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Neptune #854969 Sat 18/06/16 16:58 UTC
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Dugan - I had a feeling but I wanted to offer it up because "by rule" you are allowed to make changes to your PC through 4th level. Even though it's an "Adventure's League" rule, it makes sense for those who learn the game.

Neil - See PM

Neptune #855053 Mon 20/06/16 11:28 UTC
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[OOC THanks Nep. Maybe I'll keep her other spell until I actually need it!. So are we going to use missile fire on mass against the sentry orc or is Jaliera going to try a sneak attack?]

Neptune #855060 Mon 20/06/16 12:58 UTC
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[Kriv would advise stealth, to disarm the ambush.]

Neptune #855154 Tue 21/06/16 18:03 UTC
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So it's impossible for us, on short notice, to handle a real-time encounter. I'll plan better next time. In the mean time, here's the link to the Roll20 campaign. We'll just use this to place your PC's.
Roll 20 - Join game
Let's move the game forward:

1) On the Roll20 position your PC to a starting location no closer than 30 feet from the cave mouth. Note that the squares are not 5x5 outdoors, they're 10x10. I'm letting you set up your assault. If you look closely to the cave mouth area you'll see that I drew in 5x5 boxes there.
2) Roll stealth if you move closer than you are. There IS a lookout. The orc's passive perception is 10 so that's the number you have to beat.
3) Roll initiative. If everyone that moves within 120 of the orc makes their stealth roll, you'll have surprise and the orc won't get to do anything. If he spots even one of you, expect him to react like you would (alert his allies). He'll only attack someone that fails a stealth roll.
4) Declare your Round #1 action and take it. If you have surprise, the orc simply doesn't get to go.

Note about Roll20. When you get to the site it might be all black. You all are in the bottom left hand corner of the map. You may need to zoom out to find your token. There's a zoom tool on the left and a zoom slider bar on the right in the map area. I haven't attached PC sheets to the tokens. Gypsy, don't forget to move your owl. I placed her right next to Jaliera for now. Place her anywhere. The orc isn't smart enough to know it's with you - at least for now.



-Nep
Neptune #855163 Tue 21/06/16 19:39 UTC
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Kallista

Moving up as quietly as she can, she tries to get within range of her spells so she can cover the cave mouth with an area spell.

Kallista Stealth, Initiative
Zeim rolled d20+2,d20+2 and got 18, 5

Round 1 Action - If Orc does not detect us, cast Sleep on it. If Orc does detect us cast Web, targeting Orc plus to fill/block cave mouth. In both cases target such that any party members who charge forward are not in the AOE.


(OOC - I like the use of Roll20. It lets the players move their pcs themselves.)

Last edited by Zeim; Tue 21/06/16 19:40 UTC.
Neptune #855189 Tue 21/06/16 23:41 UTC
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OOC: And not surprising to me, Zeim, you created a character sheet smile

Neptune #855200 Wed 22/06/16 04:00 UTC
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Davroar

He will move up some, but will keep well back to avoid being seen while the more sneaky types move closer.

Davroar Initiative
Dugan rolled d20 and got 19

Davroar Stealth
Dugan rolled d20 and got 3

Last edited by Dugan; Thu 23/06/16 05:59 UTC. Reason: added stealth check
Neptune #855204 Wed 22/06/16 08:32 UTC
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Jaliera

She moves up with Kallista, ready to engage when everyone is ready.

Jaliera Initiative/Stealth
Gypsy rolled 1d20+1,1d20+7 and got 18, 11

Neptune #855213 Wed 22/06/16 14:19 UTC
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Dugan, even if you are not a stealthy type, since we're doing a group stealth check now, please roll Davroar's. AJ and Neil, That goes for Kriv and Chandan too.

Neptune #855215 Wed 22/06/16 14:27 UTC
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(OOC - Nep - Actually, I tried to create a pc sheet but I do not have the option to do that. When I go to the Journal it is blank. So I simply typed in my HP. AC, and Move using the Gear option directly on the token.)

Neptune #855228 Wed 22/06/16 19:54 UTC
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[Chandan rolled 7 on Stealth, 19 on Initiative.]

Last edited by nemarsde; Wed 22/06/16 19:54 UTC.
Neptune #855232 Wed 22/06/16 20:08 UTC
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Kriv initiative
AJ rolled 1d20+1 and got 14

Kriv stealth (disadvantage)
AJ rolled 1d20-1,1d20-1 and got 0, 16

Neptune #855302 Thu 23/06/16 16:37 UTC
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I didn't see Chandan move. He's almost 120 feet away from his nearest ally, more than a double move. Please move your token if you want to be involved in the coming combat. Remember, each square in the map is 10' not 5' (until you get to the cavemouth).

Neptune #855303 Thu 23/06/16 17:28 UTC
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[Groovy, I think that does it.]

Last edited by nemarsde; Thu 23/06/16 17:28 UTC.
Neptune #855367 Fri 24/06/16 20:10 UTC
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DM

As they move forward to try and sneak up on the orc sentry, Kallista and Jaliera are able to stay quiet enough to not alert him of their presence. That, however, is not enough as Davroar and Chandan are unable to keep themselves hidden and Kriv makes enough noise to wake the dead. The orc calls out to his allies. Kallista casts her spell and the orc is not able to avoid it and is now trapped in the web and quite upset about it.

Orc Dex check to avoid the web
Neptune rolled 1d20+1 and got 12.
The map has been updated. You can see where the web is. No other enemy is in sight. Everyone else can get a ranged attack if you have it but I'm not going to allow additional movement until next round and the orc will get to act as it goes last, which means after Kalista's web.

Initiative Order
Chandan 19
Dugan 19
Jaliera 18
Kalista 18
Kriv 14
Orc 2

Neptune #855412 Sat 25/06/16 14:41 UTC
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(OOC - Nep - One correction about the Web placement. You indicated the squares where the Orc is are 5 feet wide not 10. Kallista had intended to center the web in the middle of the opening so it completely filled the cave mouth and left no exit for the Orcs inside other than either burning the webs or using Strength checks to push thru them and possibly be trapped.)

Neptune #855474 Sun 26/06/16 12:53 UTC
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OK. I just adjusted the size of the web. The cave mouth is just about the 20 feet wide. Remember that movement is posible through web as difficult terrain, for all. The web covers the entire cave mouth, sealing it.

Neptune #855476 Sun 26/06/16 13:37 UTC
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Kriv Fire bolt cantrip to hit, fire damage
AJ rolled 1d20+4,1d10 and got 6, 9

Neptune #855477 Sun 26/06/16 14:15 UTC
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Chandan

He gaups at the silvery silk webs that have suddenly snapped across the cave mouth.

"Crouching orc, hidden spider." Chandan muses aloud, hefting his spear ready to charge.

Until the orcs have disgorged from the cave, he has no opponent though, so for now his moves are only to bring him into position, not to attack.

Neptune #855509 Sun 26/06/16 17:45 UTC
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Davroar

Cursing his clumsiness in trying to sneak up, he will instead move up and be ready to use his sling shot on any more orcs that will come into view.

Last edited by Dugan; Sun 26/06/16 17:46 UTC.
Neptune #855527 Sun 26/06/16 22:07 UTC
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OOC: This might be important wink

If you go to Roll20, know that there's a chance someone else will be on Roll20 and you may want to check to make sure that you want to be seen and heard. Cameras and microphones tend to come on when you visit. On the top right-hand corner of the main screen there's gear. Click on it and scroll down a bit. You can turn off broadcasting audio and video there.

A friendly tidbit from your DM.


-Nep
Neptune #855587 Mon 27/06/16 13:01 UTC
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Jaliers

"Good one Kallista. Will my arrows go through that stuff?"

She readies an arrow in case.

Neptune #855595 Mon 27/06/16 14:03 UTC
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Kallista

She cringes at the Firebolt Kriv fires as she knows it will burn away part of the webs, but answers Jaliera. "Yes. I'd suggest killing it with missiles so we're not at risk."

Neptune #855599 Mon 27/06/16 14:14 UTC
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Kriv

Fortunately, Kriv's fire bolt was wildly off target.

Neptune #855619 Mon 27/06/16 18:30 UTC
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OOC: I toyed with the idea of making it an attack with disadvantage, but I won't. I'm just waiting for Jaliera to post an action (or that she's waiting). I have Kriv's attack, Chandan and Davroar waiting. Then the orc gets to go.

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