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Zeim #816777 Wed 17/06/15 17:07 UTC
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[[ Bern perception yet again MikeD rolled d20+3 and got 19 ... is it just me ... or does the dice roller seem to be having a conscience of late <chucle> ]]


MikeD
MikeD #816779 Wed 17/06/15 17:20 UTC
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[[ ooc: It's just teasing us with great rolls on rolls that are less important than attacks and death saves. Let's see how the dice roller behaves when it matters...although it's been working nicely for me as a DM weg ]]

Neptune #816786 Wed 17/06/15 18:16 UTC
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DM

Bern opens the door and as he steps through to the room beyond he thinks he hears the scraping of hurrying footsteps coming from off in the distance to the south. (OOC - It sounds like from the area of the southern bridge in room 8, but that's too far for you to see from here.)

Zeim #816804 Wed 17/06/15 20:18 UTC
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[[ if Bern assumes that the 'south' exit from the current room hooks up to 8, does it sound like the footsteps are 'leaving' out the way they had initially entered? Also is that a door across from where he just entered? ]]


MikeD
MikeD #816857 Thu 18/06/15 12:05 UTC
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Zeim Offline OP
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It's heard to tell. The footsteps echo a bit in the natural chamber, but they do seem to be on the right hand side of the bridge (i.e. the same side you are on).

As for the room, there are no obvious exits other than the opening to the south.

Zeim #816862 Thu 18/06/15 13:31 UTC
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[[ OK ... it was hard to tell if that was a door in the upper right <g> ]]

<Bern>

"It sounds like the one we are following is headed out. Either to that tunnel to the east or outside. What do we want to do at this point?"


MikeD
MikeD #816863 Thu 18/06/15 13:45 UTC
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(OOC - Without exploring the room you can't tell. You generally need to be within 10' of a Secret Door to detect it.)

Zeim #816864 Thu 18/06/15 16:15 UTC
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[[ nope ... not looking for a secret door. It looks a bit like a regular door in what I could see in the map. Moving on <g> ]]


MikeD
MikeD #816872 Thu 18/06/15 18:56 UTC
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Luminmorn

"Catch it and get some answers."

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<Bern>

"That's two to continue the chase ... the rest?"


MikeD
MikeD #816889 Thu 18/06/15 23:49 UTC
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Ryssa


"I say after him... we can double back to search the place if we need to."

Exeter #816923 Fri 19/06/15 12:27 UTC
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<Bern>

"Anyone have a reason we =shouldn't= follow?"


MikeD
MikeD #816927 Fri 19/06/15 12:41 UTC
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Balthazar

"Go!" he agreed.

KenSeg #816944 Fri 19/06/15 14:48 UTC
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Lingo
He didn't answer verbally. Instead, he sprinted at a speed that was startling for someone with such short legs. He's going to catch up if it's the last thing he does, which it might be.

Moves 75. Move, dash, cunning action: dash as a bonus action

Neptune #816965 Fri 19/06/15 15:32 UTC
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<Bern>

He chuckled a bit as he turned to hurry after Lingo. He wondered what the little guy was planning to do when he caught up with their prey.

[[ just double moving, don't want to 'stumble' into an ambush or trap ]]


MikeD
MikeD #816967 Fri 19/06/15 16:19 UTC
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Luminmorn

He reacts quickly and charges after the first two. Running is not his strong suit but he manages.

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Zeim Offline OP
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(OOC - MikeD - Just a note that if you "Dash" (i.e. double-move) you forgo careful movement or Perception checks to detect Traps or Ambushes)

DM

Not stopping to examine the room and the crates and barrels it contains right now, the party runs towards the sound Bern heard. Lingo, small as he is and with the shortest legs in the group, outpaces the others.

The party runs through the cavern in which they fought the Nothic earlier, and heads towards a corridor in the Southeast corner that heads towards the East.

Lingo has just turned to the East when he hears the sound of a closing door from up ahead, just out of view, around a corner.

Attached Images
H2-1 Redbrand Hideout-3.jpg (71.42 KB, 32 downloads)
Zeim #816975 Fri 19/06/15 18:02 UTC
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Lingo

Turning the corner, he looks for the door. If he finds it, he opens it with his mage hand from a distance before sprinting forward.

Lingo perception
Neptune rolled 1d20+1 and got 14

Neptune #816977 Fri 19/06/15 18:38 UTC
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Zeim Offline OP
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DM

It is obvious, from the sound and the shape of the hallway, that there must be a Secret Door at it's end. Lingo finds it easily. Opening it with Mage Hand takes an action, which allows the others to catch up. The party, led by Lingo, passes through the door into the area beyond.

The Secret Door open into a large cellar room. On the far side are two sets of landings with stairs leading up to each. At the top of the uppermost landing is a door heading East. Behind the lower set of stairs on the Northern wall is a door leading North.

The room appears to be a large storage cellar filled with barrels. It also contains a large pool of fresh, clear water. The pool is surrounded by a rim of worked stone about 2 feet high and the water appears to be fairly deep (approx 10 feet).

Also in the room are 5 foes. Four of them appear to be Red Cloaked men, ruffians similar to those you fought earlier. Two have swords and block your way while two others, on the other side of the pool from you, hold light crossbows.

At the top of the upper landing, right in front of the door, is a fifth figure. He is a short, dark bearded human male. In one hand he holds a staff that appears to be made of glass. In the other hand he holds a satchel that looks as if it is dripping wet.

(OK. I have decided that neither side has Surprise. The others did not have enough time to set up anything other than moving to these positions as you entered. So we will begin with everyone rolling initiative and go on from there. Note that you really cannot see into Area 2 on the map yet, but it wasn't worth blocking it out.)

Status (Name - Init/HP/Dam):
Ryssa - /26/0
Bern - /28/4
Balthazar - /25/5
Luminmorn - /31/2
Lingo - /22/0
R1 - 18/x/0
R2 - 18/x/0
R3 - 18/x/0
R4 - 18/x/0
IA - 12/x/0

Enemy Initiatives
Zeim rolled d20+2,d20+5 and got 18, 12

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H2-1 Redbrand Hideout-4.jpg (88.98 KB, 26 downloads)
Zeim #816978 Fri 19/06/15 19:03 UTC
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[[ right, that was what I was trying to 'imply' by not using the 'D' word <g> ... that I was =NOT= dashing. Guess I will need to be less 'subtle' next time <chuckle>

Bern Init MikeD rolled d20+3 and got 16 ]]


MikeD
MikeD #816979 Fri 19/06/15 19:21 UTC
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Zeim Offline OP
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Mike - Double Move = Dash.

Zeim #816981 Fri 19/06/15 19:45 UTC
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Lingo Initiative
Neptune rolled 1d20+3 and got 14

Neptune #816983 Fri 19/06/15 20:22 UTC
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[[ OOOoooooohhhhhhh ... I thought that dash was different than just a double move. Duly noted ... but why didn't they call it a double move then? <weg> ]]


MikeD
MikeD #816984 Fri 19/06/15 21:21 UTC
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Luminmorn

16 Init
1
Luminmorn Initiative with Glass staff
Pandemonium rolled d20-1 and got 16

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Ryssa


Initiative Roll: 1d22+4 = 22

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