So this is what I learned...
Order of operations for bolt:
Spellcasting (TN 4) - power activates and uses PP. Compare Spellcasting result to ranged TN of target, ignoring ranged penalties. Cover, Dodge, Arcane Resistance, whatever all applies. Base TN=4. If it hits, roll damage as normal. If the initial activation roll got a raise and it hits, roll the extra d6 raise damage. In the instance where it is being used in melee, then swap step 4 for Parry instead of Ranged TN.
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