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(OOC - I missed the bonus from Father Zantus. It should have been a d10 instead of d8 on damage then, but it doesn't end up mattering. Will try to remember next time.)

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Catalena

As the skeletons fell and the space expanded a bit, Catalena drew her cold iron nodachi. The oversized blade flashed in the sunlight.

"You see, Aendell, I've found a new dance partner," she quipped. Then she used the extended reach to thrust into the open space to drive the approaching skeletons more directly into Aendell's strikes.

Catalena
Fighting, as Support action to assist Aendell's Fighting
Vryx rolled d8,d6 and got 1, 5
Pande had said a -1 and if that is for a Support in addition to trying to hit herself...
Fighting: 4 (success on a Support)
+1 to Aendell's next Fighting roll


((ooc Selaim is next, with a +1 Support to her first Fighting roll))

Last edited by Vryx; Thu 14/12/23 18:19 UTC.
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[OOC: The -1 is fighting side by side with your comrades in arms. It is really small space for all the foes and trying to avoid hitting each other as best you can, makes things a bit more challenging.

PCs are up same order,
Skeletons AH
Catalena QD
Seliam JS
Zak 10S
Coral 9D
Aendell 9C
Sheriff 4S
Father Z 3C]

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Selaim

Selaim Vigor Roll
Miales rolled d4-1 and got 3

Selaim Vigor Roll (ace)
Miales rolled d4-1 and got 0

Note if she failed the vigor roll to recover from Shaken will be using a Benny to do so



Selaim shakes herself off after the onslaught and pounding the Skeletons took on her after she landed. Zak's timely heal helping invigorate her.

"That definitely did not go as planned," she thinks (OOC: I know shocking isn't it... the thought of Selaim thinking) as she glances behind her to see the aftermath of Aendell's strikes. "I was hoping to land in front of Coral... not in the middle of these things."

But those thoughts were quickly cast aside as the skeletons struck again. Luckily this time only brushing her. Resolved and knowing help was soon at hand she strikes out at the Skeleton in front of her.

Selaim Two Weapon Fighting Attack (main)
Miales rolled 1d10,1d6 and got 7, 1

Selaim Two Weapon Fighting Attack (offhand)
Miales rolled 1d10,1d6 and got 7, 3


Selaim Main damage
Miales rolled d6,d6 and got 3, 6

Selaim Main damage (ace)
Miales rolled d6 and got 2

Selaim Offhand damage
Miales rolled d6,d6 and got 3, 1

Total Damage 11 and 4 to that one.

Last edited by Miales; Thu 14/12/23 19:37 UTC.
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[OOC: I fogot, the PCs benefit from a gang up bonus as well, if they target the same foe. There are currently 4 skeletons in the mix, so say two PCs each attack one of them, that pair each get a +1 to their attacks to hit.

Seliam's attacks hit, but fail to break any of the tough old bones.
PCs are up same order,
Skeletons AH
Catalena QD
Seliam JS
Zak 10S
Coral 9D
Aendell 9C
Sheriff 4S
Father Z 3C]

Last edited by Pandemonium; Thu 14/12/23 19:37 UTC.
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[Ooc: what is the magic number to damage them?]

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OOC Their Toughness is 7. So that or better to shake and then wound as per normal. These guys take two wounds to utterly destroy.

Last edited by Pandemonium; Thu 14/12/23 21:45 UTC.
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Ooc: Was curious because her mainhand attack damage was 11.. thought that should rattle them bones some

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Ah that does offer a shaken.

Thank you!

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PCs are up same order,
Skeletons AH
Catalena QD
Seliam JS
Zak 10S - Considering options
Coral 9D - On deck
Aendell 9C
Sheriff 4S
Father Z 3C

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Coral

She decided to stick with Aendell to protect his flank and cast a bolt of fire at the nearest creature.

Coral fire-bolt on the nearest skel
Angrboða rolled d10,d6 and got 3, 4

so a 4 (only just works?)


Coral fire-bolt damage on the nearest skel (+1)
Angrboða rolled d6,d6 and got 6, 2

Coral fire-bolt damage on the nearest skel (ace)
Angrboða rolled d6 and got 4

so 6+2+1+4 = 13 damage

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[OOC We will assume that the intention is to destroy the foes rather than offer them a respite. What I mean by that is if Coral attacks the one that is Shaken, she destroys it. If she attacks a new one, then it shakes and receives one less wound, which in most cases, is a consideration.

Yes, a 4 does hit for a range attack at the moment. Note she has at least a +1 to hit for attacking in concert with her comrades. The Gang up bonus only works for Fighting, not range attacks. Oops.

I just wanted to mention the tactics above. If she attacks a new skeleton, it would be Shaken, and receive 1 wound. They know from their current interactions that 1 wound won't completely destroy the foe.]

Assuming Coral's bolt of fire reaches out and touches the skeleton that is currently brow beaten by an earlier attack, the flames lick over the bones, and its animating magics disappate, with it collapsing completely.

Another bites the dust!

OOC: By my count, that leaves 3 Skeletons standing and active. None are Shaken.

Init:

Skeletons AH
Catalena QD
Seliam JS
Zak 10S - Considering options
Coral 9D
Aendell 9C - On deck
Sheriff 4S
Father Z 3C

Last edited by Pandemonium; Fri 15/12/23 20:16 UTC.
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[OOC: - yes destroy a shaken one]

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Skeletons AH
Catalena QD
Seliam JS
Zak 10S - Considering options
Coral 9D
Aendell 9C - Up
Sheriff 4S - On deck
Father Z 3C

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Aendell

Stepping up to get closer to Selaim he swings at the two nearest skeletons.


Aendell Attack
Zeim rolled d8,d6 and got 5, 4
Total: 5+1+1-2 = 5
Aendell Attack #2
Zeim rolled d8,d6 and got 3, 5
Total: 5+1+1-2 = 5

Aendell Damage rerolls for die type
Zeim rolled d10,d8 and got 1, 4
Total: 1+4+2 = 7
Aendell Damage rerolls for die type #2
Zeim rolled d10,d8 and got 5, 7
Total: 5+7+2 = 14

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The paladin shows his martial prowess, utterly destroying another skeleton.

Father Z, again bolster's Aendell since it is working so well (+1 die size for damage on his next set of attacks).

Sheriff Belor admires their skill and says nothing.

The skeletons try to claw the paladin, and another tries to hurt Seliam. None fine purchase, and are rather ineffectual.

[OOC:
Skeletons 2 on Aendell
Pandemonium rolled 1d6+1,1d6+1 and got 2, 7
Skeleton Damage
Pandemonium rolled 1d6 and got 3
Skeletons 1 on Seliam
Pandemonium rolled 1d6,1d6 and got 1, 4

Init
Skeletons AH
Catalena QD - Up
Seliam JS - On deck
Zak 10S
Coral 9D
Aendell 9C
Sheriff 4S
Father Z 3C]

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(OOC - BTW, is that +1 die size only for the Weapon Damage Die or is it also for the Strength Damage Die? I've only been bumping up one of them.)

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((OOC Catalena will Hold.))

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[OOC: It is only one die, the Strength portion of the melee attack.

Init
Skeletons AH
Catalena QD - On Hold
Seliam JS - Up
Zak 10S - On deck
Coral 9D
Aendell 9C
Sheriff 4S
Father Z 3C]

Last edited by Pandemonium; Wed 20/12/23 01:41 UTC.
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Selaim

SHe strikes out again with both her weapons. But even the openings made by the fallen skeletons doesn't give her what she needs to be able to hit with both. Her first strike a success while she misses with the second strike.


Selaim Two Weapon Fighting Attack (main)
Miales rolled 1d10,1d6 and got 7, 3

7+1=8

Selaim Two Weapon Fighting Attack (offhand)
Miales rolled 1d10,1d6 and got 3, 4

4




Selaim Main Damage
Miales rolled 1d6,1d6 and got 5, 2

7 damage just enough to rattle

Last edited by Miales; Wed 20/12/23 11:56 UTC.
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The Skelenton's skull is rattled again with another blow. The darn things are resilient.

Init
Skeletons AH
Catalena QD - On Hold
Seliam JS
Zak 10S - Up
Coral 9D - On deck
Aendell 9C
Sheriff 4S
Father Z 3C

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(Since I’m not 100% sure of the setup, I’m going to put protection on whomever he can touch who is nearby and least armored.)

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From my point of view, I would say Coral or one of the back folks, like Cat or Father or ... Seliam kinda shot herself out in the middle of the enemy, so not really close enough given the tight quarters. Go ahead and note what effects Zak sets up.

Coral is up!

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Coral

She maintains her existing deflection (melee) and protection spells and casts another fire bolt at the nearest skeleton.


Coral fireball skeleton
Angrboða rolled d10,d6 and got 4, 5


Coral fireball skeleton damage
Angrboða rolled d6,d6 and got 2, 4

So 6

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Aendell

Continuing to advance into the room, trying to get closer to Selaim, he strikes at two of the Skeletons, missing one but hitting the other.

Aendell Attack
Zeim rolled d8,d6 and got 3, 2
Aendell Attack
Zeim rolled d8,d6 and got 1, 1
Aendell Attack - Benny
Zeim rolled d8,d6 and got 7, 2
Total #1: 3+1+1-2=3
Total #2: 7+1+1-2=7

Aendell Damage
Zeim rolled d10,d8 and got 6, 3
Total: 6+3+2=11

Last edited by Zeim; Thu 04/01/24 17:29 UTC.
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