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nem Offline
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Thanks for the overview, Saph. smile I saw they'd changed some of the tribes and wandered if they'd removed much of the weirdness like they did in Vampire: The Masquerade 5th Edition.

nem #1064275 Thu 17/08/23 00:53 UTC
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Originally Posted by nem
Thanks for the overview, Saph. smile I saw they'd changed some of the tribes and wandered if they'd removed much of the weirdness like they did in Vampire: The Masquerade 5th Edition.

Definitely. It's so bland now that a lot of the tribes don't really have much identity. In doing so, they've created such an overlap with auspices (the Ghost Council writeup might as well be the theurge writeup) that it's all an indistinct mess. The book contradicts itself a lot on what the Garou are actually for now as well. (I wrote about a thousand words of criticism on the topic elsewhere, but I'll spare you all the word count. grin )

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Since so much of the TTRPG industry is crowdfunded now, and I back several per month (up to 13 this month! 😅), would a periodic writeup of nifty ongoing and upcoming TTRPG kickstarters be of use to anyone? (Not to co-opt this topic, just don't want to go making a thread for it if I'll be talking to myself!)

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I think it would be interesting for the members to know what future potential there might be. And it might encourage more investment also, never a bad thing. I'll set you up a thread in this section. No long term commitment but as long as it interests you smile Thanks!

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Originally Posted by Gypsy
I think it would be interesting for the members to know what future potential there might be. And it might encourage more investment also, never a bad thing. I'll set you up a thread in this section. No long term commitment but as long as it interests you smile Thanks!

That's great! Thanks Gypsy! smile I'll go whip something up.

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September

Atlas Games
Kitty Noir (Magical Kitties 2E)
Game Master Kit (Magical Kitties 2E)

Chaosium
Pendragon 6th Edition Starter Set

Mongoose Publishing
Paranoia: The Perfect Edition
Paranoia: The Accomplice Book
Paranoia: GM's Screen

Paizo Publishing
Starfinder Flip-Mat: Mining Operation
Pathfinder Adventure Path: Sky King's Tomb Part 3 - Heavy is the Crown
Pathfinder Flip-Mat Classics: Haunted Dungeon

Roll for Combat
Battlezoo Ancestries: Dragons HC
Battlezoo: Bestiary HC
Battlezoo: Jewel of the Indigo Isles HC

Rowan, Rook and Decard Ltd
Die: The Roleplaying Game HC

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Great to see Magical Kitties growing. Kitty Noir is the perfect setting for it.

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October

Monte Cook Games
Old Gods of Appalachia RPG Rulebook HC
Old Gods of Appalachia RPG: Player's Guide
The Weird

Paizo Publishing
Pathfinder Flip-Mat: Rusthenge
Starfinder Enhanced
Pathfinder Adventure Path: Season of Ghosts Part 1 - The Summer That Never Was
Pathfinder Lost Omens: Travel Guide Special Edition
Pathfinder Adventure: Rusthenge

Wizards of the Coast
D&D: Bigby Presents Glory of the Giants HC
D&D: Phandelver and Below - The Shattered Obelisk HC
D&D: Planescape - Adventures in the Multiverse HC

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nem Offline
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The Weird might be one of those books that's handy for all GMs to have on their shelf. The sort of thing you might flick through before a session to help stoke your imagination.

Quote
https://www.montecookgames.com/the-weird/
Every chapter gives you advice on how to make a particular topic more interesting, then gives you literally hundreds of actionable ideas to run with. NPCs, creatures, places, magic items, gear, spells, abilities, names, appearances, backgrounds, plots, structures, vehicles—and yes, even player characters—each get a chapter. Make anything in your game more interesting!

Sometimes it's hearing someone else's ideas of how to inject some spice that spurs me to come up with my own. Enthusiasm is contagious.

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Very cool idea Nem!

Might have to pick it up!

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November

Mongoose Publishing
Traveller: Trailing Frontier

Monte Cook Games
The Devil's Dandy Dogs
The Glimmering Valley

Paizo Publishing
Pathfinder: Player Core Book
Pathfinder: GM Core Book
Pathfinder Flip-Mat: Night Market & Shrine
Starfinder Flip-Mat: Living Starships
Pathfinder Adventure Path: Season of Ghosts Part 2 - Let the Leaves Fall

Renegade Game Studios
Power Rangers RPG: Finster's Monster-Magic Cookbook HC
Transformers RPG: Decepticon Dice Set
Transformers RPG: Decepticon Dice Bag
Transformers RPG: A Beacon of Hope Adventure & Game Master Screen
December 2023
Gods of Metal: Ragnarock RPG HC

Roll for Combat
Battlezoo Bestiary: Strange & Unusual HC

Wizards of the Coast
D&D: The Deck of Many Things HC

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nem Offline
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Oooh, now Gods of Metal Ragnarok is a game I can get behind! Heavy metal fantasy RPG. It's like a tabletop version of Brütal Legend!

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Funny!

I completely missed that in the listings. I hit the traveller stuff and went into blah blah mode.

Thanks for pointing it out!

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You wanna know something crazy? I have never played Traveller. Ever. In any iteration. I should probably remedy that some day. Heck, I don't even know what it's about other than it's sci-fi!

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Most of my traveler experience goes via the wayback machine. When it first started it was a life path character creation system. What that essentially means is you made rolls to see where your life took you along the path. In their infinite gamist wisdom, you could die on that path. So each roll to make a better character carried with it an inherent risk.

My friends and I are all nerds, yes shocking I know.

One friend decided it was stupid to get 20 rolls into creating the character you wanted and have it expire, thus end. So he sat down and wrote a program in basic on an old computer that ran thousands of iterations to get different characters and took out the ones that died. So you could munchkin your character even though there were rolls and tables involved. grin

We had fun playing Traveler, but I can't speak to current versions. I would personally say there are much better sci-fi game systems out there now. No need to go back to what it once was. But at least it was a start!

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nem Offline
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Being Munchkin is a way of life. grin

I think Mongoose changed Traveller's system back in D&D 3e days and it's been their baby ever since. They've also made a Traveller prequel called 2300AD, about humanity's first contacts. They have 15 core rulebooks listed on their site! That's a lot of books, though about half of them seem to be gear. I guess it's still one of those Nineties-style systems where gear is all important and they used to release fictional catalogues full of the stuff.

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2300 wasn't too bad. Greatly improved vs the classic Traveler.

But milage may vary as with all things.

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nem Offline
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So is Traveller more Star Trek or Star Wars, would you say, Pande?

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I always thought of Traveller more like if Robert Heinlein inspired an RPG. More "hard" sci-fi stuff. Do I have that right with the newer editions, Pande?

We played SpaceMaster back in the late 80s, the sci-fi equivalent of RoleMaster, but also used the nickname "SplatMaster" because it was just insanely deadly in combat. We lost the whole party to a grenade in the first session.

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I would agree with Vryx.

Star Wars is sci-fi fantasy, space opera, which is totally fun, but different.

Star Trek is even more fantasy but with certain underpinnings that draw it a particular flavoristic way. (Not sure that is even a word. grin )

Traveller was intended to be more realistic, in its own vein.

Never played SpaceMaster, not sure I need to with that TPK recommendation. razz

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Well I'm glad it's still in print. We need solid alternatives to Star Wars and Star Trek. Those two have become a little staid imo and of course the RPG licences are tightly controlled. For example, when FFG published their Star Wars games, they weren't allowed to sell PDFs because they only had rights to printed products. Awkward.

nem #1071753 Sun 05/11/23 19:14 UTC
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Originally Posted by nem
For example, when FFG published their Star Wars games, they weren't allowed to sell PDFs because they only had rights to printed products. Awkward.

Wow I had no idea, but that is kinda screwed up. I get why they protect their intellectual property that way, but... as a serious pdf consumer, it leaves me without an option.

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nem Offline
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Absolutely. It made running an FFG Star Wars campaign online rather dependent on jolly roger PDFs, since it was impossible for players to sit around the table reading each others books.

Of course, this was the intention of the restriction. Technically playing online is "digital gaming", which is a much higher value licence than tabletop.

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Another interesting.

I had no idea, but again I can see the mindset, access etc...

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December

Cubicle 7
Doctors and Daleks: Collector’s Edition
Doctors and Daleks: Player's Guide
Doctors and Daleks: Alien Archive
Doctors and Daleks: Keys of Scaravore
WH40K: Imperium Maledictum Core Rulebook
WH40K: Imperium Maledictum Gamemaster's Screen
WFRP: Sea of Claws
Wrath & Glory: Redacted Records

Goodman Games
Dungeon Crawl Classics #100: The Music of the Spheres in Chaos

Green Ronin Publishing
Mutants & Masterminds RPG: Astonishing Adventures Assembled! SC

Mongoose Publishing
Traveller: The Imperial Navy

Paizo Publishing
Pathfinder Rage of Elements Spell Cards
Pathfinder Flip-Mat: Planes of Metal and Wood
Pathfinder Adventure Path: Season of Ghosts Part 3 - No Breath to Cry

Renegade Game Studios
My Little Pony RPG: Core Rulebook HC
My Little Pony RPG: Character Journal HC
My Little Pony RPG: Dice Set

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