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[[ hey ex, you going for the Jack character in Pitch Black ... emya-latin' yer new hero? <weg> ]]


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Zeim Offline OP
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DM

Bern examines the escarpment across the stream and feels like the passage up may be unstable. he can't tell for certain without crossing the stream and checking it more closely however.

Proceeding onwards, you carefully move further along the passage until you reach a spot directly under the bridge. You can see it is poorly constructed of broken boards and tattered rope. It spans an east-west passage that is a full 20 feet up above you in the corridor. The stream, and the path you are on pass underneath the bridge.

(OOC - I need perception checks now from Ryssa, Lumimorn, and Balthazar. Lingo and Bern already made theirs.)



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Balthazar is obviously intrigued by the haphazard nature of the bridge, failing to look around.


Perception 1d20+2 = 6

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[OOC: Haven't seen Pitch Black, so I can't say for sure. smile ]

Ryssa Perception Check: 1d20+2 = 8

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Zeim Offline OP
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Just need Lumimorn.......

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[OOC: Oops, sorry. Perception 8]

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Zeim Offline OP
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DM

(OOC - 5 Perception rolls, one with Advantage, and no one can beat a 14?)

As the group pauses under the bridge to decide what to do next, you can see that the stream passage continues up beyond another set of uneven steps ahead, bending eastward as it goes. You can hear the sounds of a waterfall from somewhere up ahead of you, as well as the sound of rhythmic banging which suddenly stops as you pause to listen. The rickety bridge connecting the two tunnels is 20 feet above you.

Just as you note the end of the rhythmic banging, it is replaced by a tremendous ROAR that fills the passageway, along with a huge rushing wall of water that comes barreling down the passage from up ahead of you!

Bern, Lingo, and Balthazar must make a DC 15 Strength saving throw in order to be able to find a rock to grab on to and avoid being washed back down the tunnel by the flood.

Ryssa and Lumimorn have a second option. They can try to run/jump across the stream to the tunnel entrance labelled #4 on the map, which would require a DC 10 Dexterity Save. If you fail that roll, or you choose not to attempt it after Bern's warning that the area looked unstable, you could then try to hang on like the others and make the same DC 15 Strength Save.

I also need everyone to make an Initiative roll!




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Balthazar

He looked up at the sound of the water rushing toward them and desperately looks for something to hold on to!


Initiative 1d20+2 = 13
Saving Throw 1d20 = 6 (tumble, tumble, tumble)

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<Bern>

[[ and =that= is why we hate this dice roller <chuckle> ]]

He had been listening ... hoping to hear something that would suggest which way to go. The sudden silence was ominous ... it seemed to suggest that they had been discovered. The sound of the rushing water made it pretty clear what was coming. He had time to call out, "Hold on to something", then he was jamming his hand into a crevas ...


Bern str chk MikeD rolled d20+4 and got 14
Bern Init again MikeD rolled d20+5 and got 18




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Ryssa


"Lathander, save us," Ryssa called out, glancing from the wall to her right to the onrushing water to the partially blocked tunnel to her left. She jumped for the tunnel opening, hoping it was not a mistake.

Initiative Roll: 1d20+2 = 7
Dexterity Roll: 1d20+2 = 8
Slow, stupid AND clumsy

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Zeim Offline OP
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OK, Ex, now that you failed the Dex roll to jump to safety, you get to try the same Str roll (DC 15) as everyone else, to grab onto something.

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Ryssa


Floundering around, Ryssa desperately reached out for a handhold.

Strength Save: 1d20+1 = 5
Slow, stupid, clumsy AND puny

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Zeim Offline OP
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Just need rolls from Lingo and Lumimorn (Lumimorn has the same options Ryssa did).

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(OOC: Any chance Luminmorn can aassist Ryssa? If so what kind of a roll?)

Initiative 10. Dex Check 10, Str Check 19. And as soon as I find out the other roll I can make that too.

2014-10-11 04:30:49
Luminmorn Str Check
Pandemonium rolled d20+3 and got 19
2014-10-11 04:30:28
Luminmorn Init
Pandemonium rolled d20-1 and got 10
2014-10-11 04:30:17
Luminmorn Dex Check
Pandemonium rolled d20-1 and got 10

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Zeim Offline OP
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Pande - The checks come along with a conscious choice. Do you want to try to jump across the stream to the unstable escarpment and climb it, or do you want to hang on to the rock wall where you are?

You can't really assist Ryssa here.

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[OOC: Well the dragonborn knows he is not very quick. So I guess the conscious choice is to hang on. Even though as a player I would want to jump and hang on elsewhere so that he could offer an arm to Ryssa as she goes down stream. So hang on and figure out how to help in the next round.]

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Lingo

He tries, in vain, to latch on to a ledge or a rock but his hands are not strong enough

Lingo Strength check, Initiative roll
Neptune rolled 1d20+1,1d20+3 and got 10, 8

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DM

The water comes rushing down the tunnel in a tremendous flood. All of the pcs grasp desperately for handholds among the rough cavern walls, but only Lumimorn manages to grab hold of a crevasse. All the others are washed away, tumbling head over heels as the water washes then back outside the cavern complex to the open field outside.

Everyone except Lumimorn takes 4 points of damage from bumps and bruises during the tumbling. Lumimorn, unfortunately, can no longer see as Balthazar and his light source has been washed away.

(Lumimorn is in Darkness. He can see light back in the distance at the cavern entrance but where he is is dark. He is effectively under the effect of the "Blinded" Condition:

Blinded - A blinded creature can't see and automatically fails any ability check that requires sight.
Attack rolls against the creature have Advantage and the creature's attack rolls have Disadvantage)


Just as the flood came rushing down, Lumimorn could see a Goblin come running out onto the bridge from the upper eastern tunnel, then the light goes out.

Goblin Initiative
Zeim rolled d20+2 and got 12

Initiative:

Bern - 18
Balthazar - 13
Goblins - 12
Lumimorn - 10
Lingo - 8
Ryssa - 7


So, everyone is prone. It takes half your movement to stand back up. Bern and Balthazar go first.

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Balthazar

The wiry mage, now thoroughly wet and bruised from the rough tumbling, got slowly to his feet and felt for all of his things and looked around to make sure that nothing was about to eat him.

Literally.

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<Bern>

He would have been cursing, but he was busy trying not to drown. He finally managed to drag himself out of the water enough to catch his breath. He looked around and started counting to see if anyone was missing. "Anyone see Lumimorn", he asked as he checked his personal belongings.





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Lingo
He gets up, lights a torch and starts back up with his sword in hand.

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DM

The Goblin on the bridge, seeing Lumimorn hasn't been washed away, hurls a Javelin at him.

Goblin Javelin w/advantage
Zeim rolled d20+2,d20+2 and got 12, 11


He misses as the Javelin flies past the Dragonborn's head.

Lumimorn and Ryssa's turn.

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Luminmorn

There were no sounds of water, nor of his companions in the dark. Yet there was the sound of a weapon hitting the wall near him. It would do no good to charge blindly forward. No he had to retreat.

Letting go of the wall he moved back towards the light and hopefully out of sight or range of his attackers. He stopped in the opening to the wolf room and tried to signal his companions with a wave.

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Ryssa


Struggling out of the water and gasping, the cleric ran one hand quickly through her hair, the other hand checking to make sure her weapons were still secure.

Then, seeing Lingo heading back into the cave with a lit torch, she nocked an arrow and followed the little one.

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DM

Lumimorn moves back around the corner and pauses near the entrance to the cave where the wolves were. Lingo, carrying a torch, appears and approaches, followed by Ryssa. Bern and Balthazar (now without his own light source, it having gone out during the flood), paused to take stock.

Round 2 - Bern and Balthazar go. (We will keep the initiative order going for now).


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