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Neptune #1043751 Mon 10/04/23 03:53 UTC
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I thought that the rule for Druid wildshape is that you can only change into something that you have seen or know of, and I kind of doubt that Davroar has seen an Allosaurus in his travels so far.

Neptune #1043752 Mon 10/04/23 04:42 UTC
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DM

An Allosaurus wanders by, ridden by a Dino Giant.

Neptune #1043755 Mon 10/04/23 08:05 UTC
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Steppe mammoth maybe?

Neptune #1043772 Mon 10/04/23 13:29 UTC
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Dugan - True. I don't think we've run into Dinosaurs.

Neptune #1043781 Mon 10/04/23 15:11 UTC
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Nor would you have seen a giraffe or elephant.


-Nep
Neptune #1043804 Mon 10/04/23 19:04 UTC
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The party convincing Glork to go touch the sword to see if the lightning goes away (and the DM wishes he'd used a Frost Giant's sword instead):


Neptune #1043805 Mon 10/04/23 19:24 UTC
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<heh heh heh> Nice one <g>


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Neptune #1044086 Fri 14/04/23 18:52 UTC
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Originally Posted by nem
[We saved one bird with one stone.]
People in glass tiny huts shouldn't throw stones. wink

Also that's the first of countless future birds. However, some of the local ground-dwelling creatures are going to have to start working for their dinner now!

Neptune #1044111 Sat 15/04/23 11:28 UTC
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lol Triple dog dare!

AquaDyne #1044115 Sat 15/04/23 11:48 UTC
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Originally Posted by AquaDyne
Originally Posted by nem
[We saved one bird with one stone.]
People in glass tiny huts shouldn't throw stones. wink

I'm just disappointed we didn't save two birds with one stone. lol

Neptune #1045867 Thu 11/05/23 18:08 UTC
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As a note, I didn't have Sindar cast D-magic on the rune stone, because really what was the point? We all knew it was magic from the flashes of lightning. grin Correct me if I am wrong in that choice.

Neptune #1045871 Thu 11/05/23 18:50 UTC
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Not from my point of view Pande <g>


MikeD
Pandemonium #1045874 Thu 11/05/23 19:31 UTC
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Originally Posted by Pandemonium
As a note, I didn't have Sindar cast D-magic on the rune stone, because really what was the point? We all knew it was magic from the flashes of lightning. grin Correct me if I am wrong in that choice.

Well, you know it’s magic just like you know a potion of water breathing is magic.

But you know when you might want to use the water breathing potion. wink

If nothing else, you can have Glork throw the rock at someone, I guess

Neptune #1046343 Thu 18/05/23 17:47 UTC
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Hi everyone,

I'm sure that you'll all agree that Aquadyne is doing a great job as DM! I sure think so.

With Miales joining the game, that makes 9 players / DM-NPC (Zindra). If Aquadyne made a character ... that's 10. My elementary math says "that's two parties of five".

When we started the campaign with Lost Mines of Phandelver there were two groups that played in parallel games. There was no other logical path to take. This module is different. We can absolutely divide the team and they can walk two distinctly different paths that make sense from an in-game perspective. Oddly enough, the PM conversations that I've had with players make the division of labor almost obvious. Aquadyne is still running for now. He's got stuff planned. But at some point we'll divide into two game threads. I'll run one that Aquadyne plays in and he'll run one that I play in. While there will be two teams now, they will definitely reunite in chapters to come.

Game pace here means this is a few months advance notice. But there will come a time, and you'll know it when you see it (or we'll remind you) that we're going to go our separate ways.


-Nep
Neptune #1046406 Fri 19/05/23 12:24 UTC
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I am OK with that. Maybe we can do the 'splitting up' when we get ready to leave town.


MikeD
Neptune #1046409 Fri 19/05/23 12:31 UTC
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Jaliera is with Davroar! ❤️

Neptune #1046462 Fri 19/05/23 16:55 UTC
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I am fine with that.

Sindar can go wherever is most appropriate.

Neptune #1046477 Fri 19/05/23 18:54 UTC
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MikeD, We will have a plan. The group assignments seem very obvious to me. Yes Gypsy. I would have Jaliera go with Davroar


-Nep
MikeD #1046492 Sat 20/05/23 03:21 UTC
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Originally Posted by MikeD
I am OK with that. Maybe we can do the 'splitting up' when we get ready to leave town.
First you have to get to a town.

So far everyone's content to mill about after a night's sleep. Anyone going to get on the road? grin

Neptune #1046525 Sat 20/05/23 11:59 UTC
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I thought we were already on the road <weg>


MikeD
Neptune #1046653 Mon 22/05/23 21:55 UTC
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I thought the point was to MILL ABOUT till the giants attack? grin

Pandemonium #1046664 Tue 23/05/23 00:12 UTC
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Originally Posted by Pandemonium
I thought the point was to MILL ABOUT till the giants attack? grin

Be careful what you ask for

Neptune #1046873 Thu 25/05/23 08:00 UTC
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Question for GM's: What temperature could flaming sphere reach? If the mask is not magical, I'm just wondering if the spell could melt a portion of the gold off the large mask for easier transport.

Last edited by Dugan; Thu 25/05/23 08:01 UTC.
Neptune #1046889 Thu 25/05/23 10:56 UTC
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When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sp⁠here ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Poor answer but what I would go for is that the ONLY impact on non-living things is what is stated in the spell above. It will ignite a curtain or a stack of hay, burn down a library or torch a wood building. It cannot be used like a forge or a blow torch. If the mask is made of wood, it would burn. If the mask is made of gold or iron it would not melt it.

Note that the flaming sphere does NOT ignite your clothing or your wood-shaft spear either.


-Nep
Dugan #1046897 Thu 25/05/23 15:22 UTC
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Originally Posted by Dugan
What temperature could flaming sphere reach?

Fire is between 600C and 1650C. The melting point of gold is about 1000C. A blazing forest fire is about 800C. But I think you're asking about an XY problem.

I think Nep gave a great answer. Magical fire does not follow the laws of physics. Real fire would burn flammable objects being worn or carried, while this spell doesn't.

The Heat Metal spell doesn't even melt metal, it just makes it glow "red hot".

Anyway, as the DM for this particular plot, I'm ruling you can't melt the mask with the Flaming Sphere spell. And you can transport it easily, just have Glork carry it! grin

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