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Babylon 5 Rules
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Okay so wizard or bard for me. I am just reading the book and should have something done over the weekend.

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Neptune Offline OP
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Folks, contemplate 2 parties. I'll divide things up in a sensible way to keep party configuration balanced.

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Pande & Others:

Point distribution for non-humans - (except half-elves) All non-humans (except half-elves) get +2 to one specific stat and +1 to one other specific stat. Best point distribution IMO is:

14, 14, 13, 12, 10, 10 = 27 points

Then you put one of the 14's in the stat you get +2 to and the 13 in the stat you get +1 to and you end up with:

16, 14, 14, 12, 10, 10

Half-elves get a +2 to Cha and +1 to 2 different stats of their choice so it's a little different, but you can do the same thing basically and end up with:

16, 14, 14, 12, 11, 10 or such.

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Alright, if no one else wants to volunteer I can give it a try so Neptune can play and so we don't have to turn anyone away.

However, I have a workshop at work all week next week then in mid-September I have a week-long business trip to Barcelona, first week of October I have a business trip to Rhode Island, and mid October I have a conference in Austin for a week. I expect I am going to be slow posting at times.

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Ugh saved that pdf form and voila, everything gone. I think I'll just stick to text.

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If you press the "Clear Form" button, that is what happens...... wink

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Chaotic Obfuscator
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I know AJ picked a Dragonborn fighter and I don't want to be too close to another PC, but since we have two groups possibly, we have options.

How about a Dragonborn Paladin. Not sure which oath yet, thinking either the nature one, which would align nicely with the Emerald faction, or Vengeance.

Leaning towards The Emerald Enclave and for a background Outlander.

If AJ's character and mine are in the same game, nefarious backstory plotting is a definite possibility.

Thanks again for the calc Zeim. It will make my character build much easier.

Last edited by Pandemonium; Sat 23/08/14 02:42 UTC.
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Neptune Offline OP
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Zeim,
Thanks for helping out. We'll just pick each other up when things get busy. It'll happen for me too.

So we need to have a fantasy draft for the players....

Oh, that for baseball and football, but is does sound almost right wink


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Babylon 5 Rules
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I like that idea. You two get to pick who you have in your games grin

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Also Neil expressed an interest! smile

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Pande, if your character is a paladin, you don't need to worry about being too close to mine. wink

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Neptune Offline OP
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I think Neil said he would lurk but with 2 groups, there's now room for more players.

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np Pande.

However, with two parties now we definitely need someone else to take a Cleric. We need one in each group.

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I wouldn't mind playing a cleric.

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Btw, to throw another wrinkle in to the stats discussion, if you are willing to accept a penalty for one of your stats (8 gives you a -1 penalty), instead of:

16, 14, 14, 12, 10, 10

You can do:

16, 16, 14, 10, 10, 8 (this is after the racial mods)

Keep in mind to use any of these examples I am giving you have to put the higher numbers in those stats your race gives you a benefit to. IOW you can't take a High Elf Wizard and try to put you highest stats into Str and Con. They have to go to Dex and Int. Otherwise the examples I gave don't work.

Last edited by Zeim; Sat 23/08/14 14:36 UTC.
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I haven't had time yet to read more than about half the basic pdf file (hope to finish it up tomorrow) but I'm thinking about a human cleric...

Maybe...
STR 14
DEX 10
CON 14
INT 10
WIS 16
CHA 12


Last edited by Exeter; Sat 23/08/14 15:15 UTC.
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Neptune Offline OP
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The classes that have the "cure wounds" spells are: cleric, druid, ranger, paladin and bard. Note that the ranger and paladin don't get spells until 2nd level but the paladin has lay on hands which gives him/her a 5hp/level pool of cures.


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Only proviso to that is Bard has to choose his "Known Spells", meaning he'd have to choose 'Cure Wounds' to be in his repertoire. All the others have no "Known Spell" limit so they can choose from among all the spells in their Class List.

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Chaotic Obfuscator
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Ok playing with the stats on the Dragonborn Paladin.
Str 16
Int 10 or 8 depending on feedback
Wis 12
Dex 10 or 8 depending on feedback
Con 14
Cha 16

So trying to decide which Dex or Int for the dump stat, so to speak. I am leaning towards Dex, but would like feedback. Since he will be in heavy armor, I suspect Dex will never be all that useful. Other than dodging and that just can't be helped.

I also seem him as smarter rather than quicker. And from what I am reading Wisdom is useful for his saves.

Still working my way through the book and character creation, but that is the beginning arrangement.
Thanks for the help folks.

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You can't have 16, 16, 14, 12, 10, 8. You can have either:

16, 14, 14, 12, 10, 10 or
16, 16, 14, 10, 10, 8

Wisdom is used for Perception, including Passive Perception (noticing something without specifically looking for it). All the stats are used for Saves, depending on what the Save is. Combat Saves, for damage effects, versus Spells tend to be Dex or Con mostly. Combat Saves for Charm type spells tend to be Wis.

If he is going to wear heavy armour, yes, his Dex won't help his AC, but remember that all of those Stats are also used in his Skills. The Dex Skills are:

Acrobatics, Sleight of Hand, and Stealth (none of which it sounds like he cares about)

The Int skills are:

Arcana, History, Investigation, Nature, and Religion (most of which I think he might be interested in).

So I think, all in all, if you want him to be smarter, then yes, put the 8 in Dex.

Last edited by Zeim; Sat 23/08/14 18:01 UTC.
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Chaotic Obfuscator
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So I guess it comes down to which is of greater benefit, +3 from Cha for a lot of his stuff, or +2, and have a +1 from Wisdom for Perception and other skill stuff that he will eventually take. Your original layout is more balanced, but I have to figure out what it means for him as a character.

I guess having one less of a bonus in Cha for a bonus in Wis might be a good trade off. Ultimately it all works, just trying to figure out what it means for him. Obviously he is still a sapling and has a way to grow.

Thanks perfect feedback and of course the correction. smile

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Keep in mind that his spells are Cha based, meaning he uses Cha as the basis for any spell bonuses he gets, so don't drop it too low. It should definitely get the 14, since you need to put the 16's in Str and Con because that's where your racial bonuses are. I think the stats sort of place themselves for you. If you want to go for the second 16 and take the 8, then it seems:

Str - 16
Con - 16
Dex - 8
Wis - 10
Int - 10
Cha - 14

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Chaotic Obfuscator
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Hmm, is there an errata? Dragonborn seem to have bonuses in Strength and Cha, partly why I picked him. It is also why Con had a 14, Str and Cha both 16 with the alternative build.

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Nope, you are correct. I read quickly. So it'd be:

Str 16
Con 14
Dex 8
Wis 10
Int 10
Cha 16

Or

Str 16
Con 14
Dex 10
Wis 12
Int 10
Cha 14

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pande, be aware that, while the -1 on dex isn't a problem for AC if you wear heavy armor, there are 'skills' that use it <g> So decide how important Acrobatics, Stealth or Slight of Hand are to your character.


MikeD
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