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| | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | Ummm ... I got 48 for Weston's HP 4*(8+4 con) = 48. Did I miss something?
I agree with everything else.
MikeD
| | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | Weston's Con is 16 not 18, so the mod is only +3. Thus (8+3)*4=44.  Also, check out my previous post for more on your chit. Time to cash it in!  | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | I thought that there was a +1 to the stat mods ... does that not count for HP? If not ... do other things ignore the level bump to stat mods?
MikeD
| | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | I see the confusion. There is no level bump to the ability score mod.
Most dice checks involve adding your mod and level, so on the char sheet you'll see a row with them added together for quick ref. It's purely for quick ref though.
Hit points use a different mechanic. Hit points are (class base hp + CON mod) x class level multiplier, which for a 2nd level fighter translates to (8 + CON mod) x 4.
Level is already factored into the class level multiplier. It's what makes your hp increase every level.
| | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | Ahhh ... got it. Thanks for the clarification.
MikeD
| | | | Joined: Oct 2001 Posts: 23,055 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,055 Likes: 12 | Neal - a couple of interesting Feats in the link you sent, but it's OK to just move forward as is for now. | | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | Np, Mike.  I'd glad to have questions to answer, since this is a demo adventure in some ways. Zeim. Aye, I think they broaden the Feat selection list quite nicely. You could, for example, swap out Implaccable for Strong Heritage, which would then give you two heritage Feats in additional to Zoltan's current feats. Sacrifice a Talent for two Feats? Could be worth it if you found something that really tickled your fancy. | | | | Joined: Oct 2001 Posts: 23,055 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,055 Likes: 12 | Yes, and some of the new Feats duplicate the Talents so you could effectively give up a Talent, get it right back with one of the new Feats and then effectively get another Feat for free. | | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | None of the heritage Feats duplicate Talents are far as I could tell. Some are similar but significantly different. For example, dropping Implaccable, Zoltan could gain Mythic Flesh, which has a similar mechanic to Implaccable but is significantly narrower in scope. MikeD. Let me know what you want from cashing in your blank chit. | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | I was planning to save the chit for an emergency, but if you have a suggestion, I am happy to consider <g>
MikeD
| | | | Joined: Oct 2001 Posts: 23,055 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,055 Likes: 12 | Neal - There is that one, yes. While it impacts on-going damage from more limited sources than Implacable, it also is better in that it offers you 2 saves (one at the start of your turn and one at the end) whereas Implacable only moves your save from the end of your turn to the start.
There is also a Feat there that would replace Lay on Hands (to some extent) as it allows him to have a pc adjacent to him use a Recovery as a Quick Action 2x/day. The main difference there is it uses the pc's own Recoveries instead of allowing Zoltan to use his own to heal somebody else.
So, somewhat different, but close enough that they effectively would replace the Talent, especially if you consider that in exchange for the modification you get a free Feat. | | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | Hi MikeD. This is effectively the last chance to cash in the chit. So it's a use it or lose it situation.  Aye, Zeim, it's almost like small print in the heritage Feats. Mythic Flesh applies to untyped damage only, for example. That's a tiny niche compared to Implacable, which always applies. Celestial Touch doesn't allow the lending of the paladin's recoveries, which is the main advantage of Lay on Hands. I think receiving two heritage Feats for one Talent is a fair trade, because individually those Feats probably won't be as useful as the Talent. They do, however, allow you to customise and add flavour, which can help further define a character. | | | | Joined: Oct 2001 Posts: 23,055 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,055 Likes: 12 | | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | OK ... it seems like the most useful choice at the moment would be the weapon upgrade to one of his swords. We =are= about to face a dragon, after all <g>
MikeD
| | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | So, a rune it is! These are small chunks of oriom that have a magical rune carved onto them. The rune is touched to the weapon, a magic word spoken, and the rune is transferred to the weapon, where it glows until it burns out (1 battle). Someone at the Order of Averness gave you this rune, so tell us how that happen in-char and it's yours.  Gypsy. Your chit (+1 attack and damage vs the Beast) represents knowledge Tindarien gained of their foe during the investigation of the dragon rider wreckage. | | | | Joined: Oct 2001 Posts: 23,055 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,055 Likes: 12 | Is it too late for Weston to choose the "Potion of Instant Dragon Death" instead?  | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | But he isn't a dragon, so it wouldn't do him any good if he drank it, would it? Besides, he isn't suicidal ... yet <weg>
MikeD
| | | | Joined: May 2000 Posts: 80,351 Likes: 75 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,351 Likes: 75 |  And yes Neil, appreciate any advantage we can get. Have a not so good feeling about this battle but as a player 'bring it on'!  | | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | OK, this final battle demonstrates 13th Age's very simple movement mechanics.
If we were to visualise these battles, the Battle of Heilbutt's Hallow would be the party drawn out in a line, and attacked by a front of goblins and orcs from the forest edge, and a front of goblins from the river edge.
For the most part, movement in the battle was irrelevant. All combatants were classed as "Nearby", meaning they could be reached with one move action. And the fighting was so spread out because of the broken terrain, advantage and disadvantage nullified each other, and most importantly, pushing passed opponents wasn't a feature.
Not so in the Ice Chamber. Here we can conceptualise the battle as a fight across a land bridge to an island, i.e., a tombolo.
The bridge is rocky and about 10 feet wide max. It's occupied by 6 dragonmen in paired ranks.
To avoid using a battlemat, 13th Age assigns those combatants that can't be reached without pushing passed others a condition, "Behind".
Pushing passed has no effect unless the opponent you're pushing passed is unengaged/free. If so, they can decide to intercept you. This halts your move and you become engaged with the interceptor.
Very simple.*
So within the first round of combat, this battle could become a real blender, as the ranks of the party and dragonmen clash.
And this is not unrealistic, given how difficult it is to form a defensive line in a real battle. You need troops that are drilled to fight as a unit, with standardised defensive equipment, such as shields or heavy armour.
*It doesn't cover all eventualities, but it does cover most sufficiently. To do something more ambitious, such as "I want to leap up, and run over their ranks, using their heads as stepping stones" would be a dicey move, a stunt, requiring a skill check against a DC. Or if it's a really random idea, just give a 50:50 chance of succeeding, so says the book. | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | I am looking forward to seeing how this all plays out <g>
And I wouldn't mind a bit of an OOC if I suggest doing something that ... to me seems reasonable ... but based on the rules is 'foolish'. That's not to say that I won't go with the foolish, but it would be nice to know <wink>
MikeD
| | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | Oh aye, you never have to worry about that.  I'll always let you know if it looks like an action is inadvisable. I'm a 13th Age newbie too, but so far it seems like the game's very forgiving when it comes to tactical decisions. Also, everyone, I'm in Scandinavia on business this week but should be posting again by Thursday. That's going to push a first round resolution back until the weekend, I expect, so try not to get antsy in the meantime.  | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 |
MikeD
| | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | OP Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | Just walked in the door, poured myself a scotch. Wanted to post and let you know I'm back.  | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | Hmmmmm ... which scotch? Hopefully a decent single malt <weg>
MikeD
| | | | Joined: May 2009 Posts: 16,616 Likes: 16 Chaotic Obfuscator Moderator | Chaotic Obfuscator Moderator Joined: May 2009 Posts: 16,616 Likes: 16 | Welcome back! But I bet the scotch is saying that for us. | | |
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