So it looks like Kriv still has the +1 Battleaxe 'Hew'. It's actually pretty decent two-handed, 1d10. That's better than 2d6/2 for the Maul, against the Gricks.
Kriv also has the Staff of Defence, so he has a few options against the Gricks.
We did away with duplicates from both parties, so there's one Talon, one Staff of Defence.
We discussed giving Talon or Hew to Bern or Jaliera, but they wanted to focus on archery. Having said that, the point of monsters with damage resistance is that they force you to improvise. If Bern and Jaliera had taken the magic weapon, they'd have a fallback they don't have at present.
Chandan could use some of the Staff of Defence, benefitting from its +1 AC bonus. The damage would be the same as his spear, though he couldn't throw the staff offensively. He also couldn't use the staff's mage armour and shield spells.
I must also try to remember that Chandan should be attacking twice with his weapon, once unarmed. I keep rolling spear-kick-kick, rather than spear-spear-kick. That's an extra 2 points of damage I could be doing!
I think that "Hew" is in Luminmorn's hands, not Kriv's. Talon's possessor is less clear. I think, shortly after this melee we might want to throw everything in a pile and redistribute. Note that even archers need a melee weapon and visa versa. No matter what PC I create, I want to know that the character has both a standard melee and range attack. Situations arise where the secondary weapon is needed.
[[ Bern =does= have a sword. It is a 'finesse' weapon, the rapier. And he uses the bow instead of the rapier whenever he can because he hits better with it <wink> ]]
Jaliera's arrow strikes the creepy ceiling crawler that is assaulting Davroar and severely hurts it. With any luck, the spider will finish it off. With Luminmorn now confronting the grick that had assaulted him, the ranger is able to get off a solid bow shot and finishes off the grick that Kriv and Ryssa were facing. Then Luminmorn, wielding Talon, takes a hack at the wormlike monster. His sword cuts through the tough skin of the monster more effectively than any of the other weapons, but the damage is not enough to kill it.
[OOC Grick 2 had 11 points left after the last attack, we agreed that and you adjusted the published list. Jaliera just did 21 points of damage, not 8 ]
He nodded his thanks to Ryssa in the human fashion, then turned his attention back to the fray. Witnessing Luminmorn's effectiveness with his enchanted blade, the noble scion realised a change of strategy was in order. He reached back and drew forth the enchanted axe he'd been lugging around.
"It seems these things may be more susceptible to armaments touched by magic than mundane means. This axe should be up to the task."
He dropped it, and unleashed a blast of arcane fire at the Grick on the ceiling to free up Davroar.
"Help yourselves if you think you need it."
As a flourish, draw Hew and make it available.
Kriv Fire Bolt at Grick2 AJ rolled 1d20+5,2d10 and got 21, 11
DM Chandan skewers the monstrosity next to him, but it continues to squirm towards him. Ryssa heals Kriv whose firebolt is very effective, killing the grick on the ceiling that was battling the spider that is Davroar.
DM Davroar drops down on the Grick battling Luminmorn and bites it. As the poison quickly flows into the Grick, it spasms and dies on the spot. The last remaining monster lashes out at Chandan with a tentacle, hits him and drags the monk into it's maw and bites down. The sharp teeth dig deep into the monk. Moments later it is killed by the combined onslaught of the heroes united.
Grick#4 Con Save: Poison Neptune rolled 1d20 and got 3 - Fail
I'm calling the battle. The Grick has very little chance of surviving until it's next turn. Dugan, I was lenient with Davroar. He needed to climb down to get his attacks and I'm not sure he could do that and still avoid an opportunity atttack. Still, it makes sense. Here's the end-of-battle status:
[[ You are the GM, but I have to disagree. Dropping from the ceiling should not have allowed an OA ... as long as the 'target' was not actively engaged with the one dropping ... IMHO <g> ]]
<Bern>
With the last of the obvious foes down and those that can help looking after the others , he begins to scan the area looking for anything that might have been attracted by the sounds of their battle.
[[ Actually, I was very kind. I allowed it because I assumed he would drop. But what Dugan wrote was: "Davroar will climb down from the ceiling and attack the one closest to Luminmorn". Technically this is a cavern and that means a 30' high ceiling (see attachment). It would take his whole movement to descend and then his whole movement - with an opportunity attack to close on the Grick. But I assumed he would just lower move across and drop. But I should have subtracted the move to get over the spot and then a full action to spin a web to allow him to drop safely. But why be a hard@$$? It sounded good ]]
[[ <heh heh heh> Well damn ... OK ... ya got me there <g> Well ... that is what I get for not paying enough attention to what the others are doing <chuckle> Clearly he should have just 'dropped' or even ... being a spider and all ... 'lowered' himself on his web. FWIW, I agree that ... in light of the new info (for me) ... you are a reasonable, caring and generous GM ... this time <weg> ]]
The cleric of Lathander moved from companion to companion, cleaning and binding their wounds. Then she moved to the center of the group and murmured a prayer of healing to her deity (Prayer of Healing).
DM The slithering monstrosities are now dead. With torches lit, you can see glittering minerals in the ceiling of this large cavern catch the light and send it back to create the impression of a starry night sky. Dozens of skeletons- many crushed under fallen debris-are scattered across the floor.
The cave is large enough that it contains two freestanding structures. Each of these stone buildings is proportioned for human use, as opposed to the dwarf-sized doorways and furnishings you've seen elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched.
The cavern is divided by an escarpment, into which a flight of stairs has been cut. Passages lead out of this area to the north, south, and west. You are in the northern escarpment and had entered from the western passage.
Updated status:
Code
Init AC MaxHP HDU Dam Senses/Conditions
Bern 16 15 49 1 Has light 20/20
Luminmorn 16 18 37 1 2 Has light 20/20
Chandan 13 17 38 6
Kriv 13 16 36 2 Has light 20/20
Ryssa 10 16/18* 43 3
Davroar - 12 36 1
G.Spider 4 14 27
I'm thinking that it might be time to inventory spells cast. Have you been keeping track?
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