shoulder. Similarly, the ghoul in front of Kriv scratches the dragonborn. Both the ranger and eldritch knight can feel the corruption creep through their veins as they both try and maintain control of their limbs.
G9,G10 Break out of web Neptune rolled 1d20+1,1d20+1 and got 4, 5 G9 claw attack with disadvantage (restrained) - Bern Neptune rolled 1d20+4,1d20+4,2d4+2 and got 7, 22, 4 - Miss because of disadvantage G12 claw attack Bern Neptune rolled 1d20+4,2d4+2 and got 18, 5 - HIT! Bern needs to make a DC 10 con save. G5 claw attack Kriv Neptune rolled 1d20+4,2d4+2 and got 23, 7 - HIT! Kriv needs to make a DC 10 con save. We need good save rolls guys - TPK looms!
Also, Davroar needs to roll a 1d6 to recharge his web. You need a 5 or 6.
(OOC - Unfortunately neither Ryssa nor Davroar have the Resistance Cantrip, which would allow you to add a d4 to any one Saving Throw roll. As a Cantrip, it can be cast every round (keeping in mind the Concentration limits) so it is usually a good option for situation like this.)
ooc: Damn, even with the +3! Let's cross our fingers that Kriv does better at saves! Note that you guys can save on your turn. You get one every turn. Bern is paralyzed and prone.
ooc: <Groan> Well that NOW takes us up to Jaliera and Ryssa. Luminmorn will get a save. I think that Pande is MIA right now but I'll give him a chance to post. Otherwise I'll make the saving throw for him.
I'll give you guys a tactical hint. Since Bern and Kriv are down and G9 is immobilized, other ghouls can't get to the front of the order for direct melee. It does cause a problem for Kriv and Bern, but they can always be healed. The big mistake this party made was attacking ghouls that were turned which "unturned" them. It's so much easier to deal with 5 ghouls than 15. Attacking restrained ghouls is a similar mistake. Take the others (like G3 and G12) out first.
As I said, Jaliera and Ryssa are up. And I'll take your old roll Gypsy, if you still want to use it, but that fireball scroll (8d6 damage, placed properly can get most of the ghouls, Dex save for 1/2 vs DC 13) looks awfully useful right now Just make sure to not get Davroar or other party members in the blast. You should be able to get all of them.
OOC: I'll handle Ryssa right after Jaliera. But does Ryssa have turning left? I don't think so. She only gets 1 channel divinity per rest. I actually blew it by allowing a second turning. Maybe she has a power that I'm not aware of that give her more chances?
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