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#1067308 Tue 12/09/23 18:18 UTC
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The crowd has gathered before the new multi-denominational church for the dedication ceremony, which is scheduled to start at 2 pm.

The first bell clangs out in a loud tone. The second bell tone rings throughout the square echoing.

People look up to the podium to see Father Zantus raise his hands and claps a Thunderstone, to quiet the crowd. As the crowd begins to simmer down and silence settles on those in the square, a screech is heard.

From all around the crowd, goblins appear. The crowd reacts with panic, trying to run away from the little green foes with rusty daggers that look like swords for them. Some are carrying bows, some are carrying torches, and they all look like they are interested in mayhem.

Goblins in Sandpoint!

[OOC:Initative for this round.
Coral Red Joker +2 on rolls
Sheriff Belor Black Joker
Aendell KC
Guards 10C
Zak 9S
Selaim 9C
Catalena 3D

All PCs get two bennies!
Most now have 5 to spend!

Coral you are up and react the fastest to the little troublemakers. Any given group of Gobos are 4, they are all around the crowd.

Sherriff Belor is up on the podium with Father Z.

Guards are sprinkled on the edge of the square.

Cry Havoc!]

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Coral

She cast protection on herself



Coral cast protection (+1)
Angrboða rolled d10,d6 and got 9, 1
a 10


so a raise and a +2 to toughness

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Zak casts deflection on self, moving towards coral and co.

Art in the Blood rolled 1d10,1d6 and got 9,

Last edited by Art in the Blood; Tue 12/09/23 19:02 UTC.
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(OOC - I presume no tactical is needed?)

Aendell

Stepping away from the wall he pulls his sword and slides his shield onto his arm. He sees a mother trying to lift a fallen child up off the ground and he moves to intercept a group of whooping Goblins who are headed towards them.


Aendell Attack Goblins
Zeim rolled d8,d6 and got 7, 3
Total: 7
Aendell Damage Goblins
Zeim rolled d8,d8 and got 6, 4
Total: 10

Last edited by Zeim; Tue 12/09/23 20:30 UTC.
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Aendell's sword cuts cleanly into the Goblin, dropping him like a green pile of goo. That is one Goblin that won't be hurting anyone else.

Though he does note that there are three of his green brethren right at hand. Though they poke and stick, they are unable to pierce his iron-clad armor and shield work.

Missed it by 'that much'. smile
16 to hit, 8 Damage
Goblin on Aendell Attack with Gangup Bonus
Pandemonium rolled 1d6+2,1d6+2,1d6+2 and got 6, 3, 8

1st Pack of Gobos Ace to hit. Damage
Pandemonium rolled 1d6,1d4,1d4 and got 6, 4, 4

1st Pack of Gobos Ace to hit.
Pandemonium rolled 1d6, and got 2

1st Pack of Gobos Ace to Damage
Pandemonium rolled 1d4,1d4 and got 2, 2

1st Pack of Gobos Raise to Damage
Pandemonium rolled 1d6 and got 2


Sheriff Belor

"Beware," he calls to the other guards, attempting to gather their attention to the fight that has come upon them all. He leaps down in front of the podium, Fending off a torch-bearing goblin who has just tried to set the speaking stand on fire. The stand is slowly sputtering. But the gobo, who had tried his pyrotechnic might, was slain by a well-placed strike to the heart.

The other three growl in anger swinging wildly with little effect.


Sheriff Belor 11 to hit (Joker), 12 Damage

Sheriff Belor Attack, Wild, Damage - 11 (Joker),
Pandemonium rolled 1d8,1d6,1d6,1d8 and got 6, 6, 6, 2

Sheriff Belor Attack, Wild, Damage
Pandemonium rolled 1d6,1d6 and got 3, 1

Sheriff Belor Raise Damage
Pandemonium rolled 1d6 and got 3

Goblins
2nd Pack of Gobos Attack with Gang up
Pandemonium rolled 1d6+2,1d6+2,1d6+2 and got 6, 3, 5

Guards Defending the Populace
Pandemonium rolled 1d6,1d6,1d6,1d6 and got 1, 2, 1, 3

3rd Group of Gobos Attacking the sheeple
Pandemonium rolled 1d6,1d6,1d6,1d6 and got 4, 1, 5, 1

4th Group of Gobos Attacking the sheeple
Pandemonium rolled 1d6,1d6,1d6,1d6 and got 3, 3, 5, 4


Other people in the crowd don't fair as well. At least three are stuck with the rusty daggers the goblins are wielding as swords.

[OOC: Zak is up!]

Last edited by Pandemonium; Tue 12/09/23 21:24 UTC.
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Unsheathing his rapier, Zak attacks the nearest set of goblins who are harassing civilians.
Art in the Blood Zak attack goblins
Art in the Blood rolled 1d8,1d6 and got 7, 6


Art in the Blood Zak damage goblins
Art in the Blood rolled 1d4,1d6 and got 1, 4

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Zak's rapier skewers a nearby goblin. The other three in that little group scream at him in Goblinese. Well, it seemed close to that, mostly it was unintelligible.

They are quick little buggers, but none of the blades are deft enough to pierce Zak's defenses.


Goblin 5th Group 10 to hit 3 Damage
Gobos 5th Group Attack with Gangup bonus
Pandemonium rolled 1d6+2,1d6+2,1d6+2 and got 8, 6, 6

Gobos 5th Group Attack raise
Pandemonium rolled 1d6 and got 2

Gobos 5th Group Damage
Pandemonium rolled 1d4,1d4 and got 2, 1


[OOC: Seliam is up! Followed by Catalina.
No more foes to go against the PCs this round, though from all the noise, there are likely more just around the corner. Literally!]

Last edited by Pandemonium; Tue 12/09/23 22:13 UTC.
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Selaim

Selaim draws her falcatas and runs to support Aendell.


Selaim Falcata 1
Miales rolled d8,d6 and got 6, 4

Selaim Falcata 1 damage
Miales rolled d6,d8,d6 and got 3, 6

9 damage (note rolled a 6 if there was a raise)

Selaim Falcata 2
Miales rolled d8,d6 and got 5, 2

Selaim Falcata 2 damage
Miales rolled d6,d8,d6 and got 2, 1

3 Damage (note rolled a 3 if there was a raise)

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Catalena

Catalena was taken unaware, too caught up in the moment of celebration and anticipation of the Cathedral's rededication, and was flat-footed as the vicious green humanoids seemed to swarm out of every shadowy alley and from beneath every cart. This is bad, she thought, her eyes casting left and right, These defenseless people are sitting ducks for the goblins. They're everywhere.

She spotted Madame Niska Mvashti being helped by a young boy she didn't know toward the relative safety of a doorway, the elderly matron's daughter across the square with the other Desnan acolytes. Drawing her katana, Catalena rushed over to interpose herself between the old woman's escape and some maniacally tittering goblins. She saw Aendell, Zak, and Selaim throwing themselves against the invaders. Good on them, she thought. That should help even the odds but there are still far too many goblins.

Reflecting what she knew of the cretins, she'd recalled the words of one of her clan who'd also traveled the Varisian roads, how goblins and giants were generally black-hearted but they might be convinced to spare the life of a lonely rover for a song or tale well told. So, Catalena had taken pains to learn the gruff tongues of the tall and small, but this was hardly a moment to play at diplomacy. But, knowing well what goblins feared and hated most in the world, another idea came to her.

Catalena began to sing, but less so in the pleasant melodies she plied for her suppers in the Inns across the countryside, but in the brutish, harsh tongue and chanting, taunting style of Goblin music:

"Goblins come to human town,
Break the walls and burn them down
'Easy fun!' the chieftains cry
Humans run and humans die!

But what goblins did not see
Brings them naught but misery
Barks and growls and awful sounds
Goblin-killing giant hounds!

Jaws to tear off goblin legs
Paws to crush as goblin begs
Monsters from the blackest dream
'Time to flee!' the goblins scream!"

In her singing, a magic called out, and as she finished, she placed her fingers in her mouth to emit a shrill whistle. Immediately in answer, loping out from behind Maver Kesk's jewelry shop came a pack of slavering, black mastiffs. Built like miniature bulls of taught muscle and rage, they snapped their jaws, easily wide enough to tear out a goblin throat in one bite, glinting with rows of razor sharp teeth. Their cruel claws clacked on the cobbled square and they howled as they spotted the goblins and went for them like they were made of bacon.


Catalena casting Illusion with Performance
Vryx rolled d8,d6 and got 1, 6
Catalena casting Illusion with Performance, Ace
Vryx rolled d6 and got 6
Catalena casting Illusion with Performance, Ace
Vryx rolled d6 and got 1
Total: 13
Illusion (3 PP) with Mobility Pace 12 (+1 PP), Sound (+1 PP), Strong -2 to disbelieve (+2 PP) for Total PP: 7
Lasts 5 rounds, -2 to disbelieve if the casting was a raise at 13 plus the Strong Modifier imposed penalty of -2 for total -4 to disbelieve


Catalena was careful to keep the pack within 8 yards edge to edge, steering them to chase goblins away from townsfolk while somehow never catching their quarries or trying to bite any brave enough to stand their ground.

Last edited by Vryx; Wed 13/09/23 02:16 UTC.
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Selaim strikes one goblin a death blow, covering her weapon in sticky black gore. Her offhand doesn't seem to find purchase on the little foes as they dodge and dance about.

Catalena begins to sing, magic being woven. The shrieking goblins' cries go up a notch if that is possible, as the spectral hounds come into view.

Two groups of additional goblins had entered the square at the far end, a mixture of torch bearers and bow-goblins. The hounds, though, give them pause. Almost as if one, they all hiss at the beasts, possibly trying to scare them off. To Catalena's eyes, both groups seem to believe in her illusion completely. They even fire a few arrows at the hounds, failing to strike any of them.


The 2nd round of initiative cards:
Catalena AS
Seliam QC
Aendell 10S
Coral 7D
Zak 6S
Guards 5H
Sheriff Belor 4D

There were 16 Goblins left from the ones in the square, and 8 more joined, making a grand total of 24 now. Though 8 are occupied by Catalena's spell.

Coincidently Catalena is first up this round followed by Seliam.

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Catalena

The dogs seemed to be doing their job of buying people time to get away to safety. So Catalena cast her eyes about to see where she might be most needed. Selaim was with Aendell. Zachergillan seemed to be having no trouble yet avoiding the goblins' strikes. Her fellow guardsmen, however, were not succeeding particularly well at defending the people.

She ran over towards a farmer clutching a leg wound and called out in Goblin, "Which of you kobolds are big enough to dance with me?"

The goblin with the bloody dagger looked up, snarling back, "Who a kobold?!" as Catalena ended her sprint in a springing jeté, bringing her katana down upon it.


Catalena Katana attack - Fighting
Vryx rolled d8,d6 and got 6, 5
Attack: 6
Catalena Katana damage
Vryx rolled d6,d6+1 and got 1, 7
Catalena Katana damage Ace
Vryx rolled d6 and got 3
Damage: 11

Illusion ends, unless extended, at end of her turn in 5th round.

Last edited by Vryx; Wed 13/09/23 14:05 UTC.
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Catalena skewers her foe, another goblin dead. There are more where that came from evidently.

[OOC: Selaim is up! Followed by Aendell.]

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Selaim

Presses her attack...

Miales Falcata main attack
Miales rolled d8,d6 and got 2, 2

Miales Falcata main damage
Miales rolled d6,d8 and got 3, 1

Miales Falcata off attack
Miales rolled d8,d6 and got 4, 2

Miales Falcata off damage
Miales rolled d6,d8 and got 6, 5

Miales Falcata off damage ace
Miales rolled d6 and got 4

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Selaim's weapons swing about in furious arcs but fail to land on the spry little green goblins.

[OOC: Aendell is up!]

As the group looks around, more fires are sprouting from where green bobbing creatures are causing mayhem. Being a seaside town maybe they should have built out of something other than wood, but wood is plentiful and has been used for a lot of the buildings.

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Aendell

With one of his foes down, he directs his attack on the next one.

Aendell Attack
Zeim rolled d8,d6 and got 1, 2
Aendell Attack - Benny
Zeim rolled d8,d6 and got 8, 2
Aendell Attack - Ace
Zeim rolled d8 and got 5
Total: 8+5=13

Aendell Damage
Zeim rolled d8,d8 and got 4, 8
Aendell Damage - Ace
Zeim rolled d8 and got 1
Aendell Damage from Attack Raise
Zeim rolled d6 and got 3
Total: 4+8+1+3=16


(OOC - I am pretty sure a 13 to hit is a raise for damage, but if not take off the last 3 points.)

Last edited by Zeim; Fri 15/09/23 13:43 UTC.
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Aendell gives no ground to the slavering green fools in front of him. They growl and snarl, howl and harl, though what dragging on the ground is supposed to the tall human in armor is unclear. With a deft swing he lops the head off of one of the goblins. The blow is so devastating that his weapon buries itself in the torso of another.

The last remaining foe directly in front of the paladin spits on Aendell's boot and stabs at him repeatedly. Evidently his spittle had missed the boot and he steps in it, slipping and falling upon his own weapon to die death by impalement.


OOC: Absolutely correct, their Parry is 5, so 9 is one raise, and 13 is another. Technically that only offers one additional die of damage, which you rolled. So thank you. But because these are mostly one hit wonders, beat a Toughness of 4 and they collapse. I am going to rule the second raise takes out a second gobbo.

Good damage rolls, didn't bother to roll both the aces, because with the fumble, he takes his own life.
A - Gobbo Attack, Damage
Pandemonium rolled 1d6,1d4,1d4 and got 1, 4, 4

Coral is up with Zak on deck.

Go ahead and post in whatever you wish, the PCs are slightly separated so working alone mostly for the moment.

Oh and I have a map if we really require it, but I didn't think it was that big a deal. Let me know if I am wrong.

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((OOC I'll bet Angrboða might like a map because she can use area attacks or theoretically you could just optimize it for her for best effect. Secretly I just love maps.))

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[OOC: A map of the church Square. [Linked Image]

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[OOC: Treat it like a chess game. Numbers counting down from the top on the left, and letters on across the top, left to right.

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[OOC - Coral got a bit modified from first posting - so no area attacks at the moment]

Coral

Coral moved to join Aendell, as he stood like a beacon slaying goblins all around him.
Enhanced quite a bit by the face-painting of the dragon, her look was somehow very ferral.
Her normally short stubby fingers had been extended by claws almost as long as the fingers themselves, with whisps of smoke coming from them.


Coral cast smite on herself +1
Angrboða rolled d10,d6 and got 3, 1

so a 4 and success
[+2 damage]

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Coral is chased by four goblins squawking and growling as they swing their rusty dog slicers at her. She is protected by her magics and the blades just glance off of her magical aura.

[OOC: All missed. Zak is up! The the guards and the Sheriff act.
Goblins #1 Squad of gobbos with gang up bonus
Pandemonium rolled 1d6+3,1d6+3,1d6+3,1d6+3 and got 4, 6, 4, 5

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Originally Posted by Pandemonium
Coral is chased by four goblins squawking and growling as they swing their rusty dog slicers at her. She is protected by her magics and the blades just glance off of her magical aura.

[OOC: All missed. Zak is up! The the guards and the Sheriff act.
Goblins #1 Squad of gobbos with gang up bonus
Pandemonium rolled 1d6+3,1d6+3,1d6+3,1d6+3 and got 4, 6, 4, 5

[OOC : I think two of those hit her. Coral added to her toughness not to her parry, and she's not carrying her parrying weapons - so her parry is only 5 - but her toughness is 8]

[nb unless the goblin weapons are magically enhanced]

Last edited by Angrboða; Fri 15/09/23 20:25 UTC. Reason: added note
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[OOC: Her parry says 5/7. I went with the 7. What would modify it to the 7? Maybe it is listed differently?]

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[ooc - she's got two weapons that each add +1 to parry - but I decided that, naively, she had gone to the fair unarmed]

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[OOC: Well, do you wish to retroactively that choice? I am fine with that if you do. If not I guess the gobbos will score some blood!]

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