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| | | Joined: May 2009 Posts: 15,092 Likes: 10 Chaotic Obfuscator Moderator | Chaotic Obfuscator Moderator Joined: May 2009 Posts: 15,092 Likes: 10 | | | | | Joined: May 2000 Posts: 13,066 Likes: 9 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,066 Likes: 9 | Phew! Just finished the rest of the character sheets. I need to sort the PDFs out in Acrobat now and then upload but we are nearly there. | | | | Joined: May 2009 Posts: 15,092 Likes: 10 Chaotic Obfuscator Moderator | Chaotic Obfuscator Moderator Joined: May 2009 Posts: 15,092 Likes: 10 | | | | | Joined: May 2000 Posts: 13,066 Likes: 9 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,066 Likes: 9 | OK, Art, you asked "How would healing a la Jix work?" The long answer is in rules clarifications: https://www.dreamlyrics.com/forums/ubbthreads.php?ubb=showflat&Number=999907#Post999907But the short answer is, stress can be converted to traumas, traumas can be healed by Jix, or by J.B. if you're a droid. It doesn't take much time but can't usually be done in the middle of combat. IMPORTANT!Yes, I've just posted a Bantha-load of new rules. As before the rules are for anyone interested but you don't need to worry about them if you don't want to. All you really need to know is during your turn, you have approximately ten seconds (in game) to attempt whatever you want to do. This is usually enough time to move around a bit and then attempt a single task. Badaboom! OK, who's ready to restart play?? | | | | Joined: Sep 2000 Posts: 61,262 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,262 Likes: 3 | | | | | Joined: May 2009 Posts: 15,092 Likes: 10 Chaotic Obfuscator Moderator | Chaotic Obfuscator Moderator Joined: May 2009 Posts: 15,092 Likes: 10 | | | | | Joined: Sep 2000 Posts: 61,262 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,262 Likes: 3 | (Grooves out to the band)( | | | | Joined: Apr 2007 Posts: 173,493 Likes: 7 Babylon 5 Rules Administrator | Babylon 5 Rules Administrator Joined: Apr 2007 Posts: 173,493 Likes: 7 | <Grabs a six pack and is ready to rumble> | | | | Joined: Sep 2000 Posts: 61,262 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,262 Likes: 3 | So, what is the real world translation of the type of Beer Amos prefers? | | | | Joined: May 2000 Posts: 27,615 Moderator | Moderator Joined: May 2000 Posts: 27,615 | | | | | Joined: May 2000 Posts: 13,066 Likes: 9 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,066 Likes: 9 | Ebla beer is in a green bottle so I guess it must be a European lager, Becks, Carlsberg, Heineken, Stella? Anyhoo, I want to talk about character advancement again. If you recall I toyed with the idea of spending 150 XP under the old system to level the PCs up to 'Knight-level play'. This isn't the amount of XP needed to create a fully featured Jedi Knight, rather the minimum amount of XP needed to unlock the specialisation. (Frankly 150 XP doesn't give you a fully featured Padawan based on what we see in the Star Wars movies.) Well guess what, we can just open the hatch and dump all that in the trash compacter because we're using a different system now and it's more much open to interpretation. J.B., Preach, Sirra and Winta all have the "Force Awakened" feature and you need to know what this means in the fiction. As far as I'm concerned, Force Awakened have access to the full gamut of movie Jedi powers. (Don't worry about explaining where the power-up came from, I have a plan for that.) And as far as the canon goes, at the end of The Last Jedi when the Awakening happens, an Awakened stablehand is able to levitate his broom into his hand without training. I've placed your "Force Awakened" feature in a distinct category, either physical, mental or social. This represents which of your character's Force powers are strongest. J.B.. So far your Force powers have mostly been in mechanical repair and machine empathy, but with this new direction your powers will be more about Force Jump, Force Push, more physical embodiments of the Force. Preach. Your powers have been about sensing life and emotions, Force Sight, etc., and that's where they're still strongest. Sirra. Your powers have been about Force Cloaking, bending physical light and sound and generally applying to stealth. That stays the same, and your other physical Force powers get a boost from sharing the same category. Winta. Exerting control over the weak willed, the Jedi Mind Trick, this is where Winta still excels. Other mentally powers are things like Battlemind and Force Heal. Remember, this is just where your characters are strongest. Consider yourselves newbie Jedi Knights. 2BB-2, Amos and Jix don't have "Force Awakened" but do have an extra feature to make up for it. I've also tried to give their gear a boost. On that note: Gear changelog- 2BB-2. Mostly the same for obvious reasons, although gear is more flexible under the new system.
- Amos. Upgraded to Battle Armor under his trademark longcoat and a DT-29 as a longer range sidearm. Has restocked with grenades. Concussion (confined spaces, very dangerous), Knockout (chemical), and Plasma Grenade (melt anything), one each. Vibro-machete is quite a bit better under this new system.
- J.B. Added Shoto Lightsabers and a Thermal Detonator (use wisely).
- Jix. Upgraded DL-19 to DLT-19 Heavy Blaster Rifle, a more lethal, longer range variant, as favoured by Death Troopers and some First Order Stormtroopers. Vibro-bayonet attached on the end.
- Preach. Upgraded to Old Republic-style Armored Robes.
- Sirra. Removed ZOK-10 Hunting Blaster, replaced with DXR-6b Disruptor Rifle, highly illegal and offensive to most Sentients. Shorter range as requested. Added extra Clip-point Vibrodagger for two-weapon stabby-stabby. Changed armour to Karflo Thinsuit.
- Winta. Changed armour to Resistance Assault Armour, added integrated illuminator (sci-fi flashlight) on sidearm. Added Data-Purge Grenades, mostly useful for erasing computer banks.
- Comlinks. All have hands-free headcomms, either discrete or built into helmets.
- See in the dark. All characters have either scanners (sort of like ladar scanners) built into helmets or goggles, illuminators or Force Sight.
- Breath masks. All characters that might need them have them. Just saying.
Last edited by nemarsde; Sun 20/09/20 18:56 UTC.
| | | | Joined: Sep 2000 Posts: 61,262 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,262 Likes: 3 | As long as it’s not hardly offensive to all the fellow sentiments I’m traveling with. | | | | Joined: May 2000 Posts: 13,066 Likes: 9 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,066 Likes: 9 | I don't know why, but people in the Star Wars Galaxy have a big hang up about disintegrating your enemies. I think it's all to do with Bacta.
Frex, it's totally OK to use a blaster, shooting superhot plasma that causes horrendous deep burn wounds... because a couple of hours of Bacta treatment and you're as good as new. It's OK to lop your arm off with a vibroblade, like a giant, lethal paper cut... because spend a few credits and you have a cybernetic replacement, good as new.
Disruptors don't allow for any comebacks, so I guess they're considered utterly merciless.
Still, good ole Mando doesn't mind popping Jawas with his disruptor and he's a good guy! | | | | Joined: May 2000 Posts: 76,616 Likes: 59 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 76,616 Likes: 59 | Neil do you have Jix's background from the old sheet? | | | | Joined: Sep 2000 Posts: 61,262 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,262 Likes: 3 | Call up the new sheet look at the very bottom. It says click on the icon to go to the old sheet. | | | | Joined: Apr 2016 Posts: 5,657 Likes: 5 Moderator | Moderator Joined: Apr 2016 Posts: 5,657 Likes: 5 | | | | | Joined: Sep 2000 Posts: 61,262 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,262 Likes: 3 | | | | | Joined: Sep 2000 Posts: 61,262 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,262 Likes: 3 | I’ll join in with JB - probably wait for Jix and Winta to get their sequences in first though so they’re all together. | | | | Joined: May 2000 Posts: 24,674 Likes: 10 Moderator | Moderator Joined: May 2000 Posts: 24,674 Likes: 10 | yeah- i wasn't posting anything more until everyone had gotten their initial dream/nightmare posts in- hop[efully everyone could follow this one- i wrote it to be kind of chaotic and disorgainzed | | | | Joined: May 2009 Posts: 15,092 Likes: 10 Chaotic Obfuscator Moderator | Chaotic Obfuscator Moderator Joined: May 2009 Posts: 15,092 Likes: 10 | It was challenging. | | | | Joined: May 2000 Posts: 24,674 Likes: 10 Moderator | Moderator Joined: May 2000 Posts: 24,674 Likes: 10 | the goal was to take several scenes, one recent and the rest part of her past and blend them. But not just blend them in their original setting, but to also blend the settings. then I wanted to move from one the next so that the scenes changed rapidly. The chaos of it was essential to how I wanted to tell the story of how she became a slave... but to also explain the first steps, and many other steps that followed, on her path to where she was at right now. The realization that she had been lying to herself, allowing herself to block out the truth of how she was taken by slavers... and finally mix that scene with what is holding her back right now from becoming the thing for which she has been training for 4 years now... from child to the young woman sitting at Djarik table. | | | | Joined: Sep 2000 Posts: 61,262 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,262 Likes: 3 | Sirra also thinks she’s(Sirra) is lying to herself, but it’s an entirely different lie.
Last edited by Art in the Blood; Tue 22/09/20 09:43 UTC.
| | | | Joined: May 2000 Posts: 13,066 Likes: 9 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,066 Likes: 9 | Just Angr, over in GMT+12 to post Winta's nightmare then. | | | | Joined: Sep 2000 Posts: 61,262 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,262 Likes: 3 | | | |
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