It was unfortunate that the skeletons had decided to block the door, he thought as he drew his sword. He moved forward (C6 -> B3)and struck the nearest skeleton (S2) then moved back a step (to B4) hoping to draw the thing out. If Ryssa could keep the other two 'at bey' and they could entice them out one at a time ... he smiled.
Bern Attack S2 MikeD rolled d20+5,d8+3 and got 9, 10
He worries that an arrow will go right through the bones of the undead so he points his palm at the skeletons and targets the nearest one with a bolt of arcane fire.
Lingo Firebolt S2 Neptune rolled 1d20+3,1d10 and got 23, 10 Lingo Firebolt S2 - crit dam Neptune rolled 1d10 and got 10
If S2 dies before Lingo goes, it's on S1. Not a bad set of rolls, eh?
Ryssa - Turned Undead last round, can go again here. Bern - Missed (See below about Dodge, but first roll missed so no need to roll again) Luminmorn - up next, followed by Balthazar and Lingo.
Note, that until a Skeleton takes damage it uses the Dodge Action, which means all attacks against it are at Disadvantage (so make two attack rolls and take the lower one). We can keep your first roll for Lingo, Nep, but he has to make a second to-hit roll and he may lose the Crit.
While the others fought the undead, Ryssa moved north and then northeast to the right hand door, pressed her ear against it and listened to see if she heard anything moving inside.
She thought she heard something, but was not sure so she opened her mouth slightly, pressed her ear closer to the door and concentrated.
Perception Roll: 1d20+2 = 16
[OOC: I did that roll wrong. After checking my character stats, I saw it should've been 1d20+5 instead of +2, so the result would've been 19 - Ryssa has a passive perception of 15.]
All of the attacks so far miss the skeletons, who are doing their best to dodge and avoid you.
Ryssa moves over to the Northeast door and puts her ear to it to listen. She can hear muffled voices. First, there is the sound of whimpering followed by a gruff, "Shut up b*tch! If you give us away I will make you pay for it later!"
As soon as Ryssa moves closer to the skeletons, Balthazar may have a moment of panic as the three skeletons suddenly charge straight at him! However they pass right by and take the opportunity to flee out the door you came in (southeast corner of the room). Anyone who wants an opportunity attack can take one, at Disadvantage for Dodge action. Glancing out the door, you can see the skeletons at the edge of the pit. Whether they will stay there or try to cross the narrow ledge is unknown at this point.
He watched them go. As soon as it was clear they,were no longer a threat he walked over, shut the door quietly behind them and prepared for the next door. If people are intent on killing the walking dead, he won't bother shutting the door.
"Do you want me to see if the door is trapped? Or locked? And do you want me to unlock it if it is? One of you can step in first, but you probably want me to check things out first, dontcha?"
"Well", he said tentatively, "they have been using it recently, so trapped seems unlikely, but if it would make you feel better, you can check and make sure it is unlocked. That would certainly make it easier to enter", he finished with a grin.
"Well, Lumin here just climbed out of pit we didn't see so who knows. We should probably try and be somewhat careful going forward. It's just an idea."
Those who were focused on the door noticed that Lingo was already doing so from a distance with his invisible mage hand. "Alright, it isn't locked and I found no traps."
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