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[[ Think I will save it for something more important <g> ]]


MikeD
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Neptune Offline OP
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OK then. Kriv then Arus can go.

Mike, Note the duration of bardic inspiration: "Once within the next 10 minutes". I say that because it will wear off after this melee. However, this melee is far from over so there may, indeed, be a great moment to use it soon.


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[[ Thanks. I'll keep it in mind <g> ]]


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Kriv

With no foes in sight, the Dragonborn kept up with his colleagues and readied a fire bolt to greet the next enemy with.

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Neptune Offline OP
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OOC: AJ, Kriv does see a target once he moves up. It's in dim light but that only impacts perception by making those rolls with disadvantage. Arus is fighting off an otyugh. Kriv saw Bern fire an arrow at it and both Zhu and Sindar cast spells at it. It is also behind cover (-5 to hit) but it is slowed (+2 to hit) so a net of -3 to hit. Since it's a cantrip, go ahead and roll.

I also moved Jaliera up using a 1/2 speed double-move since she didn't use an action.

Last edited by Neptune; Tue 21/09/21 15:24 UTC.

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Kriv rolled 19 and 11 to hit with disadvantage on roll20.

Flame streaked into the darkness, illuminating it all too briefly unless it ignited something flammable.

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OOC: Close but no cigar. AC 14. Arus is up. The Otyugh does not have cover from Arus.

Last edited by Neptune; Wed 22/09/21 00:28 UTC.

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Jaliera

As her last hit was successful, she will fire at it again.

Jaliera Bow to hit, bane & damage plus sneak attack, hide
Gypsy rolled 1d20+7,1d4,1d6+4,3d6,1d20+10 and got 18, 3, 7, 11, 24

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[How are we pronouncing Otyugh anyway? Is it "oaty-ugg" or "ott-yu" or what? I'll post for Arus when I get home.]

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I always pronounced it Ott-yugg

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Arus

Sewer filth or diseased slobber don't worry Arus. Divine power strengthens the paladin against such mundane ills. What is the Order of the Leviathan but an instrument of the triton god Persana?

But that doesn't help him land a blow on the otyugh. The floor is slippery, fouled with the creature's juices and Arus's sword swings wide.

[Rolled a 6 and 6 total. Y'see, that's what I'm talking about! Where's my natural 20 now!?]

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DM
Arus indeed finds the footing slippery and perhaps that is why his blade could not find otyugh flesh. That isn't his only problem. A kuo-tao that had been hiding beyond the next footbridge north steps out of the water with a spear and hurls it at him. The spear falls harmlessly into the water behind the triton and that Kuo-tao dives back in the water, out of sight. Another one steps out of the water, spear in hand, onto the platform where Davroar had cast his flaming sphere. It tries to cover it's eyes to the light of the ball of flame as it chucks the spear down the hole. The spear hits the druid. This Kuo-tao also dives back into the water, out of sight.

The kuo-tao spellcaster, like his subordinates, climbs out of the water to attack. He is at the far end of the central pool. He calls for holy flames to strike down Sindar.


OOC: A word about the movement tactics for the Kuo-tao. They move 30 and swim 30 (6 five-foot move). They use 2 to climb out of the water. 3 to stand. Then 1 to dive back into the water. KT-1, KT-4 and KTW-1 are NOT visible to you. The graphic shows where they were BEFORE they dove back into the water.

KT-1 Throws spear at Davroar (disadvantage)
Neptune rolled 1d20+3,1d20+3,1d6+1 and got 23, 21, 2 (Hits for 2 points)

KT-4 Throws spear at Arus (disadvantage)
Neptune rolled 1d20+3,1d20+3,1d6+1 and got 15, 5, 2 (misses)

KTW-2 Sacred Flame on Sindar
Neptune rolled 2d8 and got 5 (damage - Sindar needs to make a Dex save - DC 12)

Otyugh Tentacle attack
Neptune rolled 1d20+6,1d8+3 and got 18, 6 (Misses)

Otyugh Wisdom save vs slow
Neptune rolled 1d20+1 and got 10 (Fails)

Status
Code
Char    Init  Dam    Conditions
Code
Zhu      26    7                        
Jaliera  19    7     ! +                       
Davroar  12   17     + #
Sindar   12    7     +                   
Bern     10    4     ! +        
Kriv      9    7                         
Arus      8   13                          

KT Whip   8
 KTW-1               Gone? 
 KTW-2                        

Kuo-Tao   7
 KT-1                unseen
 KT-2         Dead                           
 KT-3         Dead             
 KT-4                unseen     
Otyugh    6    6     Under effects of Slow: -2 AC, can't use reactions

+ Has +1d4 bardic inspriation.
@ Has +3 protection from Arus
! Has -1d4 bane (6 more rounds)
# At he bottom of a drainpipe.
Zhu goes. Then Jaliera.
Note: that only the Otyugh is visible but you have a good idea where the kuo-tao are, even with 100% cover.

The tactical looks like this:
[Linked Image]


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13
Sindar Dex Save
Pandemonium rolled 1d20+6 and got 13

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(OOC - Will act tomorrow, but I would presume since the Kuo-toa have chucked more than 1 spear each that they are out of missile weapons.)

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Neptune Offline OP
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OOC: You wouldn't know if there were spears in the water, would you? Metagaming, yeah, they have spears.
Nice rolling for Sindar.


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(OOC - If there were spears in the water they'd be floating on top and we'd see them. Metal Javelins maybe not, but spears definitely.)

Zhu

She moves closer to the target, and the bridge, and casts another Flame Cantrip. This time it flies wide.

Fire Bolt
Melee Spell Attack: 11 to hit
Otyugh AC 14
range 120 feet
Hit: 22 fire damage

Last edited by Zeim; Thu 23/09/21 12:38 UTC.
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ooc: considering that you can't see what they're doing, I wouldn't make any assumptions other than they have used spears and nets. Jaliera is up.


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(OOC - I suppose they could have racks mounted under the bridges to hold spears, but unless they're magical they'd have to constantly replace them or they'd warp. <shrug> Not really critical.)

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Jaliera

She is getting more worried about Davroar having seen that thrown spear so she decides to target the area of his flaming spear and wait under one of the underwater creatures reappears.

[OOC Do you want a roll now?]

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OOC: You may, just to have it in the queue but it's really not needed yet but.... Your action is to "ready an action" declared as "aim my arrows towards the flaming sphere and fire when I see an enemy". That leave you both a move and a stealth. That still leaves you a move and bonus. So, you can move up 15 feet safely and hide.

Davroar goes, and since he's trapped, let's let Sindar go too.


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Sindar

Seeing the thing is still attack the Paladin, he continues to hurl magical fueled insults at it.

Vicous Mockery Wisdom DC 15, 6
2021-09-24 16:58:34
Sindar Vicious Mockery potential damage
Pandemonium rolled 2d4 and got 6

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[[ Are there any 'bad guys' that Bern can see ... and target ... at the moment? ]]


MikeD
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OOC: On your turn, you all (except for Davroar, of course) see the Otyugh. BTW, when the kuo-tao hurls it's spears down the well at Davroar, he can see them ... for a moment. That might be a strategic hint.


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[[ Ummm ... Sindar =did= just go. Is there something preventing/delaying Bern's attack? ]]


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OOC: No Bern can go, but I'm really waiting to see if Dugan does something with Davroar.


-Nep
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