DM

Davroar manages to reach the stairs first, and emerges into the dimly lit common room next to the bar. A long corridor leads straight from there toward the stables, where the anguished scream of Lily, the young stable girl, is now eerily amplified by the corridor's acoustics and beckons anyone willing to rescue. It is a desperate cry for help, but it is abruptly cut short, replaced by a sickening thud that resonates through the wooden structure.

Horses, usually silent companions in their stalls, now join in the chorus of making their fear known. Their panicked neighs and the vibrations of their hooves pounding against the stable floor paint a scene of chaos unfolding in the stables.

A decision presents itself to Davroar: the hallway leading to the stables or the exit door that opens to the outside chaos. The hallway is the faster route to possible rescue, but a more confined approach to whatever the threat is.

A bell rings out an alarm from an unseen room above, awakening all in the town. Some may arrive to help, but certainly not soon enough to help the stable girl or the horses...