Damn, that hurt, he thought. Another one like that and he would be down. Lingo seemed to have settled the first one [[ #7 ]], so he was going to take out the other.
Bern Rapier on #6 MikeD rolled d20+5,d8+5 and got 18, 13
Lingo steps out from behind Bern and fires his bow at Goblin 7. The Goblin never saw the attack coming and the arrow takes it right in the throat. It drops to the ground with a wet gurgling sound. Lingo then retreats back down the hallway, out of view of the combatants.
Lumimorn calls on the power of his divine gift and the remaining wounds he took in the prior battle close, the flesh becoming clean and unmarked. He then steps up next to Bern, great-sword drawn and ready.
Bern grimaces at the hits he took from two different attackers, but maintains his position and swings across his body at the other Goblin in the front rank. His rapier takes it in the chest and it too cries out and falls to the ground, dead.
We are back to the top of the order. Ryssa then Balthazar and then the Goblins.
Ryssa murmured a quick prayer to Lathander the Even-handed and, leaning slightly to the left, aimed and shot past the dragonborn at the goblin farthest to her left. This time she was rewarded with a hit.
(OOC - You can't see Goblin Y. He is up on the ledge, behind a stalagmite, and also around a corner of solid rock. You also can't see the prisoner from where you are either, by the way. You can give me a different target, or I'll pick one of 2-5 for you.)
Balthazar fires another Firebolt, again striking true and wounding Goblin #3. Ryssa takes aim and fires between Lumimorn and Bern at the same Goblin wounded by Balthazar. The arrow takes him in the left eye and he collapses.
The remaining Goblins, nervous now as half their number have fallen, draw aim and fire in return. Two of them attack Ryssa and the other one attacks Lumimorn. Arrows go whizzing by, but none of them hit their targets.
Goblins Choose Targets - Lu, Be, R, Ba Zeim rolled d4,d4,d4 and got 3, 3, 1
Goblins Attack Zeim rolled d20+4,d20+4,d20+4 and got 11, 15, 9
At this moment, from up on the ledge, there is a loud shout: "Truce, or this human dies!"
The Goblin who is up on top of the ledge, who you can now see is a bit larger than the rest, has grabbed the bound human by the scruff of his neck and dragged him to the edge of the ledge. In this position, everyone can now see him (except Lingo who is out of view, although Lingo heard the shout too.).
He has the human by the back of his neck, teetering precariously on the edge of the ledge. A 10 foot drop right in front of him. It is clear that all he has to do is let go, and the human will plummet over the edge. The human you now recognize as Sildar Hallwinter. The traveling companion of your dwarven employer. He appears battered and beaten and barely conscious (i.e. 1 hp). He blearily looks at you from swollen eyes.
The Goblins in the room partially lower their bows, waiting to see if you will agree to a truce.
(Note: We are going to pause in the initiative order here if you wish to talk with the Goblin. If combat resumes, we will start with where we left off, Lingo, Lumimorn, and Bern. The large Goblin, Yeemik, used his action to drag Sildar to the edge of the ledge.)
The prisoner means nothing to Lingo. They're not friends. Anyway, as far as Lingo knows, goblins are liars and are completely untrustworthy. There's no negotiating with kidnappers and terrorists. And if Sildar falls, there are healers in the party. They'll tend to the poor slob if he survives the ordeal. The objective for him hasn't changed. The goblin needs to die.
So Lingo emerges from behind the wall and takes careful aim with his bow and let flies at the big, bad goblin that is holding the prisoner. The arrow whizzes through the air and strikes the goblin smack in the chest.
He then moves back around the corner to not get targeted by a return attack.
Lingo Attacks Yeemik with advantage, sneak dam Neptune rolled 1d20+5,1d20+5,1d6+3,1d6 and got 24, 6, 9, 4
OK, so much for negotiation. Lingo steps out from hiding and kills the big Goblin, then steps back into hiding again. As the Goblin dies he releases the human, who topples off the cliff and lands on the jagged rocks below taking enough damage to put him at zero (he will start making death saves at the end of the round). The remaining Goblins become alert again and ready to fight. Lumimorn and then Bern go.
He steps forward and swings at one of the goblins.
Move to E6 if that is a valid square, if not, D5 is fine. I didn't pick a goblin to attack because not sure which square Luminmorn will be in. 23 to hit, 7 for damage Pandemonium rolled d20+5,d12+3 and got 23, 7
Last edited by Pandemonium; Fri 07/11/201403:31 UTC.
Between Lingo, Lumimorn, and Bern all of the Goblins drop. The chamber is filled with lice infested straw bedding of the Goblins, a cooking fire with a large stew pot hanging over it and steam coming from under it's lid.
There is the natural stone stairway to the upper ledge, but you can't see what is up there from down below.
There are the bodies of 7 Goblins and the unconscious body of Sildar Hallwinter collapsed on the rocks at the base of the ledge. Sildar Hallwinter Death Save #1 Zeim rolled d20 and got 2. First failed save.
When the last of the vermin fell, he took a second to look around. It seemed as though the were done with the immediate threat. "Can anyone help Hallwinter", he asked as he headed to the upper level to make sure there wasn't anyone else or anything up there.
(OOC - Note that every one of you has a rated Skill in Medicine. You do not need to be Proficient in it to use it. I understand you're really waiting on Ryssa to use a healing spell or Lumimorn to use Lay-on-hands (although I think he used them up for today), but there is no penalty for failing in an attempt to use Medicine. A success stabilizes the subject and no more Death Saves are needed, although they are still unconscious. If you have a Healer's Kit, you can automatically stabilize a dying person without needing to make a Medicine Skill check with one use of the kit, which comes with 10 uses. However because of the way this all works the Healer's Kit should really be an emergency back-up for when everyone fails a Medicine Skill check.
Reason I am re-enforcing this is two pcs just effectively said they couldn't do anything to help a dying NPC so went to do something else. Both of those pcs have the ability to save this dying person's life and just walked past him and let him continue to die. If that's in your pc's personality, no problem. But I didn't want it to be due to misunderstanding of how Healing works.)
Ryssa rushed forward and kneeled beside the badly wounded Halliwinter. The cleric had no healing spells available at the moment, but she was trained in the medical arts and she did her best to save the dying man.
After a moment, the man's breathing became more regular and Ryssa murmured a prayer of thanks to the Morninglord.
He moved over to Ryssa and asked the cleric, "Do you think he'll live? We can give him a taste of those potions we found in that hairy bugbear's lair, if you don't."
It would be a shame if he died and couldn't tell us what happened, he thought.
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