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| | | Joined: May 2000 Posts: 18,523 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,523 Likes: 7 | If you mean "to target" whatever it was, no. If it's personal, yes. | | | | Joined: May 2000 Posts: 27,776 Likes: 1 Member | Member Joined: May 2000 Posts: 27,776 Likes: 1 | | | | | Joined: May 2000 Posts: 27,776 Likes: 1 Member | Member Joined: May 2000 Posts: 27,776 Likes: 1 | What part of casting a cantrip at the bugbear constituted not attacking it? | | | | Joined: May 2000 Posts: 18,523 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,523 Likes: 7 | Just me blanking on the entire thing. Will correct. | | | | Joined: May 2000 Posts: 13,228 Likes: 10 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,228 Likes: 10 | So, jumping in D&D 5E. Ah, I remember what a bowl of trifle it was in 3E!
In 5E, do I have it correct that with a Strength 10, you can running long jump 10 feet? If so, how wide is the chasm? Are those 5 foot squares on the map? | | | | Joined: May 2000 Posts: 18,523 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,523 Likes: 7 | JUMPING Your Strength determines how far you can jump. Long Jump. When you make a longjump. you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each fool you clear on the jump costs a foot of movement. This rule assumes that the height of your jump doesn't matter. such as a jump across a stream or chasm. At your DM's option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise. you hit it.
When you land in difficult terrain. you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise. you land prone.
All squares are 5' squares. It is a doable leap. | | | | Joined: May 2000 Posts: 13,228 Likes: 10 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,228 Likes: 10 | | | | | Joined: Oct 2001 Posts: 23,055 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,055 Likes: 12 | I hope you don't need to jump over too many fools. It cuts your distance it seems......  | | | | Joined: May 2000 Posts: 13,228 Likes: 10 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,228 Likes: 10 |  I only just spotted that! Brilliant! | | | | Joined: Oct 2001 Posts: 23,055 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,055 Likes: 12 | Gypsy - If you were playing in my thread I'd give you bonus exps. Someone who read the game notes minutia about the missions! | | | | Joined: May 2000 Posts: 80,351 Likes: 75 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,351 Likes: 75 | Actually I remembered.. Jaliera cares about the small people!  | | | | Joined: May 2000 Posts: 27,776 Likes: 1 Member | Member Joined: May 2000 Posts: 27,776 Likes: 1 | It's safe to say that Kriv doesn't, making the reminder highly relevant.  | | | | Joined: May 2000 Posts: 18,523 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,523 Likes: 7 | I agree with Zeim that credit is due. There actually is something for that ... inspiration points! So Gypsy, the next time you have a roll to make, that you really want to make, roll with advantage (just announce it in advance).
It seemed to me that the foray into this place would seem more like a break-in to a private home and not very hero-like. If you were to find actual proof of wrong-doing, then perspective would change, wouldn't it? | | | | Joined: May 2000 Posts: 80,351 Likes: 75 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,351 Likes: 75 | Thanks!  | | | | Joined: May 2000 Posts: 27,776 Likes: 1 Member | Member Joined: May 2000 Posts: 27,776 Likes: 1 | Do any of the less evil party members have any compunctions against Kriv slowly mutilating the wizard? Speak now or live with the consequences. | | | | Joined: Oct 2001 Posts: 23,055 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,055 Likes: 12 | I've had a comment to make for some time but haven't wanted to interfere with the Party. | | | | Joined: May 2000 Posts: 27,776 Likes: 1 Member | Member Joined: May 2000 Posts: 27,776 Likes: 1 | Can Kriv roll history to get the significance of the password? | | | | Joined: May 2000 Posts: 18,523 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,523 Likes: 7 | Sure. It's always good to throw the dice when you ask the question. It saves a post  | | | | Joined: May 2000 Posts: 13,228 Likes: 10 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,228 Likes: 10 | Hey all. I'm away in Majorca until Saturday, so can someone ghost me if need be? I nominate AJ. All you have to do is act drunk and irresponsible. You're the perfect man for the job!  | | | | Joined: May 2000 Posts: 27,776 Likes: 1 Member | Member Joined: May 2000 Posts: 27,776 Likes: 1 | Irresponsible, sure. However, I swear to drunk I am not God. | | | | Joined: May 2000 Posts: 18,523 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,523 Likes: 7 | I don't have a drinking problem...
I drink...I get drunk...I fall down, no problem! | | | | Joined: May 2000 Posts: 42,498 Likes: 12 Member | Member Joined: May 2000 Posts: 42,498 Likes: 12 |
MikeD
| | | | Joined: May 2000 Posts: 18,523 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,523 Likes: 7 | They'll make anything a YouTube video, won't they  On a more serious note (and I've been adjudicating this wrong), there is no "DELAY" action. As per Jeremy Crawford (one of the head honchos of DnD v5): Can you delay your turn and take it later in the round? Nope. When it’s your turn, either you do something or you don’t. If you don’t want to do anything, consider taking the Dodge action so that you’ll, at least, have some extra protection. If you want to wait to act in response to something, take the Ready action, which lets you take part of your turn later.
For a variety of reasons, we didn’t include the option to delay your turn:
Your turn involves several decisions, including where to move and what action to take. If you could delay your turn, your decision-making would possibly become slower, since you would have to consider whether you wanted to take your turn at all. Multiply that extra analysis by the number of characters and monsters in a combat, and you have the potential for many slowdowns in play.
The ability to delay your turn can make initiative meaningless, as characters and monsters bounce around in the initiative order. If combatants can change their place in the initiative order at will, why use initiative at all? On top of that, changing initiative can easily turn into an unwelcome chore, especially for the DM, who might have to change the initiative list over and over during a fight.
Being able to delay your turn can let you wreak havoc on the durations of spells and other effects, particularly any of them that last until your next turn. Simply by changing when your turn happens, you could change the length of certain spells. The way to guard against such abuse would be to create a set of additional rules that would limit your ability to change durations. The net effect? More complexity would be added to the game, and with more complexity, there is greater potential for slower play.
Two of our goals for combat were for it to be speedy and for initiative to matter. We didn’t want to start every combat by rolling initiative and then undermine turn order with a delay option. Moreover, we felt that toying with initiative wasn’t where the focus should be in battle. Instead, the dramatic actions of the combatants should be the focus, with turns that could happen as quickly as possible. Plus, the faster your turn ends, the sooner you get to take your next turn. See WOTC Rules Answers for more info. | | | | Joined: May 2000 Posts: 42,498 Likes: 12 Member | Member Joined: May 2000 Posts: 42,498 Likes: 12 | Except that the GM has been given the ... power? ... to 'adjust' things in what ever way makes things more fun for the players <wink>
Having said that, I disagree on almost every point that the fellow giving the 'bad' answer raised <chuckle>
Last edited by MikeD; Mon 17/08/2015 21:08 UTC.
MikeD
| | | | Joined: Oct 2001 Posts: 23,055 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,055 Likes: 12 | So if you take the "Ready" action and say, for example, "when the Ogre steps out the door I shoot him with an arrow", then even though your action is taking place later on in the round your place in the Initiative order doesn't change?
How is the readied action: "After Fred (the last pc in the initiative order) goes I will fire my bow" any different than delaying? | | |
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