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#1052644 Tue 27/06/23 17:28 UTC
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nem Offline OP
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Welcome to your new forum! Feel free to delete, reuse, rename this thread as you see fit.

nem #1052645 Tue 27/06/23 17:28 UTC
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First!

nem #1052647 Tue 27/06/23 17:31 UTC
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Take that Ken!!

nem #1052648 Tue 27/06/23 17:32 UTC
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Heh, didn't even try. razz

nem #1052650 Tue 27/06/23 17:41 UTC
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3.14159

nem #1052815 Wed 28/06/23 01:53 UTC
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Welcome!

Feel free to discuss character concepts here. PCs will be Novice rank characters just starting out. Poke me with an email address if you need me to share the rules.

nem #1052896 Wed 28/06/23 08:28 UTC
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I was going gnomish, likely. Loyal and ruthless. Sorcerer. Just to start the bidding so to speak. Zachergil, called ‘Zak’ by those to impatient for the name.
A bundle of unrepressed curiosity and bluntness - always says what he thinks and is generally mild mannered enough, unless you threaten or otherwise act in a way that could cause harm to things he cares about - in which case he can be downright scary in his sudden shift to ruthlessness.

Last edited by Art in the Blood; Wed 28/06/23 09:26 UTC.
nem #1052937 Wed 28/06/23 12:47 UTC
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Looking at an Elvish Rogue. Probably would go with the character archetype in the Player's Handbook on page 63.

nem #1052977 Wed 28/06/23 15:22 UTC
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I had been looking at some sort of spellcaster, having never played one in a SW game and it being my favorite class to play. However, I do not know the Pathfinder world setting or the SW magic rules (since all the SW games I've played in before have had no magic), so if those are issues I may need to adapt.

Zeim #1052981 Wed 28/06/23 15:43 UTC
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At the moment I was doing a sorcerer of sorts, but if you wish in arcane caster I can easily change the concept to a divine cast instead.

Last edited by Art in the Blood; Wed 28/06/23 15:54 UTC.
nem #1052987 Wed 28/06/23 16:18 UTC
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I just sent a bunch of info to give Zeim a peek at the basics.

A few points:

Not knowing the game world, isn't an issue. We will start out small in the town of Sandpoint and the surrounding environs. I have maps, and can describe as necessary. Also we might have an expert if Vryx joins as he knows that chunk of the world as well. I can also share a players guide to the area via Google Drive as necessary.

Since Savage Worlds is quite open, those that are adept, may certainly make whatever character they wish. Those who would like a little more guidance can find it as in premade characters and their paths, to approximate Pathfinder d20 in Savage Worlds.

Game play is supremely easy, and will go well. Combat may bog down a bit, but we can see about helping that along too.

nem #1052988 Wed 28/06/23 16:19 UTC
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Am investigating the spellcaster options with Pande now. As we will have 4 players do we need a balanced group (ie a Healer, Arcane spellcaster, Rogue, and Fighter type)?

nem #1052991 Wed 28/06/23 16:24 UTC
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Do you need a balanced group? Absolutely not. Is it helpful, yes it can be.

There will be NPCs which offer the potential for getting pieces filled in, ie if you don't have a cleric for healing, potions can be made (purchased), and of course in town can have a low level one for assistance.

All characters have some level of fighting skill, it is based off of Parry/Toughness/Athletics (thrown), Shooting (Bows), and Fighting (all hand to hand)

nem #1052995 Wed 28/06/23 16:56 UTC
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Let me know. I’ll choose mine based off yours.

nem #1052997 Wed 28/06/23 17:07 UTC
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I was going to just make my choice last to let you guys choose what interests you the most. I'm happy to take a martial class to fill things out. I had some character ideas around any of the various core capabilities.

nem #1052998 Wed 28/06/23 17:09 UTC
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If zeim wants an arcane what I had in mind works just as well persona wise as a healer so I can just tweak it to that and will. It’s slightly different version of the core idea but it’s still the same basic persona.

nem #1053000 Wed 28/06/23 17:19 UTC
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I usually prefer such, but as I have limited experience in SW and none with a SW magic user I am happy to take any and all advice from those who have such experience as far as pc build (best skills/edges, etc) and best spell selection to start.

nem #1053010 Wed 28/06/23 17:43 UTC
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It can be a little daunting to see the wide variety that is Savage Worlds, but we can make the choices that will help guide things. Just remember the characters are first just starting out. There will be opportunities to earn experience as we tell the story. Also one thing about magic, that might seem a little different.

Let's look at Bolt as a spell. The game talks about all the aspects of what Bolt is. In essence the spell tosses energy at a target. What kind of energy you might ask, that is what Savage Worlds calls a trapping. A frost bolt is different from a fire bolt for example a different trapping. You will pick one type and describe it a certain way.

Later was the characters earn experience, options will be available like:
A character can add a new Trapping on a power she already has instead of gaining a new one. She might add an ice Trapping to her existing fire bolt, for example, so she could switch between ice and fire Trappings freely.

So when you see a slightly more generic term or type of spell, remember that you as a character will flavor literally everything you do. So think about what concept you want for your magic, and we can grow it from that initial seed.

nem #1053017 Wed 28/06/23 18:21 UTC
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Art - If you can hold off for a day or two so I can read the rules Pande sent me I will know better. I may end up choosing a fighting type instead if the magic rules seem complex so you could then go with your first choice.

Pande - Do we know each other at the start? Any shared history, or is that up to us?

nem #1053025 Wed 28/06/23 19:15 UTC
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I’ll probably just make up a couple alternate versions.

nem #1053031 Wed 28/06/23 19:54 UTC
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I think it would be great to have shared history!

The game starts at the Swallowtail Festival (think Harvest time) in Sandpoint. The PCs will be there when that happens or earlier as you see fit.

If it doesn't seem like you want shared history, we will work characters in. They will all end up as a party, in case that isn't obvious. This is ONE OF THOSE games. razz

nem #1053035 Wed 28/06/23 20:12 UTC
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I wanted to play with the character creation system so I made a Fighter and ran it by Pande. But I could easily shift the character concept to a different party role.

She's a traveling fortune-teller stuck in Sandpoint due to some obligatory community service.

nem #1053036 Wed 28/06/23 20:18 UTC
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I will be divine or arcane magic. The loyal, curious, ruthless gnome bundle of unrepressed curiosity and bluntness - always says what he thinks and is generally mild mannered enough, unless you threaten or otherwise act in a way that could cause harm to things he cares about - in which case he can be downright scary in his sudden shift to ruthlessness.

nem #1053037 Wed 28/06/23 20:19 UTC
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If it’s divine likely to be caylean or similar.

nem #1053040 Wed 28/06/23 21:21 UTC
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Since I have little experience with anything other than Fighters, I can probably fill in to flesh out whatever makes the most sense. Paladin, Druid, Bard, even a Sorceror or Wizard are all possibilities. Just finished reading the 250 page rules book and trying to absorb it. Magic options seem a bit overwhelming, though I am sure I could (with Pande's help) figure it out. Don't really like Clerics much.

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