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Gypsy #826853 Wed 16/09/15 17:05 UTC
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DM

The final ruffian is killed just at about the same time that Chandan arrives to assist.

Neptune #826935 Thu 17/09/15 02:23 UTC
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Davroar

Seeing that everything is ok now, he will return to Kriv reporting what has happened.

Dugan #826947 Thu 17/09/15 10:54 UTC
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Kriv

He nodded to Davroar's report with grim satisfaction.

"I thought they had it well in hand. Good, we proceed as intended and await their return."

AJ #826984 Thu 17/09/15 17:59 UTC
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Chandan

He limps up to Kallista and Jaliera, noting the freshly slain. He wheezes and shrugs, then gets his bag of herbs out.

"Are you always this popular with the men?" He asks, whilst seeing who needs tending.

[Can he use Medicine skill for healing?]

nem #827003 Thu 17/09/15 21:39 UTC
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[ooc: Medicine is used to 1) Stabilize a dying PC 2) Diagnose an illness. So the answer is no. However, during a short rest PCs can use hit dice to heal. You get 1 per level.]

Neptune #827027 Fri 18/09/15 01:08 UTC
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With the ruffians dispatched, the three freed prisoners get ready to leave. The woman turns to Jaliera and Kallista and says. "Thank you for freeing us. "I wish that I could reward you somehow." She hugs both women and then, at just about the time Chandan gets there, she looks up and then bites her lower lip as she remembers something.

""When I was a young girl, I lived in a town called Thundertree. But undead overran the place. My parents owned an herb and alchemy shop there and when we fled, we forgot to take a case that was hidden beneath a section of storage shelves. We never dared return to retrieve it, but mother said there was a beautiful emerald necklace. You seem like the fearsome sort that might venture to go to a place like that. It's a family heirloom, but it's yours if you find it. The shop was in the southeast part of Thundertree."

She simply nodded at the monk, showing obvious fear of Chandan who she regarded as either evil or crazy. She gathered her children and proceeded down the tunnel that led out to the woods. The boy turned once to wave before they disappeared into the darkness.

Neptune #827043 Fri 18/09/15 07:32 UTC
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Chandan

He bows his head respectfully to the mother and returns the boy's wave with a genial smile.

Once the family were safely on their way, Chandan feels happier but still not happy that they've done enough...

"We must find the Redbrands' records." He says to Kallista and Jaliera, "There were discarded clothes for at least twelve other captives in the dungeon. Records may tell us where they are, and what their purpose is."

He applies salve if either volunteer their scrapes. It doesn't do much but smells pleasant.

nem #827053 Fri 18/09/15 12:22 UTC
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Jaliera

"Thank you."

She is very genuine and already considering returning it if they should ever come across it. The woman will struggle with no husband.

"And good luck!"

She calls after the trio as they head out. Then she turns to Chandan.

"Yes I agree, we should finish searching here before taking the prisoners to the new mayor."

Collecting her bow and any arrows, she starts to head back the way they came to join up with the others.

Gypsy #827054 Fri 18/09/15 12:24 UTC
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Chandan, Kallista and Jaliera make it back to rejoin Davroar, Kriv and their two prisoners without incident.

Neptune #827149 Sat 19/09/15 16:51 UTC
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Chandan

He's glad to have everyone back together, and let's Davroar and Kriv know that the family escaped to safety.

"...but the ladies ran into more Redbrands. Dead now, but with so many men, this operation must be more than just exhorting villagers."

Standing in the storeroom, jabs his spear at the eastern door.

"Through there, locked door, probably small room. Could be archive."

Then he jabs his spear at western door.

"Through there, probably the evil wizard's quarters." He says, looking at the faces of his companions.

"What you think; search quarters, maybe find key for locked door?"


nem #827152 Sat 19/09/15 17:50 UTC
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Davroar

He does not want to go to exploring quite just yet until the three skeletal abominations to nature are dealt with.

"Before we go any further, I'd like to destroy these skeletons for good."

He does not know if attacking one would cause the other two to join in or not, but perhaps they can at least separate them into the prisoners cages first.

Dugan #827160 Sat 19/09/15 19:27 UTC
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Kriv

"As you wish."

He waved a dismissive backhand towards the druid, signalling permission if he wished to take on the skeletons, then indicated to the prisoners to leave the room they were in and head towards the next door.

"Now, I presume you knew those three were out there, yet did not inform us, leading to your own men getting slaughtered. Again. Would you care to let us know if there are any more out there at present? If there are and you do not, their deaths will be added to your crimes."

AJ #827252 Mon 21/09/15 00:22 UTC
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Davroar

Gathering up the old iron swords that the three skeletons abandoned when the proper password was spoken, he will hide the swords in a barrel or box in the previous room they just came from. Then with the skeletons disarmed he will gently prod one with his quarterstaff to see if it will move towards to one of the cages where the human prisoners were held.

[ooc: Would his druidcraft give him any idea on how to put these skeletons at rest permanently? ]

Dugan #827255 Mon 21/09/15 00:45 UTC
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[ooc: No, but he's proficient in Religion. I won't even make you roll. It seems obvious that hacking them to bits is the best way.]

Neptune #827298 Mon 21/09/15 15:10 UTC
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Jaliera

She stays and watches Davroar thinking he may need help to dispatch these skeletons and she is ready to do that, rapier is still in her hand at the moment. She stands close to a skeleton, ready to fight it if it moves.

Gypsy #827344 Mon 21/09/15 19:57 UTC
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Chandan

He stumbles over to the corner of the storeroom and lifts up his robe.

With a heavy, torpid spray like a horse, he lets loose, emptying his bladder as if it were full of a coiled yellow rope. Too much wine.

"Sorry!" He calls over his shoulder.

Still, it gives him a view from the storeroom.

nem #827395 Tue 22/09/15 02:03 UTC
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Davroar

Standing slightly behind and to the side to one of the skeletons, he slides his quarterstaff through the skeletons pelvic girdle and across the left femur. Then using his staff as leverage he will attempt tp snap the skeletons leg off. Provided that works the skeleton should be relatively harmless having lost a leg, and he will proceed to methodically take it apart with his staff, scattering the bits into the prisoner area to prevent it from every re-joining itself again.

Dugan #827454 Tue 22/09/15 13:56 UTC
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[ooc: For Davroar. OK, I'll take that as an attack. Please roll to hit, with advantage. You've just awakened the Lich! (Just kidding about the Lich). Everyone, roll for initiative.]

Neptune #827456 Tue 22/09/15 14:06 UTC
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(OOC - Not sure if Kallista and Jaliera are close enough but here's Kallista's roll just in case:

Kallista Initiative
Zeim rolled d20+2 and got 19
)

Zeim #827457 Tue 22/09/15 14:17 UTC
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Kriv

He stood by impassively: This was Davroar's choice, thus upon Davroar the consequences needed to fall. He watched and waited, only willing to intervene if the mindless security system turned against him, in which case that element of it would be due destruction. Failing that, the Druid had brought this upon himself.

Kriv initative
AJ rolled 1d20+1 and got 4

AJ #827471 Tue 22/09/15 17:04 UTC
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[Chandan rolled 15+3=18

What's happening? Can Chandan hear/see?]

nem #827608 Wed 23/09/15 05:47 UTC
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Davroar Initiative
Dugan rolled 1d20 and got 4
Davroar Attack with advantage on skeleton
Dugan rolled 1d20,1d20 and got 7, 13
Davroar Damage (if 13 hits)
Dugan rolled 1d6 and got 2

Dugan #827617 Wed 23/09/15 11:11 UTC
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Jaliera

Ready and waiting for Davroar, as soon as she sees him start to attack, she hits the skeleton next to her with her blade.

Jaliera Initiative
Gypsy rolled 1d20+3 and got 23
Jaliera Rapier
Gypsy rolled 1d20+5,1d20+5,1d8+3 and got 17, 19, 4


[OOC not sure with her great initiative she would have advantage also, if not ignore the second roll)

Dugan #827635 Wed 23/09/15 16:34 UTC
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DM

When Davroar decides to destroy the skeletons, that act breaks whatever hold was keeping them from animating and they attack. Fortunately, Jaliera was ready for trouble and thrusts her rapier at the skeleton that was attacking her before it could complete the swing of it's own blade. She sees that she broke a bone in it's shoulder before it attacks.

OOC: OK, I see the post where Davroar wants to try and remove the blades from the skeletons. That would be the triggering action, even though I did not answer so right away. There is only room for two melee fighters so Jaliera and Davroar are the ones up front. I've noted the damage that Davroar did, but technically, he doesn't go yet. The status below includes the initiative order so Kallista and Chandan can go. Then the skeletons, then Davroar and Kriv.

Note that you may climb onto the crypts but climbing up or down costs 1 square of movement each. Jumping from one to another requires a Dex check or you fall, take damage and are prone. Davroar is the only one with advantage on the attack but Jaliera hit either way wink They are AC 13.


Status
Code:
Combatant  MaxHP/Damage
Code:
Jaliera    18/0
Kallista   25/8
Chandan    24/10
S1         13/4
S2         13/2
S3         13/0
Davroar    20/0
Kriv       21/4

Attached Images
skel-1.jpg (64.83 KB, 46 downloads)
Neptune #827652 Wed 23/09/15 18:04 UTC
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Kriv

He pays little heed to the ongoing battle, aside from basic tactical awareness. He lets those eager to throw themselves into the teeth of the disarmed trap do so, it wasn't as if his opinion of humans could get much lower.

Pass.

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