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nem #1001158 Fri 09/10/20 23:24 UTC
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So how are they equipped as far as things like rope' grappling hooks/guns et al? What resources are at hand if any?

Last edited by Art in the Blood; Fri 09/10/20 23:25 UTC.
nem #1001178 Sat 10/10/20 06:59 UTC
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Time to think like a Jedi. smile

nem #1001180 Sat 10/10/20 09:17 UTC
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So no equipment?

nem #1001181 Sat 10/10/20 09:18 UTC
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Also, don’t know the limits of things like force jumping and such.

nem #1001186 Sat 10/10/20 12:58 UTC
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No ascension gear, no. However, under this new, lite system, your Awakened Force powers give you abilities similar to a Jedi Knight, which we'll use as our general guideline. Obi-Wan and Qui-Gon in The Phantom Menace can be our template. Sirra would sense that a 5 metre Force jump is within her capabilities.

nem #1001187 Sat 10/10/20 13:13 UTC
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At work have to figure this out when home

nem #1001188 Sat 10/10/20 14:13 UTC
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an away this weekend... only have my cell. will post JBs suggestion to Amos as soon as i can

nem #1001193 Sat 10/10/20 18:24 UTC
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I was thinking of using the light sabre to cut deep handholds and footholds. Is the rock unstable enough that those holds would give way?

nem #1001196 Sat 10/10/20 20:21 UTC
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SO questions: No way to climb across, even improbable jedi climb like ..
Second ... she can make the distance, is there somewhere to land on the other side, or is it jumping that far and then grabbing onto the wall and spider man style grabbing?

nem #1001218 Sun 11/10/20 02:29 UTC
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Jedi have incredible balance, can land like cats. They can fall great distances and roll out of it... Use the force... Jedi can jump big.distamces, as shown in phantom menace. Jedi can force push others when they jump. So if sirra jumped first, and wings and preach did a force push, her five meters would be even more. Then preach, with winter force push help can go quite far. Last wings jumps and will go far, and preach can force pull her from safety to make sure she gets where she needs to be.

These are things the character would know from training.

Hope that helps the idea process

Last edited by Phoenix Prime; Sun 11/10/20 04:48 UTC.
nem #1001219 Sun 11/10/20 08:06 UTC
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I like that solution, PP! Though guys, I did say above that 5 metres is within Jedi Knight-level capability. grin It's a long way but doable for Sirra, Preach and Winta. They could always do a spot of wall-running midway to help them across.

The Awakened have been trained by Leia, Maz Katana and Professor Huyang on Ajan Kloss, so they'd know about such Force powers. They'd also have an sense of whether they can make a jump, just like how normal humans and animals can at lesser distances. Cats just know, for example.

This scene is meant to help you players with Force using characters adjust to your new powers, so it's absolutely fine to discuss here and thanks Art for bringing it up. smile

Because it does raise a question that I've skirted around so far. In this new system, how do we determine what a Force powers limits are? Before in FFGSW we had very detailed rules for every Force power, now we have almost none.

Is everyone familiar with The Phantom Menace? Everyone seen it? It's not the best Star Wars movie but I think it shows the widest variety of Light Side Force powers in one movie.

nem #1001222 Sun 11/10/20 10:48 UTC
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As far as a straight up jump you could easily look at Luke in a new home in his first meeting with Vader because he presumably was not a highly trained night at that point and was still able to do some pretty high jumps.

nem #1001223 Sun 11/10/20 10:49 UTC
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As much as anything some of my later questions however are more to help me visualize what exactly I’m doing so I can describe it. Cinematics

Last edited by Art in the Blood; Sun 11/10/20 10:51 UTC.
nem #1001257 Sun 11/10/20 17:43 UTC
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so, what if - Winta force jumps, Preach force pushes her to make sure she makes it. Then Sirra force jumps, Preach force pushes, Winta force fulls from the far side, then preach force jumps and Winta and Sirra catch him with force pulls?

nem #1001264 Sun 11/10/20 20:06 UTC
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I like that plan!

nem #1001278 Mon 12/10/20 10:43 UTC
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You guys would make great dungeoneers you know! grin

I think descriptively, a Jedi focuses, calms their mind and then just goes for it. Either Force jump or Force speed should get you across.

nem #1001381 Wed 14/10/20 01:06 UTC
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Well, I more meant would they be jumping across and landing on a flat surface or jumping across and clinging to another wall.

nem #1001388 Wed 14/10/20 10:55 UTC
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Right ho. No problem. Imagine is as a 5 m gap between two ledges, vertical wall on the right side, open void on the left. So taking off and landing on flat ground.

nem #1001428 Wed 14/10/20 19:53 UTC
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Ran out of time tonight to finish Mirror Team's next post but Smoke Team are back on mission. Tomorrow for Mirror Team. smile

nem #1001611 Sun 18/10/20 08:42 UTC
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OK, I've given guidance on Force powers for you in Rules Clarifications.

https://www.dreamlyrics.com/forums/ubbthreads.php?ubb=showflat&Number=1001592#Post1001592

I've even noted particular strengths for our Force-wielding player characters. Importantly these strengths aren't limitations or the extent of their abilities. These strengths are just their forte, what they're best at. I'm assuming these characters have a basic grounding in all Light Side Force powers, and with our new system we can make that work mechanically too. smile

nem #1001716 Tue 20/10/20 19:11 UTC
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OK, so if anyone's been following the "click to show" notes, you'll have realised we've demonstrated three mechanics from the new system.

The first is actually a lack of mechanics. In this new system we're encouraged not to roll unless we need to randomise an outcome or the outcome could have dramatic consequences.

We demonstrated this principle in the Force jump across the mountain gap, and in the jump onto the Railcrawler.

Was the purpose of these two tasks to put the player characters in dire peril, test them to their limits? Not really. It was simply to remind us that characters in Smoke Team have Jedi-like Force powers, and to give Mirror Team an easy way or a hard way into the Ghidrah bunker. (The Railcrawler being the easy way but doesn't give them a fast exfil option.)

It wasn't like I'd have Smoke Team plunge to their deaths on their first Force jump, or Mirror Team fail to even reach the bunker. That would bring the story to a grinding and anticlimactic halt. So no roll required.

The second mechanic was evading the perimeter sensors. This was a normal green (positive) vs purple (negative) dice roll, and demonstrated that you can succeed and still gain Stress in the process.

Finally, for the Telepathy I used the difficulty without stress mechanic. Sometimes a task might not result in stress but we're still interested in how well the character succeeds. In this case, how much info does J.B. communicate to Preach. The check resulted in 1 success, so she communicated the nub of the message. With 2 successes I'd have had her communicate the exact models and numbers of TIE Fighters. Not that it makes a huge difference in this instance, but it's just an example.

nem #1002402 Sun 01/11/20 15:39 UTC
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Greets! So we've seen a significant slow down in the past week, so I just want to do a quick rollcall. smile

If you're busy irl, no problem at all, but let me know if there's something CFH-related that's preventing you from posting in CFH.

Sometimes when you reach a decision point in a game, it can take so long to discuss in-character that it saps momentum from the story, so what I'll do is take the posts we have and riff off of those to move us on.

So for Mirror Team, that would be infiltrating the bunker via the lower conveyex platform.

For Smoke Team that would be infiltrating the garrisson building via the side entrance.

After that, I think we need to set ourselves a target post rate of 2/week for each player. What I can then do is if a player hasn't posted in 3 days, ghost them and keep up the tempo.

Sound good?

nem #1002406 Sun 01/11/20 17:22 UTC
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sounds good to me

nem #1002408 Sun 01/11/20 18:06 UTC
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was trying not to hog all the 'screen time' with plans and ideas- but i posted now and i think it is in-line with you proposal to move us forward

nem #1002410 Sun 01/11/20 18:38 UTC
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Sorry, last week was busy. Should be better this week.

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