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Exeter #820739 Fri 17/07/15 19:57 UTC
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DM

(OOC - MikeD - R4 used the trail I scribbled on the map to the northern door. The mage simply disappeared. He did not pass through the door that you could see. Those with mage skills can make an Arcana check to try to identify what he did. Note that the door to the east is 20 feet higher than you are, up the two flights of stairs shown on the map)

Ryssa casts her healing spell and it floods into Balthazar.

Bern is up.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Asleep
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16

Attached Images
H2-1 Redbrand Hideout-4.jpg (87.57 KB, 177 downloads)
Zeim #820742 Fri 17/07/15 20:20 UTC
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Balthazar



OOC: Arcane check 1d20+5 = 8 - Never mind lol

Exeter #820761 Fri 17/07/15 21:43 UTC
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Luminmorn

Given how tricky Glasstaff has been so far, he didn't believe for one moment that he had removed himself from the room with magic. So he moved quickly to where he had thrown his weapon and begins searching for a person who might not be visible, or might have turned himself into something else. He suspects a rat in every sense of the word.

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[[ Right, knew about the height and that he used magic. Just verifying that he =seemed= to be headed towards that door when we entered <g> ]]

<Bern>

He didn't know how to do magic, but he knew some of what could be done. He fired one more time at the place where the caster had been.

Bern arrow at 'invisible'? mage (disadvantage, right?) MikeD rolled d20+7,d20+7,d8+3 and got 16, 12, 10


MikeD
MikeD #820971 Mon 20/07/15 19:34 UTC
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(OOC - Need an Arcana check from Lingo.)

Zeim #820978 Mon 20/07/15 20:14 UTC
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Lingo Arcana
Neptune rolled 1d20+1 and got 19

Neptune #820987 Mon 20/07/15 20:58 UTC
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DM

Bern and Luminmorn move up and try to find a potential invisible mage hiding in the room while the two pcs who have magical skills try to gauge what kind of magic Iarno used.

Balthazar is unable to tell, but Lingo believes, from the gestures he saw, that it is a spell he's heard about that lets a spellcaster open up a small gateway and step thru it a short distance (Misty Step). As far as he can recall, the distance traveled is short, perhaps the same distance one could walk in a single move (30 feet), and the mage has to see where he is going.

At the moment, if that is true, there is really only one direction he could have gone in.

Zeim #821192 Wed 22/07/15 01:59 UTC
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Lingo

"He must've gone that way!" Lingo says as he points to the exit.

Neptune #821200 Wed 22/07/15 04:16 UTC
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Luminmorn

He moves in the direction that his friend directs.

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Ryssa


The cleric followed Luminmorn, calling out softly, "Is anyone else badly hurt?"

Exeter #821252 Wed 22/07/15 13:05 UTC
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<Bern>

"I wouldn't say no to a bit of healing. And before we rush off, what do we do with sleeping beauty there?"


MikeD
MikeD #821257 Wed 22/07/15 13:23 UTC
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Balthazar

"I am fine now, my thanks Ryssa." said the mage with a quick warm smile for her as he heads off after the Halfling and the escaping magic user.

Last edited by KenSeg; Wed 22/07/15 13:24 UTC.
KenSeg #821313 Wed 22/07/15 18:58 UTC
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Ryssa


"May the blessings of Lathander soothe your hurts," the cleric murmured as she cast a spell of healing on the ranger.

Ryssa Cast Heal on Bern: 1d8+7 = 10

Exeter #821328 Wed 22/07/15 19:47 UTC
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<Bern>

"Give Lathander my thanks next time you talk to him", he said. "Now, about =that= fellow", he said indicating the recipient of the sleep spell.


MikeD
MikeD #821365 Thu 23/07/15 12:18 UTC
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Lingo

"Tie him up. I'm going after that wizard!"
He moves to the exit in the north and moves down it until it ends and there he presses his back against the wall and hides in the shadows as he looks around.
Lingo stealth
Neptune rolled 1d20+7 and got 17



Neptune #821697 Tue 28/07/15 12:57 UTC
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Balthazar moves to follow Lingo, keeping back about fifteen feet so as not to crowd the stealthy Halfling.

KenSeg #821735 Tue 28/07/15 17:36 UTC
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DM

Lingo follows where the other Redbrand fled to, and where he is guessing the mage went as well. Luminmorn and Balthazar follow. Bern pauses to tie up the sleeping enemy while Ryssa comes over to heal him of some of his damage. There is a door to their west, at the edge of the pool, which has yet to be examined.

Passing thru the northern door Lingo enters a wide, east-west hallway. Thick dust covers the flagstones of the somber hall. The walls are decorated with faux columns every 10 feet, and the double doors at the west end of the hall are sheathed in copper plate, now green with age. A relief carving of a mournful angel graces the doors.

No one else seems to be in this room.

Actions? We will keep the initiative order going for now.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Asleep
R4 - 18/x/0 *-Fled
Bern - 16/28/22
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16

Attached Images
H2-1 Redbrand Hideout-4.jpg (99.81 KB, 91 downloads)
Last edited by Zeim; Tue 28/07/15 17:37 UTC.
Zeim #821742 Tue 28/07/15 18:37 UTC
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Luminmorn

He let his stealthy companion lead but he was ready to keep up the chase and finish this.

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<Bern>

"Dammit", he grumbled when the others started filing out. If he stayed to tie up the sleeper, they would likely get themselves into a lot of trouble. And he didn't really want to kill the guy out of hand. "Can you tie him up Ryssa? I don't want to let them get too far ahead."


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MikeD #821778 Tue 28/07/15 21:10 UTC
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Ryssa


"I can tie him," she said with a sober nod but, before she kneeled to start the binding process, she pointed toward the southwest past the corner of the pool.

"We need to remember we haven't checked that door, Bern."

Then she bound the sleeping opponent carefully, but as quickly as she could before following the ranger and the others.

Exeter #821789 Tue 28/07/15 22:59 UTC
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<Bern>

"They seem intent on running headlong into a trap", he said before he moved to follow the other group. "Don't do anything foolish", he said as he headed after the others.


MikeD
MikeD #822387 Tue 04/08/15 16:54 UTC
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(OOC - Need a post from Lingo and Balthazar)

Zeim #822398 Tue 04/08/15 19:03 UTC
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Lingo

The halfling moves towards the door and tries to see if there are signs someone went through. If someone raced through, it might be ajar, he might be able to hear something through the door. So he looked at it and pressed his ear against the door, checking for traps.
moves west 5 squares.
Lingo Perception check at the door
Neptune rolled 1d20+3 and got 22

Neptune #822447 Wed 05/08/15 00:23 UTC
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Balthazar

He waited watchfully, fingers poised to loosen a spell to back up his companion.

KenSeg #822517 Wed 05/08/15 17:54 UTC
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DM

The group continues moving ahead. Lingo leading the way, followed by Luminmorn and Balthazar. Bern trails, having left the sleeping Redbrand to Ryssa to tie up, and she is busy doing so.

Lingo crosses the floor to the double-doors opposite and checks to see if anyone passed through them. Steps in the dust covering the floor of the hall run along the southern wall and straight to the door. The double-doors are slightly ajar as if someone did indeed pass through them recently.

As Luminmorn moves up to follow Lingo, there is a creaking sound, followed by the quick collapse of the floor in the center of the passage. A false floor of loose tiles and balanced timbers gives way beneath his weight (apparently Lingo does not weigh enough to trigger it) and crashes into a deep pit.

(Luminmorn needs to give me a DC15 Dex check in order to grab onto the ledge and not fall in)

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Asleep
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled

Attached Images
H2-1 Redbrand Hideout-4.jpg (99.47 KB, 49 downloads)
Last edited by Zeim; Wed 05/08/15 17:57 UTC.
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