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nem #845971 Wed 16/03/16 13:53 UTC
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That would be so cool! Love these characters! grin

nem #845972 Wed 16/03/16 14:46 UTC
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I second Gypsy's comment. Enjoying the game immensely.

nem #845976 Wed 16/03/16 15:20 UTC
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Yup and yup!! <g>

And since Weston's 'mission' was to keep Zoltan out of trouble, he would assume that he needs to continue with that 'assignment' ... until such time as he is explicitly relieved of that 'task'. So what ever Zoltan decides to pursue next, he will continue on <g>


MikeD
nem #846235 Thu 17/03/16 21:16 UTC
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I've also enjoyed the game greatly. Thank you for bearing with me and sharing your creativity! I've learned a lot about 13th Age, but the key point I've taken away is that it's intended to revolve around the gaming group, and grow from the player characters.

It's a very satisfying way of running the game, and I think the glossary shows how much material it can generate without much effort at all.

HHE still has some fun scenes to play out so it's not over yet, either way. wink The PCs certainly have some decisions to make!

Last edited by nemarsde; Thu 17/03/16 21:16 UTC.
nem #846264 Fri 18/03/16 03:08 UTC
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I came in in the middle, and that's sometimes tough. I had a blast and just wish I had more time to craft a better summation. Unfortunately, that takes something I don't have much of for the next few weeks: time.

But thanks. What a wonderful experience! So, if you're asking for a vote, my hand shoots up quickly when you ask "who wants to keep playing?"

nem #846283 Fri 18/03/16 12:57 UTC
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Hey Nep, I think you were a great addition to the game ... even if you were a little 'late to the table' <chuckle> Glad you are gonna continue on with us <g>


MikeD
nem #846315 Fri 18/03/16 16:53 UTC
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Absolutely! I love playing bards. Sadly, I personally don't have any talent myself. I wish I could play guitar like Jimi Hendrix and had a voice like Robert Plant, but I can't and don't.


-Nep
nem #846320 Fri 18/03/16 17:29 UTC
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I feel your pain Nep.


MikeD
nem #846321 Fri 18/03/16 17:40 UTC
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I've always wanted to play the flamenco guitar myself. Stubby fingers don't really suit me to any instrument though. Great for poking people in the eye though, I guess, so you have to take the rough with the smooth!

nem #847621 Mon 28/03/16 11:16 UTC
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How's Easter going for everyone? I've been largely afk, visiting friends, but am at home today and tomorrow and intend to spend some time pushing HHE towards conclusion. smile

nem #847845 Tue 29/03/16 10:08 UTC
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Here are some talking points that might be pertinent:

The Aurenaur is a ring, carved from the White's horn after it was slain by the Wizard King. It was made by elven necromancers, possibly the Aurenaur e Du, the cabal that Tindarien's parents belonged to. The ring was later given to Weston's parents by the Grandmaster of the Order of Averness, a secret society dedicated to the Great Gold Wyrm. What does wearing the ring do? What should Weston do with it now?

Tindarien's past has some connection to the ruins of an ancient spa town in the Oldwall Mountains, called Trahice.

The key that Jex found, marked with the symbol of the Eternal Alchemists, points to the dwarf fortress of Anvil, where they might find a second clue.

D appears to be somehow connected to the Baronessa, a tribal halfling called Moonshadow, and a dwarf with a hippalectryon tattoo. Moonshadow's last known destination was Trahice.

Land travel is most risky, especially since Seyja knows the Iron Skull's band of orcs are still out there. Lermoriach's was just a scouting party.

What is your next move? Travelling by land, Anvil is en route to Trahice. Travelling by sea is far safer, and far far quicker, but Anvil would not be en route.

<Dragon Empire map>

nem #848446 Fri 01/04/16 14:37 UTC
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I'm aiming to wrap us up by the end of the weekend, amigos, so make your last posts count. wink

nem #848565 Sat 02/04/16 03:21 UTC
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[ooc: Sorry about the past couple of weeks. Sadly, I free up for the first time this Sunday sad ]

nem #848586 Sat 02/04/16 13:32 UTC
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no worries


MikeD
nem #848707 Sun 03/04/16 12:16 UTC
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Yep, time waits for no-one as they say, and you can only do what you have time to do. cool

Meanwhile, we've reached the conclusion of our short adventure. Apologies, we are a little over schedule, fear but I hope you'll agree it's been great fun.

Classic, fantasy role-playing fun, yes, but also a twist of newness and modernity from 13th Age.

I've learned a lot more about the game, and have to say it's been a genuine pleasure. For creating a living campaign, I don't think I've ever come across a game quite like it. And it was so easy to GM combat and prepare encounters, that alone sold me on it. I'm not lazy I'm just - I'm just short on time OK! grin

As always, gaming with you guys has been a joy, and this time around I feel it's wholeheartedly your story, which is very interesting indeed.

nem #848713 Sun 03/04/16 13:52 UTC
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I thoroughly enjoyed it. Thanks to you and all the players. smile

nem #848728 Sun 03/04/16 14:57 UTC
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Well I have to say it has affirmed my desire to play more 13th Age! Excellent! And thanks to Neil who gave this game a real epic feel from start to finish! grin The last posts you wrote Neil were inspired. I can almost believe the characters are continuing on without us! grin

Great game.. and yes, such great characters! It has been a real pleasure for me too.. and with its surprises and twists, entwining the characters, creating bonds. smile

Definitely one deserving the Hall of Fame.

Thank you all!

nem #848734 Sun 03/04/16 15:16 UTC
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Enjoyed it tremendously. Close enough to D&D to be familiar yet enough differences to be unique. Had a great time, as always in one of your games.

BTW, is it Neil or Neal? I never know.

nem #848736 Sun 03/04/16 15:24 UTC
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Neil smile

nem #848750 Sun 03/04/16 16:13 UTC
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Definitely fun. Educational in how well 13th Age offers a larger than life feel. Certainly something that I want to do more of. Wonderful group of players and unique characters. Enjoyed ever minute of it. Thanks!

nem #848753 Sun 03/04/16 17:04 UTC
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Thanks guys. (Zeim, I answer to pretty much anything, even "Oi")

One thing I wouldn't do again, is use an old Eighties D&D module as a base. lol That thing was next to useless, and I soon realised why I never used it back in the day. Not TSR's finest work.

Still at least I can say I have used it now. I can't remember how much pocket money it cost me, but finally it paid off! huh

Also, while we're casting our minds back over HHE, I thought I'd list the great music we linked to.

Sailing into town/The Titan's Elbow
John Dreamer Becoming a Legend

Scouring the wreck for clues/Versus the dragon
Alan Berlin Power of Will

Triumphant return
Future World Music Victory of Life

The End
Axl Rosenburg Into the Wild

And on that note, time for a little treat I was holding back.

nem #848765 Sun 03/04/16 21:08 UTC
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I have always been of the opinion that it was more about the GM than the system, but there are some great things in 13th age.

It was a great time ... even if they decided to have that last drink without me <sniff sniff> Hopefully they won't sail with out me too!! That would be just plain rude!!

<chuckle>


MikeD
nem #848772 Sun 03/04/16 21:28 UTC
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Good god man! That will never do. Edited.

For a moment there I thought Almador had succeeded in marrying Weston off to one of his daughters!! At least Weston would have a ring to give her, hey. jk

So I think I answered most outstanding, pressing questions, but does anyone have anything they're curious about story-wise?

I've updated our glossary with the latest info, so it should be pretty much complete.

nem #848790 Sun 03/04/16 23:55 UTC
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While he =might= have considered a dalliance ... <weg>

Well Weston is hoping to get the ring to the designated recipient, but =I= wouldn't mind knowing more about it ... unless there is a chance that there will be a 'follow up' adventure where I shouldn't know that <g>


MikeD
nem #848873 Mon 04/04/16 07:14 UTC
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I think Almador saw Weston as son-in-law material.

The ring is interesting. Almost everything we know about it has been revealed, yet mystery remains.

What do we know for certain?
  1. The ring is carved from ivory and cost the lives of Weston's parents. This is his One Unique Thing.
  2. The Aurenaur e Du are an elven cabal, dedicated to fighting the undead. Tindarien is the last of them. That's his One Unique Thing.
  3. The White was a Primal dragon, slain by the Wizard King over 3000 years ago. Some white dragon breeds (aka tomb dragons) still have powerful death magic, and the White was the most powerful of all. This is in the official 13th Age material.

Fascinatingly, the above only became apparent after I'd decided to use TSR's published adventure, The Haunted Helm, which happened to feature a white dragon.

It was then a matter of weaving a story around it, to bring some of the PCs' elements together and make them integral to the plot.

What else did we find out about the ring?
  • It's called the Aurenaur, ancient Elvish that can translate as 'magic circle', 'halo', 'corona', or 'sun fire' (or presumably 'sun's rays' for the less poetically inclined).
  • Under moonlight, whilst wearing the ring, Weston was able to see the spirit world.
  • The Grandmaster of the Order of Averness gave the Aurenaur to Weston's parents, who operated a fast shipping company, to deliver to a third party. Because of this they died. We haven't determined who that third party was, or how Weston's parents died.
  • Elven necromancers carved the ring from the White's horn after it was slain, imbuing the ring with some of its power.
  • A dragonblooded wearer of the ring might harness its power, possibly becoming an incarnation of the White. This might have been the intention of the elven necromancers who made it.
  • The elven necromancers that made the ring might well have been the Aurenaur e Du. Wielding the White's power over the dead would eliminate the undead menace (as long as whoever wielded it didn't abuse their power).

I think it's fair to say that Tindarien might have discovered his family were involved in some dark, disturbing activities, regardless of how noble their goals.

As for whom the Grandmaster wanted the ring delivered to, although the Order are dedicated to the Great Gold Wyrm, it's deep within the Abyss, fighting the legions of Hell. Sooo, it stands to reason that the Grandmaster might have been trying to deliver it to the Priestess. It was she who cured the zombie plague that ravaged the Empire, so she has demonstrated mastery over the dead. She also seems to be trying to end all war, so she's probably one of the good guys.

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