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#1074261 Wed 27/12/2023 04:23 UTC
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January

Cubicle 7
Doctor Who: Sixty Years of Adventure - Book 1
Doctor Who: Sixty Years of Adventure - Book 2
Doctor Who: Secrets of Scaravore
Doctor Who: Adventures in Space

Mongoose Publishing
Traveller: World Builder's Handbook
Traveller: Rim Expeditions
Traveller: Referee's Screen Update 2024
Traveller: Aliens of Charted Space Volume 4

Paizo Publishing
Starfinder Scoured Stars Adventure Path
Starfinder Flip-Mat: Data Center
Pathfinder Adventure Path: Season of Ghosts Part 4 - To Bloom Below the Web
Pathfinder Flip-Mat Classics: Arcane Dungeon
Pathfinder: Elemental Stones

Renegade Game Studios
Werewolf the Apocalypse (5th Edition): Expanded Character Journal HC

Argus #1075925 Thu 01/02/2024 04:54 UTC
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February

Goodman Games
5th Edition Fantasy #23: Seven Days of the Serpent God TP
5th Edition Fantasy: Monsters & Magic of Dark Tower TP
D&D 5E: Compendium of Dungeon Crawls Volume 1 HC
D&D 5E: Compendium of Dungeon Crawls Volume 2 HC
Dungeon Crawl Classics RPG: Monsters & Magic of Dark Tower TP
Dungeon Crawl Classics #15: My Mitra's Bones Meet Thy Doom! TP
Neon Lords of the Toxic Wasteland: Total Carnage Edition Core Rules HC
Prisoners of the Secret Overlords GN
Space Bulk HC
Zero Level Rulebook for 5E TP

Mongoose Publishing
Traveller: Mysteries of the Ancients

Paizo Publishing
Pathfinder Flip-Mat: Temples Multi-Pack
Pathfinder Player Core Pocket Edition
Pathfinder GM Core Pocket Edition

Renegade Game Studios
Power Rangers Roleplaying Game: A Time of Knight Adventure

Roll for Combat
World of Battlezoo: Indigo Isles HC

Argus #1076318 Thu 08/02/2024 20:12 UTC
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What is Battlezoo? Anyone familiar with it? I've skimmed their site before and the books look fantastic. I can't fathom what their selling point is though. Are they just books containing new races for D&D and Pathfinder?

Argus #1076321 Thu 08/02/2024 22:40 UTC
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I have never heard of them, but from skimming the web, they are making compatible monster beastiaries for 5e and PF2e.

Argus #1076351 Fri 09/02/2024 18:30 UTC
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Interesting! I suppose the official 5e races are all humanoids so there might well be a market for more unusual ones. Some people don't want to play He-Man, they want to play Battle Cat. wink

Argus #1077178 Tue 27/02/2024 05:14 UTC
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March

Chaosium
Call of Cthulhu: Arkham HC

Cubicle 7
Warhammer Fantasy Roleplay: Lustria

Goodman Games
D&D 5E Original Adventure Reincarnated #7: Dark Tower HC
Dungeon Denizens HC
Dungeon Delves SC
Dungeon Denizens Cardstock Pawns
Dungeon Denizens: Dungeon Dice
Dungeon Denizens: Game Master Screen HC
Xcrawl Classics Core Rulebook HC
Xcrawl Classics: Dungeon Judge's Screen
Xcrawl Classics: Reference Booklet SC
Xcrawl Classics #0: Murder Mountain Smackdown
Xcrawl Classics #1: Formerly Known as Terror on the Tundra
Xcrawl Classics #2: Tropicrawl Cataclysm
Xcrawl Classics #3: Please Xcrawl! Don't Hurt 'em
Xcrawl Classics #4: Death in the Dungeon of Tomorrow
Xcrawl Classics #5: Bay City Firestorm
Xcrawl Classics #6: Dooms 2 Go

Mongoose Publishing
Traveller: Companion Update 2024
Traveller: Referee's Screen Update 2024
Traveller: Adventure Class Ships
Traveller: Small Craft Catalogue

Paizo Publishing
Pathfinder Flip-Mat: Boarding School
Pathfinder Monster Core
Starfinder Flip-Mat: Shopping Mall
Pathfinder Adventure Path: Seven Dooms for Sandpoint

Argus #1077203 Tue 27/02/2024 15:47 UTC
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Lustria for WFRP is a bit of a surprise! It'd be like if Wizards decided the next Forgotten Realms location they were going to cover after the Sword Coast was Maztica.

Argus #1077247 Wed 28/02/2024 14:18 UTC
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Yeah, I looked up Lustria. I don't think I'm going to pick that up for now. Still working through so much material in Reikland. I do love the work they're doing at Cubicle5.

Argus #1077278 Thu 29/02/2024 18:45 UTC
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I guess Lustria does give the option for a completely different style of campaign. Exploring an alien and hostile wilderness instead of milling around the crusty kingdoms of the Old World. Feels like it'd be a very short campaign though. lol Like, your characters wonder into the first lizardman village and are promptly slaughtered.

Argus #1078365 Wed 27/03/2024 11:15 UTC
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April

Chaosium
Pendragon Core Rulebook

Cubicle 7
Wrath & Glory: Starter Set

Mongoose Publishing
Reach Adventure 8: Makergod
Paranoia: Brave New Missions

Paizo Publishing
Pathfinder Flip-Mat: Showtime Multi-Pack
Pathfinder Lost Omens: Tian Xia World Guide
Pathfinder Adventure Path: Wardens of Wildwood Part 1 - Pactbreaker

Renegade Game Studios
Kids on Bikes RPG 2nd Edition SC

Argus #1078385 Wed 27/03/2024 18:14 UTC
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OK wow, a Wrath & Glory Starter Set is ambitious!!

I mean you've got to summarise the Warhammer 40K universe then lead a new player through a crunchy system. Check out a character sheet, for example. I'll be interested to see how well they do!

Now then, Kids on Bikes has a 2nd Edition. It came out in 2019 so I guess that is 5 years.... Doesn't seem that long ago though! jk

It's a game I was curious about but the designers really put me off with their anti-JK Rowling activities. I try to separate art from the artist, but when a company announces the profits from a product will be donated to a political movement, how can I or anyone? Even if it only applies to a limited run.

Argus #1080267 Tue 30/04/2024 04:44 UTC
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May

Atomic Overmind Press
Reign 2E: Rules
Reign 2E: Realms

Goodman Games
Fifth Edition Fantasy #26: Against the Thieves Guild SC
D&D 5E Original Adventure Reincarnated #8: Grimtooth's Old School Traps HC
DCC #106: Trails of the Trapmaster's Tomb
Dungeon Crawl Classics RPG: Against the Thieves Guild SC

Japanime Games
Glitter Hearts RPG

Paizo Publishing
Pathfinder Flip-Mat: Treasure Trove
Pathfinder Howl of the Wild
Pathfinder Adventure Path: Wardens of Wildwood Part 2 - Severed at the Root
Starfinder Mechageddon! Adventure Path
Pathfinder Adventure Path: Abomination Vaults (5e)

Renegade Game Studios
Power Rangers Roleplaying Game Beneath the Helmet Sourcebook
Werewolf: The Apocalypse 5th Edition Roleplaying Game Storyteller’s Screen & Toolkit

Argus #1080347 Wed 01/05/2024 18:14 UTC
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I'll have to check out Reign or one of its One Roll Engine brethren... one of these days.

I just bought Index Card RPG actually and it is similar in its one roll but you get to use your 7 poly set instead of only d10s. smile

Argus #1080353 Wed 01/05/2024 22:57 UTC
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I like ICR. It is somewhat minimalist but works.

Argus #1080517 Sat 04/05/2024 12:58 UTC
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Yeah, my plan is to use it instead of D&D 5e for my niece and nephew. They want to keep using their poly dice but 5e has been a bit stifling for them, compared to Magical Kitties. Magical Kitties uses d6s otherwise I'd use it, but ICRPG should work well.

Argus #1081851 Thu 30/05/2024 04:18 UTC
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June

Cubicle 7
Wrath & Glory: Redacted Records 2
Doctor Who: A Stitch In Time

Goodman Games
DCC Lankmar: The House of Jade and Shadow
The Protectorate of Jenulane SC
The Scales of the Hyper-Visor God HC
Tales From the Smoking Warm #8 SC

Mongoose Publishing
Traveller: The Deep and the Dark
Traveller: Whispers from the Abyss
Paranoia: Compendium #404

Paizo Publishing
Pathfinder Core GM Screen
Pathfinder Monster Core Pawn Box
Pathfinder Flip-Mat: Basic Environments Multi-Pack
Pathfinder Adventure Path: Wardens of Wildwood Part 3 - Shepherd of Decay
Pathfinder Monster Core Pocket Edition

Renegade Game Studios
G.I. Joe: The Quartermasters Guide to Gear Sourcebook HC
Power Rangers: Beneath the Helmet Sourcebook
Werewolf: The Apocalypse Roleplaying Game Storyteller Screen & Toolkit

Wizards of the Coast
Dungeons & Dragons RPG: Vecna - Eve of Ruin HC

Argus #1083009 Sun 16/06/2024 09:49 UTC
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I've seen some reviews of Vecna: Eve of Ruin now and it seems to have left groups unimpressed. Summing up, for a high-level adventure it doesn't try hard enough to make combat more accessible or really acknowledge the versatility of high-level characters in solving problems. Rather it railroads the player characters and doesn't even offer a compelling story behind it either.

Argus #1083027 Sun 16/06/2024 12:19 UTC
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Railroading is easier on the writers. No need to account for world building in case the pcs go off script.

Argus #1083043 Sun 16/06/2024 15:28 UTC
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Don't you mean when the players go off script?

Argus #1083050 Sun 16/06/2024 16:01 UTC
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Yes.

Argus #1083098 Mon 17/06/2024 01:50 UTC
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Wait, there is supposed to be a script?!?


Jinkies!
Argus #1083239 Tue 18/06/2024 15:30 UTC
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There is in Vecna: Eve of Ruin apparently. lol It's a fair point Zeim makes about it being hard for a writer to account for the huge range of versatile abilities that high-level characters have. But the solution must be to write adventures in a completely different style, in a completely different format, rather than in exactly the same way 1st-level adventures are written.

Argus #1083242 Tue 18/06/2024 15:52 UTC
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All about the money. Best approach is to fully flesh out the world to the point that no matter where the pcs go or what the pcs do they can find new and interesting things to do as well as a path back to the main driver. However that takes a lot of time and would create a Campaign Book hundreds of pages long to incorporate everything. All of that costs money. From paying the writers for their extra effort to proofreading, printing (if anyone still buys printed copies of stuff), and so on. Not to mention the added development time which would extend releases. Easier to write a railroad and get it out fast and make money.

Argus #1084048 Sun 30/06/2024 22:27 UTC
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July

Goodman Games
Dungeon Crawl Classics Dying Earth #10: Passage to the Manse of Erudite Wonderment
Blood & Thunder: The Ultimate Book of Mighty Deeds of Arms
Champions of the Goblin Market SC
Pilgrims of the Goblin Road SC

Green Ronin Publishing
Cthulhu Awakens: AGE RPG Game Master's Kit
Cthulhu Awakens: The AGE RPG of the Weird Century HC

Monte Cook Games
It's Only Magic (Cypher System)

Paizo Publishing
Pathfinder Flip-Mat: Village Assault
Pathfinder Player Core 2
Pathfinder Adventure: Prey for Death
Pathfinder Adventure Path: Curtain Call Part 1 - Stage Fright
Starfinder Flip-Mat: Second Edition Playtest Multi-Pack
Starfinder Second Edition Playtest Rulebook
Starfinder Second Edition Playtest Adventure: A Cosmic Birthday

Renegade Game Studios
G.I. Joe: Boot Camp Beginner Box
Transformers Roleplaying Game Beginner Box: Roll Out
Vampire the Masquerade: The Laws of the Night

Wizards of the Coast
Quests from the Infinite Staircase

Argus #1084544 Wed 10/07/2024 17:58 UTC
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Thanks Argus. It's Only Magic looks like a fun take on a Harry Potter-style universe.

Argus #1084545 Wed 10/07/2024 18:22 UTC
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I have been waiting for It's Only Magic to come into PDF since I missed the Kickstarter. Guess I will go added to my never ending pdf bookshelf. Thanks you two!

Argus #1085718 Mon 29/07/2024 03:38 UTC
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August

Cubicle 7
Warhammer Fantasy Roleplay: Reikland Miscellanea

Goodman Games
Brambletrek: A GM-Less RPG Adventure Gamebook HC
Creed's Codex: Arcane Secrets of the Summoning HC
Creed's Codex: Legends of the Psions HC
The Elixir of Kosmodes SC
Injuries & Vile Deeds HC

LionWing Publishing
Eldritch Escape: Tokyo RPG HC

Mongoose Publishing
Traveller: Wrath of the Ancients
Traveller: The Fifth Frontier War
Paranoia: Citizen In Name Only

Paizo Publishing
Pathfinder Second Edition Beginner Box
Pathfinder Flip-Mat: Marsh
Pathfinder Lost Omens: Tian Xia Character Guide
Pathfinder Adventure Path: Curtain Call Part 2 - Singer, Stalker, Skinsaw Man
Pathfinder Howl of the Wild Pocket Edition

Roll for Combat
Battlezoo: Eldamon HC

Argus #1085753 Mon 29/07/2024 15:47 UTC
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Been waiting for that Reikland Miscellanea!

Argus #1087938 Sat 31/08/2024 06:15 UTC
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September

Cubicle 7
Broken Weave
Deck of Broken things
Wrath & Glory: Aeldari: Inheritance of Embers
Warhammer Fantasy Roleplay: Tribes and Tribulations

Goodman Games
Dungeon Crawl Classics RPG Core Rulebook HC
Dungeon Crawl Classics #67: Sailors on the Starless Sea HC
Dungeon Crawl Classics #107: Forgotten Dangers
Per Aspera Games: A Fairly Odd Tale SC

Mongoose Publishing
Traveller: The History of Traveller
Paranoia: Mandatory Fun

Paizo Publishing
Pathfinder Flip-Mat: Night Ambush
Pathfinder Adventure Path: Curtain Call Part 3 - Bring the House Down
Starfinder Flip-Mat: Basic Terrain
Starfinder Flip-Mat: Corporate Office

Renegade Game Studios
Vampire: The Masquerade Live Action Roleplaying Game: Laws of the Night

Wizards of the Coast
2024 Player's Handbook
2024 Character Sheets

Argus #1087991 Sun 01/09/2024 11:10 UTC
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Wow, LARPing! I haven't seen anyone talk about that for donkeys ages. I guess we're all "too old for this s***" but does anyone know anyone else who LARPs these days? I suppose it's always been the province of university groups.

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ChrisPT and BirdOfIllOmen may still be involved with this group in LA that has a lot of professional writers, actors, set designers, prop masters... Fantastic game events. I got to play in one maybe fifteen years back?

Argus #1087999 Sun 01/09/2024 13:53 UTC
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Sounds wonderful. I think the last time I did anything like that was at a Gypsycon where 20 + of us LARPed a banquet and tribunal in Ars Magica. Fond memories. smile

Argus #1088003 Sun 01/09/2024 14:39 UTC
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I actually had a D&D LARP mapped out that was going to take place in a National Forest along some remote woodland trails where the players would hike along and encounter various monsters and puzzles. It would have included overnight camping and night time encounters. It ended up being more work than I expected and I couldn't setup ahead of time and leave things in the forest and expect them to still be there when the session happened so I never was able to run it.

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Zeim, myself and those two I mentioned used to run pretty regular games like that at a local campsite. Lots of fun.

I forgot that for my son's 7th birthday a couple years ago, he and I designed a LARP on a very low tech level (I had one guy run ahead to be each encounter w a different mask). His birthday is unfortunately for plans like this in early January. But we had an unseasonably warm day! Then his mom got Covid that morning and we had to cancel. We did reschedule it in March and it went great, though a bit muddy.

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I keep toying w an idea to create and sell a package of an adventure at our city parks. Like you have to hike to various locations by a certain time or the encounter is different so it's a little more like getting exercise in addition to puzzles and battles. But there wouldn't be NPCs, just a regular TTRP battle.

There are some commercial apps designed to "adventure and solve puzzles" by walking around the city and geolocation unlocks stuff. But we did one and it really wasn't fun, so.. idk

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The most recent LARPing I've done was with my 6-year-old neice and her unicorn pencil case!

I was trying to watch Ash vs the Evil Dead and she kept wandering in, forcing me to hustle her back out to her mom. She wanted to play though so in the end I relented and asked what she wanted to play.

She wanted to play with her fluffy unicorn pencil case, called Skye, which contained a spare pair of pants in case of accidents and a plastic mouse called Mousey.

I took an A3 pad and wrote "SKYE" at the top.

After some questioning, it turned out that Skye did not have a career or any job ambitions, but enjoyed flying using her magic horn. She was also capable of casting other spells using her horn, one of which made people pooh themselves, naturally.

So I wrote "Unicorn Magician" under her name.

For attributes I decided to improvise, listing FITNESS, NIMBLENESS, CLEVERNESS and STUBBORNESS. I gave these a +3, +2, +1 or +0 based on a series of questions about what Skye preferred to do at playtime, given a choice of racing other unicorns, skipping, reading a book, or helping the teacher tidy the classroom even though the other unicorns wanted her to play. Phew!

I gave her 10 Health Points, which the kid could count on her fingers.

Then I got out 2d6 and wrote down the target numbers as I explained the mechanic.

10+ smile Great (written in green)
7-9 hmm Just OK (written in orange)
2-6 sad Not good (written in red)

This was ripped off from Apocalypse World.

We then played the adventure of Skye and Mousey, as they awoke one squally morning after a deep sleep, having been flying with friends the whole day before.
They got out of bed and it smelled terribly, because Mousey had rotten cabbage for dinner and was trumping a lot. They went downstairs and prepared breakfast, but when Skye checked the doorstep for some milk from the milkman she saw that her house was floating in the middle of the sea.

Forgetting breakfast, she had Mousey climb back inside her (I guess fear she was technically a pencil case), and used her magic horn to take-off in search of dry land.

After a while, Skye saw another unicorn floating on its back in the sea, a cuddly toy called Pom-Pom.

Skye used her magic horn to conjure a third cuddly toy, a 'sea monkey' called Coconut, who dived in and rescued Pom-Pom. Skye then opened herself up (yeegh!) and swaddled Pom-Pom in the spare pants.

(Coconut was dismissed by being tossed across the room.)

Carrying Pom-Pom on her back, Skye found her way to a strange island with tall cliffs that jutted out of the sea like the coffee table it was. It looked like it had just fallen out of the sky.

They landed and rested, and Pom-Pom explained that she had awoken to find her house at sea too. She too had flown off in search of dry land but ran out of magical puff. It had rained so heavily overnight it must be a deluge, a great flood.

Skye wasn't hugely interested in this and conjured breakfast. This was not her first Cleverness check but it was the first check that she failed. So instead of unicorn cereals she conjured rotten cabbage. Disgusting! Skye threw it over the cliff and Mousey jumped after it... and that was the end of Mousey.

Meanwhile, a booming voice came from the centre of island saying "WHO DARES CONJURE ON MY ISLAND! ONLY ME, THE MASTER OF THE RAINS CAN CONJURE ON MY ISLAND!"

Skye and Pom-Pom realised this must be who caused the flood and decided to investigate. They trekked into the dark forest of table plants, and the scary skeletal trees told them to go back or face certain death.

Confronted with talking trees, however, Skye decided to engage them in conversation at length and learn what she could about the Master of the Rains. She found out he was very very angry and very very dangerous, living in a castle in the centre of the island.

Pom-Pom had to persuade a now reluctant Skye to continue the adventure and not fly home. Together they journeyed to the centre of the island where there was a scary black castle, and the doors flew open and out stomped a terrifying giant with a beard like a storm-cloud full of lightning.

He chased Skye around his castle, trying to zap her with lightning---a 7-9 was rolled, she took some hefty damage, adding to the wear and tear from the trip but survived---then decided to fight back by conjuring a "Spider In Your Face". This involved a fourth cuddly toy, hurled in my face. Once Skye had retrieved the spider, it was once again hurled and I became concerned about the lack of attack rolls. The Master of the Rains quickly surrendered and Skye demanded that he reverse the spell.

The giant explained that he couldn't; he'd been so angry after an argument with his brother that he'd "stormed out". He could only reverse it if he was happy. At this point Skye used her magic to conjure a second unicorn pencil case (belonging to her older sister), and they did a well co-ordinated disco dance for the giant, aided by Pom-Pom singing. The giant was delighted and reversed his spell and they all lived happily ever after.

That was five years ago but I saved the character sheet. wink

Argus #1088100 Tue 03/09/2024 18:39 UTC
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Very cool Neil!

Argus #1088106 Tue 03/09/2024 20:54 UTC
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Always fun to 'catch up' <g> Thanks for doing the heavy lifting!!!


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Originally Posted by Zeim
Very cool Neil!

Thanks Zeim. It's a joyful memory for me and showed how very simple mechanics mesh really well with child's play, possibly enhancing the experience.

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October

Cubicle 7
Doctor Who: The Roleplaying Game The Thirteenth Doctor Sourcebook

Goodman Games
Mutant Crawl Classics Core Rulebook SC
DCC Tome of Adventure Volume 2 HC
DCC Tome of Adventure Volume 3: Lankhmar HC
DCC Tome of Adventure Volume 3: The Purple Planet HC
DCC Tome of Adventure Slipcased
O' Happy Dagger: A 2nd Level Purple Planet RPG Adventure SC
Purple Planet Random Acts of Violet SC
Purple Planet: River of Lies SC
Histórica Arcanum: Era of the Crusades HC
Histórica Arcanum: The Sigil of Jerusalem HC
101 Hex Encounters on the Purple Planet SC
Purple Planet: Die, Robot! SC

Paizo Publishing
Pathfinder Arcane Spell Cards (Remastered)
Pathfinder Primal Spell Cards (Remastered)
Pathfinder Flip-Mat: Haunted Battlefield
Pathfinder: War of Immortals
Pathfinder Adventure Path: Triumph of the Tusk Part 1 - The Resurrection Flood
Starfinder Second Edition Playtest Adventure: Empires Devoured
Pathfinder: Player Core 2 Pocket Edition
Pathfinder: Godsrain

Roll for Combat
Battlezoo Ancestries: Classic Creatures HC

Argus #1089472 Mon 30/09/2024 17:35 UTC
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I have to say, the best thing to come out of Battlezoon Ancestries is the playable mimic monster race.

The idea of a dashing mimic hero is utterly charming.

[Linked Image from surveymonkey-assets.s3.amazonaws.com]

...and surprisingly practical!!

Argus #1089485 Mon 30/09/2024 20:55 UTC
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Funny!

Argus #1089486 Mon 30/09/2024 20:57 UTC
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You know I don't run D&D 5e generally. I might have to pick that up just to run a convention one shot because it could be darn fun with the right group of people and a silly enough plot.

Argus #1089523 Tue 01/10/2024 16:51 UTC
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Well put me down for the swashbuckling mimic if I ever have the pleasure of joining you! lol

Argus #1089526 Tue 01/10/2024 16:56 UTC
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You got it!

Argus #1089531 Tue 01/10/2024 19:55 UTC
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Nem, do you know the webcomic Rusty and Company? The main "party" are a mimic, a rust monster, and a gelatinous cube. The gelatinous cube has, on several occasions, sported a feathered hat and a rapier, swinging on a rope.

Definitely worth wasting your time on!
https://rustyandco.com/comic/level-1-title/

The art improves dramatically through the years and the storyline quite complex!

Last edited by Vryx; Tue 01/10/2024 19:56 UTC.
2 members like this: Argus, nem
Argus #1089538 Tue 01/10/2024 23:14 UTC
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Oh that comic is bad... and I mean that in a good way. Thanks for sharing!

Argus #1089555 Wed 02/10/2024 09:10 UTC
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Well... now I know how I'm spending tea break for the rest of the year! jk Good find, Vryx, and what a great idea for a web comic!

Argus #1089619 Thu 03/10/2024 02:33 UTC
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I've been following that comic for a while, and I would have brought it up if Vryx hadn't.

I feel I should warn you that it includes some puns.

Argus #1089624 Thu 03/10/2024 06:41 UTC
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Oh I don't mind a bit of punishment.

Argus #1089642 Thu 03/10/2024 16:22 UTC
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Oh yes it does and I love it!

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November

Goodman Games
Dungeon Crawl Classics #108: The Seventh Thrall of Sezerkan SC
DCC Tome of Adventure Volume 4: The Purple Planet Limited Edition HC
The Purple Planet Judge's Screen
Xcrawl Insider SC #1
DCC RPG Adventure: Cats of Rahtlu SC
MCC RPG: Enchiridion of the Computarchs HC
DCC RPG House of the Red Doors SC
False Flag: An Adventure for Salvage Union HC
Foundations SC
Rainmaker: A Salvage Union Adventure HC
Salvage Union Core Rulebook HC
Shadow of Mogg: Revised Edition HC
Salvage Union: We Were Here First! HC
Silam Volume 1: The Spike of Dosku SC

Mongoose Publishing
Traveller: Starship Operator's Manual
Traveller: Flashpoints
Traveller: Bounty Hunter

Paizo Publishing
Pathfinder Divine Spell Cards (Remastered)
Pathfinder Occult Spell Cards (Remastered)
Pathfinder Focus Spell Cards (Remastered)
Pathfinder Flip-Mat: Occult Dungeon
Pathfinder Lost Omens: Divine Mysteries
Pathfinder Adventure Path: Triumph of the Tusk Part 2 - Hoof, Cider, and Storm
Starfinder Flip-Mat: Planetary Terrain Multi-Pack

Renegade Game Studios
G.I. Joe: Intercontinental Adventures: Factions in Action 2 HC
My Little Pony Roleplaying Game: Knghts of Canterlot Sourcebook
Vampire: The Masquerade 5th Edition Roleplaying Game Gehenna War Sourcebook
Vampire: The Masquerade 5th Edition Roleplaying Game Revelations of the Dark Mother Accessory
Werewolf: The Apocalypse 5th Edition Roleplaying Game Shattered Nation Sourcebook

Wizards of the Coast
2024 Dungeon Master's Guide
2024 Dungeon Master's Screen

Argus #1091369 Thu 31/10/2024 17:23 UTC
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There's a lot about Salvage Union I like but it really needs a cleverly designed mech sheet. Basically, your mech has its own character sheet and during play it has four resource trackers, almost like four sets of hit points.

The easiest way to tackle this is probably give each character a distinct set of tokens in four colours. Each player would use the same colour for each resource to prevent confusion, and each player have a discard bag.

I think the game designers assume you'll just keep a pencil and paper record. What they should've done is design a mech sheet with resource trackers along each of the four sides, allowing you to slide a paper clip along each side to track the resource.

Ideas like this show that you've actually played your own game and refined it. And they can take a pretty bad idea, like tracking four different resources, and make it seem like ingenius design.

Argus #1091370 Thu 31/10/2024 18:01 UTC
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Sounds like something you should whip up in your copious amounts of free time! grin

Argus #1091448 Fri 01/11/2024 16:25 UTC
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You indirectly raise an interesting point actually, Pand. smile You can almost guarantee, whatever the game system a player somewhere will cook up a better character sheet than the one made by the designers. I always think a character sheet is a vital component of a game but I suspect most designers think of it as an afterthought. What do you think?

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Well ... seeing the 'sheets' of players over the years ... I don't think it is possible to design one that would make everyone happy <shrug>


MikeD
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I think you are absolutely correct Nem. When a designer makes a game, they think "these are the things that I want on a character sheet." They don't always have the play experience to say "this would be better this way." Almost always when I start with a new system I Google for character sheets to find what people have made. Often times a fan sheet is much better than the originals that came with the system. It is rare for that not to be the case. Swords of the Serpentine's sheet is on the border of being perfect, but could be improved. Sadly I don't have layout skills to rearrange things the way I want exactly, but the original sheet is so good, that it really doesn't have to be perfected, so to speak.

I think play is the key, 2nd edition of a game and the sheets that follow are often quite good.

Argus #1091470 Fri 01/11/2024 20:47 UTC
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Is there a version of the official Serpentine character sheet to look at online?

One of the things that sold me on Fives Torches Deep recently was its character sheet.

Check out this example

If you look closely you'll see the stats are laid out in a flow chart, with derived stats flowing out of their attribute scores. It makes filling out the sheet very intuitive.

Argus #1091481 Sat 02/11/2024 05:06 UTC
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Swords of the Serpentine Character Sheet

To be fair there is still quite a bit of note taking on the sheet, mainly due to how Gumshoe works. I would love to figure out a way to make tracking the pools easier, but there are just too many of them to conveniently put paperclips or some other physical marker on the sheet edges.

Nice! I downloaded Five Torches because you talked about it, but honestly haven't delved too deep yet.

Last edited by Pandemonium; Sat 02/11/2024 05:07 UTC.
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Nice character sheet! Having only one page is always a good sign imo.

If I was at the table, I'd probably put it on a metal clipboard and use magnetic push pins to track Health and Morale.

Argus #1091523 Sat 02/11/2024 18:21 UTC
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Oh that is a great idea. Of course for convention games that means more carry weight.

Argus #1091525 Sat 02/11/2024 19:14 UTC
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There's flexible ferrous sheet. Probably weighs about the same but easier to pack perhaps.

Argus #1091527 Sat 02/11/2024 19:33 UTC
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Heh, and I can't fine that in Amazon US. grin

Though I did discover Chessex makes a vinyl battle map with squares on one side and hexes on the other. I so needed that back in the day!

Another idea is strips, say 1 inch wide, lay them under the sheet, and mag pins on top.

The idea I have used for years is dry erase pens and a sheet protector. The downside if your not careful you can wipe off your marks. grin

Last edited by Pandemonium; Sat 02/11/2024 19:44 UTC.
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True, ferrous tape would work just as well.

For dry erase, I wonder if you could lay strips of Scotch Tape over the tracks and mark off on top.

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Very cool.

Argus #1093167 Thu 28/11/2024 05:56 UTC
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December

Green Ronin Publishing
The Sol System: A Sourcebook for The Expanse RPG

Mongoose Publishing
Traveller: War Fleets of the Fifth Frontier War

Paizo Publishing
Pathfinder Flip-Mat: Coastline
Pathfinder Lost Omens: Divine MysteriesSpecial Edition
Pathfinder Adventure Path: Triumph of the Tusk Part 3 - Destroyer's Doom

Renegade Game Studios
My Little Pony RPG: Knights of Canterlot Sourcebook SC
Vampire the Masquerade RPG: Revelations of the Dark Mother HC

Argus #1093171 Thu 28/11/2024 12:05 UTC
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That Sol System sourcebook for The Expanse RPG might be quite interesting. The Fandom site's barebones, not a terribly useful reference.

This year I set a supers game (using ICRPG) in a pastiche of The Expanse setting but I could've done with more visual aids to help the players.

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