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The people begin to recover. Some assist others with their wounds. Others came out from hiding beneath wagons and next to buildings.

Coral is talking with Zak and is suspicious of the goblin uprising. Nothing like this should happen in a civilized town. Zak also agrees with that sentiment.

As they consider who to help or what to do next, most folks are putting out fires, which seems the most important element at this moment.

Suddenly, they hear a horrible, whiny growl.

[Linked Image]

Just when you thought Combat was over...
Wardog initiative
Coral Red Joker +2 to Damage +1 Benny to the PCs
Goblin Wardog Rider KH
Seliam 9C
Catalena 6S
Zak 4C
Aendell 2S

Coral can react before the Rider gets to act. Consider him at medium range, nothing a sprint wouldn't defeat, but only ranged weapons can attack immediately. Either he moves, which he can move faster than the PCs, or the PCs double move essentially and are unable to attack. Though you could sprint (double move) and attack with a -2 on the attack.

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Coral

Coral saw the new threat, and with her claws instinctively coming out, sprinted at the warg and slashed at it.


Coral two desperate attacks(+4) on warg [-4 for 3 actions incl sprint]
Angrboða rolled d6,d6,d6,d6 and got 5, 5, 5, 1

That is not going to cut it ...
Use a benni

Benni Coral Two desperate attacks(+4) on warg [-4 for 3 actions incl sprint]
Angrboða rolled d6,d6,d6,d6 and got 3, 4, 4, 6

Coral ace
Angrboða rolled d6 and got 3

So a 4 and a 9 to hit.

[On my phone so damage is a separate post]

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Coral Damage

[ in here there is a -4 from the frantic attack and a +4 from her smite spell]

Coral damage: attack 1,attack 2
Angrboða rolled d6,d4,d6,d4 and got 4, 4, 4, 4


Coral damage: attack 1,attack 2 aces
Angrboða rolled d4,d4 and got 3, 4


Coral damage: attack 2 ace
Angrboða rolled d4 and got 2

So 11 on attack 1, 14 on attack 2

Last edited by Angrboða; Thu 28/09/23 01:49 UTC.
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[OOC: The 4 doesn't hit. But the other one does with a raise. Needed a 5. grin ]

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coral raise damage
Angrboða rolled d6 and got 1

Wow!

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Originally Posted by Pandemonium
[OOC: The 4 doesn't hit. But the other one does with a raise. Needed a 5. grin ]

Pah!!

The disadvantage of message gaming and not knowing that you have hit.

Oh ...
I completely missed that I had a joker.
So +2 to hit and +2 to damage

So the first blow is a hit as well.

13 damage on attack 1, 17 on attack 2

Last edited by Angrboða; Thu 28/09/23 07:38 UTC.
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[OOC: That is my fault for not letting you know up front.

It has also been pointed out that I might have been looking at Jokers incorrectly. You should get +2 to trait rolls, which of course includes attacks, so each of your rolls are +2 to hit, and +2 to damage.

Feel free to redo the math, save any bennies as necessary, help me understand. grin ]

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[ooc:That post above has the correct damage. I save 1 Benni]


Two desperate attacks - each (+4 from desperate attack ) [-4 for 3 actions attack, attack, sprint] {+2 for joker} net +2

Damage from the desperate attacks - (-4 from desperate attack ) [+4 from smite spell] {+2 for joker} net +2

Last edited by Angrboða; Thu 28/09/23 23:41 UTC.
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[OOC: I was wrong the Goblin has Parry 6, Toughness 8. The dog on the other hand Parry 5, Toughness 6.]

The Wardog shudders as the little fiend's claws rake across its almost emaciated body. Rifts of blood sprout from the lacerations that Coral opened up in the beast. Its four little legs slid out from underneath it, and down it goes, toppling the goblin and his makeshift looking weapon.

On another creature the weapon is small, but looks halberd like on that creature.

Quickly scrambling to his feat, he brings his weapon in a crosswise stroke attempting to hit the little girl.

End result 1 Wound on the first hit, 2 wounds on the second, making 3 wounds, which kills the dog.
Shaken, 2 wounds, Shaken (can't have it twice) 3 wounds before Vigor
Dog Vigor, Vigor
Pandemonium rolled 1d6,1d6 and got 5, 4

Goblin Ranger Attacks after Dog has been slain
Pandemonium rolled 1d8,1d6 and got 6, 1

I believe Coral's Parry is higher than a 6, correct?

That means Seliam is up with Catalena on deck.

Also all PCs that act can add a Notice Check in with their other rolls.

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Originally Posted by Pandemonium
I believe Coral's Parry is higher than a 6, correct?

[OOC: No - that is her weakness ... Parry is 5. Toughness is 8 incl 2 armour]

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The Dice were kind, damage of 6, below her Toughness.
Goblin Ranger Tries to Damage Coral
Pandemonium rolled 1d8,1d6 and got 5, 1

Back to your regularly scheduled mayhem. Oh and Coral can roll Notice too.

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coral notice
Angrboða rolled d4,d6 and got 1, 3



so a 3

[OOC: clearly she is only interested in the goblin that is trying to kill her]

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Selaim

Selaim watches as Coral takes off toward the creature. Reaching under he cloak she snaps off a shot with her Handgun crossbow towards the goblin riding the wardog.SHe draws her falcatas and follows her friend toward the new threat.

Selaim Handgun Crossbow
Miales rolled d6,d6 and got 2, 2

Selaim Handgun Crossbow
Miales rolled 2d4,d6 and got 4, 1

Selaim Notice Check
Miales rolled d6,d6 and got 4, 4

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[OOC: Range attack needs a 4 to hit. Cat is up!]

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Catalena

Catelena turned from throwing a tin pot of water onto a burning wagon at the sound of the weird whining growl of the goblin's mount.

"Excuse me," she said, to the others helping, dropping the pot, and running toward the parody of a cavalier. She whistled her illusionary mastiffs around her and sent them speeding ahead to try to circle the goblin just as she saw his mount fall to the terrifying onslaught of Coral.

As she got within a half-dozen yards of the goblin, her steps slowed as she entered his vision and became more deliberate, until with one leg raised, she began a stylish pirouette. Her voice called out to him in wordless song as her arms reached out in exaggerated gestures toward him.

Catalena
Taunt goblin rider, using Performance
Vryx rolled d8,d6 and got 8, 2
Catalena Taunt goblin rider, using Performance, Ace
Vryx rolled d8 and got 7
Taunt (Performance): 15 opposed by his Smarts
Goal if she wins is to make him Vulnerable (+2 to attacks against him) until end of his next turn
If she wins by a Raise, he is also Shaken

Catalena Notice, goblin rider battle
Vryx rolled d6,d6 and got 3, 3
We've got bennies, so let's spend them, Spend 1 Benny
Catalena Notice, goblin rider battle, Benny + Elan
Vryx rolled d6+2,d6+2 and got 4, 3
I guess she's just too into this dance!
Notice: 4
Illusion ends, unless extended, at end of her turn in 10th round. This is round 8.

Last edited by Vryx; Sat 30/09/23 04:16 UTC.
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Those who are aware because of all the chaos and mayhem, notice another goblin in robes looking over the scene duck back around a corner as the Goblin commando falls next to his eviscerated mount.

[OOC Zak is next up 4 or more notice allows the PC to be aware of the ducking goblin.]

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Zak notices the goblin sneaking, moves to intercept and snakes out his rapier to take. Jab at him.

(If I have to spend a Bennie or something to reach him, I will.)

6:51
Zak damage
Art in the Blood rolled 1d6,1d4 and got 4, 2
2023-09-30 22:15:04
Zak attack wild ace
Art in the Blood rolled 1d6 and got 5
2023-09-30 22:14:33
Zak attack
Art in the Blood rolled 1d8,1d6 and got 6, 6
2023-09-30 22:12:46
Zak notice
Art in the Blood rolled 1d6,1d4 and got 6, 3

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Zak's rapier snicks out and draws blood striking the feeling robed figure in the back. The wound is light, but enough to slow the goblin's escape.

Aendell notices the ensuing combat.

No Need for Aendell to roll Notice, it is pretty obvious at this point.

The Goblin Warchanter's Parry is 5, Toughness 6.

No damage from Zak's rapier, but only 1 bennie needed to be spent for the reroll.

Do me a favor and put a summary at the top of the rolls, so that I can see to hit, and damage at a quick glance, when you post. Aendell is up!

Unless things go entirely awry, this will be the last foe faced in this combat, fyi.

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[OOC: I forgot that the Warchanter was vulnerable, which means +2 to hit for Zak. Zak also needs to roll an additional d6 for the raise on the attack, for more damage. That die can ace just as any die can. Currently 6 points damage before the d6 roll.]

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(Not impressive. 1 on the raise)

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Aendell

Seeing the new threat, he nods as the rider and his mount are put down and turns to help with the new foe.

Aendell Attack
Zeim rolled d8,d6 and got 3, 3


(OOC - So miss. Not sure if the +2 Zak gets applies to Aendell as well or if that gives him a hit.)

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(OOC As I understand things: Cat Taunted the rider into being Vulnerable and Shaken. She was not yet aware of the Warchanter. The rider also fell prone maybe as a result of the Taunt and the mount falling. I don't think the Warchanter is Vulnerable, just Shaken, from Zak's hit. I think there are still both goblins, but Pande knows what's really happening smile.)

Last edited by Vryx; Tue 03/10/23 14:32 UTC.
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[OOC: Yes the GM got his wires crossed.

Goblin commando is Shaken, not stirred, but Vulnerable (offering +2 to attacks on him) nor wounded.

The Warchanter is Shaken.

Aendell can attack either of them, his choice. Go ahead and reroll since I am retconning a bit. Once Aendell goes, they get to attempt to unshake, and potentially deal with any wounds that might have occurred. ]

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Aendell Attack - Commando
Zeim rolled d8,d6 and got 5, 1
Total: 5+2=7

Aendell Damage
Zeim rolled d8,d8 and got 2, 2
Aendell Damage - Benny
Zeim rolled d8,d8 and got 8, 5
Aendell Damage - Ace
Zeim rolled d8 and got 1
Total: 8+5+1=14

Last edited by Zeim; Tue 03/10/23 21:43 UTC.
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Goblin Commando takes 2 wounds, He recovers from the Shaken condition, and Vulnerable falls away as well on his turn.
Which means Catalena gets the +2, then if he doesn't go down, he looses Vulnerable.

Goblin Warchanter will recover from Shaken but acts very late in the round, so opportunity abounds.

GC Spirit, Vigor
Pandemonium rolled 1d6,1d6 and got 1, 6
GC Vigor Ace
Pandemonium rolled 1d6 and got 1
GWC Spirit, Vigor
Pandemonium rolled 1d6,1d6 and got 5, 2

New Round initiative.

Catalena KS
Selaim AS
GC 8C
Zak 6S
GWC 3S
Coral 2S
Aendell 2D

Last edited by Pandemonium; Wed 04/10/23 02:17 UTC.
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