1 members (Alduin),
35
guests, and
19
robots. | Key: Admin,
Global Mod,
Mod | |
You will need to enable Javascript in order to view the Dice Roller.
| | | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,520 Likes: 7 | Not really. It's actually simpler, which is why it seems more complicated. Of course  | | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | Yes. In the past you had people delaying their turns and the DM had to constantly check with everyone if they wanted to jump back in to the initiative order or not, which led to a confusing round as people would always interrupt the DM with requests to go, and questions about whether they went already or not and what they wanted to do.
This way you declare your intent and the DM decides when your action occurs. | | | | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,520 Likes: 7 | Plus it's limiting. You don't get your entire move. You just get the one action. And it makes a lot more sense. | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | I never had a problem with that ... but that is because I used 'cards' when I ran <wink>
MikeD
| | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | ....and because you are a better DM than I am <wink> | | | | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,520 Likes: 7 | | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | Hah! You both =know= better from personal experience <chuckle>
MikeD
| | | | Joined: May 2000 Posts: 27,775 Likes: 1 Member | Member Joined: May 2000 Posts: 27,775 Likes: 1 | Question on triggered actions. As a reaction, the triggered action goes AFTER the trigger occurs. The only way this makes sense is that if a goblin peers around the corner, the trigger for Jaliera is the "move" portion of the goblin's action which means she gets her reaction BEFORE the goblin fires. Would opening the door constitute the 'move' portion of the Goblin's action, allowing the reaction contingent on it to take place before the attack portion of the goblin's action, or am I missing something? | | | | Joined: May 2009 Posts: 16,599 Likes: 16 Chaotic Obfuscator Moderator | Chaotic Obfuscator Moderator Joined: May 2009 Posts: 16,599 Likes: 16 | Found this out on another board. It is pay what you want. For those who play at a table, and or have a computer handy, it is a very nice character sheet for 5e. Printer Friendly 5e Character sheet form fillable pdf | | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | Note that while Davroar's spell will most likely set the door aflame, it is not likely to burn it down in 1 minute. It is more likely to take 10 minutes or more of burning to weaken it enough that you can easily knock it down. So it could work to get you through the door, but Davroar won't have the Flaming Sphere available to roll into the room.
I'd also revise what I said earlier to Chandan. Given 10 minutes to allow for Davroar's Flaming Sphere to burn down the door, you possibly could create a hole in the rubble large enough to pass through. It would take repeated use of the Elemental Attunement effect (at least 10), and you'd need to focus on a specific spot (and let me know where).
Lastly, note that there is also a door to the west in the hall. It is roughly across from the eastern door. Davroar's spell could probably last long enough to get both doors burning on their own before it expires.
I need everyone to place themselves on the map in Roll20 where they want to be standing when Davroar casts his spell. | | | | Joined: May 2000 Posts: 27,775 Likes: 1 Member | Member Joined: May 2000 Posts: 27,775 Likes: 1 | Can I accelerate that with repeated Fire Bolt cantrips to set more of the door on fire? | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | <heh heh heh> =I= didn't wanna bring that up, but since you did, Zeim, I don't disagree with that assessment <wink>
MikeD
| | | | Joined: May 2009 Posts: 16,599 Likes: 16 Chaotic Obfuscator Moderator | Chaotic Obfuscator Moderator Joined: May 2009 Posts: 16,599 Likes: 16 | Oil on the door or other accelerant before he casts his spell? The attunement of elements for fire, and firebolts all combined?
While Eldritch Blast is not fire, it could be added to hammer the door down more quickly as well.
Last edited by Pandemonium; Fri 09/06/2017 15:48 UTC.
| | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | How about ... we set the east door on fire ... that would give us 10 min to go through the west door and then be ready when the door burns through <weg>
MikeD
| | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | With oil and some other Fire spells you might be able to cut the time in half. These are thick oak doors re-enforced with iron bands. It is going to take time for them to burn enough to weaken them.
Bottom line is you could burn your way thru, but the Flaming Sphere will be long gone by the time you do. And the corridor will be filled with smoke. Vision will be reduced to 10 feet, which could work in your favor or against you, depending.
I am not saying it is a bad plan, it has it's good points, and might be the best option, but it also has consequences.
If you want to try to simply bash your way thru, it is a DC 15 Strength Check to open one. | | | | Joined: May 2000 Posts: 27,775 Likes: 1 Member | Member Joined: May 2000 Posts: 27,775 Likes: 1 | Vision reduced helps when we're dealing with ambush snipers: They can't shoot what they can't see. The psychological impact of the door burning also helps, especially if they're planning to pincushion any lump of muscle that barges its way in. | | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | As I said, just place yourselves where you want to be when Davroar casts his spell. | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | Actually ... here is another idea to consider based on the door bust DC Zeim mentioned. Zeim, is there a way to 'work together' to get any kind of bonus? Bern needs an 11 on the roll to get through, I think others might have it easier. But if we can 'work together', can we 'improve the odds'??
If we can get a decent chance to get through the door, Davroar is ready with the flame sphere, but doesn't have to waste it on the door, just the goblins <g>
But, again, that leaves possible enemies behind the western door.
MikeD
| | | | Joined: Jun 2002 Posts: 10,726 Likes: 3 Administrator | Administrator Joined: Jun 2002 Posts: 10,726 Likes: 3 | I'm moving Davroar on the map to be in position for him to cast his spell | | | | Joined: May 2000 Posts: 80,351 Likes: 75 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,351 Likes: 75 | Assuming that we are barging the door and then rolling in the ball of fire.. ie so Jaliera will still be able to see the corridor without all the smoke, then I have positioned her to watch down the length of the corridor but still be in a good position to cover the east door if needed. Whisper will be watching the west door. Do you need stealth and or perception? | | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | MikeD - If another pc "helps" you you get to roll with advantage. | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | Thanks. AJ, I am +4 on the str check, do you wanna take the lead, or should I?
Last edited by MikeD; Sat 10/06/2017 17:44 UTC.
MikeD
| | | | Joined: May 2000 Posts: 27,775 Likes: 1 Member | Member Joined: May 2000 Posts: 27,775 Likes: 1 | Vision reduced helps when we're dealing with ambush snipers: They can't shoot what they can't see. The psychological impact of the door burning also helps, especially if they're planning to pincushion any lump of muscle that barges its way in. Snipers. Very dangerous. You go first. | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | Ummmm was that supposed to be an answer to my question AJ? If so, I don't get it <sigh>
MikeD
| | | | Joined: Aug 2005 Posts: 46,267 Member | Member Joined: Aug 2005 Posts: 46,267 | It sounded suspiciously like a quote from Raiders of The Lost Ark
Vipers... Very dangerous. You go first. | | |
Posts: 48,129 Joined: August 2001
| | Forums101 Topics2,553 Posts123,183 Members178 | Most Online296 Jan 19th, 2020 | | S | M | T | W | T | F | S | | | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | |