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Zeim #822562 Wed 05/08/15 22:14 UTC
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Luminmorn

The heavy dragonborn didn't step lightly in his full chain mail, yet he moved with precise steps. When the floor began to give way, he leapt forward to try and get away from the collapsing timbers.

19. Didn't see where Heavy armor gave a minus. If it does, please subtract. Otherwise I think he makes it.
Luminmorn Dex Check to avoid falling in pit
Pandemonium rolled d20-1 and got 19

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DM

Luminmorn leaps and manages to catch the edge of the pit next to him with his fingers and hold on. The wood and tile tumble down, revealing a pit that is 20 feet deep and is now filled with broken and jagged-edged tile and splintered wood.

Along both the north and south edges of the pit you can now see narrow ledges that cross from one side to the other, explaining why the tracks Lingo saw heading to the double-doors were along the southern wall.

You feel you could cross the ledge to get to the other side fairly safely. (Anyone who wants to cross needs to make a DC 10 Dex check).

Last edited by Zeim; Thu 06/08/15 14:47 UTC.
Zeim #822642 Thu 06/08/15 15:13 UTC
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Lingo

"Be careful!" he whispers emphatically to the dragonborn. "You giants are not nimble, are you? Hey, I think he went that-a-way!" he adds pointing to the doors. "Why dontcha fetch the others."

Neptune #822652 Thu 06/08/15 15:43 UTC
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Luminmorn

"Busy," he grunts at the quipping little pip squeak. The strong dragonborn pulls himself out of peril and straightens. Looking back at those who follow he belatedly waves to the sides as if they might know that is where to go. Done with his duty he turns to back up the deadly halfling.

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<Bern>

"That looks dangerous", he says as he sees Luminmorn pulling himself up out of the pit.

[[ does the new version have the equivalent of 'taking 10' on a check? Or do we all 'run the risk' of falling in because of a bad roll? ]]


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MikeD #822665 Thu 06/08/15 17:14 UTC
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I think that taking-10 is gone since a new rogue class feature called reliable talent (which they get at 11th level) essentially does that for rogues with skills they are trained in. It seems that you need to take the risk. But Zeim's the DM here rolleyes

Neptune #822671 Thu 06/08/15 18:29 UTC
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Yes, you need to take the risk. However that does not mean you can't think of ways to improve your chances.

Zeim #822682 Thu 06/08/15 21:05 UTC
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[[ <sigh> Yeah, I suspected that was the case since I couldn't find any reference ... but there are things that I =know= are in the PHB and can't find them, so figured I would ask <g> ]]

<Bern>

He moves to the side and does his best, back against the wall, to slide along the remaining edge.

Bern dex check MikeD rolled d20+5 and got 17


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MikeD #823088 Tue 11/08/15 19:48 UTC
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Zeim Offline OP
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OK, so Bern went across. Anyone else following before Lingo opens the door? Luminmorn is on the other side (east) and would need to cross the ledge to continue, as would Balthazar. Ryssa is a few rounds behind tying up the Redbrand.

Zeim #823092 Tue 11/08/15 19:56 UTC
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[OOC ah I read it as he fell forward not back. Figured he didn't have to do double jeopardy as he made his save. No matter.]

Luminmorn

The large dragonborn said "let's run a rope for safety. Some of us are not as spry as others." If given agreement he tossed a rope across and had one hold on his side. Either he would hold for his companions to use it, tied off or not. Or he could go across while they held, with it tied around his waist. Then he could hold.

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<Bern>

"Toss me the rope", he said as he looked to see of there was something more substantial than himself to secure his end.


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MikeD #823099 Tue 11/08/15 21:05 UTC
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You would need to hold the rope yourself. There is nothing to tie it to here. However, if two pcs (one on each side of the pit) hold onto the rope then those crossing can roll their DC 10 check with Advantage.

Pande - It is a 10 foot wide pit, and the floor above it broke as soon as Luminmorn stepped on it. It wasn't really feasible that he was able to grab onto the far side as he fell.

Last edited by Zeim; Tue 11/08/15 21:05 UTC.
Zeim #823121 Wed 12/08/15 03:10 UTC
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[OOC: Your call. Just pointing out that it requires two rolls to pass the single obstacle. Don't really care, just noting.]

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[[ just curious, how were the 'locals' getting past here without falling in there? <weg> ]]

First, they don't go this way. As indicated by the thick dust on the floor I mentioned. Second, if they do, they use the ledge.

Last edited by Zeim; Wed 12/08/15 14:08 UTC.

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MikeD #823152 Wed 12/08/15 14:07 UTC
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Pande - actually the first roll was to avoid falling into the trap once it sprang. The second roll is to safely cross the pit.

Zeim #823154 Wed 12/08/15 14:29 UTC
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[[ I was under the impression that we were following tracks ... am I miss-remembering that? ]]

Yes. You saw the foes go thru here and you chased after them. I mentioned the tracks but no one stated they were doing anything about them or doing anything differently because of them.

Last edited by Zeim; Wed 12/08/15 15:13 UTC.

MikeD
MikeD #823156 Wed 12/08/15 14:58 UTC
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Luminmorn

He tosses the rope and waits for it to be set. Then he will attempt to cross.

9, ooc which is why I didn't want to have to roll twice.

Pandemonium rolled d20-1,d20-1 and got 9, 7

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Zeim Offline OP
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OK, you slip off the narrow ledge. Make the DC15 check to see if you can grab the edge again. The far edge this time. You can roll with advantage. If you succeed you can climb up on the side with Lingo.

Zeim #823162 Wed 12/08/15 15:34 UTC
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Luminmorn

The large dragonborn slips while crossing on the narrow ledge. With Bern's assistance he is able to leap to the far side and pull himself up.

19. OOC Advantage for the win.
Luminmorn Catch far side of pit trap
Pandemonium rolled d20-1,d20-1 and got 19, 0

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Zeim Offline OP
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Nice rolling of extremes there wink

Zeim #823165 Wed 12/08/15 15:56 UTC
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[OOC Indeed. I was quite surprised.]

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Lingo

"Are we done dancing around? We were following the bad guys. You guys make so much noise!"

Neptune #823193 Wed 12/08/15 18:55 UTC
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Balthazar

Not always the most physically adept, the wizard attempts to cross over as well.



OOC: 1d20 = 9. No time to look up bonuses or minues. smile

KenSeg #823210 Wed 12/08/15 20:20 UTC
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[[ Ken, because you are using the rope to get across, you get 'advantage' that means you get to roll two d20s and take the best roll ... so roll a second d20 and see how much the 'roller' likes you <weg> ]]


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MikeD #823212 Wed 12/08/15 20:27 UTC
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OOC: Gee, guess!? lol 8

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