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Neptune #1046905 Thu 25/05/23 17:04 UTC
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Oh sure ... and then deal with the possessed Glork with a magic item that does something we have no idea about. Good plan :-/


MikeD
MikeD #1046910 Thu 25/05/23 19:15 UTC
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Originally Posted by MikeD
a magic item that does something we have no idea about
So you're confused about what the mask might do?

Maybe this is all a plot to get Glork to leave the party wink

Neptune #1046931 Fri 26/05/23 04:54 UTC
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Leave? This is Glork's shiny... his precious. He's like a Texas redneck with a handgun right now.

Miales #1046942 Fri 26/05/23 05:28 UTC
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Originally Posted by Miales
He's like a Texas redneck

Yes, and?

Neptune #1046965 Fri 26/05/23 12:18 UTC
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clearly he is going to use it to shoot someone! <weg>


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Neptune #1047028 Sat 27/05/23 06:28 UTC
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Thanks Neptune and AquaDyne, it was just a wild guess on my part if that could be done or not.

AquaDyne #1047334 Wed 31/05/23 18:24 UTC
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OOC: I thought he was an Ogre. He has a 19 strength where the 100lb mask is considered a light load. Also he is of large size not medium so was under the impression that his modifier for that was 3x on the carrying capacity table

Miales #1047348 Wed 31/05/23 23:28 UTC
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Originally Posted by Miales
OOC: I thought he was an Ogre. He has a 19 strength where the 100lb mask is considered a light load.
OOC: Where's your reference for "light load"?

Quote
Also he is of large size not medium so was under the impression that his modifier for that was 3x on the carrying capacity table
Carrying capacity is not the same as encumbrance.

See for example here where "Size and Strength" is a caveat to the carrying capacity along with push, drag, or lift. In particular, pushing or dragging is specifically called out as impacting speed related to your max carrying capacity.

However, right below that, the encumbrance rule is directly related to strength, and not related to a fraction of your carrying capacity. And it's "intentionally simple".

Perhaps there's a grey area here, but my DM ruling is:

Quote
If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.

Edit: Well, maybe not. Looks like DnDBeyond calculates encumbrance doubling it, and since we're somewhat going with that to avoid calculating it ourselves, I'll go ahead and say your limit for encumbrance is 190 lbs.

Also, the mask now weighs 200 lbs. wink. (OK, kidding.)

Last edited by AquaDyne; Thu 01/06/23 05:34 UTC.
AquaDyne #1047352 Thu 01/06/23 00:17 UTC
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OOC:
Originally Posted by AquaDyne
[quote=Miales]

Quote
If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.

That is a rather generalistic view of carrying capacity. except it doesn't take into account there are modifications due to the size of the creature. Glork is classified as a large humanoid. Which means those calculations should be higher due to size of the creature alone.

Found this:

Quote
Large Strength 19 (+4)
Carrying Capacity: 570 pounds
Push, Lift, Drag: 1,140 pounds
Monsters: allosaurus, brown bear, bulette, chimera, chuul, giant eagle, guardian naga, hezrou, ogre, ogre zombie, oni, sahuagin baron, wyvern, young black dragon, young brass dragon, young copper dragon, young green dragon, yuan-ti abomination



For simplicity sake let's just say the mask is 350 lbs and go with the encumbrance anyway since you are insisting on it. Incidentally I seriously doubt they planned on a freaking Ogre to be a playable character anyway.

In reality I was expecting the thing to be much heavier and him fall over.

Glork

Tries to get the mask balanced and stumbles under the weight.

Miales #1047353 Thu 01/06/23 00:28 UTC
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Originally Posted by Miales
For simplicity sake let's just say the mask is 350 lbs
OOC: No, because then the "huge" creature who might wear it would end up encumbered. smile

It's 100 lbs. Feel free to stumble. It's probably more awkward to carry than heavy, for Glork.

As long as I'm making rulings, it's equivalent to a club as an improvised weapon.

AquaDyne #1047354 Thu 01/06/23 00:47 UTC
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OOC: I thought this thing was huge... That's why I picked it up. But you gravely insulted my ogreish heart with such a paltry weight for the mask.

Miales #1047366 Thu 01/06/23 05:20 UTC
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Originally Posted by Miales
OOC: I thought this thing was huge... That's why I picked it up. But you gravely insulted my ogreish heart with such a paltry weight for the mask.
King Tut's death mask weighed 22 lbs. King Tut was a medium sized creature. A mask for a huge creature would be 4x bigger / 4x heavier.

Neptune #1047376 Thu 01/06/23 09:33 UTC
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Loved the Tshirt link Aqua! grin

Neptune #1047382 Thu 01/06/23 10:37 UTC
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Aqua

Try this out. There is actually a tool out there for this sort of thing. Carrying Capacity

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Neptune #1047386 Thu 01/06/23 15:07 UTC
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Yep, as I said, I've reversed my ruling. It's 100 lbs, Glork is not encumbered, I've been educated, and Glork is still not (yet) either a Kobold or a smoking crater in the ground. smile

AquaDyne #1048121 Fri 09/06/23 19:33 UTC
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(OOC - Map is blacked out again. I don't recall being able to see any labels on the enemies before? You have to enable the option for players to see the enemy name or only you can see it.

The D&D initiative movement thing kind of sucks. In real life all of the foes would be riding up together and so could be targeted together as a group by a spell. Using the initiative movement they move one by one and will fire at us one by one so if you want to target several of them you have to let them move and shoot first until enough of them are all gathered together. Readying a spell that says "cast once they reach xx distance" will only apply to the first one, or you have to let them all shoot arrows at you and then do it on all of them after they've all gone.

So, for Zhu, depending on the range they're at now she can either cast something before the mass of enemy moves, if they're in range, or wait until they've all gone and shot at us. Those are the only two times, I believe, where she can target a group.)

AquaDyne #1048122 Fri 09/06/23 19:39 UTC
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[OOC: This is often solved by NPC groups being exactly that, grouped on one initiative rank. Except for a named or more powerful NPC which can be special.]

AquaDyne #1048123 Fri 09/06/23 19:43 UTC
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(OOC - Pande - Except that for a readied action that says "cast a spell when they reach 120 feet away", for example, each foe will move to 120 feet individually and fire. If she casts the spell on the first one she loses the chance to get all the rest, who in reality all moved up together. If she waits until they all move and fire then she can't interrupt their turn. Only way it could be solved is if all the enemy move together but don't attack until all movement is finished, then they all attack. That would give a chance for a readied action to be inserted between their movement and attacks and be able to target a large group.)

AquaDyne #1048126 Fri 09/06/23 19:51 UTC
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[OOC: I agree, but you are operating on a more mechanical level than I am thinking. If they all have the same rank in the turn order, they move, and act. A triggered action could be retconed into that set of things much more easily. Which is why I suggested a single spot.]

AquaDyne #1048128 Fri 09/06/23 20:05 UTC
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OK, I think I have the map where everyone can see all the tokens and labels.

Zeim #1048131 Fri 09/06/23 20:20 UTC
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Originally Posted by Pandemonium
[OOC: This is often solved by NPC groups being exactly that, grouped on one initiative rank. Except for a named or more powerful NPC which can be special.]

They are grouped like this (mostly): the "scouts" are the main group, there are more powerful leaders (BW, BB, BP) and there's a unique type "assassin" which is different than the scouts and may employ different tactics.

Originally Posted by Zeim
Those are the only two times, I believe, where she can target a group.)

OOC: While they have the same initiative order, they move individually (and in the same order) just like players who roll the same initiative. (I'll be using alphanumeric ordering by label.). This is necessary so they don't, for example, all fire arrows at the same target who may be dead by the time the 6th one gets a shot. So it is entirely possible to ready an action to trigger an AOE spell centered near BS-N2 targeting BS-N1 and BS-N3 by phrasing the trigger "when 3 targets are in range and there is an AOE point that can hit all three".

AquaDyne #1048134 Fri 09/06/23 20:45 UTC
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(OOC - Logged in as Zeim. My pc is Zhu. I could initially not see it, then you flipped something and I could, but now black again. Let me check again......WAIT, now I see it AND the labels! Yay!

BTW, it would actually be more realistic if the all fired together as a volley and even if they fired 6 arrows and 3 killed the target and the others were wasted, that would be how it would happen. Understand system doesn't work that way. Let me go check ranges now....)

AquaDyne #1048147 Fri 09/06/23 23:13 UTC
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(OOC - She is mounted. I mentioned her being mounted before the combat started here: https://www.dreamlyrics.com/forums/ubbthreads.php?ubb=showflat&Number=1047470#Post1047470
Mounted speed, without using Dash, is 60.
BTW, if the mount gets a reaction can it use Dodge if it is targeted or does it do that on its turn as an action? If so, it gets a move to move 60 then instead of doing a Dash to move another 60 it can use its action to Dodge, which gives anyone attacking it disadvantage on their attacks until its next turn, correct? If so lets go with that for her mount.)

Riding Horse
Large beast, unaligned
Armor Class 10
Hit Points 13 (2d10+2)
Speed 60 ft.

BTW, spell is great, but not when DM rolls 3 out of 4 saves at 15+)

Last edited by Zeim; Fri 09/06/23 23:36 UTC.
AquaDyne #1048169 Sat 10/06/23 01:44 UTC
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(OOC - OK, so as a mount is able to do a Dodge action, then I presume it moves its normal move and then uses its action to "Dodge", which means it is dodging any attack against it giving all those attacks disadvantage until its next turn. Seems like it should be a fairly standard thing for mounts as long as the mount isn't using Dash, Disengage, or attacking.)

AquaDyne #1048226 Sat 10/06/23 05:03 UTC
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OOC: no reaction but yes, a mount will usually Dodge unless it has a better use for its action, but all occur “on its turn”.

And not only 3 DC15+ rolls but two natural 20’s. wink

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