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MikeD #823653 Mon 17/08/2015 14:46 UTC
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Luminmorn

He shrugged his shoulders. Either worked for him.

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OOC: Lingo's standard operating procedure is to open the doors and let others go in first. Chasing the fleeing wizard was an exception, not the rule. He never wants to be in front since he hides behind his taller allies.

Neptune #823660 Mon 17/08/2015 16:04 UTC
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[[ 's all right, I didn't assume that Lingo was the sort to charge in first <wink> ]]


MikeD
MikeD #823771 Tue 18/08/2015 20:01 UTC
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Balthazar

"if our intent is to capture or kill the mage, then we should be about it."

KenSeg #823774 Tue 18/08/2015 20:11 UTC
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Waiting on Ryssa's input. No direction from anyone yet.

Zeim #823782 Tue 18/08/2015 21:46 UTC
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[OOC: I and Ryssa are both bemused by Bern's statement in which he says that someone moved from the NW door to the NE one. I thought it was just the reverse.]

Exeter #823787 Tue 18/08/2015 22:31 UTC
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[[ That is probably because I seem to get =everything= backwards <sigh> I did mention that I get lost in the grocery store ... didn't I? Since our wonderful GM explained it correctly, just go with that <wink> ]]


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MikeD #823789 Tue 18/08/2015 22:41 UTC
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Ryssa


"Well..." the cleric mused, chewing lightly at the inside of her left cheek.

"If two sets of footsteps went from here to the northeast door and then one set moved from there to the other, it seems likely to me that the mage is through one door and the fleeing Redhand is behind the other."

Since she was at the back of the line, she couldn't do anything until those ahead moved out of her way.

"We don't have time to waste, do we? Shouldn't we follow the way they went and head for the righthand (NE) door first?"

Exeter #823791 Tue 18/08/2015 22:57 UTC
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<Bern>

"The point I was =trying= to make is that 'they' have had time to get things 'ready' for us while we were delayed by their trap. So the question is ... do you want to run head long into a prepared ambush ... or should we maybe take a bit of time, let them get antsy, bored or some such? We =could= use that time to see if there is anything of use in the room to the east and maybe prepare a strategy of our own."


MikeD
MikeD #823797 Wed 19/08/2015 04:16 UTC
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Lingo

"Well, I opened the door and we're in a tomb with fancy coffins. Who goes first? I know...not me! But I'll be following right after."

Neptune #823799 Wed 19/08/2015 07:49 UTC
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Luminmorn

"That assumption does not take into account that there is a possibility that they might flee. But I will go wherever."

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<Bern>

"Well if they flee, isn't our job done", he asked.


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MikeD #823811 Wed 19/08/2015 12:38 UTC
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Ryssa


"Well, I think, for one, that mage is owed some comeuppance."

She paused a short moment.

"Well, if none of you want to move, stand aside and I will."

Exeter #823813 Wed 19/08/2015 14:24 UTC
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Lingo

"M'lady," is all the halfling says as he bows with a flourish, letting Ryssa pass before him.

Exeter #823814 Wed 19/08/2015 14:25 UTC
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<Bern>

"I don't mind pressing ahead", he said with a shrug. "But since I feel =that= is the more dangerous path, I want to make sure that we are all for it and that no one has a more compelling idea."


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MikeD #823815 Wed 19/08/2015 15:39 UTC
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DM

With Lingo stepping aside, Ryssa decides to move forward.

(Ex - Please give me your route. Note that "S" are the three skeletons.)

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Tied up
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled

Attached Images
H2-1 Redbrand Hideout-4.jpg (25.38 KB, 93 downloads)
Last edited by Zeim; Wed 19/08/2015 15:39 UTC.
Zeim #823832 Wed 19/08/2015 20:06 UTC
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Ryssa


Drawing her bow and an arrow, Ryssa pauses to peer closely at the two closest skeletons (S2 & S3) to make sure as best she can that neither of them look capable of coming back to life or unlife as it might be.

If she spotted nothing threatening, the cleric moved carefully north, then northwest then north and east, avoiding - for the moment - the skeleton and the sarcophagi until she reached the northeast door.

"Watch my back."

[OOC: C4 to C3 to B2 to B1 to D1 unless a skeleton starts to move, in which case she will clutch her holy icon and Turn Undead.]

Exeter #823837 Wed 19/08/2015 20:36 UTC
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<Bern>

He sighed as Ryssa started off on her own, forcing the issue. Clearly they were going to have to follow.


MikeD
MikeD #823855 Wed 19/08/2015 23:14 UTC
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Luminmorn

Ready for battle he followed in her footsteps.

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DM

Ryssa moves forward after checking the Skeletons for signs of life (ironic wink ). She can't detect any and moves a step ahead. Just as she does, a flicker of red fills the previously empty skeletal eye sockets and the skeletons turn towards her, lifting their short swords.

Ryssa had readied an action to Turn Undead in case this happened so she quickly holds out her Holy Symbol and prays for them to begone.

All three skeletons stop and turn and move towards the northwest door. Unable to exit the room, they cluster near the door and on top of the nearby sarcophagus.

We are keeping the initiative order on-going for now so it is still as listed below.

Actions?

(And we have our first "Turn Undead" of the game! The Skeletons get a Wisdom save versus Ryssa'a Spell DC. If they fail, which they did, they must move away from Ryssa. They can't voluntarily approach within 30 feet. They must use the Dash action to move away. If they can't move further than 30 feet away they must use the Dodge action to avoid attacks. This lasts for 1 minute or until they take damage. I ruled that they aren't smart enough to make decisions for themselves and thus do not try to open the closed door in the northwest and just cluster there.)

Ryssa Turn Undead - Skeletons Save
Zeim rolled d20-1,d20-1,d20-1 and got 0, 11, 7
Skeleton Initiative
Zeim rolled d20+2 and got 11


Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Tied up
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled
S1 - 11/x/0
S2 - 11/x/0
S3 - 11/x/0

Attached Images
H2-1 Redbrand Hideout-4.jpg (24.93 KB, 74 downloads)
Last edited by Zeim; Thu 20/08/2015 12:41 UTC.
Zeim #823902 Thu 20/08/2015 16:34 UTC
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Luminmorn

"Destroy them or ignore them?" He asked. It depended on their plans and trying to get the bigger quarry or not.

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Lingo

He shakes his head in disbelief after hearing Luminmorn's question.

"Isn't that your mission in life? Anyway, they're blocking that door."

Neptune #823908 Thu 20/08/2015 19:13 UTC
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Luminmorn

He nodded. But if I destroy three measly undead at the expense of letting an evil living human get away, and thus cause the loss of many more lives. How have I served the life I wish to preserve? It won't take but a moment to eliminate these. But won't they be here when we return?" He was willing it was just up to the group to decide the priority.

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[ooc: Pande, you've gotta spend a session with Zeim and my FTF group. The standard operating procedure is: Kill first, ask questions later. That's why there's a spell called "Speak with Dead"]

Neptune #823914 Thu 20/08/2015 21:04 UTC
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[OOC I totally get it. My last group would have said xp mining. Or xp on the hoof, can't let it get away. I just rp differently. smile I am abby-normal.]

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