He moved to the front of the group ... once he could see. So far it looked like his bow was still viable, so he got an arrow ready and was ready to move out.
ooc: You should all place your token where you want in the hallway in Roll20.
OOC2: I made a boo-boo. The description of the statue was written in 2 parts in the module. Paragraph 1 was on page 38. I never read paragraph 2 which was on page 39. Here's what that said:
Quote:
A detect magic spell reveals that the statuette is imbued with divination magic. Any non-evil creature grasping the statue can ask it a question and receive a telepathic response, as though it had cast augury (see the rulebook for a description of this spell). Once a creature has asked its question and received a response, it can never activate the statuette again.
[[ If no one else wants to play 'front line' with Kriv, lemme know. I can move up there. But ... in the short term, at least ... I think I would be better just behind the front line <g> ]]
[Can anyone give Chandan some longer duration buffs? To AC perhaps. A lot of the party's healing magic was spent on him at the castle, so I figure it might be more efficient if he can avoid being hit.]
Chandan
Using his spear as a walking stick, he hauls himself uphill into the mountains and is greatly relieved when they find the cave directly.
Being on foot, without a mule or cart, limits the weight of drink Chandan can carry, especially in mountanous terrain. So the monk has only a flask of poteen to keep him hale. This he sips sparingly.
Seeing Kriv move ahead with the magical light, Chandan hurries to catch up and follow him in, knowing that the dragonborn will be much reassured by his presence.
Not sure if any of the magical types have Mage Armour, or if it would help. 1st Level spell that provides an Unarmoured person a base AC of 13+Dex for 8 hours.
? Not sure. Monks get to add Wis to their AC, you wouldn't with Mage Armour, only Dex. A Dex of 20 (max) only gives a +5 modifier so your AC max with Mage Armour would be 18.
Ah OK, then it's not for a monk really. Chandan has AC 17 just with his Dex and Wis mod. Minus Wis mod, but with a 13 base from Mage Armour he'd still have AC 17.
DM Whisper is the first to fly close enough to see into into the large cavern and soon enough Jaliera knows that there is no imminent threat. After taking all necessary precautions, the group finally enters.
The entrance tunnel leads into a large cavern supported by a natural pillar of rock and containing three stalagmites. In the western part of the cave, behind the column of rock , are three bedrolls and a heap of ordinary supplies- sacks of flour, bags of salt, casks of salted meat, lanterns, flasks of lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf miner, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide, twenty-foot-deep pit. A sturdy hemp rope is tied off around a nearby stalagmite and dangles down the side of the pit, at the bottom of which is a rough-hewn tunnel heading northwest and east.
I didn't move you into the chamber in Roll20. You can do that.
[Has Gundren explored these caves, if so, does he have a map, or can he indicate how extensive they are? Will the party be down here for days, for example.]
Having had some reassurance from Whisper, Jaliera send her off to watch the chasm for any movement. She moves into the partial cover of the rock column, her bow at the ready, so that she can act as a guard whilst others of their group search the makeshift camp. She hopes the body that lies there is not one of Gundren's brothers. She knows first hand what it is like to lose family and would not wish that on anyone.
As she moves forward she does keep an eye out for any traps that might be lurking.
Moving carefully forward, he looks the cave over. His initial concern is the structural integrity. But that someone had been living here suggested that they were relatively safe from cavein and the like.
He moved over to check out what looks like a relatively recent 'event' ... and apparently of interest to the dwarves.
Discerning no immediate danger, the cleric of Lathander, although she was certain the dwarf was dead, moved across to the northwest corner of the cave to check on him and determine, if possible, what had caused his death.
He looked intently at the corpse, for wounds, bloodstains, indications as to what killed him, and checking for identifying marks on his belongings.
"I strongly suspect I'm going to have to tell Gundren his brother is dead, possibly both brothers. If this was by the hand of the Spider or his minions, he might have the one kept around just in case, but no need for a spare. It also means we likely need be further on our guard going forwards."
Looking over to Jaliera,
"Before we obscure them, can you see if there are tracks leading towards or away from the body?"
First, if you don't have darkvision, you really can only see within a 40'r of Kriv so if you're a lousy human, you better stick near Kriv!
It's easy to infer that this is indeed one of Gundren's brothers. You can't tell for sure, but there's family resemblance and it makes sense. He was killed by (the module doesn't say but let's say he was stabbed).
If Jaliera or anyone is looking for tracks, that's now an active "perception" check. Some others might have advantage on that roll
I'll take a perception check for whomever looks at the corpse too.
Staying close to Kriv, Ryssa knelt close by the corpse and examined the dead dwarf and everything nearby, murmuring a prayer to Lathander for the deceased one.
He was about to move closer to take a look at the body too, but stops short when Kriv asks about checking for tracks leading to or from it. For the moment he will keep watch around them albeit limited by Kriv's light.
She nods to Kriv. Using Whisper's eyes and asking her to swoop slowly past the area around the body and to the rope, she looks for tracks around the cave.
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