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| | Re: Standard **400** (XXXXII) Argus Tue 19/03/24 03:51 UTC Argus - Turn 4- 4 4 3 4 5 -- Keeping 4 4 4, Re-rolling 3 5
- 4 4 4 6 2 -- Keeping 4 4 4, Re-rolling 2 6
- 4 4 4 1 3 -- Scoring 4 4 4 1 3
16 points in 3 of a kind.
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Read More | | Re: ACRO Rules Weez Tue 19/03/24 01:59 UTC
I'm going to have to go with what Gypsy said on this. Frequently, the person who deals the most rounds also ends up winning the overall game (or is up at the top at least). If the dealer was also potentially earning points, it seems like it would be easy for the game to get out of balance.
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Read More | | Re: DUC: Pub Treasure Hunt Mina Mon 18/03/24 23:05 UTC Emma
Emma rubs her hands over her outfit, hoping to pick up some static electricity before raising a hand. "I will give it a go."
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Read More | | Re: ACS: The Forgotten Passage Vryx Mon 18/03/24 21:37 UTC Jean-Jacques Lupien
Jean-Jacques took stock of the situation. The lady Isabella seemed to understand about these dark rituals. Espying the thin trail coming from the altar to the unholy beast's appearance and figuring four legs were faster than two, called across the room, "Walker! Have our doggie fetch le livre noir, the black book, and bring it to Isabella!"
Then his eye tracked the man who looked like the leader of the Nazi cultists using a tied prisoner and pillar as coverage from gunfire. "Well," Jean-Jacques, chuckled, "I think that's ok by me."
He took off from where he'd left his second freed prisoner behind a pillar and in long strides crossed the floor to where the leader continued to lead his chant, safe from bullets perhaps.
Jean-Jacques Lupien, the former lumberjack, came up swinging at the backside of the pillar like it was the last pine standing before quota was met.
"Hey, you," he said to the German, "Shut up, eh?"
Spend one d20 from the pool Jean-Jacques Lupien Axe Attack on leader (Agility + Fighting 12) Vryx rolled d20,d20,d20 and got 9, 14, 18 Just one success. Theoretically, that guy gets to make an Agility + Fighting to defend, I think? If Jean-Jacques wins, he will apply Physical Stress: 4D+2 Vicious (+1 Stress for each effect rolled) Challenge Dice: 1 is a 1, 2 is 2, 3 and 4 are 0, 5 and 6 are 1 + effect Jean-Jacques Lupien Axe Attack on leader damage Vryx rolled d6,d6,d6,d6 and got 4 (0), 3 (0), 6 (1 + 1), 6 (1 + 1) Jean-Jacques Lupien Axe Attack on leader bonus damage Vryx rolled d6,d6 and got 6 (1 + 1), 5 (1 + 1) So that would be 8 Stress He subtracts his armor. If it is 5 or more still, he gets an injury I think?
((ooc redid because I realized that the bonus damage due to his Brawn are dice, not just a flat +2))
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Read More | | Re: 6 Takes - Gypsy's Game 43 Round 2 Gypsy Sun 17/03/24 15:22 UTC Round 2 Turn 4TURN START POSITION
START BUST CURRENT
CARD ROW ROW TOTAL
V V
-----------------------------------
| | | | | | x |
| 17 | | | | | xxx | 1
| | | | | | x |
-----------------------------------
| | | | | | x |
| 27 | 28 | 30 | 33 | 34 | xxx | 11
| | | *3 | *5 | | x |
-----------------------------------
| | | | | | x |
| 51 | 52 | 90 | | | xxx | 5
| | | *3 | | | x |
-----------------------------------
| | | | | | x |
| 80 | 81 | 91 | 92 | | xxx | 6
| *3 | | | | | x |
-----------------------------------
Play in order of lowest card first:AJ 24 Argus 26 Aqua 74 Weez 95*2 Alduin 102 With AJ clearing row 1 previously, both he and Argus make use of the open spaces! This means Aqua is caught napping with his 74 and is forced to bust row 2 for 11 points! Weez avoids the trap by playing on the last spot on row 4 setting a trap for Alduin which costs him 8 points! Next choices via PM
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Read More | | Re: OOC thread Pandemonium Sun 17/03/24 03:21 UTC
Hmm, sounds vaguely like Micro$oft and Office. Open office for me, guess open RPGs for me too. pbbbbtttt 1,532
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Read More | | Re: Junkers Ju-52 Pandemonium Fri 15/03/24 19:13 UTC
I was awaiting your return. Since you are back and available, I have posted to the game thread requesting a roll. Feel free to comment as you will there or here if you wish to suggest courses of action and or additional dice thoughts.
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Read More | | Re: 3S - Breakfast of Champions AquaDyne Fri 15/03/24 06:04 UTC Aubric
Aubric looks toward Zhu. "It may be that we have to fight some unknown number of trolls to get to the information," he smirks.
"Let's hope the unknown number is much closer to zero than... well, more than the four we handled...."
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Read More | | Re: Adventurer's Guild Vryx Thu 14/03/24 13:43 UTC
Sorry everyone for making a drive-by post on the current scene. My time's been really crunched and wanted to get some plot stuff in when I was able to write. Did not mean to be rude or rush anyone.
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Read More | | Re: RRL: The Boar Hunt Zeim Thu 14/03/24 13:15 UTC Aendell
"Yes", he nods. "Hunting large animals was one of the required trainings at the Paladinate." He takes a bite of ham, and smiles slightly at the irony. "As for why horses, two reasons. First, boars run as fast as horses do. We would never catch one on foot. Second, boars are mean and nasty things. They will charge as often as they try to run away, especially if it is a mother with younglings. They have tusks that can rip you open from groin to shoulder in a flash. Better to be on a horse to help keep you away from those."
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Read More | | Re: Boys common room AJ Thu 14/03/24 00:21 UTC Lamar
Curiouser and curiouser. Though vanishing and seeming to vanish are very distinct things, in need of a thorough examination with every myriad sense he could bring to bear.
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Read More | | Re: GM Writer's Block & Keeping Games Fresh Pandemonium Mon 11/03/24 20:50 UTC
Great list!
I am copying that as a reminder to me to get better at playing/gm-ing!
I, too, find many mistakes after I post, even if I have proofread them. I am never afraid to go back and edit for the story or for clarity.
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