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[[ pleased to meet you Abby <g> ]]

<Bern>

It was unfortunate that the skeletons had decided to block the door, he thought as he drew his sword. He moved forward (C6 -> B3)and struck the nearest skeleton (S2) then moved back a step (to B4) hoping to draw the thing out. If Ryssa could keep the other two 'at bey' and they could entice them out one at a time ... he smiled.

Bern Attack S2 MikeD rolled d20+5,d8+3 and got 9, 10


MikeD
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Luminmorn

Seeing that Bern had made a choice. The dragonborn moved up to support him, though didn't attack until there wasn't a risk of hitting the others.

[OOC: If it is ok to attack, then I will do so. But didn't want to assume.]

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Lingo

He worries that an arrow will go right through the bones of the undead so he points his palm at the skeletons and targets the nearest one with a bolt of arcane fire.


Lingo Firebolt S2
Neptune rolled 1d20+3,1d10 and got 23, 10
Lingo Firebolt S2 - crit dam
Neptune rolled 1d10 and got 10

If S2 dies before Lingo goes, it's on S1. Not a bad set of rolls, eh?

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DM

OK, first, we're in initiative order so:

Ryssa - Turned Undead last round, can go again here.
Bern - Missed (See below about Dodge, but first roll missed so no need to roll again)
Luminmorn - up next, followed by Balthazar and Lingo.

Note, that until a Skeleton takes damage it uses the Dodge Action, which means all attacks against it are at Disadvantage (so make two attack rolls and take the lower one). We can keep your first roll for Lingo, Nep, but he has to make a second to-hit roll and he may lose the Crit.

Last edited by Zeim; Fri 21/08/15 15:13 UTC.
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Luminmorn

He swings clumsily at the undead.

10 to hit, wiff
Luminmorn Attack skeleton, disad, dam
Pandemonium rolled d20+6,d20+6,d10+4 and got 10, 7, 11

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Well there goes that crit.
Lingo At disadvantage....
Neptune rolled 1d20+3 and got 11

Neptune #824001 Fri 21/08/15 20:10 UTC
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Ryssa


While the others fought the undead, Ryssa moved north and then northeast to the right hand door, pressed her ear against it and listened to see if she heard anything moving inside.

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Ex - Make a Perception roll.

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Ryssa


She thought she heard something, but was not sure so she opened her mouth slightly, pressed her ear closer to the door and concentrated.

Perception Roll: 1d20+2 = 16

[OOC: I did that roll wrong. After checking my character stats, I saw it should've been 1d20+5 instead of +2, so the result would've been 19 - Ryssa has a passive perception of 15.]

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DM

All of the attacks so far miss the skeletons, who are doing their best to dodge and avoid you.

Ryssa moves over to the Northeast door and puts her ear to it to listen. She can hear muffled voices. First, there is the sound of whimpering followed by a gruff, "Shut up b*tch! If you give us away I will make you pay for it later!"

As soon as Ryssa moves closer to the skeletons, Balthazar may have a moment of panic as the three skeletons suddenly charge straight at him! However they pass right by and take the opportunity to flee out the door you came in (southeast corner of the room). Anyone who wants an opportunity attack can take one, at Disadvantage for Dodge action. Glancing out the door, you can see the skeletons at the edge of the pit. Whether they will stay there or try to cross the narrow ledge is unknown at this point.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Tied up
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled
S1 - 11/x/0 - *Turned/Fleeing (8 rounds left)
S2 - 11/x/0 - *Turned/Fleeing (8 rounds left)
S3 - 11/x/0 - *Turned/Fleeing (8 rounds left)

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Zeim #824195 Sun 23/08/15 15:58 UTC
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<Bern>

"Well that worked out better than expected", he said as the skeletons charged out of the area.

"So are we ready to move on", he asked pointing that the door on the north wall.


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Luminmorn

He watched them go. As soon as it was clear they,were no longer a threat he walked over, shut the door quietly behind them and prepared for the next door. If people are intent on killing the walking dead, he won't bother shutting the door.

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Balthazar

Once his heart settled down, he moved to put his back to the wall and watch Ryssa since she seems to be listening intently.

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Ryssa


Reaching behind her, she made a gesture for the men to approach.

"There's a man in there," she said very quietly, "and he'd threatening a woman."

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<Bern>

"Guess that should be our next stop ... don't you", he asked quietly.


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Luminmorn

He nodded his agreement. His weapon was ready.

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Ryssa


Still speaking in a near whisper, she said, "If I yank the door open, which one of you wants to go in first?"

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<Bern>

"I'm ready", he said, then looked to Luminmorn, "unless you wanna go first", he added with a grin.


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Luminmorn

He nodded, he would lead the charge into the room. Realizing his action was not clear he said in a whisper "I will lead."

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<Bern>

"Right behind you", he whispered back.


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(OOC - OK. I need Lingo and Balthazar to post.)

Zeim #824473 Tue 25/08/15 16:07 UTC
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Lingo

"Do you want me to see if the door is trapped? Or locked? And do you want me to unlock it if it is? One of you can step in first, but you probably want me to check things out first, dontcha?"

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<Bern>

"Well", he said tentatively, "they have been using it recently, so trapped seems unlikely, but if it would make you feel better, you can check and make sure it is unlocked. That would certainly make it easier to enter", he finished with a grin.


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Lingo

"Well, Lumin here just climbed out of pit we didn't see so who knows. We should probably try and be somewhat careful going forward. It's just an idea."

Those who were focused on the door noticed that Lingo was already doing so from a distance with his invisible mage hand. "Alright, it isn't locked and I found no traps."

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<Bern>

"Good to know, thanks", he said when Lingo announced his findings.


MikeD
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