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Arssanguinus
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It’ll be tomorrow afternoon. It has been A rough Week.

Last edited by Art in the Blood; Sat 02/12/23 01:20 UTC.
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No problem. I understand that.

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(OOC: Is Selaim still slated to go near the same time as Zak?

Last edited by Miales; Sat 02/12/23 17:07 UTC.
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Seliam has gone this round. Zak and the two NPCs are left.

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OOC: No problem
Thanks will save that for next round

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Zak hods up his symbol again, concentrating.

“By all that is holy, rest!”

(Channel at Skelly)

(Art in the Blood rolled 1d10,1d6 and got 9, 6)

(On the six, roll again)

Art in the Blood rolled 1d6 and got 6

(On the six roll again)

Art in the Blood rolled 1d6 and got 4

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Zak uses the power of his god to attack one skeleton. It shudders and stops approaching the door. Some of its bones flake away as the animating magics begin to fail, but it remains standing.

The other skeletons stand back up and begin to climb back out.

Aendell is able to get a count there are six skeletons in the crypt. The name above the door is Tobyn. The vault stands near the wall, and there are tracks all around it. Though they don't have time to examine those at the moment.

Sherriff Belor stands back at the ready though he lets the local heroes do their work.

Father Z raises his hands and calls to his god to offer a blessing to Aendell. The paladin feels the power as it wraps him in its warm embrace. (+1 die size to Str via Boost Trait for 5 rounds).

[OOC: Top of the next round
Skeletons AH
Catalena QD
Seliam JS
Zak 10S
Coral 9D
Aendell 9C
Sheriff 4S
Father Z 3C
Point out anyone I missed, please.]

The skeletons step up and claw at Aendell and Coral, none of the boney hands finding any purchase against their superiorly armored foes.

OOC: Cat is up!

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Cporal

With her protection and deflection spells still active and her parrying weapons in her hands, Coral felt fairly confident of not being hurt, as she stood in the doorway with Aendel.

A bolt of fire shot from her hand at the closest skeleton that tried to attack her.

Coral cast fire-bolt on the nearest skel
Angrboða rolled d10,d6 and got 7, 2

A hit but not a raise?


Assuming it hits
Coral fire-bolt damage on the nearest skel (+1)
Angrboða rolled d6,d6 and got 2, 5

So 8 damage

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((OOC Catalena will take the Hold action. She might want to Support again after Aendell acts so he can get that bonus the next turn. And I edited the previous Support action after reading it again. Because of the raise, Aendell gets a +2 to his attack, not just a +1.))

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After throwing the bottle of Holy water, she had drawn her second blade in anticipation of the skeletons. Seeing that she couldn't strike at any of them without striking through her own party, Selaim attempted to somersault over Coral and land in front of the whirling dervish (Coral) striking down with her blades on the nearest skeleton as she landed.

Selaim Somersault over Coral
Miales rolled d8,d6 and got 4, 6

Selaim Somersault over Coral (ace)
Miales rolled d6 and got 3

Selaim Landing strike vs Skeleton
Miales rolled d10,d6 and got 9, 2


Selaim Falcata damage
Miales rolled d6,d6 and got 1, 6

Selaim Landing strike damage (raise)
Miales rolled 1d6 and got 3


If an attack is allowed with the offhand following the somersault:

Selaim Offhand Landing strike
Miales rolled 1d10,1d6 and got 9, 5


Selaim Offhand Landing strike damage
Miales rolled 1d6,1d6 and got 3, 6

Selaim Offhand Landing strike damage (ace)
Miales rolled 1d6 and got 5

Selaim Offhand Landing strike damage (raise)
Miales rolled 1d6 and got 6

Selaim Offhand Landing strike damage (raise)(ace)
Miales rolled 1d6 and got 4

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[OOC: In regards to the off-hand strike, not sure after a somersault that is a strong option unless we are going totally over into the cinematic realm, which I am happy to do so, if all the players want.

Though in the interest of fairness I say we keep the better attack which was the off hand.

What do people say? Over-the-top action with both strikes after a somersault?

Skelie Stats to ease resolution.

Skeleton
Pace: 6; Parry: 5; Toughness: 7

Range attacks hit on a 4.]

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Ooc... agree with just the offhand... was more envisioning her flipping over Coral and landing with both weapons coming down. She'd be lucky to hit with one.

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[OOC: I haven't taken a good look at the numbers, but technically it is 3 actions, the somersault, and the two attacks, one being off-hand. I know she has Edges which mitigate some of the minuses, but -6 for 3 actions, is pretty hefty. ]

Last edited by Pandemonium; Wed 06/12/23 20:28 UTC.
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Ooc and her Two Weapon fighting mitigates the normal -2 penalty for the offhand...

But I get what you are saying... action 1 is the Somersault. Action 2 would be the attacks. With 2 weapon fighting it is debatable if that is 1 action or 2 actions.

As said the intent was to flip over Coral so she could do more in the fight. The attacks were in case she landed in front of a Skelie...

Last edited by Miales; Wed 06/12/23 19:42 UTC.
Miales #1073385 Wed 06/12/23 19:43 UTC
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Originally Posted by Miales
Ooc and her Two Weapon fighting mitigates the normal -2 penalty for the offhand...

[OOC: You'll need abidextrous to offset the off-hand, the two weapon fighting removes the -2 to all actions coming from the second attack]

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[Ooc: She is both

Miales #1073401 Wed 06/12/23 21:15 UTC
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Originally Posted by Miales
[Ooc: She is both

[Ooc - nice! ]

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OOC:
We actually have an example of this that was done earlier... When Aendell opened the door and then struck out at the Skelies. He rolled at the disadvantages you were talking about Pande. His first attack was at a -2 Penalty... second -4.

By my understanding Selaim has been doing Two Weapon attacks using her Two Weapon Fighting edge. Since she is also Ambidextrous this negates the normal penalties for attacks done with her offhand. (Just not multi-action penalties)

Now for this situation her 1st action was the Somersault.

Her second action was the Two weapon attack which should have been rolled with a -2 disadvantage.

So those rolls should have been:


Selaim Two Weapon Fighting Strike vs Skeleton
Miales rolled d10,d6 and got 9, 2

9 - 2 (Multi action)= 7


Selaim Falcata damage
Miales rolled d6,d6 and got 1, 6

Selaim Landing strike damage (ace)
Miales rolled 1d6 and got 3

1+6+3= 10 damage


Selaim Offhand Two Weapon Fighting Landing strike
Miales rolled 1d10,1d6 and got 9, 5

9 - 2 (Multi action) = 7

OR

9 - 4 (Multi action) = 5 depending if you decide to make it a technical 3rd action


Selaim Offhand Landing strike damage
Miales rolled 1d6,1d6 and got 3, 6

Selaim Offhand Landing strike damage (ace)
Miales rolled 1d6 and got 5

3+5+6= 14 damage



Both strikes would have hit even with the penalties. But neither one would have been an Raise (Unless we are adding the Wild dice with the attack dice)

Last edited by Miales; Thu 07/12/23 11:49 UTC.
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So all of the attack rolls take the full penalty, the mitigation offsets the penalties for the respective parts.

What I am trying to say is -6 for all.

But she has Two weaponed fighting and ambidextrous which lowers the penalties involved for those rolls.

Lastly the dice stand-alone, except when they Ace. That means the Wild Die is its own set of rolls, as are the hero's skill die.

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A -6? How is it possible to even get that high? I am failing to see how two actions would constitute a -6... because technically a flip and two weapon attack are only two actions. Even with three actions the penalty would be -4 for all actions...

Quote
MULTI-ACTIONS
Characters can perform up to three actions on their turn (one of which may be a limited action). Each additional action beyond the
first inflicts a −2 penalty to all actions. Taking two actions, for example, incurs a −2 penalty to both, and three actions is a −4 penalty.

If read strictly by that... then even the flip would have a -2 to that roll.

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I was thinking three actions, but I will grant you movement, described differently, doesn't count. So two actions works for me.

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And as the rule states the penalty begins upon the second action, even if it applies to the first one as well, so 2 actions are -2 to both and 3 actions are -4 to each. You cannot get to -6 with a hard limit of 3 actions.

Last edited by Zeim; Thu 07/12/23 17:31 UTC.
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I guess the question is is did she successfully leap over Coral and land with the negatives...

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And this is where we have to look at how we want the game to go. I can go either way.. One way she did, and the game becomes a bit more pulpy and over the top. One way she couldn't fit through the door as the other two were blocking it. It really comes down to what you as players want to see. I just want to be consistent so that you have expectations that can be met. Both styles are entertaining to me.

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[OOC - I don't mind - either way]

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