[[ cool!! works pretty well. Too bad it can't ... 'indicate' things that block line of sight. But it helps a lot in any event ... once I figure out what is blocking and what is not <chuckle> Thanks. ]]
He stayed ready to act, but without light he was going to have a hard time seeing targets. He considered dropping a blast of Hellish energy in the room, but again, it would be less effective without being able to see. So he would wait. If he saw an enemy he would toss an Eldritch Blast at it.
(OOC - MikeD - There is an option in Roll20 called "Dynamic Lighting". What it does, if you turn it on, is show you only what you can see based on the available light and LOS. So as you move your pc your visual area would dynamically change. Everything else that you can't see would be in darkness.
Neptune would need to turn it on for us to use it, and we've tried it in our virtual FTF games and it has some glitches, although I think most of those are related to a problem when you play 2 pcs the system gets messed up trying to figure out what to show you.)
That isn't exactly what I was thinking of, but it is an interesting capability.
What I was thinking would be cool was ... when I use the 'arrow thingie', it would be great if it would get 'cut off' when something 'blocked' the LoS <g>
People reposition themselves. Davroar has 2 rounds remaining on his Sphere. Kriv still cannot see past the entrance to the room. Ryssa and Jaliera are up.
She is currently waiting on a target in the black room. She does have a light cantrip she could use but isn't sure she can reach the room. Maybe she can cast it on a copper piece and throw it in?
(OOC - I moved Ryssa to where she would need to be to toss a "Light" coin into the dark room.)
DM
Upon Ryssa illuminating the room Kriv and Ryssa can see this high, narrow hall looks like it might have been part of a chapel or shrine at one time. Angelic figures are sculpted along the rooms upper reaches looking down on the floor below. To the north heavy curtains block a pair of matching archways. Between the archways is a cracked, but ornately carved stone brazier.
Only Kriv and Ryssa have a full view of the room. Davroar and Jaliera can see into the southern section only. Bern, Luminmorn, and Chandan can't see into it at all.
[OOC Jaliera can pick pocks quite well but she is worried about leaving an unlocked? door behind them. Even if the door is locked, presumably those Chandan was conversing with would have a key. So what I am asking here is does she have the skill to 'lock' the door if needed and then 'block' it from being unlocked - a spike in the keyhole for example - so that the door will not be opened until they return to it? ]
(OOC - No. A door is locked or unlocked, and it locks and unlocks with a key. It is currently locked, you can't "double" lock it. You could try to "spike it" closed, which typically involves hammering a spike into the space between the base of the door and the floor, which would then require a Strength Check by those inside to break it open. However there is no stealthy way to do that. Anyone inside would hear you hammering away and could react.)
[[ I am sure that Zeim will correct me if I am wrong <weg> But 'lock picking' =should= be able to lock as well as unlock. I would think it should also give you a 'bonus' to trying to 'disable' the lock, but that really is a GM call <g> ]]
(OOC - As I pointed out, the door is already locked. You can't lock it again. As for disabling the lock, it is the same as jamming the door. Either situation would require a strength check to break the door open. It's a matter of semantics.)
No immediate threats in the west room that she could see and no sudden reactions from those that could see better. And the door is likely to get more crowded. Besides she doesn't want to leave an unguarded door at their back and Chandan on his own. So she moves forward into the room with him and positions herself so she can cover the east door, making a 'shhhh' signal with one finger to her mouth as she passes quietly. She instructs Whisper to move so that she can watch the west room at the back of the group, essentially they have swapped places.
Looking into the room and seeing the potential for further progress, he takes a moment to ensorcel his armor with Light to deny their enemies the shadows no matter where they hide from here on in. He advanced into the room, ready to react with the magic in the staff should anything try to attack, keeping the wall at his back.
Casting Light on his own armor and looking for trouble, prepared to respond with the spells in the staff if needed.
"We cannot continue a war on two fronts", he said simply. "I think we need to block one and continue on with the other, then come back later. Anyone have a strong opinion on east or west?"
He points to the east door and says to Bern. "Well if they wants to stay there let them."
He will move this flame sphere closer and then points to the two crates in front of him and asks, "If you and Luminmorn could move these two crates and perhaps some of the bedding from the other room up against the east door and I'll push my flame ball to light it up. That should keep whoever's behind there stuck, if that sounds okay with you?"
(OOC - Sorry, Dugan. You have 2 rounds remaining on the Sphere. That is 12 seconds. Not enough time for them to move the stuff and for you to move the Sphere and get it to light on fire.
In any case, please hold. Kriv's movement causes a reaction and we will pick up with Bern's turn once I get a minute in RL to breathe and post.)
Kriv enters the newly revealed room, his armour emitting light, and advances towards the westernmost curtain. As he reaches it, Bern's question is answered for him as a writing mass of tentacles drops down from a hidden ledge above the stone brazier and grasps Kriv.
Grick Attack Kriv Zeim rolled d20+4 and got 18 Grick Initiative Zeim rolled d20+2 and got 13 Goblins Initiative Zeim rolled d20+4 and got 16
(An 18 is a hit on Kriv. Before I roll damage I need to know if you are going to use your Shield spell as a Reaction to the attack. The Grick has surprise so once it's attack, hit or miss, is resolved we continue with the normal order, and Bern would go. Note: Ignore the Shaman and Acolytes mentioned, I listed them for Initiative purposes only. None of them are visible at the moment.)
He had been expecting an ambush, and as the tentacled monstrosity dropped, he spake a short, guttural phrase of Draconic, invoking the power in the staff.
Using Shield as a reaction to try and dodge the ambush.
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