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Neptune Offline OP
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OOC: The sword is a rapier.


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<Bern>

As all the others move into the room ... taking all the light ... he pulls out his coin and uses that light to get him safely to the room. He remains outside, however, to keep an eye out for more trouble.


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(OOC - Oh, Zhu will use 2 Healing dice: 2d6 Hit dice (6/6) = 12)

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Kriv

Activating all four levers as he intended, Kriv pointed out his findings to Jaliera and Davroar, that the handwheels would each raise the water level over time, and the levers lower it correspondingly.

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Neptune Offline OP
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DM
As Kriv explains how the levers worked, had they known, they could have flooded the sewer to help Davroar rise from the bottom of the well. Otherwise, there was not much use for the mechanics of the room.


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DM

The water rising also has a lot more visibility than the muck they were digging through. Had they known, seeing things below the surface or cleaning things might also have been useful. Alas, it's not quite clean enough to bathe in.

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Davroar

"So, is the sewer water at its lowest now? Can we drain it more? And did you guys get all of those fish-head creatures?"

Surviving the attack of the Otyugh and Kuo-Tao still leaves them with no real answers of Oosith, mind-flayers, or how Lady Atalia died so suddenly.

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Neptune Offline OP
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OOC: The water is at it's "lowest" level. You can only flood it now.


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Jaliera

"Keeping the water at its lowest level would seem to work to our advantage."


{OOC I think Jaliera would like to spend HD from resting to heal up. Spent 1, low so spent another. Back to full smile }



Jaliera Healing via rest
Gypsy rolled 1d8 and got 2

Jaliera Healing via rest
Gypsy rolled 1d8 and got 8

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Arus

"Sindar," he says to the bard, offering the rapier, "try this one for size."

He values the rest and recoups his energy as he scans the darkness. As soon as his companions are ready, so will he be.

[Arus uses a HD to recover, rolls 10 HP!! Nice]

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Jaliera

She watches the rapier she had found get passed to Sindar. There is a small pang of regret as she uses a rapier herself. But then she reminds herself that she already has a nice rapier herself but relies much more on her bow in preference. Sindar will likely make more use of it.

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Neptune Offline OP
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DM
The eerie quiet of the sewers, broken only by the footsteps of the heroes and the occasional drip of water, seems endless. Davroar is correct. The job is not yet done. The mystery has not been solved. There seems to be only one place to go and that would be to try and follow the aquatic guardians that had fled.

OOC: A few of you could still use your hit dice. This is the status as of this moment...
Code
         Hit Pts  Hit Dice  
PC       Cur/Max  Cur/Max
Code
Arus      50/52     5/6
Bern      54/58     6/6
Davroar   27/43     6/6
Jaliera   33/33     4/6
Kriv      42/42     6/6
Sindar    43/43     6/6
Zhu       50/50     4/6


I'll be running all combats along with Aquadyne.


Last edited by Neptune; Wed 01/12/21 13:58 UTC.

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[[ trying to decide if Bern should 'use one' to 'get full up'. It =feels= like a waste for Bern at the moment for just 4 pts. Anyone have an opinion?? <g> ]]


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Originally Posted by MikeD
[[ It =feels= like a waste for Bern at the moment for just 4 pts. Anyone have an opinion?? <g> ]]

[[ Would it feel like a waste if you didn't use it and ended up short by 2 or 3 HP on that last hit? ]]

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Neptune Offline OP
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OOC: If you use 1 now, you have 5 left. Use it. In fact, knowing what you already know, you expect the next encounter to be much more dangerous than this last one. That's an overt, DM issued, metagaming hint.

Aqua- PM will be coming your way shortly.


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(OOC - Definitely use it. In all my time playing 5e I have never seen a pc above 2nd level or so who used up all his healing dice.)

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[[ <sigh> I just don't wanna be frustrated when I roll a big number now ... wasting a lot of it :-/ but the consensus seems to suggest otherwise <shrug> So be it. ]]

Bern heal MikeD rolled d10+3 and got 8

Lousy roll ... still way more than I needed ... see what I mean?? <gd&r lmao>


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(OOC - I forgot to add the Con bonus to Zhu's healing dice roll. She only needs 1 die instead of two then to get to full)

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[ooc:
Neptune, I used 2 Hd to heal but you didn't update Davroar's HP
Your previous status post showed Davroar having taken 17 points of damage. So he should be back to full HP ? ]

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Kriv

On consideration, Kriv takes a moment to feather a valve and a lever, not looking to flood the sewer so much as flush it, and reduce the possibility of catching something from stagnant filth.

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nem Offline
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[I'd have thought Jaliera would be a short sword kind of gal, given rapiers have a blade length over a metre. grin ]

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[OOC Always trying to make a statement wink ]

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Neptune Offline OP
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ooc: Sorry Dugan, I missed your healing. You rolled 7 and 11. Too bad you weren't at the craps table on the Grand Dame! Davroar's back to full having used 2 hit dice. Updated status below. Zhu, Bern and Davroar's lines updated.
Code
         Hit Pts  Hit Dice  
PC       Cur/Max  Cur/Max
Code
Arus      50/52     5/6
Bern      58/58     5/6
Davroar   43/43     4/6
Jaliera   33/33     4/6
Kriv      42/42     6/6
Sindar    43/43     6/6
Zhu       50/50     5/6


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Neptune Offline OP
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DM
Kriv starts to turn the valves and pull the levers. He takes care to do so slowly. The sound of water flowing starts. His experiment indicates that there is so much sewage that flushing is a futile effort. This is what a sewer is. The added water simply dilutes the muck.


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Kriv

Dilution was the aim and intention, a reduced risk even if not an eliminated one. He got it as good as it would seem to get before restoring the controls to their off positions.

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