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Sindar

"Potentially, a carefully applied Dispel Magic might assist in suppressing the protections in addition to the other aspects. I can also sing a little diddy and offer Kriv a bit more assistance on his unscrewing method, or whatever will try."

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DM

As the party considers its options, it seems there are many ideas. An earth elemental's burrowing ability is bound to be helpful, as is dispelling magic, or a plan to try to remove the stone in a way other than by brute force. It seems time for another attempt.

OOC: let me know who's in the room doing what at the same time so I can figure out effects and advise on the appropriate rolls.

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Davroar

Still keeping his gaze averted from the mural, he says to Zhu, "Ok, let me summon an earth elemental. Just describe the stone you want removed and I'll tell it to gently move it out, or even remove the section surrounding the rock if that's easier to do. Sindar, will you know whether or not your dispel works before we instruct the elemental to approach?" The last thing Davroar wants is a spooked earth elemental running around doing damage to anyone.

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Kriv

"Going through the other side of the wall is an option, the way to it is clear, and we might do less damage to the artwork." the Dragonborn added.

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<Bern>

Now that the others had gone back in, he went back to watching for 'incoming'.


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OOC: So I think Sindar's going to dispel, announce results, and then Kriv's going to unscrew while Davroar's elemental tries to push it outward? Anyone else participating?


Sindar, kick it off with Dispel Magic roll. DC 18.

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Zhu

She knows about the illusion now, and remembering where it appeared, she positions herself in the room so her back is to where it showed up so she won't see it.

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[[ Well Bern wouldn't be much be much help with the 'magic' part, but if the elemental needs help, just ask for some 'mussel' if ya need some extra strength <g> ]]


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Sindar

He began to sing, winding the appropriate phrases and tonal tools to try and Dispel or Suppress the magic of the mural and possibly assist in removing the stone.

[OOC: 10 Fear me! Guess I should have given myself an Inspiration. grin
Sindar Dispel to Supress the mural
Pandemonium rolled 1d20+7 and got 10]

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DM

There's no obvious indication that Sindar's spell did anything useful. There's also no obvious indication that it did anything horrible, either. The rune-engraved wah-ree piece remains in place just as it was hours ago, years ago, decades ago, centuries ago, millenia ago.

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OOC: Davroar, if you're still going ahead with the Earth elemental, please roll using the elemental's stats for Dex (-1), Int (-3), and Str (+5).

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Davroar

He casts his spell to summon an Earth elemental and will ask the elemental to travel through the ground and up into the wall to remove the section of wall that has the rune stone and place it on the ground away from the mural's effects.

Davroar Elemental Str roll
Dugan rolled 1d20+5 and got 25

Davroar Elemental Int roll
Dugan rolled 1d20-3 and got 15

Davroar Elemental Dex roll
Dugan rolled 1d20-1 and got 16

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DM

Davroar's elemental springs into being. Had the party not already been frightened by a much larger creature, the large creature might be terrifying. But knowing it's an ally, it seems more inspiring.

The elemental isn't the smartest of creatures, but the druid's instructions are clear enough to be easily followed. Its ability to glide through stone relies on natural, unworked stone so the face of the mural is not an option, nor is the back side of the wall. But the instructions to travel through the ground first brilliantly direct the creature to the unworked rubble-and-mortar innards of the wall. An occasional bit of worked stone blocks the way but the elemental has no problem navigating between the obstacles, eventually finding itself behind the magical rune stone.

It can't quite "place" the stone on the ground but it easily has the strength to push it outward from within the rubble core of the wall, dislodging it from its home of millenia.

OOC: Either the int or dex would have succeeded in access behind the stone at DC15, and the str roll would contribute to the DC 30 pair with Kriv. Given a crit success, Kriv's roll is not necessary, but a Dex or Str (Kriv's choice) roll at DC 5 will determine whether the runestone is caught in his hands or knocked to the ground.

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Kriv cannot get less than 5 on a strength check.

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OOC: Yeah, with your Str and the elemental's crit success, y'all are winners. Post away.

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Kriv

He had to admit, this particular method was remarkably straightforward compared to their earlier attempt. With minimal damage to the mural, the runestone emerged slowly, an easy catch, Kriv cushioning its weight. He regarded it with interest, comparing it to the one retrieved from the sword.

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DM

Kriv finds the stone remarkably similar to the one retrieved from the sword. It may be worked into a slightly different shape for either artistic or practical uses in the location it was embedded, but it is of similar size and weight (about 20 lbs.) and has an ancient rune of unknown meaning carved into it. The rune is different than the one earlier seen, and the pair of symbols also differ the rough depiction that Glork drew in the sand of the rune stone that burned down his previous home.

Also similar to the lightning-causing rune stone, once it is removed from its spot, it gives no indication of whether it retains any magical power or is merely a large paperweight.

The sun continues to arc across the sky as the shadows of the walls slowly move, reminding the party they have a few hours yet to travel.

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Sindar

When the plan is successful, he nods "well, that worked. Glad I could contribute." He gave no indication as to how successful nor unsuccessful his magics were.

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Davroar

"Good catch Kriv!"

Davroar will then back away from the wall, silently dismissing the elemental since the job is done. Davroar will also nod his thanks for Sindar's magic in keeping the elemental from being affected by the mural's magic.

He will let the others figure out the rocks properties and will make his way back to Jaliera and will say to her, "We got the rock out of the wall. Guess we should keep going while we got daylight..."

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Jaliera

Davroar finds her sitting with her back agaist a wall, Whisper in her lap. She looks up and smiles, looking more relaxed than she had before.

"Good news. And yes that sounds like a plan."

She sends Whisper up to scout the area, instructions to return if she sees anything much bigger than her. Then she stands up, brushes herself down and picks up her belongings, heading for her new horse.

"What's a good name for a horse?" she asks him.

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DM

Whisper finds no obvious threats on the way back to Evermoor way, or further down the road, either. It looks like the party's way is clear to head to their day's target destination with a shiny heavy new souvenir.

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Vordana Jezral

The halfling had been moderately interested in the ruins, but has survived as long as she has by taking fewer risks. When the party started interacting with powerful magic they didn't understand, she got out quickly.

Pleased the situation got resolved, she observes the party preparing to move on, noting "It's been a pleasure traveling with you, but if you don't mind I'd like to stay and explore this area a bit more. I may catch up with you in a day or two, but please do go on without me."

Maybe her tressym doesn't have an ogre to harass any more...

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Davroar

"I don't know Jaliera. I can ask if you like? The horse might already have a name."

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Jaliera

"Oh yes, that's a good idea!"

Then she hears Vordana and turns to her.

"Hope we see you later then. Stay safe."

She smiles at both the halfling and the tressym.

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Sindar

He gives the halfling a bow. "Travel and explore well!" He says nothing about meeting again later, life has its twists and turns and he is fine with however it works out.

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