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Jaliera

She will run after Davroar and Aubric.

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(OOC - Zhu could use some Sorcery points to Dash and still cast a spell as a Bonus Action, but she'll save them for now. I moved her on the Roll20 map to be adjacent to the well.)

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Aubric

Aubric continues to race down the hallway, clearly a bit faster than the others.

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[Would our characters know if trolls are giantkind?]

Arus

Trolls. A fearsome foe with legendary regenerative powers.

"Bring burning brands!" Arus yells to the room.

The triton has a more chilling course of action in mind, casting Armour of Agathys has he approaches the fray.

[Casting Armour of Agathys using 2nd level spell slot, so a foe takes 10 cold damage when it hits him with melee attack. Grants 10 temp hp to Arus and damage effect ends when temp hp are depleted.]

Last edited by nem; Fri 12/01/24 20:34 UTC.
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Kriv

Speed was clearly of the essence here, as was getting the attention of their foe. Both were entirely within the Dragonborn's purview, as he invoked his mastery of the Art to keep pace with the rest of the group whilst getting a cantrip shot away.


Bonus Action: Cast Expeditious Retreat. As part of the casting, dash action, in combination with move action, moving to just west of Zhu.
Action:
Kriv fire bolt at nearest troll, damage
AJ rolled 1d20+6,2d10 and got 22, 13

Last edited by AJ; Wed 17/01/24 02:13 UTC. Reason: Adjusted move to comply
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<Bern>

The others seemed to be in a 'rush' to 'catch up' with the attackers. He would have preferred getting the foes to attack them, but that didn't seem to be a choice at the moment.

He followed his companions.


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Zindra
She races outside the door with the others, bow in hand.
ooc: I moved Zindra 60. I'm curious how Zhu, Kriv and Arus moved up so fast? They are 30 feet ahead of her. Remember you cannot use a move in place of a bonus action unless you have a special ability.
I assume that Bern is 5 feet behind Zindra? I can move his MikeD's token.


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(Originally Dash + Fey Step, but decided not to use Fey Step so moved her back 30 feet.)

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Pavel

He keeps running.

Ooc: keeping token with Davroar to be safe on distances. Each square is what? 5ft?

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And Jaliera who hates/fears fire! wink

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DM

The group in the hallway continues their eastward sprint, racing against time to save Lily.

Lily Death Saving Throw
AquaDyne rolled 1d20 and got 11
S=1, F=1


The trolls in the stables have each, by this time, chosen an equine treat for dinner, breaking into two of the stalls and clawing the creatures to death. Fortunately they are leaving the stable girl alone for now.

Outdoors, the guards who had been trying to distract the trolls see that help is on the way, with magical fire. They do the brave thing, running away... er... getting out of the way to allow those big flaming fireballs to work without singing their beards. They heard the call for torches and run to collect some.

Kriv does a good deal of damage to the nearest outdoor troll, who glares at him and growls loudly, but the party is still too far away to chase after his attacker so he does the sensible thing, barelling inside the stables through what's left of the door to nurse his wounds, and join the other pair enjoying some tasty equine.

The other troll picks up a large piece of the door and flings it toward the party. It travels less than the hundred-or-so feet, harming no one. Much less. Seeing that a ranged attack with a door is out of the question, this troll also moves inside, taking up more of a guarding-the-door position.

[OOC: Given the movement confusion I've just moved all the players in each group to the locations that they should have generally been in. Top of initiative order again, with the outdoor group able to do a bit more tactics, while the hallway group probably wants to move and Dash again...]

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Jaliera

She will run just behind the others. Her main aim is that she could maybe stop and fire as soon as she can see a target. Or maybe cast a spell?

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Pavel

Pavel is doing all he can do for the next two rounds which is Move and Dash.

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Aubric

The elf continues sprinting, gaining ground on the others, making it to the doorway... hopefully close enough to reach the girl and have time to heal her before the trolls notice his presence.

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Davroar

He continues to run even though he does not know what they might be running into. He hears Arus yelling about bringing torches, but is still unsure what they might be facing. Aubric is fast, as he reaches door well ahead of him. Davroar says to him, "Hey, take a peek and let us know what's there."

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Zhu

Seeing the town guards run off and the sounds from the door to the stables she surmises the Trolls have moved inside. With little else to do she runs towards the stable doors.

(OOC - Aqua - I presume she doesn't have LOS to the Trolls now? Also, any windows in the horse stalls that can be used to see inside or is it all solid walls?)

Last edited by Zeim; Fri 19/01/24 00:44 UTC.
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<Bern>

He saw Zhu heading towards the stables and that confirmed it for him as well. He turned and ran after her. Not only were their horses in there, it sounded like to stable girl was as well.


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Sindar

The bard slips his weapon of choice, his lute, into position. He begins to play an upbeat melody on the instrument.

In the realm of shadows where darkness creeps,
A tale unfolds of warriors bold, their secret keeps.
Through misty moors and ancient woods they tread,
In search of trolls, where nightmares are bred.

With armor gleaming, and swords drawn bright,
They march as one, a valiant sight.
The moonlit sky, a silver hue,
Guiding them forward, steadfast and true.

Beneath the stars, a fearsome sight,
Trolls arise with eyes of blight.
But courage surges, a fiery tide,
In hearts of heroes, no place to hide.

A bard's song echoes, a melody strong,
Defying fear, they charge along.
In the dance of battle, a rhythmic clash,
The trolls recoil, their courage dashed.

Through the fray, a victory won,
As dawn breaks with the morning sun.
The heroes stand, triumphant and free,
Defenders of dreams, in unity.

So, heed this tale, you brave and true,
Face your fears, let courage imbue.
For in the heart's battlefield, you'll find,
The strength to conquer, in you entwined.

[OOC: Toss a Bardic Inspiration to Zindra for her use when she desires. Remember 1d8.]

[OOC: Sindar will also move 30 feet in addition to singing his song.]

Last edited by AquaDyne; Sun 21/01/24 00:26 UTC. Reason: Combine posts
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Kriv

As the trolls moved inside, Kriv tried to keep them in sight, angling away from the stable to do so. The light he'd cast on the glassstaff back in his room was proving its worth now, as he raced across the unfamiliar ground at mystically enhanced speed. Unleashing the energy so inimical to their foes was as natural to the Dragonborn as breathing.


Maintain concentration on Expeditious retreat.
Move action move 30. Bonus action dash 30.
Unobstructed line to the troll just inside the stable doors.
Kriv fire bolt at nearest troll, damage
AJ rolled 1d20+6,2d10 and got 16, 4

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DM

Originally Posted by Zeim
I presume she doesn't have LOS to the Trolls now?
The doorway has been broken down, so the troll standing in the doorway is visible from any grid square south of the one Zhu ended in. So if you slightly alter Zhu's path to the south she can gain LOS on that troll.

Originally Posted by Zeim
Also, any windows in the horse stalls that can be used to see inside or is it all solid walls?)
There are no windows on the stables on the ground level. That part of the building does have a second floor, however, accessible by a ladder in the southeast corner of the stables. As Zhu was one of the ones in the stables checking the horses in, she might know that the southern part of it was open to above.

You could also cast a spell targeting a point above that opening that has an AOE that would go down.

[Linked Image from i.ibb.co]


I moved Jaliera up next to Davroar so three of hallway people are within range to go through the door (with dash) or up to the door and use an action to do something. Aubric can go through the door and take an action.

I moved Bern right next to Zhu based on the post. I left Sindar alone since he's playing his lute.

Need Arus's move and then it's NPC move time and we'll go back to full initiative order for the rest of this encounter.

Last edited by AquaDyne; Sat 20/01/24 21:00 UTC. Reason: Clarify second floor
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Jaliera

She needs to be able to see a target to either shoot an arrow or to cast a spell so she will continue to dash.

[OOC Thanks!]

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(OOC - No real reason to tweak her move as she can't cast a spell now without using Metamagic so she will wait til next turn. I asked about the window as she can Fey Step, as a Bonus Action, to any spot that she can see, and so she could teleport up to the second floor now, to a spot right above the horse in the lower left stall, if there was an open window she can see into near there.)

Last edited by Zeim; Fri 19/01/24 14:26 UTC.
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Originally Posted by Zeim
I asked about the window as she can Fey Step, as a Bonus Action, to any spot that she can see, and so she could teleport up to the second floor now, to a spot right above the horse in the lower left stall, if there was an open window she can see into near there.)
OOC: The second floor is a combination hayloft (north end) and covered but open-air walkway with plenty of gaps in the wall for guards to see out of (or Zhu to see into) so I'm thinking that's fair game for a Fey Step. You could step near the end and land on the actual "floor" and be able to see down, or you could step to a spot above the opening and fall 10 feet and incur appropriate penalties upon landing. Note you don't know exactly where any creature is inside, though.

Last edited by AquaDyne; Sat 20/01/24 21:02 UTC. Reason: Clarify second floor
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Zindra
The scout hurries along with the group headed to the stable doors but heads further to her right so that she can see the door and not run alongside the barn wall. The trees would make for decent cover, she surmised. She's not sure if trolls use projectile weapons or not. Seeing the troll, she calls upon ranger magic to target that troll.

OOC: One would think that the scout would know, but the dice were not that kind.

Zindra knowledge about trolls (advantage)
Neptune rolled 1d20,1d20 and got 2, 12


I moved Zindra on the map. It was a double-move from next to Sindar. Once she gets there, she'll cast "Hunter's Mark", a bonus action targeting the troll. Then, as soon as she can, she'll fire her arrows.


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(OOC - OK, as Bern is right next to her she will ask him if he wants to be teleported to the second floor of the stable, using the 'Spring' effect, which seems to be a very nice archery position. If he declines she will go herself. Am choosing the option to land on the floor of the second story and not fall 10' for either. Just need MikeD to let me know.)

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