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[ooc: Neptune, pardon me I misunderstood what you wanted. I did post Davroar's planned actions in previous post:
Quote
He returns a nod to Zhu and says, "Coming..."
While it seems there is nothing bad happening at the moment he will take his time in climbing down the slippery rungs as he really does not want to fall and break something. Once he is down he will move to his left a few feet but will remain in the light provided.

In that he will take his time climbing down to avoid making a STR/DEX check and hopefully by the time he gets to the bottom there is room for him to step to the left of the ladder. Then on his next turn his plan is to move off to the side for Jaliera to come down and then ready his spell where he has ample view (to the limit of light provided) to summon his creatures. ]

Last edited by Dugan; Wed 12/01/22 07:42 UTC.
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OOC: Sorry. I missed that. Kriv or Sindar have to make room for you.


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(OOC - I believe Kriv posted already that he had moved to the side. Zhu will as well as soon as it is her turn.)

Last edited by Zeim; Wed 12/01/22 15:20 UTC.
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Kriv

The mystical energies Kriv had invoked earlier flared invisibly, a pressure felt rather than seen. The Dragonborn set his jaw and weathered whatever it was with a stoic glower.

"Trying to get into my head. Not a strategy that will work on us, but definitely an act of violence against us."

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Zhu

"They are delaying for a reason. Whatever that reason is will not be good for us. Take them out."

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<Bern>

"The best defense is a strong offense", he said with a grin, remembering something he had learned from on of his early teachers. "But ... haste makes waste", he added. "So lets be sure that all other options are off the table."


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(OOC - I have no idea whose turn it is.)

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DM
Davroar has to move very slowly and carefully to reach the bottom of the shaft and enters the lower chamber. As he does, the first thing he sees is Kriv, who seemed to be struggling for just a moment but it is clear he won the struggle when he announced that something was "Trying to get into his head". The group already there has committed to conflict, ignoring the offer made to them. Sindar has not yet spoken up, not sure if he was actually called out by name, which he was, by who or what ever was speaking to them.

By now the group realizes that whatever was speaking to them was doing so inaudibly. It is heard in their heads. The audible noise that they hear is loud, painful screams. They hear it coming from behind the now-closed doors at the far end of the chamber (which those that can see in the dark - the elves, triton and half-elves).

OOC: Since combat is beginning, we'll go in initiative order (including foes some of you see):
Zhu 24
Sindar 21
Bern 20
Davroar 18
Arus 11
Merrow 11
Kriv 3
Jaliera ????
Kuo-Tao Whip 2

I need Jaliera's initiative but she's technically not in combat. The graphic shows where everyone is. On the left is what those who don't have darkvision see. On the right is what those who do have nightvision can see.

Zhu gets to fire the first shot.

Attached Images
Sewer2-a2.jpg (57.11 KB, 195 downloads)
Last edited by Neptune; Tue 18/01/22 02:41 UTC. Reason: Made it clear who's turn it is

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Zhu

(OOC - So we cannot see the door in the middle, or is it closed?)

She moves straight ahead, suspecting it is more than likely the suspiciously open way is a trap, but not having any better way to reveal it than to spring it. She then points at the Merrow on the right. As she does, frost begins to form on its body.


Dexterity saving throw
Zhuirentel Elendaril
16

Frostbite
Cantrip (as 0) evocation
Zhuirentel Elendaril
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
vsM1
DC 15 Constitution saving throw
Saving throw failure: 5 cold damage and Disadvantage on attacks

Last edited by Zeim; Wed 19/01/22 13:59 UTC.
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OOC: The door is closed. Screams coming from behind closed doors.

M1 Con save vs cold
Neptune rolled 1d20+2 and got 22

Sindar is up.


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Sindar (ghosted)

Sindar would comment "It's a trap!" if he could read Zhu's thoughts. Alas, all he can do is watch her actions, following along carefully behind her down the middle path toward the closed doors. As Zhu attacks the Merrow on the right, he turns toward the Merrow on his left, taunting it. "The only thing that smells worse than the shite down here is your fishy tail! When was your last bath that wasn't in sewage? Shouldn't you be out swimming in the ocean instead of standing on a walkway?"

Dexterity saving throw
Sindar
10+6

Vicious Mockery
cantrip enchantment
Casting Time: 1 action
Range: 60 feet
Target: A creature you can see and that can hear you within range
Components: V
Duration: Instantaneous
Classes: Bard
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 2d4 (5th Level) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

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M2 Wisdom save vs vicious mockery
Neptune rolled 1d20 and got 13

M2 Wisdom save other
Neptune rolled 1d20 and got 8

Aqua, normally when we cast a spell that requires a save and does damage on a fail the player rolls the damage.
Please provide a 2d4 roll.


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Sindar: rolling 2d4 (4+2)=6

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OOC: OK. Bern goes. He can see one target, just barely, because of poor light. That is KTW2. Remember that you move 1/2 or have to make a dex save to not slip and fall.


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<Bern>

Moving carefully on the slick surface, he takes a step forward and fires at the only target he can see ...

[[ Bern bow at KTW2 MikeD rolled d20+9 d8+4 and got 18, 9 ]]


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(OOC - MikeD - At your level you get two attacks I believe.)

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[[ If you say so <weg> Bern xtra attack MikeD rolled d20+9 d8+4 and got 17, 5 ]]


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OOC: Yep. You get it at 5th. Both hit, doing 14 damage.
Arus is up.


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Jaliera

She listens quietly for the whoosh of a fireball, hoping her non-action does actually make her friends safer.

Jaliera Initiative
Gypsy rolled 1d20+4 and got 9

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[I can't see the big fish monster in roll20, Neptune. Is it too big to put on the map? Arus wants to hit it. smile ]

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OOC: Maybe it's because he CAN'T see it?


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OOC: maybe he could throw weapons blindly at the closed door? Do doors take damage?

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(OOC - Aqua, actually they do. There is a method in D&D for you to bash your way thru walls, doors, etc. They have an AC and a # of HPs before the break. Usually it is faster for a Thief to pick a lock and open it though.

Nem - The monster was on the other side of the door in the middle area. It was open when Whisper flew in but it is now closed.)

Last edited by Zeim; Fri 21/01/22 19:26 UTC.
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OOC: Zeim, why don't you tell them all the Gencon story LOL


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The one in the competition about the Window Bars and Acid?

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