Gyspy. Sure. I'm not going to be fixated on that unless you try something ridiculous like having her fly around something for a week straight. Whisper is at your disposal, night and day. She'll sleep during the day until you need her and then she'll go back to sleep.
Apologies if the posting rate has slowed. I have 4 different business trips between April and May and then a vacation in mid-June.
After Memorial Day I will be traveling up to the Catskill Mountains to work from there for the summer and I hope things will have settled by then, other than vacation.
Zeim I think you have a typo in the latest post. It looks like there is an extra digit in the dragon's hit points when compared to everyone else's. <snicker>
I know there isn't, just had to make a joke about comparing them. Eek!
Each square on the map is 10 feet. It is about 150 feet from the front of the N party to melee range of the closest foe, following the yellow brick road on the map
So, translation, 2 rounds of running and then a melee attack on the third round.
Of course the situation is fluid, people move, dragon's fly, perhaps granting missile shots, spells have range, etc........
I will begin the round today so we can get in as many actions as possible before I leave for NY Wed evening. I will be driving so out of touch for 2 days.
A question about potions. What is the point of saying a potion is unidentified, if just tasting it will tell you what it does? Are there cursed type potions, which are a gotcha for testing them? Just seems like an unnecessary element. For me, it seems it would just be easier to declare it up front and spend my energy for other fiction. I thought I would ask though, am I missing something?
Pande - It is a good question. Here is the quote from the DMG on this topic:
The identify spell is the fastest way to reveal an item's properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character learns the item's properties, as well as how to use them. Potions are an exception; a little taste is enough to tell the taster what the potion does.
So your point is valid. If all you need to do is taste, then why is tasting required? I cannot answer without more research, other than to guess it is a hold-over from earlier versions. As I recall the "proverbial sip" of a potion to identify it has always been a requirements in every version of D&D.
In addition MikeD's comment is valid. It could be a vial of Poison, or a Cursed Potion. The safest way to tell is to cast Identify (or have an identify Magic Item ability). Were it a Cursed Potion, as a DM, I would likely have part of the curse be that once you take a sip you are required to drink the whole thing. Were it poison, you might take 1 or 2 points of damage and be under the Poison effect for a short period of time.
Another question. I am considering one of two feats, if I don't take Sorceror/Warlock as my next level. IE if I take Paladin 4.
As a Paladin Luminmorn is trained in All armor and all shields. I assume that doesn't mean he has Heavily Armored as a feat, which is too bad, because I was considering Heavy Armor Master, but not eligible if he doesn't have the equivalent prerequisites.
So I guess if I am right above, I am down to the 2 points for the attribute bump, which I am assuming is only 1 per attribute. I will have to go look how that works.
Or Inspiring Leader. Not sure 7 temp hp to 6 people is worth it. But since we won't be going too much further, no real need to plan ahead.
Pande - A couple of things. First, as a Paladin you are Proficient in ALL armour (which includes heavy Armour), so you qualify for the Heavy Armour Master Feat. The pre-req for that is not having the Heavy Armour Feat but simply that you are proficient in Heavy Armour. It also requires that you are wearing Heavy Armour (Ring Mail, Splint Mail, Chain Mail, or Plate) to get the benefit.
Second, if you choose the points instead you can assign them however you like, including 2 points to a single stat.
Note, though, that if you take the Feat, even though it includes increasing your Str by 1 point, bumping your strength up by a single point to 17 doesn't grant you any extra benefit so it would be only the Feat bonuses to compare to increasing a single stat by 2.
Let me clue everyone in on some "feats" vs "points" issues. In our FTF game NOBODY has ever taken a feat. The 2 point stat bumps seem universally better. I considered some feats for my 14th level version of Lingo but never pulled the trigger.
You are absolutely allowed to bump 1 stat 2 points.
Luminmorn is already proficient in heavy armor so it doesn't help him.
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