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Troll 4 - Kag

Kag has been guarding the doorway with ... well, the door, which has collected an arrow so far. Kag has collected a few burn marks from fire bolts and another arrow, and finally decides that the doorway is not the safest place to be, especially as he feels a bit sluggish.

Troll 4 Wisdom save DC15
AquaDyne rolled 1d20-1 and got 6


Still able to only move at about half the speed he's used to, he drops the door where it is and heads toward the nearest horse to claim his own spot at dinner.

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OOC: MikeD doesn't have access to DnDBeyond but rely on those.

MikeD, Bern is +8 to hit, 1d8+3 damage. And he gets 2 of those attacks per round.


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Davroar

As Lily runs to find a safe place to hide, he turns around to see the large troll come up and attack Pavel. Davroar figures it is best to push the troll out of the barn using his flame sphere, which he casts 10 feet in front of Pavel and then moves the sphere south right into the trolls path to burn it and hopefully it will back away from Pavel.


Davroar Flame sphere (cast as level 3) ram into Dig the Troll
Dugan rolled 3d6 and got 11

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What is it with these humans and their obsession with fire?! Dig the Troll is burned by the sphere, but whether he moves when it's his turn is conditional on whether he's still alive...

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Aubric

Aubric winces when he sees the troll attack Pavel, but chooses to save his healing magic for a more dire situation. Davroar's attack inspires him to go all in on injuring the troll.

He remains where he is, hoping not to draw attention to himself with movement, and with a twist of his wrist and a brief prayer, calls upon his deity.

Sacred Flame

Evocation Cantrip

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell’s damage increases by 1d8 when you reach 5th level (2d8).


It looks like flame, but it's not. Still, it's gotta hurt.

Troll 1 Dex saving throw DC15
AquaDyne rolled 1d20+1 and got 11

Aubric Sacred Flame damage
AquaDyne rolled 2d8 and got 8


Not content with the damage so far, Aubric does his best to further inflict pain on this vile green creature, gesturing toward the spot just opposite the troll as Davroar's sphere.

Spiritual Weapon

2nd-Level Evocation

Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: 1 minute

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack⁠⁠ against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

As a bonus action on your turn⁠, you can move the weapon up to 20 feet and repeat the attack⁠ against a creature within 5 feet of it.

The weapon can take whatever form you choose.


A thick, thorny, twisted vine springs into existence, swirling and scratching the troll with its thorns, tendrils trying to wrap around his neck.

Aubric Melee Spell attack
AquaDyne rolled 1d20+7,1d8+4 and got 13, 5


Unfortunately, the vine does little more than scratch.

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[OOC I will need to know how close the troll is, the one that attacked Pavel. Also, how bad is Pavel looking? Thanks! smile ]

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[[

I show: Proficiency 3
Stat (Dex) 3
Archery feature 2
Magic 1
]]


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Zhu

Moving towards a better visual vantage she can now see down the length of the stables and sees the furthest Troll engaged with Davroar and others. Trying to focus fire she casts a spells at it. Three missiles shoot down the length of the stables and impact into the far Troll.

Zhu Magic Missile
Zeim rolled 3d4+3 and got 10

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[Linked Image from i.ibb.co]
Originally Posted by Gypsy
[OOC I will need to know how close the troll is, the one that attacked Pavel.
You are in an adjacent square. Yes, you can sneak attack. smile

Quote
Also, how bad is Pavel looking? Thanks! smile ]
Jaliera probably thinks Pavel is pretty good looking, but not as sexy as Davroar.

Oh, wounds? You'd need to expend an action for a Wisdom (Medicine) check for a more accurate answer than "he got bit and slashed by a troll". smile

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thanks grin

Jaliera

The troll is very close but fortunately doesn't seem to be aware of her. She is not keen on the flaming sphere but knows it is Davroar's and trusts him to keep it away from her. In a sneak attack, she lets fly another arrow.

Jaliera Shoot, bless, damage, sneak attack, hide
Gypsy rolled 1d20+7,1d4,1d6+4,3d6,1d20+10 and got 16, 3, 10, 8, 25
Adding on advantage, replacing shoot damage, adding sneak attack damage
Gypsy rolled 1d20,1d8,1d6 and got 11, 4, 1


So 20,19 to hit, 18 damage and 25 to hide again.

Last edited by AquaDyne; Sun 28/01/24 20:51 UTC. Reason: Update with added rolls
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Pavel

That hurt... hurt a lot. As The sharp sting of the trolls bite went up his arm. The raking of the creature's claws did not help matters. Pavel knew two things.

1. He had to hurt the beast and get away again...

And

2. He had no idea if he'd get the stench of troll slobber out of his armor.

With both swords drawn he attacks with wild abandon hoping to return the favor of the pain the foul beast just put him through.


Pavel Dual Wield Attack
Miales rolled 1d20+6,1d20+6 and got 16, 11
(Bless roll on 2nd attack 1d4=2 so still a miss vs AC15)

Pavel Dual Wield Attack Damage
Miales rolled 1d8+3 and got 8

Using an Action Surge to attack again

Pavel Action Surge (attack)
Miales rolled 1d20+6 and got 16

Pavel Action Surge (attack damage)
Miales rolled 1d8+3 and got 8

Spending three Superiority Dice for Disarming attacks on all the attacks, rolling for extra damage on the hits

Pavel Superiority Dice
Miales rolled 1d8,1d8 and got 3,3

So Damage of 11 and 11 or total of 22 and the troll has two saving throws


Last edited by AquaDyne; Mon 29/01/24 01:04 UTC. Reason: Clarify all the dice invovlved
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DM

Jaliera has managed to remain undetected by the troll as it comes within melee range. She switches to use her rapier, making a well-placed stab at the creature. Now that Dig is aware of her presence, it would have been more difficult for her to hide again, but Pavel being right there keeps him distracted enough that she is able to sneak back into a hiding spot behind the edge of the door frame.

OOC: Note hiding in combat when enemies are alert is very difficult; normally hiding in the same spot is at disadvantage. Since the enemy has another ally adjacent it's not disadvantage, and there's alos the option to move south a square (no opp attack) and hide and move back.

Pavel goes after the troll with swords swinging, attempting to literally disarm the troll.

OOC: Technically the disarming strike works with objects but since the claws are the weapons being weilded I made a DM call to let the troll's arms be... arms to be dis-'d.

He's effective with his first strike with his strong hand, but his offhand attempt misses. Undeterred, he makes a second strong hand attack, which is equally effective as the first strike.

Noting that the hardest hits he took were from the troll's claws, Pavel had targeted all three swings at Dig's arms.

Troll 1 (Dig) Str Saving Throws DC14
AquaDyne rolled 1d20+4,1d20+4 and got 14, 17


The first hit almost severed the appendage, and the second created a deep gash in the green skin, but Dig still has both arms and their attached claws available for his next attack.

Between the flaming sphere, the flames from the divine, the magic missiles, and three sword wounds, Dig is definitely hurting... but he's still swinging.

Initiative order

Kriv 10
Sindar 9
Zindra 7
Arus 6
Bern 4
Trolls 2
Davroar 19
Aubric 18
Zhu 14
Jaliera 11
Pavel 10

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Sindar

He moves forward, his hands playing a string of chords that match the cadence of his speech. Those who know of the languages of magic, recognize it instantly as some kind of a spell.

[OOC: Kriv goes first, but so you don't have to wait on me, here is Sindar's action. Note feel free to ghost as necessary soon, as of Wednesday I will be out of action for a bit.

Sindar casts Phantasmal Killer at the one troll he can see, which, according to Roll20, is 50' away, well under the 120' range of the spell.

If my sheet is to be believed. grin Wisdom DC 15, 27 Damage, Target is Frightened
Sindar Phantasmal Killer Damage
Pandemonium rolled 4d10 and got 27

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.
The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.]

Last edited by Pandemonium; Mon 29/01/24 20:27 UTC.
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Originally Posted by AquaDyne
OOC: Looks like AJ is out, let's skip him for now, I'll ghost him before the NPC initiative if needed.

OOC: Reclaiming my time! grin

Kriv

Moving beside Zhu in case the beasts opted to come out here and assault them directly, the Dragonborn angled a shot of fire at the slowed troll again, intent on burning it to death.

Kriv fire bolt at nearest troll, damage
AJ rolled 1d20+6,2d10 and got 13, 18

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Zindra

Staying outside is no longer an option. The trolls are inside and so she moves to the threshold of the stables and fires at the first troll that she sees after she marks it for death.

ooc: Move Hunter's Mark to the troll most SE on the map.

Zindra Arrow #1 (ToHit, Damage if hit)
Neptune rolled 1d20+8,1d8+3 and got 15, 6
Zindra Arrow #2 (ToHit, Damage if hit)
Neptune rolled 1d20+8,1d8+3 and got 25, 7
Zindra Hunter's Mark Damage
Neptune rolled 1d6 and got 4



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DM

Kriv keeps up his fire-slinging ways, targeting the one troll still living in a half-speed timeline. The shot is just inaccurate enough that it would have missed any of the other trolls, but thanks to Zhu's spell, he is unable to dodge the mote of fire. The troll screams in pain.

Sindar picks a different target, casting Phantasmal Killer to try to frighten it.

Troll 2 (Zoktik) Wisdom save DC14
AquaDyne rolled 1d20-1 and got 16


Unfortunately for Sindar, the troll has seen far scarier things and is more intent on eating than being frightened.

Zindra moves up to the door to target that same slowed Troll Kriv just hit, that she'd marked for damage previously, impaling the creature with both arrows.

The troll looks pretty damaged, but is still alive. And angry. And within range to exact revenge on Zindra before he dies.

Unless Arus or Bern can finish him off first....

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[Arus will move 30 feet, cast Divine Favour with bonus action and attack the nearest troll twice with long sword. His steed, Ankyryn, is chestnut so I nominate the brown horsey in the upper right stall. Ankyryn will move 20 feet in a straight, diagonal and attempt a trampling charge. Phew!]

Arus

The triton reaches out to his celestial steed with his mind, sensing its eagerness for action. Well disciplined it has stayed put until now, waiting for its master's directive.

"Fight!" Arus bids and then focuses on his own front.

He sees Zindra at the stable doors and hears Bern inside, trollish roars, equine screams. Without much forethought Arus plunges into the chaos, sword and shield drawn.

The mossy, gnarled hide of a troll is right before him. Arus attacks, calling upon the divine favour of Guardian of the Deep. He strikes with a flash of holy light.

[Arus hits nearest troll twice inflicing 22 damage]

The paladin's steed meanwhile hurtles from its stall, straight to the troll facing Jaleira and Davroar. But mere hooves have little effect against the giant's rubbery flanks.

[Whiff.]

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<Bern>

The troll below him, attacking the horse there was still his target ...

[[ Bern Bow two shorts MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 10, 6, 19, 9 ]]


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Arus is the first of the adventurers to willingly charge into melee range, chopping the troll into pieces! It's clinging to life, but so hurt that if Lily were here she could probably kick it to death.

Lily's not here, but Bern is, shooting downward, his second arrow sending Kag the Troll to the Abyss.

OOC: after clarification, the steed takes a long way around the fire sphere to avoid it

Last edited by AquaDyne; Fri 02/02/24 22:31 UTC. Reason: no burning Arus's steed
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Dig the Troll

Dig is not having the best of days. He was, fortunately for him, able to enjoy a brief final meal before facing foes in mortal combat, but he senses thing are going bad for him. Between a flaming sphere, charging horse, and a swirling tangle of vines, he's somewhat surrounded. He's got Pavel within reach, and figures he'll die anyway if he tries to flee. So doesn't bother. He's not going down without a fight.

Troll 1 (Dig) Bite + 2x Claw Pavel
AquaDyne rolled 1d20+7,1d6+4,1d20+7,2d6+4,1d20+7,2d6+4 and got 11, 10, 22, 9, 8, 13


Unfortunately, his injuries have reduced his effectiveness. He manages to get a good claw in (9 HP) but totally misses with the other arm.

And given that he hasn't moved, that dang sphere burns him.

Troll 1 (Dig) Dex saving throw/damage
AquaDyne rolled 1d20+1,3d6 and got 17, 12
(Succeeded on DC15 save, half damage.)

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Zoktik the Troll

If you're going to go to the Abyss, go after a good meal. Zoktik has had plenty of time to enjoy the horse he'd plated for dinner, but with a triton charging in and an archer taking pot shots from above, killing one of his companions, meal time is over.

He leaves his horse meal, moving out of the stall and charging towards Arus to exact some revenge. The triton's icy armor hurts to hit, but Zoktik doesn't care.

Troll 2 (Zoktik) Bite + 2x Claw Arus
AquaDyne rolled 1d20+7,1d6+4,1d20+7,2d6+4,1d20+7,2d6+4 and got 25, 7, 27, 13, 18, 10
(First claw = nat 20!)
Troll 2 (Zoktik) Claw crit extra dam
AquaDyne rolled 2d6 and got 8


Zoktik's bite draws first blood but the icy frost hurts the troll's teeth more than Arus's pain from the piercing. Perhaps that motivates him to hit extra hard with his first claw attack, the impact shattering the icy shell (which hurts, of course) but gives Arus quite a nice gash.

Zoktik took 20 cold damage with the two hits, but that used up the temp HP so the armor is no longer effective.
Total of 28 damage to Arus, 10 of which consumed the temp hp.

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Rer the Troll

Seeing his companion land some solid blows on Arus, Rer charges out to help out, taking a flanking position. (As large creatures, any squares can flank.)

As he runs, the last evidence of his previous injuries disappears and he seems fully healthy as he begins his assault. He bites and claws away from his advantaged position.

Troll 3 (Rer) Bite + 2x Claw Arus with advantage
AquaDyne rolled 1d20+7,1d20+7,1d6+4,1d20+7,1d20+7,2d6+4,1d20+7,1d20+7,2d6+4 and got 18, 15, 6, 25, 10, 16, 10, 17, 10


Unfortunately, only one of his claw attacks hits, but does about as much damage as it can.

16 more damage to Arus.

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Davroar

It seems this troll is stubborn as it does not back away. Davroar will move his sphere up 5 feet and then ram it back again, yet it seems he only got a glancing blow on the troll.


Davroar flame sphere
Dugan rolled 3d6 and got 7 -poor dice roll- 1/2 damage if successful save

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Troll 1 (Dig) Dex saving throw DC15
AquaDyne rolled 1d20+1 and got 16


Given all the other damage has taken in the last few seconds, he barely notices the damage from that flicker of flame.

[OOC: only 3hp damage but the fire damage will prevent the regen...]

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Aubric

Aubric is maintaining his distance from the troll as it's pounded from all sides, first commanding his twisting spiritual weapon of vines to once again try to strangle the green beast.

Aubric Melee Spell attack
AquaDyne rolled 1d20+7,1d8+4 and got 16, 5


Unlike the first attempt, this one's effective and the thorny vines wrap around Dig's neck, trying to strangle him. [5 force damage]

But the creature still fights, so Aubric summons radiance from his diety.

Aubric Sacred Flame damage
AquaDyne rolled 2d8 and got 13


The troll collapses to the ground, sleeping well and dreaming of large women trolls.

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