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Neptune #1029366 Sun 08/05/22 09:46 UTC
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Sounds good. smile

Neptune #1029369 Sun 08/05/22 11:53 UTC
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Unless he needed to take the potion, Bern still has his.


MikeD
Neptune #1029371 Sun 08/05/22 12:58 UTC
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Identifying magic items doesn't require any rolls or spells in 5e, iirc, so shall we just say the party takes the time needed to do that?

Then if Nep lets us know what we have, we can decide how to distribute.

Neptune #1029373 Sun 08/05/22 15:02 UTC
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Well, it takes a Short Rest's worth of time (for someone Skilled in Arcana) while carefully handling/examining an item to determine if it is magical or not and its general properties. Have all of the items:

Boots, Instrument, Dagger, Studded Leather, and Rapier

brought to Zhu's room at the inn. She will be spending a few days in a tub bathing so she will have plenty of time to examine them all.

Last edited by Zeim; Sun 08/05/22 15:04 UTC.
Neptune #1029375 Sun 08/05/22 16:56 UTC
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Well ... Bern would be happy to help her in the tub with back rubs and scrubs and the like <gd&r lmao>


MikeD
Neptune #1029390 Mon 09/05/22 02:27 UTC
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Zeim said...
Quote
Meta-gaming, those have all the smell of magic items placed into the treasure specifically for the party to have as a reward for the encounter. I would be against giving them up.
...and he is correct.

Oh, and while we're at it, perhaps leveling up is in order? You'll all be 7th level by the time you move on. So go ahead, level up.
If you need a hand, just PM me in your personal threads.


-Nep
Neptune #1029422 Mon 09/05/22 12:06 UTC
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Can't find my D&D books. Does Bern get a new 'skill' at 7??


MikeD
Neptune #1029424 Mon 09/05/22 14:07 UTC
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.....back scrubbing?

One thing I don't like in 5e is that the only way to gain a new skill is using "Downtime". You must spend a few months focused on learning the new thing. While that makes some sense from a realism point of view, we are playing a Fantasy game with magic. You get new spells and new abilities as you go up levels (without needing Downtime) under the 'assumption' that you have been studying all the while. I don't see why you can't be studying a new skill while you are adventuring and gain it when you level up?

In any case, the standard rules say only if you use Downtime.

Last edited by Zeim; Mon 09/05/22 14:11 UTC.
Neptune #1029428 Mon 09/05/22 15:12 UTC
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However ... the GM =is= free to 'adjust' the rules as they wish to <g>


MikeD
Neptune #1029435 Mon 09/05/22 18:23 UTC
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nem Offline
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LEVEL UP!!

[Linked Image from gifimage.net]

Neptune #1029436 Mon 09/05/22 18:24 UTC
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I didn't believe for a second that any of you remember, but go take a look at:

This post in the subforum SKT: reference

Basically, your downtime and leveling up was spent between the Lost Mines of Phandelver module and the Storm King's Thunder. So, you're good to go until after 10th level.

The translation, in non-mechanical terms is that your character has figured out how to use his training.

As for Bern, he's not using the "standard" ranger because, as I've said previously, it SUCKS. You are using the Unearthed Arcana version of the Ranger.

If I recall correctly, Bern elected the Hunter conclave, but I'm fine with you having fun with that document and rebuilding the character sheet.


-Nep
Neptune #1029439 Mon 09/05/22 19:24 UTC
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I've updated the character sheet my end, Nep.

http://www.leanerminds.com/forums/files/stk_pc_triton+paladin.pdf

Neptune #1029451 Mon 09/05/22 21:28 UTC
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Got it. Arus practically radiates with all those auras!


-Nep
Neptune #1029453 Mon 09/05/22 23:01 UTC
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As far as disease curing, don't Paladins have the ability to cure disease anymore? Or is that only an older version thing?

Level up... heh ok, I have to remember to figure out those pieces.

Neptune #1029455 Mon 09/05/22 23:44 UTC
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They do but curing this affliction requires a 6th level spell, specifically “heal”.

And by the way, curing disease is now a function of "Lay On Hands".

Last edited by Neptune; Tue 10/05/22 01:30 UTC. Reason: Lay on hands link added

-Nep
Neptune #1029468 Tue 10/05/22 08:44 UTC
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Yeah, I wasted 5 healing pool trying that on Lord Artan! I have not forgotten. grin

I have no idea how Arus's auras would look or feel in-continuity. He has an Aura of Protection and now an Aura of Menace. Aura of Protective Menace or Aura of Menacing Protection? lol

Still, I think Arus the most formidable D&D character I've ever played. He's so self-contained. A triton conqueror paladin has it all!

Superb crowd-control vs mooks and wreckers with his Conqueror powers
Superb burst damage vs bosses with his Smites and extra attacks
Versatile healing with his Lay on Hands
Immune to disease, resistant to cold, breathes underwater and has darkvision
Decent spell list
Wears heavy armour
Top-end Charisma and skills to act as party face

As much as I loved Chandan, my human elemental monk, he had only one trick, Water Whip and it got nerfed by Wizards in the end too. sad

Neptune #1029491 Wed 11/05/22 15:31 UTC
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Well I had some time on my hands today so I converted Bern to a revised ranger.

Bern of Trollbark Forest

I called him that to distinguish him from the PHB version. wink

I highlighted some of the pertinent combat powers that are a bit different from the PHB version.

Primeval Awareness on p2 is also worth reading because it's much more potent than the PHB version.

Finally I linked up the spells in the spell list to online descriptions so you can quickly read what they do. (I noticed Bern hadn't used any of his spells in the past.)

I merged the Unearthed Arcana Revised Ranger PDF at the end for easy access.

What do you think MikeD, Nep?

Last edited by nem; Sat 14/05/22 15:30 UTC.
Neptune #1029494 Wed 11/05/22 17:24 UTC
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Lemme take some time to go through it all, but happy to do what ever helps, thanks <g>

As to the spell thing ... there has not been a time that I recall when his 'spells' would be more helpful than his sword. I am sure that he would be using his healing in the 'recovery days' ... if they were helpful <g>


MikeD
Neptune #1029495 Wed 11/05/22 17:53 UTC
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Aye, I think your spell selection previously was very 2nd Ed, MikeD. jk I tweaked your selection so there are spells that you can actively use in combat to big effect, like Hunter's Mark.

https://www.dnd-spells.com/spell/hunters-mark

You can cast it as a bonus action so it doesn't even cost you your attack. It's like a free extra 1d6 damage.

Magic Weapon spell is useful because unless you have an actual magic weapon, if you encounter a monster that's immune to normal attacks then this spell is the only way you can inflict damage with your bow. It's also useful against monsters generally.

https://www.dnd-spells.com/spell/magic-weapon

You can't run Hunter's Mark and Magic Weapon at the same time, alas, but they're tools in the arsenal. wink

So yes, a revised ranger is a hell of a lot more potent than an original version ranger in every way.

The thing I like more than the improved combat potency is the improved ranger-ness from Primeval Awareness. It means you're not limited to one terrain type and you truly are the bane of your favoured enemies.

And note that orcs and goblinoids have been rolled into one favoured enemy "humanoid" that also includes humans, dwarves, elves, etc..

Neptune #1029496 Wed 11/05/22 17:58 UTC
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<heh heh heh> Yeah ... like I said ... it'll take a bit for me to 'assimilate' it all. So don't hesitate to give me a nudge if you think I need one <wink>


MikeD
Neptune #1029521 Thu 12/05/22 14:38 UTC
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Nep - what was the line-command to add spells to a pc in roll20 again?

Neptune #1029526 Thu 12/05/22 16:16 UTC
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Mike, Really? Let's try this one... You were attacked by a monster. It's now your turn. You cast "Hunter's Mark" which is a bonus action. Now using your regular action you attack twice with your scimitar and once with your dagger adding 1d6 to every hit. So if you hit 3 times, that's an additional 3d6 damage.

I can go through all your spells and tell you what I would do, but what fun would that be?

Quote
HUNTER'S MARK
1st-leveI divination
Casting Time: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
Vouchoose a creature you can see within range and
mystically mark it as your quarry. Until the spell ends,
you deal an extra 1d6 damage to the target whenever
you hit it with a weapon attack. and you have advantage
on any Wisdom (Perception) or Wisdom (Survival)
check you make to find it. lf the target drops to O hit
points before this spell ends. you can use a bonus action
on a subsequent turn of yours to mark a new creature.
At Higher Leveis. When you cast this spell using
a spell slot of 3rd or 4th leveI, you can maintain your
concentration on the spell for up to 8 hours. When you
use a spell slot of 5th levei or higher, you can maintain
your concentration on the spell for up to 24 hours.
That's just one spell.


-Nep
Neptune #1029534 Thu 12/05/22 17:03 UTC
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Thanks. It is one that I was not familiar with. I have a pretty good idea on the others, though ... but may ask if I have a question <weg>


MikeD
Neptune #1029547 Thu 12/05/22 19:26 UTC
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Nep - see question above.

Neptune #1029551 Thu 12/05/22 22:05 UTC
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Updated Kriv on Roll20. War Magic (Cast a cantrip, bonus action attack), +7 hit points, Scorching Ray learned as the 2nd level spell.

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