OOC: Lingo's standard operating procedure is to open the doors and let others go in first. Chasing the fleeing wizard was an exception, not the rule. He never wants to be in front since he hides behind his taller allies.
[OOC: I and Ryssa are both bemused by Bern's statement in which he says that someone moved from the NW door to the NE one. I thought it was just the reverse.]
[[ That is probably because I seem to get =everything= backwards <sigh> I did mention that I get lost in the grocery store ... didn't I? Since our wonderful GM explained it correctly, just go with that <wink> ]]
"Well..." the cleric mused, chewing lightly at the inside of her left cheek.
"If two sets of footsteps went from here to the northeast door and then one set moved from there to the other, it seems likely to me that the mage is through one door and the fleeing Redhand is behind the other."
Since she was at the back of the line, she couldn't do anything until those ahead moved out of her way.
"We don't have time to waste, do we? Shouldn't we follow the way they went and head for the righthand (NE) door first?"
"The point I was =trying= to make is that 'they' have had time to get things 'ready' for us while we were delayed by their trap. So the question is ... do you want to run head long into a prepared ambush ... or should we maybe take a bit of time, let them get antsy, bored or some such? We =could= use that time to see if there is anything of use in the room to the east and maybe prepare a strategy of our own."
"I don't mind pressing ahead", he said with a shrug. "But since I feel =that= is the more dangerous path, I want to make sure that we are all for it and that no one has a more compelling idea."
Drawing her bow and an arrow, Ryssa pauses to peer closely at the two closest skeletons (S2 & S3) to make sure as best she can that neither of them look capable of coming back to life or unlife as it might be.
If she spotted nothing threatening, the cleric moved carefully north, then northwest then north and east, avoiding - for the moment - the skeleton and the sarcophagi until she reached the northeast door.
"Watch my back."
[OOC: C4 to C3 to B2 to B1 to D1 unless a skeleton starts to move, in which case she will clutch her holy icon and Turn Undead.]
Ryssa moves forward after checking the Skeletons for signs of life (ironic ). She can't detect any and moves a step ahead. Just as she does, a flicker of red fills the previously empty skeletal eye sockets and the skeletons turn towards her, lifting their short swords.
Ryssa had readied an action to Turn Undead in case this happened so she quickly holds out her Holy Symbol and prays for them to begone.
All three skeletons stop and turn and move towards the northwest door. Unable to exit the room, they cluster near the door and on top of the nearby sarcophagus.
We are keeping the initiative order on-going for now so it is still as listed below.
Actions?
(And we have our first "Turn Undead" of the game! The Skeletons get a Wisdom save versus Ryssa'a Spell DC. If they fail, which they did, they must move away from Ryssa. They can't voluntarily approach within 30 feet. They must use the Dash action to move away. If they can't move further than 30 feet away they must use the Dodge action to avoid attacks. This lasts for 1 minute or until they take damage. I ruled that they aren't smart enough to make decisions for themselves and thus do not try to open the closed door in the northwest and just cluster there.)
Ryssa Turn Undead - Skeletons Save Zeim rolled d20-1,d20-1,d20-1 and got 0, 11, 7 Skeleton Initiative Zeim rolled d20+2 and got 11
He nodded. But if I destroy three measly undead at the expense of letting an evil living human get away, and thus cause the loss of many more lives. How have I served the life I wish to preserve? It won't take but a moment to eliminate these. But won't they be here when we return?" He was willing it was just up to the group to decide the priority.
[ooc: Pande, you've gotta spend a session with Zeim and my FTF group. The standard operating procedure is: Kill first, ask questions later. That's why there's a spell called "Speak with Dead"]
†Restricted forums can only be accessed by DreamLyrics members of the age of 18 years or older. Access which is granted by the Behind Closed Doors Procedure. ™DreamLyrics Play-by-Post. DreamLyrics Play-by-Post does not own copyright on DreamLyrics texts or graphics, except trademarked DreamLyrics logos and logotypes. The works contained in DreamLyrics are copyrighted (automatically, under the Berne Convention) by the original authors and may be available under the terms of the Creative Commons Attribution Licence. (See Copyrights for details.) Privacy Policy