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| | | Joined: May 2000 Posts: 42,499 Likes: 12 Member | Member Joined: May 2000 Posts: 42,499 Likes: 12 | [[ Gypsy, I agree that 'rolling all the time' is a guarantee of failure. Sooner or later you will fail with a low roll. So, then, what is the point of taking a skill? That was why I liked about the 'take 10' and 'take 20' rules in the earlier versions. You could 'take your time' and do well. The slower you went, the better you were able to apply your skill. That makes sense. But that is a debate for another time <g>
Nep, actually ... Bern is +5 stealrh, so on a 'take 10' he is 15 <weg> ]]
Last edited by Neptune; Sat 03/06/2017 12:33 UTC. Reason: Moved your dice rolls
MikeD
| | | | Joined: May 2000 Posts: 80,394 Likes: 75 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,394 Likes: 75 | OK, understand that better now, thanks! I'll roll for Whisper too. | | | | Joined: May 2000 Posts: 42,499 Likes: 12 Member | Member Joined: May 2000 Posts: 42,499 Likes: 12 | OOps ... forgot where I was when I posted that <sigh>
MikeD
| | | | Joined: Oct 2001 Posts: 23,061 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,061 Likes: 12 | OK, so only need Chandan and Luminmorn to move their pcs in Roll20.
As for action, we have two different plans being discussed simultaneously, so need a decision on which one.
1 - Davroar casts Flaming Sphere and rolls it up to the East door. Leaves it there until the door is fully burning and then rolls it over to the West door and sets that on fire as well. The Sphere will then go out and several minutes later the doors will be weakened enough to knock down easily.
2 - Davroar casts his flaming sphere and waits while Bern and a helper use their Strength to bash open the east door. Davroar then sends the sphere into the room beyond the door to try to scare-off/flush-out whoever is in there.
Note that plan 1 could be a backup for plan 2 should the rolls fail. | | | | Joined: May 2000 Posts: 80,394 Likes: 75 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,394 Likes: 75 | My vote is for plan 2.. and yes good backup plan 1.  | | | | Joined: May 2000 Posts: 42,499 Likes: 12 Member | Member Joined: May 2000 Posts: 42,499 Likes: 12 | Well ... I was thinking something more along the lines of
3 - Davroar casts the sphere =after= Bern and whomever break down the door =and= get out of the way <chuckle>
As a side issue ... how many 'tries' do we get in a round? One or ... two if that is all we do for the round?
MikeD
| | | | Joined: Oct 2001 Posts: 23,061 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,061 Likes: 12 | It takes an action to try, so it is all you (and your helper) can do for the round. | | | | Joined: May 2000 Posts: 27,779 Likes: 1 Member | Member Joined: May 2000 Posts: 27,779 Likes: 1 | Probably best to keep Kriv as artillery ready to react once it goes down, since area effect spells don't care how sneaky the goblins think they are. | | | | Joined: May 2009 Posts: 16,638 Likes: 16 Chaotic Obfuscator Moderator | Chaotic Obfuscator Moderator Joined: May 2009 Posts: 16,638 Likes: 16 | Luminmorn is willing to shield bash the door and go in, should it work. Only +3, but works for me. Everything is a die roll at this level.  In addition I need permission to move move Lumi with my account sean.pagliarulo if you would be so kind. Thanks
Last edited by Pandemonium; Mon 12/06/2017 22:31 UTC.
| | | | Joined: Jun 2002 Posts: 10,733 Likes: 3 Administrator | Administrator Joined: Jun 2002 Posts: 10,733 Likes: 3 | I like MikeD idea of bashing the door down and then stepping out of the way for the flame sphere. I think that would startle whoever is behind there, thinking that someone is going to be coming through only to see the flames instead. | | | | Joined: Oct 2001 Posts: 23,061 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,061 Likes: 12 | Pande - The token showed both Seans <g> as having access to the PC. I changed it to "All Players" so no matter how you log in you should be able to move it. Let me know if not.
Also need Chandan's move. | | | | Joined: May 2000 Posts: 27,779 Likes: 1 Member | Member Joined: May 2000 Posts: 27,779 Likes: 1 | I like MikeD idea of bashing the door down and then stepping out of the way for the flame sphere. I think that would startle whoever is behind there, thinking that someone is going to be coming through only to see the flames instead. In theory, yes. I'm mindful of this, however: It takes an action to try, so it is all you (and your helper) can do for the round. This precludes getting out of the way. They know we're coming and are likely readied to attack anything that batters the door down. I suspect we'll be sending the flaming sphere past a couple of pincushions. | | | | Joined: May 2000 Posts: 42,499 Likes: 12 Member | Member Joined: May 2000 Posts: 42,499 Likes: 12 | Well AJ ... if you would like to have the flaming sphere at your back while you bash down the door ... be my guest <wink>
How long can you keep a 'readied action' ... readied? That goes toward my earlier suggestion that waiting only helps us as they get tired of 'being ready' <g>
MikeD
| | | | Joined: Oct 2001 Posts: 23,061 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,061 Likes: 12 | AJ - Perhaps bad choice of words on my part. Each round a pc gets:
1 Action 1 Move 1 Bonus Action 1 Reaction
So while bashing the door down would take up those 2 pc's Actions, they could still move out of the way as part of their turn. | | | | Joined: May 2000 Posts: 42,499 Likes: 12 Member | Member Joined: May 2000 Posts: 42,499 Likes: 12 | In many ways I like the 'flexibility' of the older editions <sigh> But I get that they make things a lot more complicated <g>
So can we use an action to bash the door, a bounus action to bash it again if need be followed by a move out of the path of the flaming sphere Move?
MikeD
| | | | Joined: May 2009 Posts: 16,638 Likes: 16 Chaotic Obfuscator Moderator | Chaotic Obfuscator Moderator Joined: May 2009 Posts: 16,638 Likes: 16 | Moved Lumi to the front. Since we aren't in combat, didn't see any reason why he could just saunter up and be the shield wall there. | | | | Joined: Oct 2001 Posts: 23,061 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,061 Likes: 12 | MikeD - No. Bashing the door is a full Action, not a Bonus Action. If you fail, you would need to try again the following round. | | | | Joined: May 2000 Posts: 42,499 Likes: 12 Member | Member Joined: May 2000 Posts: 42,499 Likes: 12 | I agree Pande. BTW ... do we know about goblin-3 to the north?
MikeD
| | | | Joined: Oct 2001 Posts: 23,061 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,061 Likes: 12 | You don't actually see him. He is hiding. However you did see him run that way and duck behind some rubble. | | | | Joined: May 2000 Posts: 42,499 Likes: 12 Member | Member Joined: May 2000 Posts: 42,499 Likes: 12 |
MikeD
| | | | Joined: Oct 2001 Posts: 23,061 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,061 Likes: 12 | OK, still need Chandan to move, unless he's staying in the earlier room?
Next, if Bern and Luminmorn are going to attempt to bash the door down please move your pcs right next to the door.
Finally, a question for Dugan. Are you casting the spell before they try to bash the door down or after? IOW, if you cast it before, then as soon as the door opens you can roll it in (or if they fail you can move it adjacent and try to burn it). If you wait to see if they succeed before casting it, there will be a delay between the door opening and your rolling it inside.
In the meantime, everyone please roll for initiative. Since this is all dependent on Bern, Luminmorn, and Davroar's actions I will adjust your initiative rolls to follow in the order you roll BEHIND those three. Whichever of the three (Bern, Luminmorn, and Davroar) roll the highest I will set those three's initiative to that number and then the next two down, followed by the rest of the party.
Bern, Luminmorn, and Davroar will all go before any enemy. The rest is dependent on the die rolls and the situation (i.e. whether there are targets you can see or not).
Last edited by Zeim; Wed 14/06/2017 22:10 UTC.
| | | | Joined: May 2000 Posts: 13,229 Likes: 10 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,229 Likes: 10 | | | | | Joined: May 2000 Posts: 42,499 Likes: 12 Member | Member Joined: May 2000 Posts: 42,499 Likes: 12 |
MikeD
| | | | Joined: Oct 2001 Posts: 23,061 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,061 Likes: 12 | Ex - moved your initiative post to the game thread. | | | | Joined: May 2000 Posts: 18,523 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,523 Likes: 7 |
-Nep
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