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[OOC: no - I am playing her as naive. I'm quite happy to have her learn hard lessons and have reasons to grow the character.]

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The goblin's rusty blades strike Coral ineffectually, failing to penetrate her magical armorment.

[OOC: Damage on Coral 2 and 5 not enough to get through her toughness.]

Goblins #2 Attempt Damage Coral ace
Pandemonium rolled 1d4 and got 1
2023-09-15 21:33:22
Goblins #2 Attempt Damage Coral
Pandemonium rolled 1d4,1d4,1d4,1d4 and got 1, 1, 1, 4

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On the other side of the square the guards attack some of their opponents, woefully representing themselves.

Two guards scream out as they are stuck and sliced with the rusty daggers their foes bring to bear. It isn't clear if they are still alive.

The Sheriff is shocked when two of the men he works with every day collapse under the fury of the green foes' attacks. He misses his goblin.

The little buggers strike back, their weapons bouncing off his hard metal armor, finding no purchase.

He continues to swing at the green menace also not managing to find a target.


[OOC: Technically, the attack got a raise, and one of the damage dice was an ace. But since the goblin is splatted... we will call it good.

Guards Attack
Pandemonium rolled 1d6,1d6,1d6,1d6 and got 4, 4, 1, 1

Goblins on guards Attack with Gang up
Pandemonium rolled 1d6+3,1d6+3,1d6+3, and got 8, 9, 9

Goblins on guards Attack Aces
Pandemonium rolled 1d6,1d6 and got 1, 1

Goblins on guards Damage with Raises
Pandemonium rolled 1d4,1d4,1d6 and got 2, 4, 5

Goblins on guards Damage with Raises
Pandemonium rolled 1d4,1d4,1d6 and got 4, 4, 4

Goblins on guards Damage aces
Pandemonium rolled 1d4,1d4 and got 3, 3

Sheriff Belor Attack, Wild, Damage
Pandemonium rolled 1d6,1d6,1d6,1d8 and got 1, 4, 3, 5

Gobbos on Sheriff Belor Attack
Pandemonium rolled 1d6+2,1d6+2,1d6+2 and got 6, 5, 8

Gobbos on Sheriff Belor Attack Ace
Pandemonium rolled 1d6 and got 4

Gobbos on Sheriff Belor Damage, Raise
Pandemonium rolled 1d4,1d4,1d6 and got 2, 1, 2

Next Round's initiative: Note Belor drew another joker, all PCs get another benny, which makes 6 I believe.
Sheriff Belor Red Joker (Dang lucky +1 benny for all PCs)
Zak 9S
Seliam 5D
Aendell 4H
Guards 4D
Catalena 4C
Coral 3C

Sheriff Belor Attack, Wild, Damage
Pandemonium rolled 1d6,1d6,1d8+2,1d6 and got 3, 2, 8, 1

Zak is up with Seliam on Deck!


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Zak, again, moves in and attacks a goblin.

Zak attack
Art in the Blood rolled 1d8,1d6 and got 4, 6


Zak exploding d6
Art in the Blood rolled 1d6 and got 5


Zak damage
Art in the Blood rolled 1d4,d6 and got 4, 4

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Originally Posted by Pandemonium

Goblins on guards Damage with Raises
Pandemonium rolled 1d4,1d4,1d6 and got 4, 4, 4

Goblins on guards Damage aces
Pandemonium rolled 1d4,1d4 and got 3, 3


[OOC: wow!]

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Selaim

Continuing next to Aendell

Selaim Main
Miales rolled d8,d6 and got 2, 5

Selaim Main Damage
Miales rolled d6,d6 and got 4, 6

Selaim Main Damage ace
Miales rolled d6 and got 5


Selaim Off
Miales rolled d8,d6 and got 4, 3

Selaim Off Damage
Miales rolled d6,d6 and got 4, 5

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Saleim's weapons find purchase cutting down two more of the nearby foes. They gurgle and splash as they fall.

Normal goblins would probably flee in face of such force, yet these continue as slavering fools.

The group can hear horrible off-key singing. It is a mix of shirl voices caterwauling with excitement.

"Goblins Chew and Goblins Bite
Goblins Cut and Goblins Fight
Stab the dog and Cut the Horse
Goblins Eat and Take by Force!

Goblins Race and Goblins Jump
Goblins Slash and Goblins Bump
Burn the Skin and Mash the Head
Goblins Here and You be Dead!

Chase the Baby Catch the Pup
Bonk the Head to Shut it Up
Bones be Cracked Flesh be Stewed
We Be Goblins! You be Food!"

This is punctuated by flames reaching higher and higher around them.

Some of the locals, despite being frightened by the mayhem all around them, see to be trying to slow the spread of the flames.

Most of the locals cower and hide, though some have tried to run away.

Seliam is attacked by the one remaining defiant foe, his Rusty Dog Slicer not being so trusty. His weapon fails to find purchase on her magically arrayed form.

Aendell is faced with one remaining goblin that Seliam is handling. There are at least two other groups of 3 to 4 goblins each.

Now that he has a moment to observe while looking for his next target, the paladin skilled in battlefield tactics, notes that every group has a torchbearer. He also might notice that the goblins are singing their little song, potentially to maintain morale, though they don't look like they are going to run away. They are fighting to the death.

[OOC: Aendell is up! Followed by the Guards (which I will handle on Aendell's post, and then Catalena and Coral. Post in any order you desire. That will finish out this round.]

Last edited by Pandemonium; Sat 16/09/23 20:04 UTC.
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Aendell

"Kill the torchbearers!" He calls. Not certain it will do anything, but it seems unusual enough to draw his attention. Turning to Selaim he says in a confident and encouraging tone, "You've got this one". He then moves to the next larger group and strikes.


Aendell Attack
Zeim rolled d8,d6 and got 3, 1
Aendell Attack - Benny
Zeim rolled d8,d6 and got 3, 1
Aendell Attack - Benny
Zeim rolled d8,d6 and got 2, 6
Aendell Attack - Ace
Zeim rolled d6 and got 3
Total: 6+3=9

Aendell Damage
Zeim rolled d8,d8,d6 and got 5, 7, 2
Total: 5+7+2=14

Well, there go 2 of his Bennies. Note: If no Raise on the attack take off the last 2 and drop damage to 12.

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Aendell strikes a goblin in the back as it is harassing a dog that is trying to cower under a wagon that is on fire. The dog has a couple of light cuts on its side and head.

The goblin wriggles on the sword before it expires. With a well-placed boot, the corpse is loosed from the blach gore-covered weapon.

His second swing cuts down the torchbearer of this group, the mayhem device sputtering on the ground next to another dead goblin. [OOC: Taking advantage of the raise.]

With only two goblins directly in front of him, they turn and try to harm the large human in metal armor. Aendell's deft use of his weapon prevents the goblins from harming the paladin in any meaningful way.

Two guards scramble trying to protect their fallen comrades. Catalena would know that Jorge, one of the surviving guards, manages to strike down a goblin, leaving 2 in front of them and Catalena. They flail and cruse in goblin but don't manage to harm anyone.

Missed again
Aendells next goblin group numbering 2 Retaliation attack
Pandemonium rolled 1d6+1,1d6+1 and got 5, 6

Guards Attack
Pandemonium rolled 1d6,1d6 and got 6, 3

Guards Attack Raise
Pandemonium rolled 1d6 and got 1

Guard Goblins Attack
Pandemonium rolled 1d6+1,1d6+1 and got 4, 2

Catalena and Coral are up!


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Coral


"You dare attack me?" She snarled in goblin at her four foes, and lashed out at two of them with her smoking claws.


Coral Attack (1 of 2) at -2 Attack (2 of 2) at -2
Angrboða rolled d6,d6,d6,d6 and got
2, 6, 6, 6


Coral Attack (1 of 2) at -2 Attack (2 of 2) at -2 raises
Angrboða rolled d6,d6,d6 and got
6, 6, 4

Coral Attack (1 of 2) at -2 Attack (2 of 2) at -2 raises
Angrboða rolled d6,d6 and got
6, 3


Coral Attack (1 of 2) at -2 Attack (2 of 2) at -2 raises
Angrboða rolled d6 and got
1


So a
6+6+6+1-2= 17 for attack 1, and 6+6+3-2 = 13 for attack 2

I have assumed that both are raises


Coral damage (1 of 2) at +2 damage (2 of 2) at +2
Angrboða rolled d4,d6,d6,d4,d6,d6 and got 4, 3, 2, 1, 5, 4


Coral damage (1 of 2) at +2 raise
Angrboða rolled d4 and got 2

so
13 damage attack 1 and 12 damage on attack 2




Coral intimidate remainder
Angrboða rolled d6,d6 and got 6, 3

Coral intimidate remainder raise
Angrboða rolled d6 and got 4

so a 10 for intimidate

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Coral wades with fury into close proximity with the four foes about waist high.

From the outside, it is difficult to discern exactly what happens next. There is a spray of black ichor in all directions. The black smoking claws of the little girl seem demonic in origin and rake through goblin flesh and clothing without any hesitation. Anyone near by is covered it hot black splatter from the shredded foes.

When it clears, there are four split and torn corpses at the splatter-covered little girl's feet.

Though she has destroyed one group of foes, there are others around, and they see what she has done.

Contrary to any normal reaction, they snarl, bear their disgusting yellow teeth, and leap in her direction, though none are close enough to attack in this moment.

[OOC: Two raises on both of the gobbos, we will count that as four dead in rather hideous display of how fearsome Coral can be. grin

Catalena can attack the one left with the guards or move to another group.

To Recap we have 8 enthralled/annoyed by the illusion dogs.

6 gobbos are left from the original 20 that had come into the square.

Heck of a set of rolls Angr! Way to set the bar high!]

Last edited by Pandemonium; Sat 16/09/23 21:45 UTC.
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Ooc: Um… do I still exist?

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[OOC:LOL only goblins were harmed in the making of this game.

Zak will be in the new initiative order as soon as Cat acts.

I have to shuffle because Belor Joker fu, pulled one last draw. grin ]

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(Ok. I just saw Zak is up followed by Selaim … then no resolution of actions. Just trying to figure out why my actions never happened)

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[OOC:

We haven't quite finished the round
Sheriff Belor Red Joker (Dang lucky +1 benny for all PCs)
Zak 9S
Seliam 5D
Aendell 4H
Guards 4D
Catalena 4C
Coral 3C

Catalena is the only PC to not act.

Then I will generate the new round of initiative.

Zak went earlier in the round, though to be fair a lot has happened. ]

Last edited by Pandemonium; Sat 16/09/23 22:22 UTC.
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Catalena

Catalena looked at the two fallen guards and she was immediately reminded of the Harrowing she'd performed for a group of guards several weeks back. They had been enjoying an evening off and had been in high spirits. When Catalena had foreseen both The Avalanche and The Beating in correct alignment, she'd counseled them that there was a fight coming that would not go well for them. Apparently, she'd been convincing because two of the younger recruits resigned their positions and left town. Two who'd scoffed at her now lay at her feet.

She saw Sheriff Hemlock looking across the fray at the fallen men. Well, there was hope for them once the danger was passed. Even though she was no arbiter of Fate merely its messenger, when Desna chose to share her wisdom with her, Catalena felt the burden of Hemlock's blame. At this rate, she'd never complete her sentence.

"Well struck, Jorge," she grinned, grimly, as she thrust her katana at a remaining goblin from this group.


Catalena Katana attack - Fighting
Vryx rolled d8,d6 and got 5, 3
Attack: 5 (I believe that hits. If not, I'd like to spend a Benny.)
Catalena Katana damage
Vryx rolled d6,d6+1 and got 5, 7
Catalena Katana damage Ace
Vryx rolled d6 and got 2
Damage: 14

Illusion ends, unless extended, at end of her turn in 5th round. This is round 3.


((OOC I think Art is pointing out that there was no resolution to this action: https://www.dreamlyrics.com/forums/ubbthreads.php?ubb=showflat&Number=1067686#Post1067686))

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Zak skewers another foe adding to the kill list for little green goblins. They are not fairing well in this combat.

[OOC: Again, sorry about missing this.
Cat's does indeed hit with a 5. ]

Catalena takes out the last foe in front of the guards. They are free to lick their wounds, which might very well save the two men's lives.

As Catalena surveys the chaos in the square she sees a lone goblin in robes concentrating and pointing a gnarled staff at the dog illusion.

The goblin frowns and shakes the staff viciously when its efforts count for naught. For now the eight goblins are enmeshed in a fight for their lives with illusionary mastifs.


WarChanter Dispel Illusion
Pandemonium rolled 1d6,1d6 and got 3, 2

Round 3
6 gobbos left in mayhem plus 8 enthralled
1 Warchanter Newly Appeared

Aendell Red Joker +2 to dmg and + 1 benny to PCs
Seliam AD
Catalena 8D
Zak 7H
Sheriff Belor 5D
Guards 3H
Coral 2H

OOC: PCs all get +1 Benny, dang the deck is hot for the PCs.
All PCs have 7 except Aendell who has 5 now.

Aendell can act, no foes directly in front of him.

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Aendell

His tactical sense spots the Goblin Warchanter when it attempts to Dispel Coral's magic. Moving immediately that way he calls upon Iomedae (Smite Evil). He then strikes at the Warchanter.

Aendell Attack Warchanter
Zeim rolled d8,d6 and got 1, 3
Aendell Attack Warchanter - Benny
Zeim rolled d8,d6 and got 2, 2
Aendell Attack Warchanter - Free reroll
Zeim rolled d8,d6 and got 7, 6
Aendell Attack Warchanter - Ace
Zeim rolled d6 and got 6
Aendell Attack Warchanter - Ace
Zeim rolled d6 and got 1
Total 6+6+1=13

Aendell Damage Warchanter w/Raise
Zeim rolled d8,d8,d6 and got 7, 6, 4
Total 7+6+4=17

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The goblin war chanter is completely surprised by the blitz attack by the paladin, who buries his weapon deep in the goblin's flank. The creature turns and hisses at Aendell. He calls out something in goblin.

Those who don't speak goblin know it is a command of some sort. Those that do understand "aid me" in the goblin tongue.

[OOC: I don't see the +2 to damage from the joker. Assuming it was missed, damage from the strike is 19, which is four wounds. Before you ask, he is still up. Though he is shaken.

War Chanter 1 Vigor Check
Pandemonium rolled 1d6 and got 1

Selaim and Catalena are both up next!]

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(OOC - Yes, missed the +2, thanks.)

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Selaim

She stays with Aendell letting him lead and attacking targets as she sees them.

Selaim Attack main
Miales rolled d8,d6 and got 3, 5

Selaim Damage main
Miales rolled d6,d6 and got 2, 3

Selaim Attack off hand
Miales rolled d8,d6 and got 6, 2

Selaim Damage offhand
Miales rolled d6,d6 and got 4, 3

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Catalena

Catalena took stock of the situation around her. The dogs were still occupying the newly-arrived goblins, despite the efforts of the Warchanter. She felt some pride at seeing the nasty little shaman's frustration. Good doggies, she chuckled, as she mentally commanded a couple of them to show the Warchanter their butts.

Then she saw the tremendous strike from Aendell and determined that between him and Selaim and the dogs, those groups were in hand for the moment. Zachergillan seemed to be handling himself with aplomb, and, by the Spheres, was that Coral? Savagely tearing apart the goblins around her in terrifying fashion. She shuddered a bit. Still waters run deep, as they say, she thought.

Meanwhile, immediately around her, all the goblins had fallen and two guards. While there were still a dozen or so goblins nearby, the burden of Hemlock's blame was heavy upon her. She sank to one knee and raised her left arm, festooned with multicolored butterflies in Desna's honor, toward the Cathedral. She sang a song of gratitude in Elvish and then attempted to speedily reach out to each of the fallen guards.


Benny spend: Recover 5 Power Points. This brings her up to 8 Power Points.
Catalena First Healing w -2 Multi-Action
Vryx rolled d8-2,d6-2 and got 3, 4
Catalena First Healing, Ace
Vryx rolled d6 and got 1
First Healing: 5, success
Catalena Second Healing w -2 Multi-Action
Vryx rolled d8-2,d6-2 and got 4, 2
Second Healing: 4, success

Power Points now down to 2. Illusion ends, unless extended, at end of her turn in 5th round. This is round 4.

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[OOC: Is Seliam attacking the Warchanter or nearby goblins?

Catalena does one healing on each guard, or?]

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((ooc yes, the goal was one on each to save them hopefully? If one isn't sufficient, I guess there's still technically the "magic hour" of healing (or next round) but I was going for drama))

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SHe is attacking Nearby... she doesn't recognize the threat of the Warchanter and is focused on keeping Aendell's flanks cleared.

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