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Neptune #881973 Sat 03/06/17 01:46 UTC
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[[ Gypsy, I agree that 'rolling all the time' is a guarantee of failure. Sooner or later you will fail with a low roll. So, then, what is the point of taking a skill? That was why I liked about the 'take 10' and 'take 20' rules in the earlier versions. You could 'take your time' and do well. The slower you went, the better you were able to apply your skill. That makes sense. But that is a debate for another time <g>

Nep, actually ... Bern is +5 stealrh, so on a 'take 10' he is 15 <weg> ]]


Last edited by Neptune; Sat 03/06/17 12:33 UTC. Reason: Moved your dice rolls

MikeD
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OK, understand that better now, thanks! I'll roll for Whisper too.

Neptune #881999 Sat 03/06/17 12:38 UTC
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OOps ... forgot where I was when I posted that <sigh>


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Neptune #882503 Mon 12/06/17 14:07 UTC
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OK, so only need Chandan and Luminmorn to move their pcs in Roll20.

As for action, we have two different plans being discussed simultaneously, so need a decision on which one.

1 - Davroar casts Flaming Sphere and rolls it up to the East door. Leaves it there until the door is fully burning and then rolls it over to the West door and sets that on fire as well. The Sphere will then go out and several minutes later the doors will be weakened enough to knock down easily.

2 - Davroar casts his flaming sphere and waits while Bern and a helper use their Strength to bash open the east door. Davroar then sends the sphere into the room beyond the door to try to scare-off/flush-out whoever is in there.

Note that plan 1 could be a backup for plan 2 should the rolls fail.

Neptune #882514 Mon 12/06/17 15:26 UTC
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My vote is for plan 2.. and yes good backup plan 1. wink

Neptune #882515 Mon 12/06/17 15:28 UTC
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Well ... I was thinking something more along the lines of

3 - Davroar casts the sphere =after= Bern and whomever break down the door =and= get out of the way <chuckle>

As a side issue ... how many 'tries' do we get in a round? One or ... two if that is all we do for the round?


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Neptune #882517 Mon 12/06/17 15:31 UTC
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It takes an action to try, so it is all you (and your helper) can do for the round.

Neptune #882519 Mon 12/06/17 15:38 UTC
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Probably best to keep Kriv as artillery ready to react once it goes down, since area effect spells don't care how sneaky the goblins think they are.

Neptune #882545 Mon 12/06/17 22:30 UTC
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Luminmorn is willing to shield bash the door and go in, should it work. Only +3, but works for me. Everything is a die roll at this level. grin

In addition I need permission to move move Lumi with my account sean.pagliarulo if you would be so kind.

Thanks

Last edited by Pandemonium; Mon 12/06/17 22:31 UTC.
Neptune #882562 Tue 13/06/17 06:08 UTC
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I like MikeD idea of bashing the door down and then stepping out of the way for the flame sphere. I think that would startle whoever is behind there, thinking that someone is going to be coming through only to see the flames instead.

Neptune #882577 Tue 13/06/17 13:03 UTC
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Pande - The token showed both Seans <g> as having access to the PC. I changed it to "All Players" so no matter how you log in you should be able to move it. Let me know if not.

Also need Chandan's move.

Zeim #882582 Tue 13/06/17 14:23 UTC
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Originally Posted By Dugan
I like MikeD idea of bashing the door down and then stepping out of the way for the flame sphere. I think that would startle whoever is behind there, thinking that someone is going to be coming through only to see the flames instead.


In theory, yes. I'm mindful of this, however:

Originally Posted By Zeim
It takes an action to try, so it is all you (and your helper) can do for the round.


This precludes getting out of the way. They know we're coming and are likely readied to attack anything that batters the door down. I suspect we'll be sending the flaming sphere past a couple of pincushions.

Neptune #882585 Tue 13/06/17 15:50 UTC
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Well AJ ... if you would like to have the flaming sphere at your back while you bash down the door ... be my guest <wink>

How long can you keep a 'readied action' ... readied? That goes toward my earlier suggestion that waiting only helps us as they get tired of 'being ready' <g>


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Neptune #882588 Tue 13/06/17 16:23 UTC
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AJ - Perhaps bad choice of words on my part. Each round a pc gets:

1 Action
1 Move
1 Bonus Action
1 Reaction

So while bashing the door down would take up those 2 pc's Actions, they could still move out of the way as part of their turn.

Neptune #882596 Tue 13/06/17 18:06 UTC
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In many ways I like the 'flexibility' of the older editions <sigh> But I get that they make things a lot more complicated <g>

So can we use an action to bash the door, a bounus action to bash it again if need be followed by a move out of the path of the flaming sphere Move?


MikeD
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Moved Lumi to the front. Since we aren't in combat, didn't see any reason why he could just saunter up and be the shield wall there.

Neptune #882603 Tue 13/06/17 18:53 UTC
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MikeD - No. Bashing the door is a full Action, not a Bonus Action. If you fail, you would need to try again the following round.

Neptune #882604 Tue 13/06/17 18:54 UTC
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I agree Pande. BTW ... do we know about goblin-3 to the north?


MikeD
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You don't actually see him. He is hiding. However you did see him run that way and duck behind some rubble.

Neptune #882610 Tue 13/06/17 19:39 UTC
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K thanks <g>


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Neptune #882698 Wed 14/06/17 17:52 UTC
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OK, still need Chandan to move, unless he's staying in the earlier room?

Next, if Bern and Luminmorn are going to attempt to bash the door down please move your pcs right next to the door.

Finally, a question for Dugan. Are you casting the spell before they try to bash the door down or after? IOW, if you cast it before, then as soon as the door opens you can roll it in (or if they fail you can move it adjacent and try to burn it). If you wait to see if they succeed before casting it, there will be a delay between the door opening and your rolling it inside.

In the meantime, everyone please roll for initiative. Since this is all dependent on Bern, Luminmorn, and Davroar's actions I will adjust your initiative rolls to follow in the order you roll BEHIND those three. Whichever of the three (Bern, Luminmorn, and Davroar) roll the highest I will set those three's initiative to that number and then the next two down, followed by the rest of the party.

Bern, Luminmorn, and Davroar will all go before any enemy. The rest is dependent on the die rolls and the situation (i.e. whether there are targets you can see or not).

Last edited by Zeim; Wed 14/06/17 22:10 UTC.
Neptune #882702 Wed 14/06/17 18:26 UTC
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Chandan's moving up, ready for the Crunch.


Neptune #882715 Wed 14/06/17 19:35 UTC
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Done.


MikeD
Neptune #882736 Wed 14/06/17 23:27 UTC
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Ex - moved your initiative post to the game thread.

Neptune #882738 Wed 14/06/17 23:32 UTC
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love the vid


-Nep
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