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nem #829459 Thu 15/10/15 22:31 UTC
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we are here when ya get a break.


MikeD
nem #829488 Fri 16/10/15 10:43 UTC
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The show finishes on Sunday, then I've got an easy week back at the office after that, resitting gas training. So this is only a short slowdown, don't mothball your d20s yet!! wink

nem #829490 Fri 16/10/15 11:33 UTC
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Hope the show's going well! smile

nem #829561 Sat 17/10/15 18:05 UTC
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It's going, and thus is going well. wink

Meanwhile, I've posted in the game thread, so you guys will have much to discuss, not least of which is the distribution of your goodies.

Gypsy and Exeter gained a chit, similar to MikeD's except theirs aren't blank. MikeD, a blank chit is something the player has, not the character, so you can use it whenever you want or feel appropriate. You just tell me you want to cash it in, and for what option.

nem #829563 Sat 17/10/15 18:20 UTC
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Ahhh ... so I could decide to use it for another ... character's 'skill check' for example? Hmmm ... interesting.


MikeD
nem #829564 Sat 17/10/15 18:23 UTC
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Shall we discuss distribution IC or OOC? Zoltan could use either the armour or the sword. He uses both heavy armour and heavy blade. Either works well for a front rank fighter.


Last edited by Zeim; Sat 17/10/15 18:29 UTC.
nem #829566 Sat 17/10/15 19:49 UTC
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You can discuss here if you wish, Zeim. Obviously assume it's also discussed in-character offscreen. You have more nuanced things to discuss ic.

I've duplicated the goodies here.

Quote:
Enchanter's Oil. A magic oil for coating weapon or armour (quick action). Effect lasts until end of battle. Adventurer-tier. +1 to attack and damage on weapons, or +1 to AC on armour.

Renn's Armour. Heavy armour. +1 to AC and +1 to MD. Quirk: Prone to abstract speculation.

Fusillade the Angry. Scimitar/heavy martial weapon. +1 to attack and damage. Deals +2d6 damage with the first attack with this weapon each battle. Quirk: Blurts obscenities.

Rune Shard. Adventurer-tier. As Enchanter's Oil, but also gains random magical effect (always beneficial).

Potion of Healing, 3 of. Adventurers-tier. Can use recovery (as standard action) to heal +1d8 hit points.

Tindarien. Gypsy gains chit. Cash it in for +1 to attack and damage vs the Beast of Titan's Elbow.

Seyja. Exeter gains chit. Cash it in to spend recovery as a quick action. (This allows you to recover and attack in the same round, without even needing to rally.)

Mike, I guess if you wanted to use it on another character you could. The knack is, describing how it relates to Weston and the Order of Averness. wink

So how did I skin this encounter in the end?

Well, after those rolls I had six Icons, with no clear winner, so I numbered them 1-6 and rolled a d6; result Crusader. So Renn became an agent of First Triumph, rather than a spy of the Archmage, or the High Druid, etc. This then flavours the encounter and goodies. Since the Crusader was rolled by Zeim as a 5 (boon with caveat), we'll have to wait and see what the caveat is! weg

Last edited by nemarsde; Sat 17/10/15 20:07 UTC.
nem #829573 Sun 18/10/15 00:44 UTC
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Ahhh ... the way you worded it in the recap had me a bit confused. I think I have it now <g>

As to the goodies: Since Zoltan is clearly more focused on being the front like and Weston is as at home with his bow as with his sword, I would say Zoltan is a better choice for the armor and the scimitar that Weston. Besides, Weston isn't used to 'getting prezzies' <g>


MikeD
nem #829578 Sun 18/10/15 10:24 UTC
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One thing worth noting is that anyone can use the sword and armour.

Seyja, Weston, and Zoltan's damage dice would be unchanged, assuming they used it with the sane one/two-handedness.

Jex would improve to 1d8, no peno.

D's would stay the same at 1d8, but have -2 to attack. Tindarien's would improve to 1d8, but have a -2 to attack.

So in 13th Age all classes can handle a sword.

Armour works similarly.

Wearing heavy armour, D, Jex, Seyja and Tindarien's AC would improve by 1, but incur a -2 to attack.

Weston and Zoltan's AC would stay the same.

(The above examples exclude magical bonuses.)

Taking the above into account, the magic sword, Fusillade, would be most suited to Jex, Seyja, Weston or Zoltan. It's special ability is somewhat immaterial, since most of these characters will make a melee attack in battle. Least likely to make a melee attack are Jex and Weston, but that's not saying much; they both need to make melee attacks to use battle cries and manoeuvres.

nem #829579 Sun 18/10/15 12:22 UTC
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Weston will still pass <g>


MikeD
nem #829580 Sun 18/10/15 13:00 UTC
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Seyja don't need no heavy armor... and prefers to use her greataxe.

The enchanter's oil is interesting, however.

nem #829584 Sun 18/10/15 16:24 UTC
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D is so much more cool killing with tinsy little daggers. wink Never mind fudgey mechanical bits.

nem #829590 Sun 18/10/15 17:40 UTC
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Well, if no one can use or wants the armour and sword, Zoltan would be happy to take both. Having your "tank" gain a better AC and do more melee damage is a good thing for the party.

I think everyone said they were not interested except waiting for Jex to chime in.

nem #829646 Mon 19/10/15 15:07 UTC
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Jex will take the sword. Who uses a rapier anyway? So, Zeim, why don't you take the armor.

nem #829664 Mon 19/10/15 18:37 UTC
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OK, how's this for a proposal?

Enchanter's Oil. Seyja
Renn's Armour. Zoltan
Fusillade the Angry. Jex
Rune Shard. D
Potion of Healing, 3 of. D, Weston, Tindarien

nem #829665 Mon 19/10/15 19:52 UTC
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OK for me.

nem #829669 Mon 19/10/15 20:26 UTC
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Fine by me.

nem #829673 Mon 19/10/15 20:47 UTC
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ditto


MikeD
nem #829686 Mon 19/10/15 22:02 UTC
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Fine with me...

nem #829716 Tue 20/10/15 12:19 UTC
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Agreed smile

nem #829796 Wed 21/10/15 19:31 UTC
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Magic items sorted then. Excellent. smile

So, it's sleepies time. Without blessed Heilbutt to stick matchsticks under his eyelids, what's the plan for the party? Sentry duty in twos, split equally across the hours of darkness? Who's buddying up with who?

nem #829800 Wed 21/10/15 20:01 UTC
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Will you be updating the pc sheets?

Zoltan will take one watch with anyone who wants to join him.

nem #829803 Wed 21/10/15 20:17 UTC
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Absolutely, Zeim. I'll update and upload those bad boys asap.

With 8 people over one night, the PCs should all get plenty of sleep.

In the morning, you can decide whether you want to take a Full Heal-Up prematurely -- spend the day in rest and recuperation, regain Daily powers, but suffer a campaign setback (s*** gets worse) -- or push on to the Elbow and still have a day in hand.

nem #829805 Wed 21/10/15 20:22 UTC
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Don't we regain Daily Powers after a night's sleep? Along with refreshing # of Recoveries back to full?

nem #829807 Wed 21/10/15 20:30 UTC
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I think we would want to split the 'fighter types' so that there is one on each shift ... Zoltan, Weston, Seyja and Almador. The others can pick who they would like to stay up and chat with <g>


MikeD
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